How does it compare to the first? I don’t know why, but the first one didn’t really click with me. I think the CO being on the field made it feel too fire emblem rather than advance wars.
Plus the move away from pixel graphics really hurt the asthetic, but I think they knew without doing something graphically that people wouldn’t fork over $60.
If you read the article, it’s targeting things like “ads you must watch to progress” and “rewards for watching ads”. So literally targeting the very worst of the mobile game ad industry.
My main arguement though was that it’s not like your steam library is yours without restrictions. You’re agreeing to Steams terms and services and there are lots of ways they can prevent you from playing (most) games you “own”.
I don’t get the downvotes. You’re right, everything you “own” in steam is through a license. People just don’t like to admit that we’re willing to let that one slide for convenience.
Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.
Hmm, I may be reading it wrong, but it’s just talking about the distribution/updating of foreign controlled applications. Based on what I’ve seen Marvel Snap isnt controlled by them, they just provide services for the application, so it wouldn’t technically apply. However, I’m not a lawyer and may have the wrong read on the app, but given the game developers were surprised I’d think that’s the right read.
You are right that it is more of just a spec bump, but given the warning that not all switch games may be compatible, I think the controllers are going to have different sensors (some have speculated a more mouse-like feature).
I’ve had every Nintendo console since the gbc and suspect I’ll eventually get this too, but they’ve got an uphill battle vs the steamdeck for me. Really going to depend on the first party games.
I feel like the nes->snes, gb->gbc->GBA, ds->3ds, and wii->WiiU were all pretty similar advancements.
In all of those except nes->snes you had backwards compatability, and the wii->WiiU had hardware backwards compatibility (which the switch 2 doesn’t, at least for controllers).