I still cant properly articulate why I didn’t like Eternal but loved 2016. So, part of me thinks this looks cool as hell but worries I won’t have fun with it again. Not sure what to think.
Personally, I found the Marauder’s and the Nintendo-hard style junk that was designed to make levels take longer to complete to be particularly frustrating.
They persist in attempting to incorporate a narrative into a game that was originally designed to simply engage in slaying demons.
Doom 2016 was game of the decade for me, but I never finished Eternal after multiple attempts due to getting too frustrated with the mechanics and just not enjoying it.
Going to wait and watch some gameplay before deciding to try it.
I finished Eternal but man it’s a real slog, 2016 felt like brainless violence to me which I love. I want to rip demons apart with my bare hands, I don’t want to platform. I don’t want to “optimize” my playstyle. I want to rip and tear.
DOOM Eternal was very much designed around engaging with all the systems. The problem being… you don’t actually need to do glory kills, crucible kills, grenade kills, etc for the first few levels on the lower difficulty settings. So when you DO get to the later missions… you are now learning how to play the game against encounters designed to push you to your limits.
Which, weirdly enough, meant that DOOM Eternal was actually best played on Ultraviolence. Because on UV? The first level will take you the better part of an hour (… or two). But after that? You know what you are doing and the rest of the game flies by… until the fucking DLC which is some of the best video gaming I have ever experienced. I remember being physically exhausted after some of the DLC levels and having that “This is REALLY not good but also holy crap” feeling.
And before people poo poo TOO much on a game that is five years old: DOOM Eternal WAS DOOM 2016 except with a bigger focus on rushing forward to eliminate key enemies rather than waiting behind doors as choke points and treaing it like an early 00s “cover shooter”. And… that is exactly what DOOM 2 did back in the day. Archviles could resurrect anyone and Pain Elementals were endless sources of Lost Souls. So you also had to be ready to push your way into a room to take outthe baddies.
Not sure how I feel about Quake 202-err, DOOM The Dark Ages. Gonna be there day one because I have been playing DOOM for basically my entire life (I am the guy who still replays the original once a year). But what we have seen so far feels like it was a really big over correction to DOOM Eternal. Which… is also kind of what happened with Quake versus DOOM 2 (and Final DOOM and The Plutonia Experiments and…).
Both 2016 and Eternal were best on the Nightmare difficulty.
The start sucks, as you don’t have all the tools, but it teaches you how to approach the arena combat. Once you figure it out, and you start to enjoy running around the map blasting everything in the face, you just do that for the rest of the game.
(I have not played DLCs, as even Eternals EULA angered me too much).
I didn’t like Eternal because it looked and felt more like a quake than doom. And the graphics were a downgrade for me. Not because of texture details, but because of atmosphere and oversaturation. It felt more cartoony than the darker version of hell in the first one.
My opinion is subject to change, since I do plan to eventually give Eternal another attempt, but I know why I like 2016 better. It’s because I can go at my own pace and have the freedom to play the battle scenarios out how I want to (for the most part).
Eternal basically tells you early on, you have to go, go, go, go, go. Keep moving or you die. I find that kind of annoying.
But then the fact that you’re almost constantly being forced to use every single button, skill, weapon, etc on-demand, in very specific ways with a fair amount of precision basically kills the joy for me. I don’t get to play games much, sometimes it’s weeks or months between sessions. I can’t keep up with all that bullshit and it sucks nearly every last drop of fun out of the game if I have to waste my limited fun time having to relearn all the mechanics.
I just want to casually rip and tear for fun. Eternal felt like a micromanaging boss constantly telling me that I’m doing things wrong and behind on my unrealistic deadlines.
“Gaming Youtube” is the same as any other form of media.
If you only watch trash reality TV then “Television is dead”. Whereas, if you only watch prestige TV on FX and AMC you’ll complain that “the sitcom is dead”. And if you only watch NBC or whatever the fuck… you’ll wonder why tim allen hasn’t had his legs broken by the dealers he narced on. Err, where was I?
Anyway. It is the same here. If you just watch whoever has the most views you are going to get the bottom of the barrel trash entertainment because it is specifically designed to cater to people who are browsing, watch for five minutes, then leave it on while it is still going.
Whereas you can also put a bit of work in. Find creators you do like. Yes, there is a massive discoverability problem (that gets worse with every major update…) but watching a VOD that appeals to you and maybe googling to find out if they were “cancelled” yet goes a long way. And, in that regard, people like Mortismal and Iron Pineapple are WAY better than anything we saw a decade or two ago.
