Yea originally I hoped all the Overwatch shorts were building to something.
But no, the overwatch “plot” is just random erratic threads going all over the place. Fuck that.
Every other hero shooter has been similar, and most don’t even get close to having unique enough characters or an interesting setting to care. Concord at least have the character part it seems,but the gameplay and well, everything else is just meh.
It is so damning that the entire industry has reacted that way. It’s not that they closed a studio, that cod have been ignored. It’s how brazenly they closed successful studios for being successful while talking out the other side of their mouth to the press.
It feels gross in a much more palpable way. And with everything else going on in tech it feels so wrong coming from one of the biggest companies in earth.
I’m 100% over Xbox. I hope their next console is the worst release since ET on Atari.
“Microsoft wants to charge rent on all games on all platforms.”
Gamepass is like early Netflix. It’s a good value now. But once it reaches a large enough subscriber base, it fundamentally takes over publishing. Everyone copies the model because consumers are trained not to buy, and you wind up literally unable to buy things outright anymore.
Don’t think it happens? Try watching the Willow TV series on Disney Plus.
I hate paying perpetual rent in items I should own. I recognize gamepass is a good value, but still would rather own a game forever than see Nintendo and Sony take this same approach.
Honestly when it drops to $150 or so, I’m in. Mostly for these same reasons. I use the PS5 on the good TV, but if I wanna be in the room with my partner while they watch a trash reality show, and keep working on my game, this is perfect. At $200, I’ll stick with remote play on Android and a Bluetooth controller, but the Portal seems better for this use case. So when the price is low enough… Sure.
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
The visual design of their game world looks like it tried to replicate “stock asset” in blender. Everything feels devoid of any real artistic intent. So it feels overwhelmingly shiny and chrome and just bland. That’s just based on visuals, but I legitimately confused this with the other God’s of whatever title from 6-8 months ago.
When will they learn? When will they learn, that their actions have consequences? (lemmy.world)
New Crazy Taxi title will be an open-world, massively multiplayer AAA game, according to Sega (automaton-media.com) angielski
What is the point of Xbox? (www.eurogamer.net) angielski
Microsoft Wants Game Pass On PlayStation, Nintendo, And "Every Screen" Possible (www.gamespot.com) angielski
No way Playstation or Nintendo agrees to this, but hopefully this means Linux/Steam Deck support is on the table…? Maybe?
PlayStation Portal review: impressive hardware but is Remote Play itself good enough? (www.eurogamer.net) angielski
Diablo 4’s Season 2 patch rebalances each class and nearly every Unique item (www.polygon.com) angielski
Diablo 4’s second season is shaping up to be a major upgrade to Blizzard’s flagship action game
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.