Out of the games I’ve been fortunate to work on, 1/7 require internet, and the 1 was my first industry job as QA. Everything else has been mobile, online required. 5/7 are no longer playable / removed from the internet.
It makes me sad because my kids will never play a bunch of things I made. I can’t revisit them nostalgically. If I had made something in the 90s, it would be preserved still.
I played the cards dealt to me to follow a dream and make a living, but I wish the industry wasn’t like this. The money has always been a role, but nowadays, it’s distorted so badly.
To save anyone the click, the link is for a video that shows the exact same text as the title and nothing else. Doesn’t show or tell anything about the game.
Oh shit. Actually I completely forgot about that. I really didn’t like his takes on that …
I think he was arguing that it was going to be hugely costly to the developer to keep games running after the fact and how difficult it was going to be. I really wanted to give him a fair shake but it really did feel full of straw man stuff because the stopkillinggames stuff wasn’t really about that.
I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.
Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.
Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.
Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.
but all of us know that it’s just not gonna happen.
Certainly not by Bethesda, but in truly typical fashion, Bethesda games are are held together and made fun by modders (and sometimes, even fully built, as is the case with Enderal). Only trouble is that can take a wild and/or completely unknown amount of time.
Stop, do not proceed with the unlifening of my entire family. Please, if you do it may awaken some mystical power within me that I have to read carvings on walls and talk to some old monks to use properly.
100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.
Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.
If I remember correctly this was a live service game at first but pivoted back to singleplayer after Anthem or some other flop. It definitely still bleeds through.
Yeah, the art style definitely feels like a holdover from the live-service days. I could see them having to work with whatever assets were left after that version of the game was scrapped and just having to make it work.
Yeah, really hoping this is just a misstep from the marketing team. It's such a whiplash inducing shift in tone from all the previous marketing and trailers that they've released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to...whatever Veilguard is aiming for.
Was about to comment about the developers probably had to meet some diversity quota but the “hero shooter cast” sounds even more descriptive. Personally don’t really mind much if the gameplay is good and the game is free of the usual triple-a monetization shenigans.
But in a post Baldurs gate 3 world Bioware will need to work extra hard to meet the increased expectations.
I had no idea this game still had such an active community. I remember being so disappointed by the wasted potential when it came out and this mod seems to restore the original vision the devs had for the game before Ubisoft forced them to cut corners. Very impressive for a title that did not have official mod support.
I think I was just happy to see a cast of characters with some energy and personality, so I wasn't too bothered by the cringe, the whole thing was so overly corny and light in tone that my brain just registered it as straight camp and went from there
The map and gameplay of WD2 are great, but I absolutely hated the story-gameplay dissonance. “Oh, we are just a bunch of nice, happy hacker kids, we want to get more social media followers… Let’s murder half of the San Francisco police force and literally thousands of criminals”. I am aware the game has non-lethal options, but they make playing much more of a slog and unlike WD1, this game does nothing to encourage using them. Ubisoft removed the morality system because everybody hated it in the first game, but ironically it would have fit much better in WD2 imo.
I liked Legion and have a likely unpopular opinion that they did cyberpunk better than Cyberpunk did. The sandbox world of hacking and controlling different things was fantastically fun. I really wished at least that self-driving cars would have made it to Cyberpunk too. That was a blast.
Didn’t like the story or writing too much tho and the voice acting was horrendous which is obvously where Cyberpunk excels.
Bought it when it came out! Great game. The antialiasing is really funky, though. There’s a lot of ghosting no matter what antialiasing option you use. I suspect it’s probably a software bug. It does kind of detract from the visual quality aspect of its marketing.
Regardless, I don’t think puzzles sell well in general - bit of a niche genre
That’s our hated TAA for you. It’s always on. And its especially bad in this title unfortunately. As talos1 was really great and I asked for talos2 to the devs for not forced TAA.
