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avater, (edited ) do games w Squadron 42: Hold The Line
@avater@lemmy.world avatar

It turns out Squadron 42 is NOT vaporwave.

that is a very bold statement. I would wait until release before I make any conclusions.

I must admit that the first seconds of the trailer are looking beautiful but the gameplay then suffers from the same issues (strange controls and a horrendous framerate) of the base game.

After all this time and for a singleplayergame without any server issues, this is quite alarming.

Carighan,
@Carighan@lemmy.world avatar

Yeah in theory this sounds awesome. But given the shoddy state of the multiplayer alpha, I wonder how/when this will release.

Still, if they actually bring this out in a year or so, I would definitely check it out (given 1-2 years for bugfixes, learning from CP2077).

drekly,

It’s an absolute joke that fans of SC say ‘when you get a clear server it runs perfect’, because it doesn’t. I’ve been in a brand new, freshly populating, rebooted server. The game runs like ass, the bugs are still everywhere. it’s just a badly made game and the design ethos is “we added more time wasting for realism!” (when they’re pretending not to just be ship salesmen)

Also, haven’t they STILL not decided on the final flight model for the game?

avater,
@avater@lemmy.world avatar

Also, haven’t they STILL not decided on the final flight model for the game?

oh, so there is still hope

FatTony, (edited ) do games w The Lord of the Rings: Return to Moria - 13 Minutes of Exclusive Gameplay | gamescom 2023
@FatTony@lemmy.world avatar

If I can be a little nitpicky here: In the beginning the dwarf said: “Ah, the Mines of Moria. I hope this will lead to Dwarrowdelf.” Now the Mines of Moria is just a nickname for Khazad Dum. Which translates to Dwarrowdelf.

So basically he just said: “Ah, Dwarrowdelf. I hope this will lead to Dwarrowdelf.”

(Alright fine, they probably refer to the actual mines of Khazad Dum. And with “Dwarrowdelf” possibly just the Pillar-hall. But that’s still wrong so I win.)

Overzeetop, do games w LMG has made a response video to Gamers Nexus' concerns
@Overzeetop@kbin.social avatar

First rule of finding yourself in a hole: Stop Digging.

jhulten,

Or bring a ukulele.

senorblackbean,
ClassyHatter, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)
@ClassyHatter@sopuli.xyz avatar

hollowknightsilksong.com

Glad to see it DRM free on GOG.

dvlsg,
@dvlsg@lemmy.world avatar

Nice, that’s where I bought Hollow Knight. Can keep them in the same place now.

Hadriscus,

Would you happen to know whether the “platinum” rating on protonDB is applicable the GOG version as well ? I’m gradually switching to Linux and would like to do as much as possible there (including games). Cheers

popcar2,

Yes, it should work just fine. Use something like Lutris or Heroic Game Launcher.

carotte,

so far, I haven’t encountered a game marked platinum on protonDB where the GOG version didn’t also work

and really, unless the steam and GOG versions of a game are radically different, i don’t see why the Linux compat should be different

the only way protonDB will fail you is if a game is on GOG but not steam; protonDB (frustratingly) only lists steam games

Hadriscus,

Thanks I see

ClassyHatter,
@ClassyHatter@sopuli.xyz avatar

Turns out it has a native Linux version, besides Windows and macOS versions, so compatibility shouldn’t be a problem.

Hadriscus,

Awesome. Steam doesn’t list that so I had a doubt

ms_lane, do games w Horizon Zero Dawn Remastered - Announce Trailer | PS5 & PC Games

Why?

AFC1886VCC, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser

They just released this teaser to shut everyone up at the time

GoodEye8, (edited )

It’s like people have completely forgotten that fact. That snippet was at the very end of a 30 minute Bethesda presentation that had Fallout 76 with its multiplayer being a significant move away from their traditional formula, Elder Scrolls Blades (which is a mobile game nobody remembers) and the reveal of Starfield, a completely new franchise. Of course fans are going to question where is TES 6.

And a few months later Blizzard showed what happens when you don’t tease Diablo 4 after revealing Diablo immortal.

JigglySackles,

I played Blades for a little while until it got too ‘gimme gimme’ about me paying. Then I stopped. Not paying to win.

ICastFist,
@ICastFist@programming.dev avatar

DON’T YOU GUYS HAVE PHONES???

