Björn Ruther has worked on this as mo-cup supervisor and historical advisor, so I’m kinda curious to see the end product! (Pseudo-)Historical accurate medieval games are hard to come by, surprisingly.
Probably not, but the studio has a pretty good record when it comes to the voice acting. They even brought back some of Mafia 1’s original cast for the remake almost 20 years later.
Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up… Please don’t fuck this up…
Which is ironic, because Fallout 4 is the game that caused me to no longer be hyped for anything else that Bethesda had coming. Fallout 76 and Starfield didn’t disappoint, because I was expecting them to be shit from a company that had lost its way, and they delivered spectacularly.
Had some of the details super close, then screw up others. Hopefully it’s good though.
She tips the “bulb” of drink despite having just snatched it from the float beside her (whats that gonna do?).
The ship spins to decelerate (would have been done long before “just arriving”), then spins again under fire despite not being slow enough. It should be dodging and returning fire whilst burning to decelerate, it’s why the turrets are turrets after all.
The station is under zero or very low g - but the drone needs constant downward firing jets to hover in place?
Thanks, seems extremely irritating for a franchise that — except for the protomolecule (and related sufficiently advanced alien shenanigans) and the Epstein drive — prides itself on its realistic physics; you’ve convinced me to blacklist both the game and the publisher on Steam.
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Aktywne