Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.
Hmm, I may be reading it wrong, but it’s just talking about the distribution/updating of foreign controlled applications. Based on what I’ve seen Marvel Snap isnt controlled by them, they just provide services for the application, so it wouldn’t technically apply. However, I’m not a lawyer and may have the wrong read on the app, but given the game developers were surprised I’d think that’s the right read.
You are right that it is more of just a spec bump, but given the warning that not all switch games may be compatible, I think the controllers are going to have different sensors (some have speculated a more mouse-like feature).
I’ve had every Nintendo console since the gbc and suspect I’ll eventually get this too, but they’ve got an uphill battle vs the steamdeck for me. Really going to depend on the first party games.
I feel like the nes->snes, gb->gbc->GBA, ds->3ds, and wii->WiiU were all pretty similar advancements.
In all of those except nes->snes you had backwards compatability, and the wii->WiiU had hardware backwards compatibility (which the switch 2 doesn’t, at least for controllers).
Yeah I liked the free form exploration, felt more like a kid on an adventure.
I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.
Yeah, that’s exactly how I see it too. The biggest challenge to me is even if you can do it, can you make it feel reasonable and consistent.
In games today you know that there are good/bad options in a given scenario. With LLMs anything you do could cause an impact to a faction.
The other big issue is you run into user input. How many players want to be typing or speaking full conversations? Maybe it works for some games, but you only really get the full “flexibility” if users are fully interacting. This could greatly limit the games where LLMs could make an impact.
You can start to monitor actions, and not dialouge, and process events/actions through an LLM, but not sure how much LLMs would make that easier versus just programming those interactions.
I mean the real challenge is you still need to program all the different states. The LLM can help generate narrative, but that doesn’t change interactivness with the world. A great example is the Skyrim LLM mod a while back. In that user’s would “convince” an NPC to join them, but there would need to be programming behind the scenes that allows people to be recruited and the LLM dialouge would need to know to trigger that. There is the possibility of some interesting things, but it’s going to be hard to work it out.
If you didn’t try it, “Bowser’s Fury” was a lot of fun. It’s annoyingly packaged with “3D World”, although if you haven’t played that it’s also a good 3D Mario.
Steam already runs fine on Linux, you don’t need SteamOS to us the compatibility functionality, meaning anything you can play on the steamdeck already works on a Linux pc.
Same, me and a friend struggled with that game for a while, but still remains an extremely satisfying game to have beaten when you couldn’t just look things up.