But what really hurts is that diablo immoral is a HUGE money printer.

skeezix, do games w Sid Meier’s Civilization VII - Official Teaser Trailer

So the trailer shows nothing

prettybunnys,

teaser

skeezix,

A written announcement would have sufficed.

catloaf,

And OP posted twenty fucking seven trailers in less than two hours. That’s positively excessive. Trailers are one of the least useful types of content here in the first place, but to fill everyone’s feed with them is completely unnecessary.

NewNewAccount,

Maybe because those trailers were shown during Summer Game Fest???

simple,

Yup, it’s only an announcement.

dhork,

The music is cool

ramenshaman,

Not as cool as you are

SaintWacko,

No, but it was really well made. The perspective shifts were cool

skeezix,

Hope they put the same effort into the game.

Trainguyrom,

Looks like August is the announcement to pay attention to

winety, do games w Slay the Spire 2 - Reveal Trailer

I dropped out of uni because of the first game. Don’t do this to me!

MimicJar, do games w The Purpose of Difficulty | GMTK Mini
@MimicJar@lemmy.world avatar

It took Silksong coming out for me to identify why I wasn’t a fan of Hollow Knight, and it’s touched on in this video.

It’s the runback.

The Dark Souls series of games have the same “problem”, and it’s why I don’t enjoy them either.

I’m a huge fan of Celeste, Super Meat Boy, the Ori series. When I fail at these games, I’m right back in the action.

I’m not against having to learn boss patterns, I really enjoyed Cuphead because after I’ve failed I’m right back in the action.

And while it’s an easier game by comparison, Shovel Knight was a fun game. The checkpoints were plentifully and I could increase the difficulty by destroying them.

But when I played Hollow Knight I reached a point where I was just running to the boss and dying. Then again. And again. And again. I wasn’t getting better. And the time it took to get back just took too long and wasn’t fun. It wasn’t a rage quit. I was having fun at one point… But then the game wore me down and eventually it wasn’t.

I don’t think the game needs to change. Although I think adding difficultly modifiers would be a good idea. I played through Metroid Dread on normal difficulty and after beating it was having so much fun I immediately played it again on Hard difficulty. If there were a mode with more checkpoints in Hollow Knight and Silksong I might give them a shot.

Auth,

I think the runback is important. When you instantly spawn back in the fight you’re basically banging your head on the boss with zero pressure until you beat it. But with the runback in darksouls you’re forced to reset after each failed attempt and fight your way back. It makes boss fights feel more like boss fights in my opinion because there is that pressure of being sent back to the bonfire if you make a mistake against this powerful enemy.

MimicJar,
@MimicJar@lemmy.world avatar

I think the run back is fun for some people and I think the game should deliver the best version they can for those people. For me, it’s just not fun. The reward is smaller than the frustration it causes.

Auth,

I dont think fun is the right word because I dont think the run back is fun. Its annoying and everytime I die on the runback I am annoyed. But it helps me to slow down and stops me from tilting hard and dying 50x to the first boss attack. Instead I tilt and die 50x to the first skeleton near the bonfire :p

itsprobablyfine,

For some people ‘fun’ is the primary reason they play games. If they aren’t fun, they better have a whole lot else going for them. Personally I play games to unwind, so any type of ‘frustrating’ is a hard no from me. I get plenty of that in my day job. But not all games need to be for me and that’s fine. I just wish people could understand that not all of us are looking for a ‘sense of accomplishment’ from playing a video game. I get that some people value that, great, stop acting like everyone needs to be the same

Auth,

I just wish people could understand that not all of us are looking for a ‘sense of accomplishment’ from playing a video game. I get that some people value that, great, stop acting like everyone needs to be the same

Yeah this is why I think the ‘easy mode’ debate is so pointless. Majority of games cater to a frictionless generalized experience with a low barrier to entry (which I find very boring). The few games that try to challenge the players that like to be challenged arent designed to be for everyone. If every game was darksouls i’d understand the ‘easy mode’ side of the argument a lot more.

chonglibloodsport,

I think the runback is important to give you time to think. You can repeatedly attempt a difficult section of a game with a ton of checkpoints and get through it without actually learning it properly. You essentially get lucky that your hands do the right thing just enough to get by.

Imagine going to a piano recital where the person keeps messing up and repeating a difficult passage of the music, never actually being able to play the entire thing without making a mistake! That’s just not very impressive!

The goal of playing a difficult game should be to improve your skills and get better, figure out new strategies and use them in battle, not merely reach the end.

Patches,

And here I thought the goal of playing a game was to enjoy my limited free time.

chonglibloodsport,

It is, but different people enjoy different things. Hard games like this focus on long term goals and achieving mastery as the source of fun. Other games aim to be more relaxing.