I really want MSAA back in modern games, always looked great even though it costs some performance. I feel like Anti Aliasing really doesn’t cost that much as it used to do anyways
Mechanically - both games are puzzle games in the same rough 3d-platform-puzzler vein as Portal. Instead of solving puzzles with teleportation however, you’ve got laser beams and force fields.
On a more metaphysical level, the first game is a philosophical investigation of what it means to be human - to be alive and an individual.
The sequel is a meditation on what makes societies succeed or die.
Both games are fun, the puzzles are just hard enough to be interesting with a sprinkling of well-hidden secrets. But the real reason to play The Talos Principle is if you’ve got an interest in philosophy - the storylines are deeply interested in asking some very big questions. … and they don’t provide answers either - the game poses questions and allows you to answer as you see fit.
Yeah, puzzle games usually don’t do too well, with notable exceptions like Portal, but the philosophy is really what both killed but also gave success to the series. It uses Christian symbolism in a way that could out some people off, and it really wants you to think, which some people may not want to do. If you don’t participate in that aspect it’s a somewhat mediocre puzzle game. With it though it’s one of my favorite puzzle series.
I don’t think it will very see large scale success, but I also don’t think it needs to or has ever aimed for that. It wants to do something and do it well. It wants to talk about philosophy with people actually interested in philosophy. If that isn’t for you then it’s going to leave you behind and that should be OK. Not every title needs to reach for mass appeal.
Also, if anyone’s wondering if you should play the first or just go to the second, it’s fine to start with 2, but I think 1 is the better game. The graphics are worse obviously, but I think it’s a better package. 2 doesn’t follow the same character and there’s not much story from 1 you need to know for 2, but 2 does use the mechanics for 1 and adds to it, so 1 may feel worse after. 1 takes the more limited mechanics further I think though. I never struggled with 2, even after 100%ing it, but 1 is more challenging, especially with the DLC which takes all the mechanics to their furthest reaches.
The first was amazing as well, but I always figured its niche type of problem solving and philosophical subjects didn’t really appeal to a wide audience. When the second one was announced I immediately wanted to play it, but I think once again a small target audience is its crutch for mainstream success.
But I agree with others that are saying it’s just niche. It’s a pure puzzle game. There’s no exploration, crafting, combat, survival, etc. You have to really like puzzles to play a pure puzzle game.
I do, and I’ve still been struggling to make it all the way through. I’m just starting on the last of the first 12 sections, and some of them have kind of been a slog rather than a joy.
I can’t even give any particular complaint, though. Each puzzle really is different from the others, so they aren’t duplicated in any way that was obvious to me. It’s just a lot, I guess.
While I wish CDPR had pulled the band-aid and canceled (with refund or free upgrade to next gen) the PS4 and Xbox Series platforms, my controversial opinion is that this game has been GoTY on PC since day one. Plenty of my favorite games had rough launches (Vampire: The Masquerade Bloodlines, No Man’s Sky, Witcher 3, Skyrim - hell, I even lost an hour to the cross-save bug in Baldurs Gate 3), but it became a meme to hate on CP2077, and I understand why the devs claim to this day that the game deserves more credit.
I understand that players are tired of broken launches, and I agree that devs should be more cautious about what features they show in alpha/beta stages to manage hype, but I think the oversized backlash this game received stopped or delayed a large swathe of gamers from experiencing a truly great game and gave the devs way more stress than they had earned.
Honestly you’re not wrong, the launch of the game was actually horrible. The game was good in theory but was halfway executed and shoved into our faces as something great when it obviously wasn’t when they shipped it.
Did you somehow get a different game? Or maybe you somehow avoided all the bugs everyone else experienced. Still even if worked perfectly, game of the year seems a bit much.
Even now, years later, there are still unfixed bugs. I have a game where there’s one mission showing up in a building that is impossible to enter. I even started the game clean from the beginning a year ago and hit the same damn bug again.
Others have reported it too, so I’m not the only one.
