They’re still moving forward with the sequel (at least according to the article), so if I had to guess they figured they missed the boat with the expansion and want to focus on the sequel instead.
Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.
What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.
The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.
The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.
How does it compare to the first? I don’t know why, but the first one didn’t really click with me. I think the CO being on the field made it feel too fire emblem rather than advance wars.
Plus the move away from pixel graphics really hurt the asthetic, but I think they knew without doing something graphically that people wouldn’t fork over $60.
If you read the article, it’s targeting things like “ads you must watch to progress” and “rewards for watching ads”. So literally targeting the very worst of the mobile game ad industry.
My main arguement though was that it’s not like your steam library is yours without restrictions. You’re agreeing to Steams terms and services and there are lots of ways they can prevent you from playing (most) games you “own”.
I don’t get the downvotes. You’re right, everything you “own” in steam is through a license. People just don’t like to admit that we’re willing to let that one slide for convenience.
Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.
Hmm, I may be reading it wrong, but it’s just talking about the distribution/updating of foreign controlled applications. Based on what I’ve seen Marvel Snap isnt controlled by them, they just provide services for the application, so it wouldn’t technically apply. However, I’m not a lawyer and may have the wrong read on the app, but given the game developers were surprised I’d think that’s the right read.