Tariffs can work, but they should be targeted and executed in a planned way. Completely decoupling China and US is more likely to break things than fix them.
If you look at Biden maintaining tariffs, export controls on chips, and the Chips act you see a very coordinated and purposeful policy to keep the US at the center of chip design and manufacturing.
I mean with this setup you can still sell the game and it keeps a used game market. I don’t like not actually “possessing” the game cause we know everything online shuts down eventually, but it’s much better than the “physical games” that actually just have a download code.
Yeah, I was surprised given the success that they didn’t even spit out something to keep people engaged with the game. Seemed like even a small content update or doc would have pulled people in.
Hopefully it just means the follow-up will be even better.
They’re still moving forward with the sequel (at least according to the article), so if I had to guess they figured they missed the boat with the expansion and want to focus on the sequel instead.
Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.
What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.
The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.
The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.