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psx_crab, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

A Vast Handcrafted World

What procgen/AI do to us

Also wtf its only 2 weeks away!

Edit: glad to see more npc around this time, HK is just too barren and depressing it’s always happy to run into Quirrel and Cornifer.

ampersandrew,
@ampersandrew@lemmy.world avatar

At least what the perception of proc gen is. I can only name one metroidvania roguelike (A Robot Named Fight; Dead Cells doesn’t count, regardless of its marketing), so this genre is probably way harder to make with proc gen. To me, someone who doesn’t enjoy Hades, it feels a lot like people only played Hades, acknowledged its proc gen is bad, and then said all proc gen is bad and asked for hand crafted levels as a response. There are so many games that are good at proc gen.

TheSambassador,

Absolutely. Procedural generation is not the same as AI generated. Spelunky’s level generation is great and the different combinations of hand-created rooms with smart rules on how they connect. Unexplored (that’s the name of the game) is a full on multi-level dungeon with puzzles and combat. Proc gen gives these games their life, but designing a good proc gen system is level design unto itself.

psx_crab,

The sudden flood of roguelike is what really killed the reputation of procgen. In the early days, it’s seen as something fresh because every playthrough is different and you have to adapt to situation. Games like binding of issac(the first release) and spelunky(the free one) pushed the boundary on how level design can be assigned randomly and still be good, then more and more game started to capitalise on this sort of design but conveniently forgot they still have to be designed to be good. To a lot of people(including me) , the fatigue set in and the mere mention of procgen is revolting, even though they might also enjoy game like dead cell or hades. Then comes the AI and people are simply too weary on all these stuff.

I’m not saying this is what prompted them to include that tagline in their marketing, but i’m not surprised if it is.

chiliedogg, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

That’s so close it should’ve just announced the day it released and blown all our minds.

Coelacanth,
@Coelacanth@feddit.nu avatar

Can’t help but agree.

simple,
@simple@piefed.social avatar

Apparently they have to notify Kickstarter backers in advance to prepare all the game keys, people are speculating that's why it wasn't a shadowdrop

taiyang,

I thought it was gonna be a shadowdrop to, but yeah that makes sense. Two weeks might as well be today given how long we’ve all waited!

ouRKaoS,

Two weeks is essentially a rounding error at this point

Gullible, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

Even if they are bugs, this kingdom is ridiculously huge. I find it hard to believe that there are so many places that we never found in hollow knight, also an absolutely sprawling game.

tomkatt,
@tomkatt@lemmy.world avatar

Of course there’s bugs, it’s a sequel to Hollow Knight. It was all about bugs.

Suck_on_my_Presence, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

I guess it’s time to dump another 20 hours into trying to remember how to play Hollow knight and to see if maybe this time I can actually beat it

crank0271,

Just 20? Come on now.

Suck_on_my_Presence,

I mean I don’t start over. I try to start the game I’m already 75% done with lol

ZoteTheMighty,

I’m ready to bet you got lost in those mines without crystal heart. Amirite?

Klear, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

Awww, I was hoping for a new Deadpool VR trailer...

simple,
@simple@piefed.social avatar

I understood the joke but seems nobody else has hah

Klear,

That's one more person than I expected!

Also, oddly enough, I was only half-jokíng. Never played Hollow Knight, but I'm cautiously optimistic about Deadpool.

IndieSpren,

There’s at least three of us here

ClassyHatter, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)
@ClassyHatter@sopuli.xyz avatar

hollowknightsilksong.com

Glad to see it DRM free on GOG.

dvlsg,
@dvlsg@lemmy.world avatar

Nice, that’s where I bought Hollow Knight. Can keep them in the same place now.

Hadriscus,

Would you happen to know whether the “platinum” rating on protonDB is applicable the GOG version as well ? I’m gradually switching to Linux and would like to do as much as possible there (including games). Cheers

popcar2,

Yes, it should work just fine. Use something like Lutris or Heroic Game Launcher.

carotte,

so far, I haven’t encountered a game marked platinum on protonDB where the GOG version didn’t also work

and really, unless the steam and GOG versions of a game are radically different, i don’t see why the Linux compat should be different

the only way protonDB will fail you is if a game is on GOG but not steam; protonDB (frustratingly) only lists steam games

Hadriscus,

Thanks I see

ClassyHatter,
@ClassyHatter@sopuli.xyz avatar

Turns out it has a native Linux version, besides Windows and macOS versions, so compatibility shouldn’t be a problem.

