This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.
Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.
This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Hard Agree!
More != Good.
The added texture details really take away from the reverent, almost divine nature of the ancient forerunner structures in the OG. Walking through them felt like entering an old dusty century home, where everything had been neatly packed and covered with white sheets. It felt like a place that hadn’t been disturbed in a very very long time.
They also felt like they were made of advanced material technology.
I don’t know If I am reading too much into something the original creators never intended, but the art direction itself feels very lacking. It’s still too bright.
This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.
I would have been way more excited for a Cursed Halo remake. Think of the nonsense they could unleash when actually building the game from scratch for it.
Had this on my watch list for a long time and every new video it keeps looking better. I’m still of two minds about the black-and-white - I get the idea and it works for the theme but I can’t decide if it’s worth it or if I miss the detail color would add. But at the same time maybe it would make it too bright and cheerful for the setting and story?
Still looks super cool and I’m looking forward to playing it.
I’ve been watching this one for a while. I really enjoy the style but I find the fact that they couldn’t figure out getting the world in the same hand drawn style is offsetting. I hope it’s something I just get used to?
I don’t know if they couldn’t figure it out or if they intended it this way, but I like the look. The 3D environments look like the bottom-most layer of an old-fashioned cartoon, where it’s painted and clearly not going to move.
I just warned them of how the next-gen patch broke the game on consoles and Bethesda refused to fix it even after modders showed them how. Did they ever fix it? It was so bad that some stores (like GOG) refused to carry the next-gen patch, or at least they made it optional. I still have Fallout 4 SPECIAL pre-next-gen. And I can play it on Mac. ;) (I also own it on Xbox, but it’s unplayable there.)
Legit what changed? It looks exactly the same. FO4’s issues weren’t because it looked bad. I mean, it seems like I might as well just pick up my existing copy of FO4 and play that again.
This special release includes the base game and the six official add-ons: Automatron, Far Harbor, Nuka-World, and the Workshop expansions. Whether you’re building settlements, battling robots, or exploring the mysteries of the Commonwealth, every adventure is here.
But that’s not all! The Anniversary Edition also bundles over 150 pieces of Creation Club content, including fan favorites and previously unreleased items designed to enhance your journey. From new weapons and different Dogmeat breeds like a husky or a Dalmatian, to gameplay tweaks and quest expansions, there’s something for every Vault Dweller.
So from what I’m seeing, it’s just repackaging all the DLC and CC stuff into one bundle. Awful. A lot of the CC mods are not even that good. I don’t see how they think this is a good value over the bundle that comes with all the DLC already.
Yeah. Its one of those things that increasingly annoy me.
People (rightfully) shit on Bethesda for never fixing known bugs. They ALSO shit on Bethesda because any patch potentially breaks mods that use unofficial tools.
I understand that the majority of people online aren’t developers (or are hobbyist/student at best) but… that is development. I actively dread when a major MR is pulled in because that means my merge conflicts are going to be hell. MOST of them are just eyeballing the changed file and saying “that looks right” but there will inevitably be a changed interface that involves very extensive tweaking before I can even think about running my test suite again to find the rest.
But for major forks? There is a reason that so many of them end up using a somewhat dangerously outdated base. Okay, part of that is the nature of a fork and WHY it forked. But it is also because pulling upsteram changes is a REALLY big undertaking.
I don’t think any Bethesda patch that released +5 years after the respective game has ever actually fixed anything. They’re mostly related to creation club content aka squeezing more money out of players. They could also be handled in more predictable or compatible ways but Bethesda doesn’t give a fuck about modders since they put up with everything anyway. That’s why people are pissed about the patches.
I don’t have a particularly large stake in this as I am increasingly on the “wouldn’t it be crazy if I replayed Morrowind again” train but going by (obligatory: Fuck fandom)
Looks like a somewhat decent amount of scripting and placement changes that would definitely cause merge conflict level issues with mods. Like, I assume tools have gotten a LOT better but I still remember the days of “please for the love of christ stop putting things in Balmora” because of the endless conflicts. And enough code changes that it would break the script extender.
You can make the argument that you actively don’t want those fixes but… considering the shitshow that the “unofficial patches” have become, being able to play more “vanilla” holds a lot of appeal to people.
Don’t get me wrong. I do think Bethesda should reach out to modders more (although, considering the aforementioned Unofficial Patch debacles, maybe not…). But it just seemed insane that people were losing their minds and angry that Bethesda would DARE to patch their game when Fallout London was going to release or whatever. Like… what?
imagine if by dumb luck, since the re-releases are so violently frequent, both games converge into a state where the mods are compatible with each other
Or the games just straight up bleed into one another
Preston Garvey shows up at the throat of the world to mark another settlement on your map
Feral ghouls no longer groan but instead start talking about their cousins taking arrows in the sweetroll
Mildly disappointed that they are releasing episodically.
Also disappointed that they isn’t a rewind feature in case you miss dialog lines. Felt like a pretty big exclusion when I played the demo.
Still bought it and plan to play it since I love this alt superhero meta that is going on what with the boys (though the last seasons sucked), and with Invincible (which is also starting to head down the drain).
I just love the lack of hollywood morality where the good guy doesnt kill, and the superheros don’t really have meaningful personal difficulties or problems.
Mildly disappointed that they are releasing episodically.
at least theyre releasing it every week as opposed to Telltale’s old games where we had to wait months for the game to finish. I don’t mind it too much
I eventually plan to watch it, but I usually try to avoid watching things until they are finished to know if they just rapidly gave the thing a bad end or if it has a satisfying conclusion.
Also because if there is a long time between seasons, Ill forget the story line.
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