jacksilver

@jacksilver@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

jacksilver,

It was a surprise hit for me. It feels more approachable than most souls likes and has a pretty decent story.

jacksilver,

It’s 20% off right now on Steam. I’ve been eyeing it but during the fall sale I decided to go with Lords of the Fallen over this.

jacksilver,

It’s possible you like the risk-reward elements of rougelites? If so (and with some gambling themes) you may like these:

Note: Like Balatro both these games have android/ios versions.

jacksilver,

I liked Arkham City, it felt more like the game they initially wanted to make. Batmans movement is a bit smoother, you get some fun gliding elements, and it opens up the map so there is a bit more of an exploration/investigation element.

I think Arkham Knight might have gone too large, and I feel like the batmobile sections felt too tank like.

jacksilver,

The biggest issue I have with all of these is that the dialogue is never connected to the actual actions of the npcs.

Its easy to have an npc say something, but tying it to gameplay mechanics isn’t. So we end up with people asking for this in new games, but all you get is conversations disconnected from the gameplay. I’m sure there is someway to make it feel more “right”, but we’re a farcry away from making true open world games like this.

jacksilver,

It’s not that the dialogue doesn’t sound right, it’s that the dialogue is disconnected from the game.

A great example was someone did this with Skyrim a while back. In the dialogue they convinced the NPC to join their party. But there isn’t any code logic to allow that, so the NPC is talking like they joined the person’s party, but the gameplay itself doesn’t support it.

Now for animal crossing you could make it work a bit easier cause the character can’t directly interact with the NPCs, but then again it also makes the endless dialogue less impactful.

jacksilver,

That’s another great example.

The concept is really cool, and I hope to see some more interesting attempts to incorporate more of that adaptive kind of dialogue and gameplay, but its not going to be easy to figure out how to make it work.

jacksilver,

Given I think BOTW was just fine, I’m a little worried about Metroid 4.

jacksilver,

I’m not sure if it’s worse that it’s releasing on the switch and not just the switch 2.

It really shows they held back on 3D All-Stars just so they could re-release Mario Galaxy 2 now.

jacksilver,

I thought most equivelant gpus to the ps5 start around $200 on their own.

jacksilver,

Baba is you is one of the best puzzle games I’ve ever played

Shapez is a great factory/automation game. Maybe better on a computer, but still good on the phone.

There are also a lot of good boardgames with android apps: Star Realms, Dominon (expensive), Splendor, etc.

jacksilver,

I thought the world and travel mechanics were fun, and the leveling system was cool (basically get better skills by using other skills).

Overall though, it falls into the trap of most open world games. Big, beautiful, and boring.

But I also don’t care for BOTW and TOTK over more traditional Zeldas, so maybe I’m just anti open world games.

jacksilver,

While it got a lot of flack, I thought the smaller contained worlds of Outer Worlds can be a better in between. Open spaces to explore and run into things accidentally, but constrained enough that the world and plot can still flourish.

jacksilver,

You can have mysteries where progress and knowledge aren’t tied to each other. For example in Professor Layton games, there is an overarching “mystery”, but it’s a linear game you progress by solving effectively random (and mostly disconnected) puzzles.

jacksilver,

I thought it did a good job at capturing the Star Wars feel, but yeah it feels like every open world game. Lots of fetch quests and running around in a massive world where every encounter/quest/battle feels the same as the last.

It may just be me, but most open world games suffer from trying to be too large. Although I think BOTW and TOTK are some of the weakest Zelda games, so maybe my opinions on open world games aren’t popular.

Open world RPGs need a standard feature whereby you can transfer your current clothing stats to any other equivalent piece of clothing in your inventory angielski

I’m kinda sick of walking around Witcher 3’s world looking like Laurence Llewelyn-Bowen. I’m supposed to be a gruff and grizzled monster hunter, living in a filthy world and at the bottom of the social hierarchy, dishing out menacing threats in a monotone voice, yet I’m dressed in pristine baby blue prince pyjamas...

jacksilver,

I agree with you, if equipment is just cosmetic, then at the end of the day why even bother with equipment at all? Just have cosmetics without stats and leave it at that.

I think fallout does a good job of this with having hazmat suits that help with rad, or “cool” attire that helps with bartering. The idea is that the design should complement the stats.

jacksilver,

Antichamber is another that feels similar. Although Antichamber doesn’t really have a plot.

jacksilver,

If that’s your kind of game, Unfinished Swan is another thats more plot based, but still has some fun puzzles. Doesn’t get mentioned as frequently so usually one people haven’t seen/played before.

jacksilver,

So I ended up reading up on the original comics because I knew they were a bit darker than the cartoons. It seems shredder is only in volume 1 of 4. In it he’s basically a New York Yakuza boss that kills splinters master. So splinter trains the turtles to kill shredder. After that he does get resurrected once, but after that he stays dead.

Volume 2 cover a full on battle with DARPA (for experimenting on aliens and turtles), Volume 3 has a possible daughter of shredder trying to get revenge, but volume 4 retcons volume 3 and focuses on a future where aliens come to earth and the turtles can roam the streets as “aliens” (which isn’t that weird for the series as aliens first appear in volume 1).

So, yeah, it gets kinda weird.

jacksilver,

The wording is a little weird, but it’s about Capcom finances. They make more selling games on steam than selling on the Playstation. So steam/pc is a bigger market than Playstation consoles for Capcom.

jacksilver,

There is also dead cells, slay the spire, monster train, disable immortal, etc.

However, those are also all playable on switch too. Technically you can emulate the switch on android, but I think this brings up the biggest flaw in gaming on android; you’re either emulating or streaming for most good games.

jacksilver,

You’d probably be better served by a retro handheld. A lot of them run android so you can play android games, but the built in controllers make emulating actually enjoyable.

