Yeah, but my point is that it’s apparent from scene 1 when “Simon” wakes up the first time. Just cause he doesn’t get it doesn’t mean the player doesn’t have to deal with the same concept getting rehashed over and over.
There was no build up of the concept or iteration on the idea. It’s just the same arc from the first 10-15 minutes of the gameplay playing out again and again. Except they swap it up at the end to try to make it hit harder, but to me it just felt played out.
I get why people like it, but it just didn’t have the pay off for me.
The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.
!Additionally they kinda cheat in the story telling around who lives on. It’s not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<
I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.
But I guess it largely just boils down to the fact Soma just didn’t do much for me.
I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why “objective” masterpiece is hard to define, as nothing is really objective in these opinions.
Other games I’d consider better in the walking simulator category:
It’s probably me being pedantic, but for an “objective masterpiece” the game needs to stand on its own and not on its legacy. I just don’t think Ocarina of Time holds up to later zelda games in many aspects (although I do think the story and soundtrack do).
Generally I think the ps1 and N64 era just suffer from the transition to 3D. Graphically and gameplay wise many games suffered for being the first foray into 3D gaming and those challenges wouldn’t really be settled until the next generation.
I’m always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don’t think it holds up particularly well nor succeeds where later zeldas fail.
To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today’s standards.
Yeah, I know it would mean emulation, the question is more if they can deliver. Since they state it will work with all Microsoft, Epic, and Steam games. Assuming any of the leaks are right.
Yeah I missed that when posting. Personally I disagree with you regarding tcgs counting, as many tcg video games end up playing as deck builders (since you develop your deck throughout the game). Especially since that’s effectively what happens with games like midnight suns.
One game though I did think of that is sorta a deck builder and not a rougelite (and not a tcg) would be Stacklands
More traditional boardgames like dominion aren’t rougelites. Also the Pokémon trading card games or Yugioh.
Depending on how flexible with the definition you are, the megaman battle network games are also deck builders (there is “One step from eden” which is a rougelite version too).