Which is no different than TV. Nobody expected the TV show about the dad from Malcolm in the Middle becoming a drug dealer to be one of the greatest shows ever made (in that it gave us Better Call Saul but…). But people watched an episode or two and then listened when everyone else on the planet said “the first season is weird but it gets REALLY good by like episode five or six”.
Or… we can just do clickbait “Everything new sucks except for me” content.
All shit like this does is indicate how little the creators think of their viewerbase… And the fact that people think this is “true” means said creators are right to assume the worst.
You mean the prick who was one of the biggest voices legitimizing the Gamergate crowd who couldn’t even be bothered to speak against the harassment toward devs and games media? The guy whose entire claim to fame was screaming about “lazy devs” in an era where it was still kind of a miracle to even get a PC port of most games?
Regardless of him being a piece of shit, his content creation style was still very much “yell into a camera” similar to Sterling but with a lot fewer skits. That is still a popular style but plenty of youtubers outright build up scripts because they want to tell a narrative about the game they are playing or reviewing. Mandalore is a great example of that.
Which is similar to the old single camera sitcoms. There is a lot of charm to it but there is a reason the vast majority switched to multi-cam setups. And a lot of that is a mix of budget and just being able to do cooler stuff.
So for 1, here’s a pretty explicit quote where he does speak out against the harassment “I call on everyone to reject harassment in all its forms.” @cynicalbrit (first comment).
Definitely unfortunate that while he was attempting to champion the cause for a discussion on ethics (which he had been involved with for years when that all happened), the mantle got co-opted by a bunch of terrible people. But at best I can only blame him for thinking he could right the ship at that point, and that’s not a large enough mistake for me to define him by.
He definitely didn’t “yell into camera”, both because he was just projecting his voice (I’m constantly confused when people can’t distinguish loud from yell) and most videos didn’t actually feature a camera shot. He was known for a lot more than his criticisms for devs for things like 30 FPS locks: he was an excellent color commentator for SC2, he prolifically provided coverage for indie games and was a huge consumer advocate.
As he relates to the topic at hand, he was a giant reliable source of gaming recommendations of his day and it’s disingenuous to suggest there haven’t historically been highly influential, reliable and quality creators to assist people in discovering games.
Yeah. That is, and was, some “All lives matter” bullshit that then proceeds to insist that people who had received documented threats in the past and were seeing the exact same attacks occuring were 'inserting themselves" and then insisting the real problem is people is… people who are angry they are being doxxed and threatened constantly?
say, we cannot talk about ethics because you won’t stop talking about us allegedly harassing people. What is the first law of the internet? DON’T FEED THE TROLLS. By pushing this harassment narrative, you are giving these awful people victory and marginalizing the moderate majority who do want a serious conversation to happen about journalistic ethics.
Also: This was not a video on his channel or even his podcast. This was a comment in a relatively low impact video that basically only content creators watched
Yeah. Fuck that bullshit. If Bain hadn’t died he would be right there with the asmongolds of the world right now.
And while I won’t talk about the personal experiences of my friends who were formerly in games media and dev (because nobody believed them back then and sure as hell won’t now…), I will point out that a few outlets, when talking about the current “DEI is the real problem in the world” stupidity have alluded to Bain being the reason they initially stayed quiet until it was too late. Because when you have someone with that audience insisting that all old media is fundamentally evil and lying to you? You don’t pick a fight that will just lead to you getting fired.
Major difference is that TV and your examples aren’t a firehose free for all of content. There is at least a minor barrier to entry. Which helps stem some of the tide at least.
It looks interesting, though it does feel a little slimy just how obvious they were about making sure all the sponsor logos were visible on screen. Like, it gave me Wayne's World flashbacks with how long they were holding on the logos, it almost felt like a parody.
Big, chunky logos are part of this specific vibe, though I can understand why it’s a turn-off (with a couple of the fictional ones being out of focus).
I wouldn’t mind if they were all fictional, but the massive Porsche logo? Come on, I’m not paying for a game just to see product placements. It’s like Death Stranding with the energy drinks again.
I read it in this particular cinematic as a choice that this is OUR world, dominated by brands and massive companies. And it’s still the same ones even in this future.
Kinda like how it’s a different feeling when you see a Coke ad and an Atari ad in Blade Runner rather than seeing a generic in-universe copyright free brand.
That and this feels like something that could easily change in the main game
Why does this game need a remake? It came out pretty recently. They could probably just release a graphics and content patch for the base game. Or a sequel. Why rerelease a game like this?
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
I guess if we get new games in the long run I don’t really mind, it just seems weird.
I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then us release day folks had beaten it (and reviewers reviewed it).
The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.
I played Impossible Lair about a year after release and thought it was awesome.
Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.