Major issue is that the ones cheaper than a switch struggle with 3D games.

If you have the money, steamdeck is definitely one of the best bang for buck, but it’ll probably be more expensive than a switch (unless you can find a deal on a used/refurbished one).

jacksilver,

Personally the movement mechanics and the tropical overworld were amazing in this game.

While the water jetpack may seem like a gimmick, I thought it really changed the platforming in a good way.

Additionally, I’m a sucker for a good overworld and the amount of things you can unlock or discover in delphino plaza turns it into its own sort of level.

There is definitely some jank and padding (blue coins) in the game, but it holds up better than Mario 64 in my opinion (just due to the camera issues IN Mario 64).

jacksilver,

I didn’t know this one wasn’t well received until just now. To me it’s one of the few good 3D sonics. The plot, stage design, intersecting stories with varied play styles. All of that made it feel like playing in a full world.

That being said, I’m hit or miss on sonic in general, so maybe I like it for not being a traditional sonic game.

jacksilver,

Maybe it’s not a bad tutorial, but it is long and slow.

jacksilver,

I love rougelites/likes, but for me the issue was the RNG. When you have the knowledge to solve a puzzle, but can’t get the resources or rooms to line up right it just feels stupid.

The game wouldnt be half the length if I could just define the layout myself each day.

jacksilver,

I’m not sure if I agree on the “full price” comment, it’s not much different in quality than Myst or Outer Wilds.

Outside of that I agree, the real deciding factor is how much RNG annoys you. I loved the puzzles and gameplay, but gave up after the “first” ending because there were a ton of puzzles I knew how to solve, but couldn’t get back to or get the right resources for them. Some might argue the RNG is part of the puzzle, but for me it felt more punishing than it should be.

jacksilver,

My opinion is that in the game you should have collected rooms over time, but be able to build the house with whatever tiles you have.

This would still require multiple playthroughs, as you need to rebuild the house for different puzzles, but also removes some of the RNG by tying it to finding new rooms rather than at every door.

jacksilver,

Ah my bad, that’s definitely a good point.

jacksilver,

It’s a 3v3 tag team game and they only showed 6 characters?

jacksilver,

It is a hard game, but hopefully the new settings help. Also, I didn’t find it too hard to farm resources to level up. Compared to dark souls I think it’s a bit more forgiving.

jacksilver,

I feel like Soma was a decent metaphysical question wrapped in a okayish walking simulator.

It got a lot of praise, but basically boils down to the question “what makes you you” with nothing else about it standing out.

If the gameplay isn’t a driving factor of making the game objectively good, then I don’t think it counts.

jacksilver,

I’m always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don’t think it holds up particularly well nor succeeds where later zeldas fail.

To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today’s standards.

jacksilver,

It’s probably me being pedantic, but for an “objective masterpiece” the game needs to stand on its own and not on its legacy. I just don’t think Ocarina of Time holds up to later zelda games in many aspects (although I do think the story and soundtrack do).

Generally I think the ps1 and N64 era just suffer from the transition to 3D. Graphically and gameplay wise many games suffered for being the first foray into 3D gaming and those challenges wouldn’t really be settled until the next generation.

jacksilver,

I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why “objective” masterpiece is hard to define, as nothing is really objective in these opinions.

Other games I’d consider better in the walking simulator category:

  • Unfinished Swan
  • Firewatch
  • Gone Home
  • Stanley Parable

Edit: Fixed formatting

jacksilver,

I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.

But I guess it largely just boils down to the fact Soma just didn’t do much for me.

jacksilver,

The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.

!Additionally they kinda cheat in the story telling around who lives on. It’s not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<

jacksilver,

Yeah, but my point is that it’s apparent from scene 1 when “Simon” wakes up the first time. Just cause he doesn’t get it doesn’t mean the player doesn’t have to deal with the same concept getting rehashed over and over.

There was no build up of the concept or iteration on the idea. It’s just the same arc from the first 10-15 minutes of the gameplay playing out again and again. Except they swap it up at the end to try to make it hit harder, but to me it just felt played out.

I get why people like it, but it just didn’t have the pay off for me.

jacksilver,

Rayman legends ran so Mario Wonder could flounder (specifically on the music levels).

jacksilver,

Just found out that Wildfrost has an android port. It’s a really fun rougelite deck builder.

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  • jacksilver,

    I mean choosing Qualcomm means they’re targeting Arm chips, which Intel and AMD don’t make.

    It would probably mean a longer battery life, but I’m not sure how that would work for backwards compatibility and power.

    If that’s true though, it would really set this device apart from the competition.

    jacksilver,

    Yeah, I know it would mean emulation, the question is more if they can deliver. Since they state it will work with all Microsoft, Epic, and Steam games. Assuming any of the leaks are right.

    jacksilver,

    I thought he meant more R&D, but even $1200 would be way too expensive for a console (especially a handheld).

    jacksilver,

    Yeah, that’s exactly what I was thinking.

    jacksilver,

    More traditional boardgames like dominion aren’t rougelites. Also the Pokémon trading card games or Yugioh.

    Depending on how flexible with the definition you are, the megaman battle network games are also deck builders (there is “One step from eden” which is a rougelite version too).

    jacksilver,

    Yeah I missed that when posting. Personally I disagree with you regarding tcgs counting, as many tcg video games end up playing as deck builders (since you develop your deck throughout the game). Especially since that’s effectively what happens with games like midnight suns.

    One game though I did think of that is sorta a deck builder and not a rougelite (and not a tcg) would be Stacklands

    jacksilver,

    I feel like blufire never got the recognition it deserved.

    jacksilver,

    Yeah, if you look at most electronics, appliances, etc. you’ll see where purchasing power has increased. Just not sure why food is one of the things that seems to be going crazy lately with inflation.

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