jacksilver

@jacksilver@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

jacksilver,

Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.

What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.

The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.

The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.

jacksilver,

Haha, well dread Delusion probably has a lower polygon count (sorta ps1 like graphics), but yeah every hit lands stats just impact damage/stamina.

jacksilver,

Plus the move away from pixel graphics really hurt the asthetic, but I think they knew without doing something graphically that people wouldn’t fork over $60.

jacksilver,

How does it compare to the first? I don’t know why, but the first one didn’t really click with me. I think the CO being on the field made it feel too fire emblem rather than advance wars.

jacksilver,

It already exists, but the sands of time Metroidvania “Lost Crowns” was surprisingly good.

jacksilver,

If you read the article, it’s targeting things like “ads you must watch to progress” and “rewards for watching ads”. So literally targeting the very worst of the mobile game ad industry.

jacksilver,

I don’t get the downvotes. You’re right, everything you “own” in steam is through a license. People just don’t like to admit that we’re willing to let that one slide for convenience.

jacksilver,

You are right - pcgamingwiki.com/…/The_Big_List_of_DRM-Free_Games….

My main arguement though was that it’s not like your steam library is yours without restrictions. You’re agreeing to Steams terms and services and there are lots of ways they can prevent you from playing (most) games you “own”.

jacksilver,

Yeah, that’s the point I and the person above were stating.

jacksilver,

True but if I own the .exe or physical disk, it’s going to be a lot harder to stop me playing the game than if I’m accessing it through a platform.

jacksilver,

Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.

jacksilver,

I feel like bytedance is doing this on purpose to rule people up, as these kinds of services weren’t explicity called out.

It may backfire though. I don’t think most Americans know how much is influenced/owned by Chinese companies.

jacksilver,

Hmm, I may be reading it wrong, but it’s just talking about the distribution/updating of foreign controlled applications. Based on what I’ve seen Marvel Snap isnt controlled by them, they just provide services for the application, so it wouldn’t technically apply. However, I’m not a lawyer and may have the wrong read on the app, but given the game developers were surprised I’d think that’s the right read.

jacksilver,

I feel like the nes->snes, gb->gbc->GBA, ds->3ds, and wii->WiiU were all pretty similar advancements.

In all of those except nes->snes you had backwards compatability, and the wii->WiiU had hardware backwards compatibility (which the switch 2 doesn’t, at least for controllers).

jacksilver,

I’ve had every Nintendo console since the gbc and suspect I’ll eventually get this too, but they’ve got an uphill battle vs the steamdeck for me. Really going to depend on the first party games.

jacksilver,

You are right that it is more of just a spec bump, but given the warning that not all switch games may be compatible, I think the controllers are going to have different sensors (some have speculated a more mouse-like feature).

jacksilver,

That’s a good catch!

jacksilver,

Yeah I liked the free form exploration, felt more like a kid on an adventure.

I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.

Really excited to hear they’re making a sequel.

jacksilver,

I mean the real challenge is you still need to program all the different states. The LLM can help generate narrative, but that doesn’t change interactivness with the world. A great example is the Skyrim LLM mod a while back. In that user’s would “convince” an NPC to join them, but there would need to be programming behind the scenes that allows people to be recruited and the LLM dialouge would need to know to trigger that. There is the possibility of some interesting things, but it’s going to be hard to work it out.

jacksilver,

Yeah, that’s exactly how I see it too. The biggest challenge to me is even if you can do it, can you make it feel reasonable and consistent.

In games today you know that there are good/bad options in a given scenario. With LLMs anything you do could cause an impact to a faction.

The other big issue is you run into user input. How many players want to be typing or speaking full conversations? Maybe it works for some games, but you only really get the full “flexibility” if users are fully interacting. This could greatly limit the games where LLMs could make an impact.

You can start to monitor actions, and not dialouge, and process events/actions through an LLM, but not sure how much LLMs would make that easier versus just programming those interactions.

jacksilver,

Haha, that’s a really good point.

jacksilver,

If you didn’t try it, “Bowser’s Fury” was a lot of fun. It’s annoyingly packaged with “3D World”, although if you haven’t played that it’s also a good 3D Mario.

3D World + Bowser’s Fury

Why So Many Video Games Cost So Much to Make (www.bloomberg.com) angielski

From Jason Schreier. “The plural of ‘anecdote’ is not ‘data’,” but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that...

jacksilver,

I suspect this is an area where we may see AI assets help speed up development for smaller studios.

jacksilver,

Steam already runs fine on Linux, you don’t need SteamOS to us the compatibility functionality, meaning anything you can play on the steamdeck already works on a Linux pc.

jacksilver,

Same, me and a friend struggled with that game for a while, but still remains an extremely satisfying game to have beaten when you couldn’t just look things up.

jacksilver,

I thought I had a couple of counter examples, but every good game on my phone has a steam port (or originated on PC).

