Not going to lie, I haven’t played a competitive shooter in years, but I used to play the shit out of CS back in the day. I kind of want to jump into this again.
Indeed. I was pretty decent back in 1.3 days playing on a friend’s server who had a frickin T1 line at home. It was just as competitive play was starting to develop and there was no voice chat until Roger Wilco came about. That’s partly why I’m not a WASD guy. Gotta keep the fingers on the home row ready to type “I had sex with your mom.” not just say it.
Ah, memories.
Played some CS2 last night and it was death match rounds on Dust 2. Unbelievable how fast I die. I just can’t even…
However, the game did feel really well polished. Very snappy except for a few lag spikes. I started to limber up and even earned a positive K:D in one round. Well, for most of the round. I fell to - 3 in the last moments, but overall it was pretty fun. Don’t think I could hang in a regular match though. Too much time sitting around dead.
I get that, especially when the map is fairly small, but I’m talking about the insane twitch reflexes and aim of these players. I feel like 90% of the time it’s just thp-thp! and I’m dead, from practically any distance, whereas I’m firing bursts and need a second or three to actually kill someone.
Plus AWPers are unreal. The crosshairs in the scope blur if you move at all, so I can’t fathom how these folks are so accurate, but there you have it.
I’m not calling anyone a cheater, just saying the average skill level is far beyond me. I still had fun. Gotta remember, it’s easy, just click on their heads.
These games are inherently competitive with an unbelievably steep learning curve, so people git gud, which drives off casual players, repeat ad nauseam. The only people who regularly play CS are either absolute masochists, or very good at clicking heads even if by that game’s standard they’re only silver or gold or whatever.
To be halfway decent at CS means that no singleplayer shooter will ever be a challenge to you again, because there’s no intersection between casual gaming and competitive shooters.
Don’t they have a mechanism for filtering you into games with people who have similar stats so there’s a bit of balance? Play a while and get wrecked until you fall down to your own level?
Developers? Panicking? Developers will rejoice that they don’t have to build these garbage mechanics. Publishers and game studio execs? Yeah they’ll panic
Nintendo to the Patent Office: “We invented farming games with the introduction of berries in Pokémon. Please ignore all other prior art that wasn’t ours.”
This interview is really phenomenal. Among other things, they talk about why it took so many years to release the game.
“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
The lengthy production wasn’t the result of development challenges or obstacles, they said. They just needed all these years to ensure that Silksong was exactly the game they wanted to make.
“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”
The longer development lasted, the more pressure Gibson and Pellen felt to ensure that everything was as fine-tuned as possible. They’d already spent four years on it — why would they rush now? The more time they spent polishing some parts, the more time they needed to apply it consistently across the rest.
“There’s a level of finish that has to be met throughout the entire game,” Pellen said. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”
Gibson and Pellen say they’re happy that the game is finally coming out — and even happier that they will get to keep working on it, which they still find enjoyable even after seven years. They haven’t burned out or shown any desire to take a break. Instead, they’re already making big plans to add extra content to Silksong in the months and years to come.
This is, of course, what work is supposed to be. But we have lost the way.
So this is a hiring drive for a studio that laid off half of its personnel about a year ago? For a series that lost its way a long time ago with no indication that it’ll get back on track?
Sounds about right. I suppose they also want to distance themselves as much as possible from the antics of frank o’connor’s 343i with a brand move like this.
I wonder which retcons they’ll retcon. Will the foreunners be human again? Will the events of 4, 5 and infinite just be one big fever dream?
It does stand to reason that if they’re dropping all in house engine development, a lot of roles will be freed up. It’s not great and I’m personally not a fan of this consolidation of engines.
You might want to root for Capcom’s REX engine licensing to take off then, because off the shelf AAA game engines are going to be much more necessary as time goes on. Then stuff like Godot for lower end games.
Oh as someone very familiar with the field, I perfectly understand why things have come to this point and I honestly have no idea if there’s any way things could retain the way they’ve been before. I just find it worrying in different ways.
Even if keeping the money on on a bank account for nine years was an honest mistake: Don’t tell that every penny will be donated and then deduct expenses.
Is it not normal for a charity to deduct expenses from donated funds? I didnt think that was the scandalous part, I always thought that was standard practice for charities in general.
Yes, it is normal but then credible organizations then won’t make the claim that everything will be donated. When such statements are made, the reasonable expectation is that costs are covered by 3rd parties.
This is why it is so important to find exploits for current gen consoles. It is not about piracy, it is about preservation. You don’t own a game that requires the internet, or a fucking download code Nintendo.
A PS3 with Evilnat custom firmware is truly a thing of beauty. A great era for videogame creativity and experimentation, when F2P was just a twinkle in Tim Sweeney’s eye.
Just in terms of timeline, Dragon Age 4 was teased at about the same time with the same level of teaser trailer. It’s releasing this fall.
So a full modern RPG being fully developed in that time by a smaller studio, and for elder scrolls we haven’t heard squat.
Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up
Often times trailers that early are used as a hiring tool, too. Cyberpunk’s original CG trailer was back in like 2012, and that game came out in 2020, but we know from an interview at E3 before The Witcher 3 came out that there was a very small team working on Cyberpunk before Witcher 3 was done, and Cyberpunk at that point was mostly just design documents.
Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up
“Bethesda and Todd Howard announced Elder Scrolls 6 when they did because of fan demand, or in the words of Skyrim’s lead designer Bruce Nesmith, because ‘the pitchforks and torches were out.’” Source
That skull crushing weapon is so satisfying to watch.
Judging from the trailer it looks like we will see more open arenas. Good to see they won’t try to make a repeat of Eternal and instead try new ideas. Looking forward to see how it plays out.
Yeah the fact that this already exists and it is pretty much perfect just makes me think that it is a lame move from Nintendo, even if it was meant to be a joke lol.
There’s also an emulator for the oculus quest, the moment you launch a game you understand why it wasn’t that successful and why VR was abandoned for a while.
Monochrome games are all good and fun when the screen is not a few cm from your eyes and that’s the only color you can see hahahah
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