They probably are, but they decided to make it over in a new engine. Since they have to port the gameplay mechanics over anyways, why not release a remastered version of the original to help fund development of the next one.
3D models aren’t tied to Unity, so all 3D models could probably easily be imported to Unreal.
Unity also has a 3D model exporter, so they could have used that to get all 3D models positions into Unreal within minutes.
E: still stuff like animations and game logic obviously take more time. Not trying to say that porting a whole game can be done in minutes, just the 3D Models.
Yes, there are many basic file types that would be easy. That said, 3D models and raw image textures are only a few basic examples of game assets. Many like customized materials or maps just save in an engine-specific format.
Hence the comment suggesting they have tools that at least closely convert what someone has from Unity.
What a load of crap, only a few minutes in and it’s all “games are getting worse…” when we’re in one of the strongest years for releases in ages. We’re in a year where TotK is likely to miss out of GOTA awards, that’s how good it’s been.
Games aren’t the issue here, it’s folk like the videos creator who are.
BG3 swept pretty heavily at the Golden Joystick Awards, and is likely going to win a lot at TGA as well (deservedly so IMO). Other games it has stiff competition from include Spiderman 2, Alan Wake 2, and even fellow Nintendo game Super Mario Wonder.
Funny enough, I think the most blatant and consequential example of this not being able to be taken in good faith is the use of the quote from the UCSF person on the charity website. A person who was fired for money problems 7 years before the charity existed.
No matter what explanation they can give for why they have a quote from him thanking them for donating to UCSF, I see no way for the explanation to be good.
I don’t want live action trailers. No one wants live action trailers. This does nothing for me. This was a waste of money that could have been given to devs. The only trailers that will sell me are actual game play trailers.
London Symphony Orchestra with a cool sounding digitized woman’s voice on reverb. Sounds cool as fuck. cant wait to hear the full thing assuming they recorded vocals for the whole song.
Hey there Lionir. Thanks for the post. Can the Beehaw team please look into copying or getting the creator of this bot to work here? lemmy.world/u/PipedLinkBot@feddit.rocks
I think the person that created that bot is somehow connected to the piped.video project. I know the whole privacy consciousness thing isn’t for everyone, but this bot’s posts are quite popular elsewhere on Lemmy.
FYI, the main reason to use piped.video links is that it is setup as an alternative front end for YT that automatically routes all users through a bunch of VPNs to help mitigate Alphabet’s privacy abuses and manipulation.
Before anyone gets hyped thinking this is a spiritual sequel to Bloodborne, they may want to read the description on the official site (translated from Japanese via DeepL):
The Duskbloods," a multiplayer action game, was announced during a Nintendo Direct released on Wednesday, April 2.
The software for Nintendo Switch 2 is a PvPvE-based multiplayer action game that pits up to eight players against each other, and between players and their enemies. Players take on the role of the “Twilight Bloods,” a race of people who have been given powers beyond those of humans through the power of special blood, and engage in an epic battle for the "First Blood.
The “Creator’s Voice,” an interview with the director regarding the concept and worldview of the game, will be released on Friday, April 4 at 10:00 p.m.
Please look forward to the release of this work in 2026.
This game appears to be to Bloodborne what Nightreign is to Elden Ring: an online multiplayer-focused experience using a lightweight version of their gameplay formula. Only, while Nightreign is co-op, this one appears to be more competitive.
Basically, no one should be buying a Switch 2 for this game if they’re expecting Bloodborne 2. If they do, they’re setting themselves up for disappointment.
When I saw the trailer, I thought Nintendo had pulled the craziest power move. Now I’m less disappointed since I probably won’t have much interest in this anyways. I probably will watch some streamers play it for sure.
Remember when No Man’s Sky bombed on release but the developers admitted they fucked up and made an effort to mend both the game and their relationship with their player base? That could have happened here.
It’s such a shame too, because on paper, everything they’ve added should make it one of the greatest games ever. Instead, every 3 months they add a new Mechanic that will entertain you for 20 minutes, but doesn’t meaningful interact with any other system they added.
You should play it today before saying such things then, it’s as deep as a lake using your own metaphor. Maybe try an expedition, make some friends, or actually try to see what the game has to offer before shitting on it.
I’ve played it within the last few weeks. Like I said, deep as a puddle. Lots of systems have been bolted onto the side, sure. But the gameplay loop remains largely unchanged since launch. None of the added features integrate into the experience in any kind of meaningful way, they’re all just distractions, little side excursions. Base building? Cool, what are they for? Oh gloried fast travel points. Their primary practical use is to help you build more bases. There’s no real rhyme or reason to engage with any of the new systems added. They’re just novelties you toy around with briefly because they’re new.
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