I like all types of games. I just think it’s a bit silly when people argue “why isn’t this orange more like a banana?”

BunScientist,

most runbacks are nothing but time wasters, some are platforming challenges and others are avoid the enemies in the way which you’ve avoided plenty of times before if you are having actual problems with the boss.

chonglibloodsport,

Of course. But that’s often a sign of bad game design. Difficulty should follow a smooth curve. Enormous difficulty spikes are what you expect from old games in the 80s.

But there’s also an element to mastery that gamers seem to completely neglect: downtime. I finished my math degree a couple of years ago and throughout that entire process I got stuck on math assignments thousands of times. Bashing my head against a wall trying to solve the problem right now rarely worked. I had much better success putting the pencil down and coming back to the problem later, after a period of downtime.

Since graduating I’ve been revisiting a lot of old NES games that I never finished growing up because they were too difficult. Since I’m busy with work I don’t have a ton of time to play every day. This forced downtime actually has the benefit of getting me to think and reflect on my approach, just as I would expect it to!

itsprobablyfine,

I mean if I’m going to spend time practicing something it’s certainly going to be an instrument and not a video game.

chonglibloodsport,

That’s fair! I’ve often levelled this same argument against my friend when it comes to mastery and video games.

I mainly play video games during my lunch break at work. It would not really make sense to practice a musical instrument in the office.

bluelander,

Very well stated, and echoes my sentiment exactly.

My game time is precious to me and sitting with that feeling of failure while I waste time just getting back to zero feels bad to me. I’d rather be, you know, making some sort of progress.

It’s a gorgeous game, very lovingly crafted. But I would cheer for some built in accessibility options akin to the most recent Ninja Gaiden that let me dial in the experience I want.

Kolanaki,
@Kolanaki@pawb.social avatar

The Souls games really depend on which game in the series you’re playing. They actually learned what was good and what wasn’t. The boss runs are extremely short in most of them. Hell, a lot of Elden Ring respawn points are at the boss door. 2 is really the worst here, and mostly just the DLC bosses (fuck both runs to either smelter demon, tho).

Hollow Knight’s are so, so bad. I get from what I see about Silk Song, it’s more or less the same if not worse. :(

BackgrndNoize,

Exactly, as an adult with a job I have very little time to game as is, the last thing I need is losing progress and then having to grind through a part of the game I’ve been through already many times till I reach a difficult boss battle, just auto save the game at critical check points so people can continue from where they last failed quickly

Maestro,

For me it wasn't so much the runback, as it was fighting your spirit every time. I hated that. Especially if you died in a difficult platforming section. It only made it more difficult.

Wawe,
@Wawe@lemmy.world avatar

Same, this is why I like Hyper Light Drifter. Boss fights are hard, but when die you are instantly back at the fight.

I tried playing the Titan Souls but it was really annoying game. It is a boss rush game where both you are boss die in one hit. So some times you can die instantly when boss fight starts. Issue is that there is really long load times and you have to walk back to boss (and there isn’t even combat). Some times walking back to the boss takes longer than the time you fought the boss.

DScratch, do games w The Outer Worlds 2 - Official Story Trailer | Xbox Games Showcase 2025

I was not super enamoured with 1. But most of my complaints were from features that just needed more time to cook.

Really hope they get addressed in 2. Would be an incredible game if so.

SnotFlickerman,

The story in 1 was also weak. When you’ve got shit like Disco Elysium out there, the pandering “ooh capitalism is big bad” while also not giving it a serious critique falls pretty flat.

The trailer for 2 even jokes about how its “by capitalism.”

Incblob,

While I agree with you, it’s a bit unfair to compare the two.

DE is “just” a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.

OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It’s also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.

This doesn’t excuse a weak story, but does explain how it’s much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).

I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.

Sanctus,
@Sanctus@lemmy.world avatar

I’m gonna be real, with all the material to be inspired by, you dont really have to spend all that much to produce a great story. 1 had all the pieces there, it was just missing that little something that makes it great. It felt like a watered down Monty Python.

Psythik,

That was my issue with the game too. The concept was good, but the game seemed rushed. You can literally see blank spaces in the map that were obviously supposed to have stuff there (like an extra companion quarters on your ship that was clearly walled off and deleted, for example). The sequel has potential to be great if they take their time on it.