Hadriscus,

Awesome. Steam doesn’t list that so I had a doubt

frank, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

m.youtube.com/watch?v=WSkbylysplI

This is a great watch on the internet degeneracy of Silkposting

fdnomad, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

The Eldenring and Silksong communities’ collective mental health deteriorating bottomlessly up to the release date announcements will forever be one of my favourite parts of internet history.

NuXCOM_90Percent,

Nah. Us Soul Boy Beta… anyway the Souls fans had it easy. It was the Armored Core sickos that REALLY popped the fuck off when 6 was announced.

Quetzalcutlass,

If they ever announce a new Kings Field game, people’s heads (mine included) will explode from sheer shock and excitement.

Coelacanth,
@Coelacanth@feddit.nu avatar

A new Tenchu game is what we really need.

Screen_Shatter,

Sekiro is as close as you’re gonna get to that for now. But yes.

NuXCOM_90Percent,

You need more Lunacid in your life. It has a LOT of modern game design and sensibilities but feels like exactly what we remembered KF to be.

And they did a demake/prequel using the actual King’s Field game creator.

Quetzalcutlass,

I’ve played Lunacid! It was good, but the limited equipment slots (just your weapon and two rings) meant it didn’t have the same feeling of gradual progression that Kings Field had. Haven’t played Tears of the Moon yet.

NuXCOM_90Percent,

I would definitely have preferred armor but I found the weapon and spell progression to be really good up until it kinda just stops maybe 80% through ending A. Although I think making the “use it until it upgrades” explicit was a mistake since it encourages you to stick with one. Rather than learning, 10 hours in, that the starting sword was actually OP.

And entering the catacombs from the wrong (right?) direction is the kind of bullshit From aspires to. Pitch black, invisible enemies that feel like they are respawning, all just constantly rushing you from every direction as they walk through walls. And you are just struggling to find the torches while feeling like you are getting smacked with a greatsword every step you take.

I’ve heard REALLY good things about that short game where you play as a bug in a bug kingdom but haven’t gotten around to it yet.

C4551E,

Fly Knight. It’s really fun! I have no nostalgia for Runescape, but the visual style is very OSRS.

Batmancer,

Kingdom Hearts 3 weeb reporting for duty.

Batmancer,

And now 4…. If retirement still exists when 5 and 6 release and I am alive, it will be a fun time.

popcar2,

I was in both communities at the time… Only the OGs will remember when the only thing we had to go off of Elden Ring was a random rumor that called it Great Rune.

mnemonicmonkeys,

Waiting to see Silksong suck on release and their fanbase getting really pissed off about it.

HK fans are really toxic to anything but absolute praise for the franchise

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

I don’t think it will suck. It will just be “more Hollow Knight” - which is perfectly fine and what people should have been expecting. Don’t think it will live up to the irrational hype though unless it’s literally the best game ever made.

NuXCOM_90Percent, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

Welp. That put the kibosh on my “I should replay Hollow Knight, huh?”

CaptDust, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

ITS REAL!!!

Diplomjodler3,
@Diplomjodler3@lemmy.world avatar

Next up: Half Life 3.

ampersandrew,
@ampersandrew@lemmy.world avatar

Word on the street is that one is imminent too.

popcar2, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

It looks fantastic, I’m glad they took their time with it and didn’t cave to release it early.

Bloomberg also did an interview with the team which is a good read.

PhilipTheBucket,

This interview is really phenomenal. Among other things, they talk about why it took so many years to release the game.

“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”

The lengthy production wasn’t the result of development challenges or obstacles, they said. They just needed all these years to ensure that Silksong was exactly the game they wanted to make.

