Is Jack Black just required to be in every videogame movie from now on? Mario, Borderlands, and now this? Is he going to be Shadow in the new Sonic movie?
It‘s likely cross-gen with the Switch‘s successor and I hope it‘ll be technically more competent than their last Pokemon game - especially since it‘ll have to run on the original Switch again
I hope it‘ll be technically more competent than their last Pokemon game
We all do but S/V sold like hotcakes so I highly doubt it. They really have no incentive to spend any more time or money that absolutely necessary to churn out games.
Legends means it’ll use the open world battling and catching mechanics seen in Legends Arceus.
Also features city planning, could be post-war reconstruction in the past (3000 years ago).
Also, the mega symbol at the end implies new Mega Pokemon.
And since it has a 2025 release date, hopefully it will have enough time to bug fix. Likely, it will use the existing Legends Arceus engine so hopefully that allows them more time to refine.
That’s probably the point here. They’re intentionally not showing anything and not saying too much because this is the launch game for the Switch U or whatever it’ll be called.
It's easy enough to just start a Creative world. I don't remember whether the hunger mechanic just gets disabled if playing Survival on Peaceful difficulty, that might have been how it works.
But doesn’t Creative get rid of the need to actually collect the materials you need? It was so fun back in the days to dig out huge holes in the ground just to build a castle, and also die a bunch of times because you were a bit careless and dug straight down only to discover a large mine right below you :D I don’t miss the buggy trains though. If I remember correctly, it took quite a long while for them to actually work properly in multiplayer.
But oh how time files - I just bought the damn game back in 2010 😂 IIRC it was right around the time Notch bumped the version up from Infdev to Alpha and I think there wasn’t even proper multiplayer implemented yet then, or it was so much in it’s beginnings that it had pretty much no features, like not even spawning mobs or having damage or anything. Later during my university studies we were actually using Minecraft to get our heads wrapped around electronics and latches in our study group and as a part of our course work first built our digital clock in MC with redstone before actually making the assignment on paper 😄
Even if Minecraft isn’t exactly the same game anymore as it used to be, it’s still nice to see it exist and be available after all these years. The core mechanics are still great and one can still play the older versions if they so wish.
You can play with no survival mechanics on peaceful mode, but then there’s no mobs. I’m sure you can mod out hunger though for that og feel, theres a mod for everything.
…Dead games, which means no one on Earth can currently play the game. It’s not possible…
…At-risk games, which means these games are currently working, but they’re designed in such a way that the second the publisher ends support, they will become dead games without some sort of intervention…
…Dev Preserved, which means the game would have died, but the publisher or developer implemented some sort of endof life plan, so now the game is safe…
…Fan Preserved, where the publisher did nothing or practically nothing to save the game, but fans managed to either hack it to remove dependencies or reverse engineer a server emulator so that the game was saved in spite of the publisher actions.
Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.
I liked the gun that crushes up and shoots skulls tho. That’s metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.
Something that I think doom 2016 and doom eternal failed spectacularly in for me is enemy counts. I wanna open a closet and be greeted by 40 revenants, 30 Chaingunners and 30 Barons. Gimme that Plutonia experience.
The difference in music between Eternal and Ancient Gods was too big for me. I didn’t feel compelled to play the Ancient Gods at all, instead just replayed Eternal.
This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.
Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.
This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Hard Agree!
More != Good.
The added texture details really take away from the reverent, almost divine nature of the ancient forerunner structures in the OG. Walking through them felt like entering an old dusty century home, where everything had been neatly packed and covered with white sheets. It felt like a place that hadn’t been disturbed in a very very long time.
They also felt like they were made of advanced material technology.
I don’t know If I am reading too much into something the original creators never intended, but the art direction itself feels very lacking. It’s still too bright.
This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.
youtube.com
Ważne