Curious about y’alls opinions on this. I like the idea of getting new people to experience an older game by aligning it to modern graphics and accessibility standards. But capitalizing on nostalgia with quick updates to that make it look modern rather than making new games seems like just more of studios trying to squeeze...
IMHO, it depends on the game and the remake. The old Halo games are probably the best case study on what to do and what not to do.
Halo CE - Don’t do that. The game was old enough to warrant major texture, geometry, and animation upgrades, but the developer also completely changed the art style.
Halo 2 - Do this. It’s the old art style, but with more detail. The game looks like how you think it looked, until you toggle the old graphics on and see how it ACTUALLY looked.
Halo 3 - Do this. The game was in good enough shape to just need a few frame rate, texture, and resolution bumps. New animation and geometry wasn’t needed, and avoiding that was the right call.
Yeah, I wonder why they never added the option to combo new visuals and old sounds. MCC will only allow old audio with the old graphics.
That said, it’s still one of those games where I get together with my middle aged friends, and no one thinks much about the game’s in-game presentation until someone toggles the graphics, then people suddenly realize a LOT more has been updated that they realize.
IMHO, they did a better job than most at recapturing how the game felt when you played it back in the day. Not all of the creative choices were perfect, but nailed a lot of it.
I don’t know about that. A lot of us didn’t even know these CD-I games existed. Hell, I was a 90’s kid that subscribed to game magazines, and my only real exposure to it was some random educational games that my school bought and then never really used.
If you go around and ask 40 somethings if they played CD-I games, you’re going to get a lot of people who say “what was that?”
Looking at the sales estimates, the numbers appear pretty modest compared to the other gaming devices. They’re probably under 5m units sold since early 2022.
I was a massive fan of the OG Xbox and the 360, and every generation since the 360, I’ve grabbed an Xbox with the hope of getting a taste of those glory days.
I’m over it. Microsoft is making dumb decisions up and down the org these days. Their decisions make me sad at work, then sad on the couch after work.
“These charges consist of approximately $50 million to $65 million associated with office space reductions, approximately $40 million to $55 million related to employee severance and employee-related costs, and $35 million to $45 million in costs associated with licensor commitments,” reads the filing.
The severance I get, but why is closing offices costing them so much. And what are “ licensor commitments?”
I don’t know why you’re being downvoted for asking a simple question.
Could be a number of things. Some people are begrudgingly in unions. They kind of need to be in the union to get the job, but they might not like the idea of organized labor.
Some people might be tight on cash and might also need their regular wages at the moment.
Since that 1.6x is pretty stable and performant, I’d be shocked if this rollout was bad.
That said, given that 1.0’s monumentally terrible launch, and the press restrictions that hid performance problems, you’d think CDPR would be trying to be transparent AF this time around.
I just thought it was a fascinatingly bad marketing decision that made this an interesting review worth posting. ¯_(ツ)_/¯
Can anyone explain what voodoo magic Bethesda used to make Starfield, a game that usually runs below 30fps on my pc, feel like it’s running above that? I mean, not even Nintendo on their own console has achieved this feat.
Your favorite video game doesn't need a remake | Digital Trends (www.digitaltrends.com) angielski
Curious about y’alls opinions on this. I like the idea of getting new people to experience an older game by aligning it to modern graphics and accessibility standards. But capitalizing on nostalgia with quick updates to that make it look modern rather than making new games seems like just more of studios trying to squeeze...
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Starfield and Bethesda Tomfoolery
Can anyone explain what voodoo magic Bethesda used to make Starfield, a game that usually runs below 30fps on my pc, feel like it’s running above that? I mean, not even Nintendo on their own console has achieved this feat.
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