“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”

“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”

The longer development lasted, the more pressure Gibson and Pellen felt to ensure that everything was as fine-tuned as possible. They’d already spent four years on it — why would they rush now? The more time they spent polishing some parts, the more time they needed to apply it consistently across the rest.

“There’s a level of finish that has to be met throughout the entire game,” Pellen said. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”

Gibson and Pellen say they’re happy that the game is finally coming out — and even happier that they will get to keep working on it, which they still find enjoyable even after seven years. They haven’t burned out or shown any desire to take a break. Instead, they’re already making big plans to add extra content to Silksong in the months and years to come.

This is, of course, what work is supposed to be. But we have lost the way.

knight_alva, do games w Elden Ring on Switch 2 Is a Disaster in Handheld Mode - IGN
@knight_alva@lemmy.world avatar

WHO COULD HAVE SEEN THIS COMING? (/s)

Pajooonk, do wiadomosci w Musimy ODDAĆ BIG TECH LUDZIOM. Zygmuntowski: "pora odzyskać CYFROWĄ SUWERENNOŚĆ!" | Kempodcast

Przy tej skali bigtechów? Nie da rady.

O ile firmy które tworzą wartość, produkują towary albo usługi które faktycznie są wartością dodaną można próbować oddawać spółdzielniom pracowniczym, to już spółki medialne i ogólna komunikacja jest bardzo ciężka do ogarnięcia.

W jaki sposób takie spółki medialne miałyby się utrzymać, nawet jak dziś mają się utrzymywać? Z reklam, kliknięć? Wtedy dziennikarstwo to nie dziennikarstwo, liczy się ilość wywołanych emocji i kliknięć, więc taniej będzie pokazać jakiegoś idiotę mówiącego że nie było komór w obozach śmierci, niż wysłać dziennikarza do takiej strefy Gazy albo na front w Ukrainie by pokazał jak to wygląda. To pierwsze nie kosztuje prawie nic, a wygeneruje znacznie większy zysk, czyli przychód, niż szkolenie, ubezpieczanie i wysyłanie dziennikarza na drugi koniec świata.

Jeszcze większe problemy są, kiedy mówimy o platformach jak google, youtube i tym podobne. To co pokazują i w jakiej kolejności zawsze będzie zależeć od algorytmu. Jak zrobić żeby ten algorytm był w miarę uczciwy i neutralny? Chyba się nie da. Co gorsze, pamiętam jak jeszcze lata temu YT po kliknięciu w nawet niszowy materiał, proponował treści z nim związane. Na przykład słucha się muzyki jakiegoś mniej popularnego zespołu, albo ogląda filmik na temat techniki i nauki i w podpowiedziach są inne równie mało klikane filmiki. Dziś o czymś takim zapomnij, wręcz przeciwnie, przypadkiem klikniesz na jakieś maistreamowe kontrowersyjne gówno, to potem przez parę dni masz youtuba zajebanego jakimś gównem.

frank, do games w Hollow Knight: Silksong - Release Date Trailer (September 4)

The movement looks great! I cannot wait

Suck_on_my_Presence,

I was thinking that too. Her animations are awesome

carotte, do games w Elden Ring on Switch 2 Is a Disaster in Handheld Mode - IGN

time for the switch 3!

…or time for developers to rediscover the long lost art of Optimization

sp3ctr4l,

pcoptimizedsettings.com/best-elden-ring-steam-dec…

45 fps / 90 hz on a Steam Deck, seems reasonably well optimized to me.

carotte,

well optimized for the steam deck (or for PCs, really)

kautau,

Yeah it’s just generally still way higher powered than the switch 2. But Nintendo has always sold underpowered hardware because of their monopoly on their properties

www.pcgamer.com/…/switch-2-versus-steam-deck/

Stovetop,

The Switch 2 is actually decently beefy for what it is—give or take certain specs, it’s about comparable to the PS4, which Elden Ring launched on and ran fine on. But Elden Ring is simply a poorly optimized game overall. It ran like shit on PC after it launched, though they eventually got it into a mostly good state years later (or maybe people just upgraded hardware to the point they could brute force it to be stable).

