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justdaveisfine, do games w Halo: Campaign Evolved | The Silent Cartographer Trailer

This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.

Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.

Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.

pugnaciousfarter, (edited )

This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.

Hard Agree!

More != Good.

The added texture details really take away from the reverent, almost divine nature of the ancient forerunner structures in the OG. Walking through them felt like entering an old dusty century home, where everything had been neatly packed and covered with white sheets. It felt like a place that hadn’t been disturbed in a very very long time.

They also felt like they were made of advanced material technology.

I don’t know If I am reading too much into something the original creators never intended, but the art direction itself feels very lacking. It’s still too bright.

This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.

Hello_there,

Giving it the old George Lucas treatment?

deadbeef79000,

Now that I’ve developed digital eyelash rendering my characters are better than ever!

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

That’s a normal complaint. I thought Reach was peak esthetic for Halo because it was big recognizable variations in armor.

After that they made intricate armor variants that largely go unnoticed because they just look like a mess.

BombOmOm, do games w Halo: Campaign Evolved | The Silent Cartographer Trailer
@BombOmOm@lemmy.world avatar

They already made this remake. You can buy it on Steam for $10.

Remake #2 is getting kinda lazy…

MimicJar,
@MimicJar@lemmy.world avatar

Yes, but that was lazy remake, this one they put effort into, probably.

FWIW I did enjoy this remake, but it did have some janky looking cutscenes.

psx_crab,

That one is kind of a remaster though, this one is a proper remake. Not sure if it’s necessarily.

Rhaedas,
@Rhaedas@fedia.io avatar

Proper remake was the Cursed Halo variants.

Sir_Gkar,
@Sir_Gkar@lemmy.world avatar

I would have been way more excited for a Cursed Halo remake. Think of the nonsense they could unleash when actually building the game from scratch for it.

BombOmOm,
@BombOmOm@lemmy.world avatar

He did make a new, expanded version about two years ago. I’m probably going to give the mod a go. :)

PodPerson, do games w Fallout 4: Anniversary Edition - Reveal Trailer

I’m sure they’ll fix all the bugs with this extra special re release….

BigBananaDealer,

they better not. how can i enjoy my bethesda game if i dont have to reload a 10 hour old save because a quest got hardlocked? wheres the fun?

Coelacanth, do games w MOUSE: P.I. For Hire | Official Release Date Trailer [March 19, 2026]
@Coelacanth@feddit.nu avatar

Had this on my watch list for a long time and every new video it keeps looking better. I’m still of two minds about the black-and-white - I get the idea and it works for the theme but I can’t decide if it’s worth it or if I miss the detail color would add. But at the same time maybe it would make it too bright and cheerful for the setting and story?

Still looks super cool and I’m looking forward to playing it.

ripcord, do games w MOUSE: P.I. For Hire | Official Release Date Trailer [March 19, 2026]
@ripcord@lemmy.world avatar

OK, the cacodemons got me.

teft, do games w Fallout 4: Anniversary Edition - Reveal Trailer

Nice. I’ll get a full day of this before KCD2’s last DLC drops.

007ace, do games w MOUSE: P.I. For Hire | Official Release Date Trailer [March 19, 2026]
@007ace@lemmy.ca avatar

I’ve been watching this one for a while. I really enjoy the style but I find the fact that they couldn’t figure out getting the world in the same hand drawn style is offsetting. I hope it’s something I just get used to?

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t know if they couldn’t figure it out or if they intended it this way, but I like the look. The 3D environments look like the bottom-most layer of an old-fashioned cartoon, where it’s painted and clearly not going to move.

hzl,

Honestly the mix of 2d and 3d makes me want to play it. It’s giving Roger Rabbit vibes.

Guitar, do games w Fallout 4: Anniversary Edition - Reveal Trailer

Is this coming to Switch? That’s really the only reason I’d have to actually buy this.

cerebralhawks,

According to the Nintendo community here, it is.

I just warned them of how the next-gen patch broke the game on consoles and Bethesda refused to fix it even after modders showed them how. Did they ever fix it? It was so bad that some stores (like GOG) refused to carry the next-gen patch, or at least they made it optional. I still have Fallout 4 SPECIAL pre-next-gen. And I can play it on Mac. ;) (I also own it on Xbox, but it’s unplayable there.)

scrubbles, do games w Fallout 4: Anniversary Edition - Reveal Trailer
!deleted6348 avatar

Legit what changed? It looks exactly the same. FO4’s issues weren’t because it looked bad. I mean, it seems like I might as well just pick up my existing copy of FO4 and play that again.

ltxrtquq,

This special release includes the base game and the six official add-ons: Automatron, Far Harbor, Nuka-World, and the Workshop expansions. Whether you’re building settlements, battling robots, or exploring the mysteries of the Commonwealth, every adventure is here.

But that’s not all! The Anniversary Edition also bundles over 150 pieces of Creation Club content, including fan favorites and previously unreleased items designed to enhance your journey. From new weapons and different Dogmeat breeds like a husky or a Dalmatian, to gameplay tweaks and quest expansions, there’s something for every Vault Dweller.

Some creation club stuff, I guess.

FenderStratocaster, do games w Fallout 4: Anniversary Edition - Reveal Trailer

Coming this Christmas: Skyrim Re-re-re-re-release HD Remodeled Refinished Redone Redux Remastered Anniversary Birthday Re-release.