I really thought Miracle Sudoku would be phone only, but even that exists on steam.

jacksilver,

Some of my top picks:

  • Slice and Dice: Rougelike dice based rpg with lots of replayability
  • Peglin: Rougelike pinballish game
  • Bad North: Real-time strategy game that plays well on the phone
  • Baba is you: Amazing puzzle game

All but slice and dice have pc versions (to my knowledge), but all of them play perfectly on the phone and are easy to play a round or two at a time.

jacksilver,

I’ve been saying this since it released. Cool mechanics, but boring world and gameplay. I’m still a bit salty about the loss of real dungeons, nothing in BOTW or TOTK feel as memorable as the previous games.

jacksilver,

That’s a shame to hear, I recently played this game and it’s one of the best Metroidvanias I’ve ever played.

jacksilver,

I mean I’ve always had an issue that digital goods could always be revoked/taken back. That’s why I didn’t buy things on steam until it became basically the only way (as consoles have less physical media). This is just a great reminder for the public that we’re consistently loosing control over our digital lives.

I’ve been an advocate for forcing companies to change the wording for digital goofs to “lease” rather than “buy”. Cause at the end of the day, no one owns their steam library.

jacksilver,

Not a demake or a game, but there is a “Mummy Demastered”, which is a Metroidvania demake of the Tom Cruise mummy movie. It’s actually decent and considered better than the movie.

en.m.wikipedia.org/wiki/The_Mummy_Demastered

I love diablo-likes, but they're also really annoying. angielski

I’ve been playing the things since Diablo I; I love the concept and the gameplay loop, but the game-design issues they run up against, and the mechanics that get implemented to address them… irritate the crap out of me over time, and I want to talk about that....

jacksilver,

If you like rougelikes then you’ll get your money out of it. Honestly it’s worth more than that, but it does go on sale occasionally and they’ve already released (in early access) a sequel Hades 2.

jacksilver,

If you played and liked any game like dead cells or rouge legacy, then Hades should be worth it.

Its basically an action rpg rougelite with a lot of unlock ables, story directly tied to the die/repeat cycle, and lots of interesting challenges.

jacksilver,

It’s been a really sad console generation. It could be because I got a steam deck, but only Nintendo seems to be putting out 1st party games that are any good (and even then it’s been hit or miss).

jacksilver,

I also think most people don’t see the market, it’s only got this amount of attention on phones because of the success on steam.

A odd side note, someone was pretty clever and found a way to port the steam version to ios and Android well before the official port - retrohandhelds.gg/how-to-install-balatro-on-andro…. I’ll admit to having used this to play on my phone over the summer, but definitely bought it again once it hit the app store.

jacksilver,

Anyone have a high level breakdown of what this update contains?

jacksilver,

That’s actually why I went with the Xbox this cycle. I got a series x for the large TV and a $200 (on sale) series S for the smaller one (although we usually just use a computer monitor and play side by side on the couch).

jacksilver,

I mean the counter arguement to that is the joy cons joysticks break all the time by just using them.

jacksilver,

What’s also weird is Minecraft is 15 years old at this point. That means you’ve basically got a huge age range (kids to adults) within the target audience. Why isn’t it targeted at the entire fanbase?

jacksilver,

Oh yeah, I don’t disagree it has had a large following since it released. I was just highlighting that even if a majority of the player base was 5-15 on release, they’d be 20-30 now. So why target just kids.

jacksilver,

Hahaha fair point

Any good games that break the mold angielski

It feels like new games are just more of the same, with no real meaning. However I recently started playing “Return of the Obra Dihn” and love open ended deduction in it. It feels like I’m actually figuring things out by myself without being handheld through it. Are there any other games that don’t coddle the player that...

jacksilver,

Not sure if it aligns with the original ask, but it is a great game. Definitely feels like a more compact morrwind (and I think it’s better for it). The world building and lore is fascinating and definitely worth a play for any fantasy rpg fans.

jacksilver,

I watched a fascinating video describing Tunic, Outer Wilds, and Sekiro as knowledge based rougelikes. Where in playing the game you learn information (or enemy patterns in Sekiro’s case) that make additional playthroughs vastly different.

If you haven’t, watch some Tunic speed runs, as once you know where certain things are you can almost break the game without actually breaking it.

jacksilver, (edited )

https://store.steampowered.com/app/874260/The_Forgotten_City/ is another interesting game, that like Outer Wilds, has you piecing together a mystery. Hadn’t seen it mentioned yet.

For an older classic in the mystery/no coddling space there is the https://store.steampowered.com/app/63660/Myst_Masterpiece_Edition/ series. I’ve only played the first, but they’re challenging puzzles/mystery point-and-click games.

jacksilver,

The answer to your question is in your comment. The reason is that those devices are designed to run emulators (usually nothing past gamecube/ps2 era). They run Android because Android has support for emulating software, but the chips used in those devices aren’t designed to run current Gen games nor are they usually designed to run most Linux distros.

Although someone could try to do it, but if I had to guess it’s more work to do it right (Valve made a custom OS for the steamdeck).

It genuinely upsets me that Valve spent their time and resources on another Dota variation angielski

Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I...

jacksilver,

Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.

jacksilver,

Who likes the casting choices? I think I’ve only heard criticism on the casting.

jacksilver,

Oh god, I hope they didn’t reuse the map for a third game. This game looks so promising, but that would really put a damper on it.

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