I didn’t have any gamebreaking bugs, but had soooo so many “how the fuck did this pass quality control?” bugs. Most of them were pretty funny, like the time I didn’t understand how the cyberpsycho quests worked, and tried to take the unconscious body with me.
The game system did not like having that body in the trunk of my car, with hilarious Dali-esque consequences.
Aside from that, the deep systems that were promised were extremely shallow; the onscreen map was fucked, too small to see turns coming (pathing too CPU-intensive when zoomed out?); the onscreen HUD still last time I played was too small to read on a 4k screen; the car handling / driving is still atrocious (at least, last time I played). It is a fun game, especially for those picking it up now. Mods make it much more fun.
Yes, it was far far more than just a buggy release. Even if the game was originally released in the state it’s in now people would still have been pissed. The bugs were just a distraction.
Yeah, the only other game that was so brazenly lied about before launch was No Man’s Sky and to their credit Hello Games actually implemented everything that was promised back then now and then some, for free.
I think a lot of the negativity also comes from misunderstanding what the game is.
Just like you, I played the game on release (on PC) and it is for me one of the best games of all time for one specific reason: immersion and story. That’s exactly what I expected from CDPR after Witcher 3 (another story and immersion focused game) and that’s exactly what I got. I didn’t expect a company known for their story focus and relatively weaker gameplay to deliver a game focused on gameplay or sandbox elements.
I think a lot of people wanted something that CDPR was never going to deliver, but it seems like Phantom Liberty is leaning more into the sandbox that people wanted and (unsurprisingly) didn’t get at release.
You can’t say that when for literally YEARS CDPR advertised the game as being exactly that. A futuristic, play-who-you-want RPG sandbox. Instead we practically got a Far Cry clone with light RPG elements. They just quietly stopped advertising it as such.
But people remember. Just because you didn’t expect it yourself doesn’t mean it wasn’t advertised as such.
I see this argument a lot when people criticize this game and it seems like you are all suffering from some Mandela fever dream. Or maybe you just didn’t watch any of the trailers and dev commentary?
CDPR literally marketed the game as and constantly raved about how the city was the most immersive sandbox possible. With fully scripted AI living full lives and reacting realistically to you. A full police system that would enforce harsh punishments. They wanted players to believe it was going to be the same level of interactivity with the world as games like GTA or Watch Dogs.
Idk what made you think they were “never going to deliver” that when it was constantly being talked about by the PEOPLE WHO MADE THE GAME.
“Well, CDPR has never made a game like that and the Witcher series wasn’t like that so it doesn’t matter that they spent years telling everyone that it was going to be that way! It’s you’re fault for not knowing!”
If by rough launch you mean pretty much omitted majority of things they said will be in the game, then yes. Rough launch. And here I am worrying when indie devs don’t have enough time to fix minor bug in their games.
Broken launches aren’t something to be tired of, imagine if everytime you bought a car it has to be recalled. Every Sandwich you ate gave you food poisoning. All of the tools you buy snap the first time they undergo a few foot pounds of torque.
This market runs on money, and the only way to combine them to put out functional games is to refuse to pay for sub par products. Anything less and they’ll go “oh shit, we’re still making money. I guess we don’t need to provide anything beyond a tech demo to rake in 70 bucks + cosmetics, etc.”
They absolutely lied about their systems. Fully functional crowds and AI? Bullshit. A cop system that actually works? Bullshit. They pop out of a hole in the ground and insta-gank you. If they can’t even replicate decade old police technology that games like GTA IV managed to get right, then they should have just given you the “DONT KILL CIVILIANS” with a game over screen instead of some half-baked system of having police that spawn behind and instantly kill you. A total waste of a mechanic that they couldn’t even fully implement or commit to.