Fandangalo, do games w 70% of games that require internet get destroyed

Out of the games I’ve been fortunate to work on, 1/7 require internet, and the 1 was my first industry job as QA. Everything else has been mobile, online required. 5/7 are no longer playable / removed from the internet.

It makes me sad because my kids will never play a bunch of things I made. I can’t revisit them nostalgically. If I had made something in the 90s, it would be preserved still.

I played the cards dealt to me to follow a dream and make a living, but I wish the industry wasn’t like this. The money has always been a role, but nowadays, it’s distorted so badly.

Sunsofold,

That’s the difference shareholders make.

11111one11111, do games w Frostpunk 1886 | New Game Announcement

To save anyone the click, the link is for a video that shows the exact same text as the title and nothing else. Doesn’t show or tell anything about the game.

SpicyColdFartChamber, (edited ) do games w PirateSoftware's Take On $80 Games

Fuck pirate software. He derailed the conversation on stopkillinggames with his disingenuous straw man arguments.

He’s one of the most pretentious fucks I’ve seen.

“$80 games are bad for the games industry!”

There, I didn’t have to be a shill to say this.

lobut,

Oh shit. Actually I completely forgot about that. I really didn’t like his takes on that …

I think he was arguing that it was going to be hugely costly to the developer to keep games running after the fact and how difficult it was going to be. I really wanted to give him a fair shake but it really did feel full of straw man stuff because the stopkillinggames stuff wasn’t really about that.

Stalinwolf, do games w Today, it has been 6 years since The Elder Scrolls 6 teaser
@Stalinwolf@lemmy.ca avatar

I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.

orangeboats,

Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.

Soggy,

The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.

Facebones,

You can 100% tell someone’s paper RPG experience level by their favorite elder scrolls game lmao

ICastFist,
@ICastFist@programming.dev avatar

Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.

Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.

ivanafterall,
@ivanafterall@lemmy.world avatar

What is the most “paper RPG” version? Morrowind? Daggerfall? Morrowind is as far back as I’ve played, maybe I need to revisit older titles?

fishbone,

but all of us know that it’s just not gonna happen.

Certainly not by Bethesda, but in truly typical fashion, Bethesda games are are held together and made fun by modders (and sometimes, even fully built, as is the case with Enderal). Only trouble is that can take a wild and/or completely unknown amount of time.

tesrskywind.com

www.youtube.com/watch?v=YJkeWN3_fbA

JackbyDev,

ES6 will have a voiced main character.

thisbenzingring,

An AI voice with zero emotion

SturgiesYrFase,
@SturgiesYrFase@lemmy.ml avatar

Stop, do not proceed with the unlifening of my entire family. Please, if you do it may awaken some mystical power within me that I have to read carvings on walls and talk to some old monks to use properly.

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

Hell, maybe they’ll get rid of dialogue entirely.

100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.

Computerchairgeneral, do games w Dragon Age: The Veilguard | Official Reveal Trailer

Not sure how I feel about the art style. Varric and Harding look decent, but it felt like the longer the trailer went on the more the characters turned into something out of a stylized hero shooter. Honestly, the whole trailer felt more suited to a hero shooter than a single player RPG. Hopefully the gameplay looks better, but this was a very odd way to formally reintroduce your game after ten years of scattered trailers and announcements.

illi,

If I remember correctly this was a live service game at first but pivoted back to singleplayer after Anthem or some other flop. It definitely still bleeds through.

Computerchairgeneral,

Yeah, the art style definitely feels like a holdover from the live-service days. I could see them having to work with whatever assets were left after that version of the game was scrapped and just having to make it work.

Ashtear,

That’s my guess too. I figure this had to be just misguided marketing (or even ragebaiting) ahead of the reveal on Tuesday.

Though I suppose it’s possible this is the route they decided to go with for the game with a slave state setting…

Computerchairgeneral,

Yeah, really hoping this is just a misstep from the marketing team. It's such a whiplash inducing shift in tone from all the previous marketing and trailers that they've released. If not then they certainly picked an interesting game to fully shift the tone from dark fantasy to...whatever Veilguard is aiming for.

acosmichippo,
@acosmichippo@lemmy.world avatar

holy shit it has really been ten years.

Vipsu,
@Vipsu@lemmy.world avatar

Was about to comment about the developers probably had to meet some diversity quota but the “hero shooter cast” sounds even more descriptive. Personally don’t really mind much if the gameplay is good and the game is free of the usual triple-a monetization shenigans.

But in a post Baldurs gate 3 world Bioware will need to work extra hard to meet the increased expectations.

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