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jacksilver, do gaming w Thought's on this month's Humble?

It was a surprise hit for me. It feels more approachable than most souls likes and has a pretty decent story.

jacksilver, do games w "The King" (Tainted Grail: The Fall of Avalon)

It’s 20% off right now on Steam. I’ve been eyeing it but during the fall sale I decided to go with Lords of the Fallen over this.

jacksilver, do games w need games recommendation

It’s possible you like the risk-reward elements of rougelites? If so (and with some gambling themes) you may like these:

Note: Like Balatro both these games have android/ios versions.

jacksilver, do games w this level is amazing

I liked Arkham City, it felt more like the game they initially wanted to make. Batmans movement is a bit smoother, you get some fun gliding elements, and it opens up the map so there is a bit more of an exploration/investigation element.

I think Arkham Knight might have gone too large, and I feel like the batmobile sections felt too tank like.

jacksilver, do games w Modder injects AI dialogue into 2002’s Animal Crossing using memory hack

That’s another great example.

The concept is really cool, and I hope to see some more interesting attempts to incorporate more of that adaptive kind of dialogue and gameplay, but its not going to be easy to figure out how to make it work.

jacksilver, do games w Modder injects AI dialogue into 2002’s Animal Crossing using memory hack

It’s not that the dialogue doesn’t sound right, it’s that the dialogue is disconnected from the game.

A great example was someone did this with Skyrim a while back. In the dialogue they convinced the NPC to join their party. But there isn’t any code logic to allow that, so the NPC is talking like they joined the person’s party, but the gameplay itself doesn’t support it.

Now for animal crossing you could make it work a bit easier cause the character can’t directly interact with the NPCs, but then again it also makes the endless dialogue less impactful.

jacksilver, do games w Modder injects AI dialogue into 2002’s Animal Crossing using memory hack

The biggest issue I have with all of these is that the dialogue is never connected to the actual actions of the npcs.

Its easy to have an npc say something, but tying it to gameplay mechanics isn’t. So we end up with people asking for this in new games, but all you get is conversations disconnected from the gameplay. I’m sure there is someway to make it feel more “right”, but we’re a farcry away from making true open world games like this.

jacksilver, do games w Metroid Prime 4: Beyond - Release Date Trailer (December 4)

Given I think BOTW was just fine, I’m a little worried about Metroid 4.

jacksilver, do games w Super Mario Galaxy + Super Mario Galaxy 2 - Official Nintendo Switch Trailer

I’m not sure if it’s worse that it’s releasing on the switch and not just the switch 2.

It really shows they held back on 3D All-Stars just so they could re-release Mario Galaxy 2 now.

jacksilver, do games w Sony is releasing a new PS5 console, but it's a downgrade

I thought most equivelant gpus to the ps5 start around $200 on their own.

jacksilver, do games w Any good Android games that aren't roguelikes?

Baba is you is one of the best puzzle games I’ve ever played

Shapez is a great factory/automation game. Maybe better on a computer, but still good on the phone.

There are also a lot of good boardgames with android apps: Star Realms, Dominon (expensive), Splendor, etc.

jacksilver, do games w Rumor: Star Wars Outlaws Sequel Canceled By Ubisoft

While it got a lot of flack, I thought the smaller contained worlds of Outer Worlds can be a better in between. Open spaces to explore and run into things accidentally, but constrained enough that the world and plot can still flourish.

jacksilver, do games w Rumor: Star Wars Outlaws Sequel Canceled By Ubisoft

I thought the world and travel mechanics were fun, and the leveling system was cool (basically get better skills by using other skills).

Overall though, it falls into the trap of most open world games. Big, beautiful, and boring.

But I also don’t care for BOTW and TOTK over more traditional Zeldas, so maybe I’m just anti open world games.

jacksilver, do games w Metroidbrainia: An in-depth exploration of knowledge-gated games

You can have mysteries where progress and knowledge aren’t tied to each other. For example in Professor Layton games, there is an overarching “mystery”, but it’s a linear game you progress by solving effectively random (and mostly disconnected) puzzles.

jacksilver, do games w The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise

I thought it did a good job at capturing the Star Wars feel, but yeah it feels like every open world game. Lots of fetch quests and running around in a massive world where every encounter/quest/battle feels the same as the last.

It may just be me, but most open world games suffer from trying to be too large. Although I think BOTW and TOTK are some of the weakest Zelda games, so maybe my opinions on open world games aren’t popular.

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