While the game was mostly broken on last gen consoles, I have a fairly powerful desktop and still got game breaking bugs on occasion with only mildly infuriating ones fairly frequently. To say the game was GOTY on day one is absolutely mind-boggling. Your standards for games are clearly through the floor on this one if you really consider it GOTY on release lol I wouldn’t even consider it that good NOW and I’ve just recently 100%'ed the damn game.
I’ll agree that it got more hate than it deserves, but let’s not swing the pendulum the other way and pretend this is some nugget of gold that people just didn’t see. It was broken and got treated as such.
I’ve been a huge fan of CDPR since the witcher 2. I love the world of cyberpunk. The combination seemed like a dream come true. So, I deliberately held out on absolutely any and all spoilers. It was not easy.
I bought a new computer for the game. I booked a two week vacation to play the game.
And, I mostly enjoyed it. It was a little bit underwhelming, and some systems seemed a bit contrived. But, it was still fun, with some amazing city design. Definitely not something that I would call GoTY.
Then, I looked at all the outrage, and I looked at the promotional material. And, oh boy, did that seem fraudulent. Like, “how come no one went to jail”-fraud. Pretty straight up lying about every part of the game. And why? I don’t know, but it seriously stained my view of CDPR.
I played through it at launch on my lower end gaming laptop (1050 GPU) that I had at the time. With some fiddling, and basically turning everything to lowest I got it to just about playable framerates.
Massively enjoyed the game and its universe. I hit a few bugs but nothing that was hugely game breaking, at least nowhere as bad as people were saying. I also managed my expectations knowing my hardware at the time was low-end/dated.
Then I saw footage of the game being played on base tier PS4 and Xbox One hardware and holy shit, if I’d bought it on either of those (especially Xbox), I’d have been furious. The game was not ready and should never have been released for those consoles. It clearly needed at least PS4 Pro or One X to even be remotely playable at launch.
Never ever ever buy a game until after reviews come out. It’s not worth it. It doesn’t matter if it’s from a legendary game studio, they can find all of the developers, they could fire all of the managers, and still be called the same thing. The name is no guarantee of anything.
Pre-ordering games had a point back when they were mostly physical, because if you didn’t, you ran the risk of them running out. Although I didn’t pre-order GTA V, and just walked into a game store on the day of release and bought two copies, so since then I’ve rather been of the opinion that even with physical products, it’s probably not very likely they’re going to run out.
But now everything’s digital there’s 100% no reason to pre-order. Make them make the actual product they claimed to have made.
Let’s say I have not yet had to do a full reinstall of Heroic and multiple associated games because something got unfixably (for my level of understanding) borked during an update.
Galaxy is free and not required. If it doesn’t work you can download games from the website (which I consider an important feature). I’m pretty sure you don’t have any rights whatsoever.
Buuut it also reinforces my point. The free open source solution works better than their in-house one.
Ok, but which? Can you sue them if Galaxy, a free tool that they provide for convenience and that isn’t required for the actual service, doesn’t work, or if it breaks a game? Name one thing.
Is Jack Black just required to be in every videogame movie from now on? Mario, Borderlands, and now this? Is he going to be Shadow in the new Sonic movie?
It‘s likely cross-gen with the Switch‘s successor and I hope it‘ll be technically more competent than their last Pokemon game - especially since it‘ll have to run on the original Switch again
I hope it‘ll be technically more competent than their last Pokemon game
We all do but S/V sold like hotcakes so I highly doubt it. They really have no incentive to spend any more time or money that absolutely necessary to churn out games.
Legends means it’ll use the open world battling and catching mechanics seen in Legends Arceus.
Also features city planning, could be post-war reconstruction in the past (3000 years ago).
Also, the mega symbol at the end implies new Mega Pokemon.
And since it has a 2025 release date, hopefully it will have enough time to bug fix. Likely, it will use the existing Legends Arceus engine so hopefully that allows them more time to refine.
That’s probably the point here. They’re intentionally not showing anything and not saying too much because this is the launch game for the Switch U or whatever it’ll be called.
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