But I guess trying to port it from x86 to Tegra for Switch 2 is another thing entirely that they apparently weren’t prepared for. If all they did was shove it behind an emulation layer or something (yikes if so), I can see why it’d suck. But given just how held together by duct tape the game is in general, I wouldn’t be surprised if they simply lack the resources or expertise to really optimize for a different architecture, since they barely support one to begin with.

thatKamGuy,

I wouldn’t hold my breath, but at least a port to ARM would also give Mac users access to Elden Ring - and God knows macOS is in dire need of more natively compiled games in order to be taken as even a semi-viable platform.

sp3ctr4l, (edited )

… The Switch is built out of roughly the same kind of computer components as a PC, as a Deck, as a laptop.

PCs tend to have a distinct CPU and GPU, more modern Consoles and the Deck and Switch tend to use basically an APU, where the CPU and GPU are the same physical thing, and they use a different kind of RAM than a PC, such that it can be shared by the CPU and GPU functions of the APU…

(PC or dedicated GPUs have their own, different kind of RAM)

…but its not like the Switch 2 is some magical kind of completely incomparable thing.

Like … AMD and Nvidia make GPUs for PCs.

The Switch 2 uses an Nvidia APU.

The Deck uses an AMD APU.

They… both use x86_64 architecture. They both use the same general category of LPDDR RAM.

Basically, what you are saying is, is that Elden Ring is poorly optimized for cheap, Nvidia APUs, which Nintendo contracted Nvidia to develop for them, to put into their Switch 2s.

Its… not like Nvidia drivers for Elden Ring have… not been a thing, for years.

People have been playing Elden Ring on all kinds of other devices for years as well.

To use PC terminology, the Switch 2 is what you’d call a potato: technically capable of running software… but just barely.

carotte,

the switch 2 is ARM based, not x86. idk the intricacies of the switch 2 GPU when compared to mainstream nvidia graphics cards, but I’d guess there are major differences between a mobile APU and a big boy PC GPU

technically capable of running software… but just barely.

come on now.

sp3ctr4l, (edited )

Oh well ok you got me, Switch 2 is ARM based, I am wrong there.

As to differences between APU and GPU drivers?

Nah, not really, at least not on linux, from a game-user standpoint, not these days.

That the Switch 2 is ARM based is probably actually significant.

You would basically have to port an 86_64 game over to ARM, potentially redesign a whole bunch of the game’s core inner working systems.

Again though, yes, there are big differences between a full PC GPU and an APU… but there’s far less difference between a laptop GPU and APU, in terms of compute power per physical volume, and many laptops can run Elden Ring just fine.

The Deck and Switch 2 both have APUs… only one of them really struggles with Elden Ring.

And yes, the Switch is a potato compared to even a low-mid tier gaming PC.

It is also a potato compared to a Deck:

I have yet to encounter a Switch 1 game I cannot emulate on my Deck, with worse than a 10% FPS drop from what the Switch itself gets natively on that same game.

Used to be the case that you need a pretty beefy desktop PC or laptop to emulate last gen consoles.

Uh nope, not anymore.

EDIT:

If the Switch 2 is using an ARM chip, probably the closer comparison would then be to a smartphone, as ARM has been dominant in smartphones for some time, due to it basically mazimizing energy efficiency and low cost, at the comparative detriment of overall compute power, when you put it up against x86_64 broadly.

CubitOom,

Yes, it’s the game devs fault for not optimizing a game that was released in 2022.

It definitely could not be Nintendo’s fault for releasing a console in 2025 that can’t play games from 2022.

Zorque,

Optimization isn’t necessarily a global thing for software. Often you need to optimize it for different types of hardware. This is often especially necessary for consoles, as they are specific kinds of proprietary hardware that are relatively static. Optimization for the PC (or Steam Deck) is not necessarily optimization for a Switch 2, which may even require optimization between handheld and docked modes.

carotte,

elden ring released on PS4 and xbox one, consoles which are (on paper) less powerful than the switch 2

the game ran fine there

Ulrich,
@Ulrich@feddit.org avatar

There’s no reason it shouldn’t be able to. The hardware has proven to be very adequate, better than Steam Deck.

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