SoleInvictus,

HDR?

TVA,
@TVA@thebrainbin.org avatar

You've got to save something for the next release!

ms_lane,

If you’re on PC, SpecialK can do that now (on SSE, probably also LE if you’re on nVidia or use dgvoodoo for DX9 to DX12)

electric, do games w Fallout 4: Anniversary Edition - Reveal Trailer

So from what I’m seeing, it’s just repackaging all the DLC and CC stuff into one bundle. Awful. A lot of the CC mods are not even that good. I don’t see how they think this is a good value over the bundle that comes with all the DLC already.

Xenny, do games w Fallout 4: Anniversary Edition - Reveal Trailer

Spoilers. It will break mods.

wirelesswire,

Considering Skyrim Special Edition is handled like a different version of Skyrim, I would completely expect this version of Fallout 4 to break mods.

FartMaster69,

On the flip side, Skyrim Anniversary edition is just special edition with creation club content included, so there’s some hope mods won’t break.

Infernal_pizza,

Doesn’t literally every minor update to Skyrim break most of the mods?

vateso5074, (edited )

Those that use the script extender are at greater risk of breaking, but most mods made only with the creation kit should work without issue.

NuXCOM_90Percent,

Yeah. Its one of those things that increasingly annoy me.

People (rightfully) shit on Bethesda for never fixing known bugs. They ALSO shit on Bethesda because any patch potentially breaks mods that use unofficial tools.

I understand that the majority of people online aren’t developers (or are hobbyist/student at best) but… that is development. I actively dread when a major MR is pulled in because that means my merge conflicts are going to be hell. MOST of them are just eyeballing the changed file and saying “that looks right” but there will inevitably be a changed interface that involves very extensive tweaking before I can even think about running my test suite again to find the rest.

But for major forks? There is a reason that so many of them end up using a somewhat dangerously outdated base. Okay, part of that is the nature of a fork and WHY it forked. But it is also because pulling upsteram changes is a REALLY big undertaking.

Venus_Ziegenfalle,
@Venus_Ziegenfalle@feddit.org avatar

I don’t think any Bethesda patch that released +5 years after the respective game has ever actually fixed anything. They’re mostly related to creation club content aka squeezing more money out of players. They could also be handled in more predictable or compatible ways but Bethesda doesn’t give a fuck about modders since they put up with everything anyway. That’s why people are pissed about the patches.

NuXCOM_90Percent, (edited )

I don’t have a particularly large stake in this as I am increasingly on the “wouldn’t it be crazy if I replayed Morrowind again” train but going by (obligatory: Fuck fandom)

fallout.fandom.com/wiki/Fallout_4_next_gen_patch#…

Looks like a somewhat decent amount of scripting and placement changes that would definitely cause merge conflict level issues with mods. Like, I assume tools have gotten a LOT better but I still remember the days of “please for the love of christ stop putting things in Balmora” because of the endless conflicts. And enough code changes that it would break the script extender.

You can make the argument that you actively don’t want those fixes but… considering the shitshow that the “unofficial patches” have become, being able to play more “vanilla” holds a lot of appeal to people.

Don’t get me wrong. I do think Bethesda should reach out to modders more (although, considering the aforementioned Unofficial Patch debacles, maybe not…). But it just seemed insane that people were losing their minds and angry that Bethesda would DARE to patch their game when Fallout London was going to release or whatever. Like… what?

tourist,
@tourist@lemmy.world avatar

imagine if by dumb luck, since the re-releases are so violently frequent, both games converge into a state where the mods are compatible with each other

Or the games just straight up bleed into one another

Preston Garvey shows up at the throat of the world to mark another settlement on your map

Feral ghouls no longer groan but instead start talking about their cousins taking arrows in the sweetroll

JackbyDev,

Damn, Preston. This one really is different.

ms_lane,

Can’t break mods on the GoG version!

Red_October,

Which is why I fully stopped playing after the last pointless update.

Credibly_Human, do games w Dispatch | Official Launch Trailer

Mildly disappointed that they are releasing episodically.

Also disappointed that they isn’t a rewind feature in case you miss dialog lines. Felt like a pretty big exclusion when I played the demo.

Still bought it and plan to play it since I love this alt superhero meta that is going on what with the boys (though the last seasons sucked), and with Invincible (which is also starting to head down the drain).

I just love the lack of hollywood morality where the good guy doesnt kill, and the superheros don’t really have meaningful personal difficulties or problems.

simple,
@simple@piefed.social avatar

Mildly disappointed that they are releasing episodically.

at least theyre releasing it every week as opposed to Telltale’s old games where we had to wait months for the game to finish. I don’t mind it too much

pirateKaiser,

You might just be the target audience for one punch man

Credibly_Human,

I eventually plan to watch it, but I usually try to avoid watching things until they are finished to know if they just rapidly gave the thing a bad end or if it has a satisfying conclusion.

Also because if there is a long time between seasons, Ill forget the story line.

bungle_in_the_jungle, do games w Dispatch | Official Launch Trailer

The demo for this really took me by surprise. Looking forward to playing this!

Die4Ever, do stauf_mansion w Error 47 - Live in Portland 2025 (featuring The Fan Man!)
@Die4Ever@retrolemmy.com avatar
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