People in comments are talking the “boomer cRPG” alias way too literally when it’s just a metaphor for “old school” much like we had for years with unreal and older Dooms being dubbed “boomer shooters”.
Yes boomer is used metaphorically to just mean “old” instead of “made in the 50s-60s or made by someone of that generation”.
“Boomer shooter” refers to old school FPS/shooters in the sense of boomer = old? Never knew that.
I always thought it was because of the more fast paced styles of the older games and emphasis on explosive weapons.
Most people who played Doom / Unreal / Hexen when the games were released were early millenials or tail end “Gen X”. From memory, FPS games weren’t really that popular among people in their 30s and early 40s in the 90s. It was all young kids, teenagers and (I am assuming) university students.
I thought you were right and even in the case of boomer shooter you could argue „well it was made by some boomers“ but this is a game from 2007, fuck that.
It always felt obvious to me that it was a metaphor, I didn’t think I’ve met someone who legit believed boomer shooters were boomer games.
Most boomers, I think, were too old by the time video games were exciting and commonplace to start drawing numerous people so it’s fairly rare for a baby boomer to be a gamer.
It is just deeply stupid. These were GenX and Millennial games.
I care less for “boomer CRPG” (mostly I just laugh because it isn’t like the genre has evolved significantly since Baldurs Gate. Mostly just polish and folding in more TTRPG mechanics) than I do for “boomer shooters”. Mostly because boomers were the ones trying to get all violent video games, and especially games like DOOM, banned.
Millennials increasingly feel like a forgotten generation that increasingly catches all the hell that boomers and genx have unleashed upon the world (and, in fairness, people don’t often realize that genx aren’t millennials), but whatever. Mostly it is just really stupid and… we can do so much better.
Like… Demon Souls is 16 years old. Let’s start calling Soulsborne games “boomer bonfires”. I mean, it is old, right?
It’s not 343, most of that leadership has left or fired. It’s Halo Studios now, game runs UE for graphics and the Blam! engine underneath for AI and everything else.
Yes, it is still 343. “Halo Studios” has most of the same people working at it as 343. Literally 343 wearing Mustache Glasses.
They changed their studio name because the 343 reputation was so bad, they needed to try to trick consumers into thinking the next Halo game wasnt made by them to get any sales.
It’s only the campaign, despite the fact that the competitive multiplayer was just as responsible for this game’s success back in the day. Split-screen is only supported on consoles and not on PC for some reason that I definitely cannot understand. And while it’s got online play, it surely won’t support LAN…in Halo…a game known for LAN parties.
This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.
Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.
This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.
Hard Agree!
More != Good.
The added texture details really take away from the reverent, almost divine nature of the ancient forerunner structures in the OG. Walking through them felt like entering an old dusty century home, where everything had been neatly packed and covered with white sheets. It felt like a place that hadn’t been disturbed in a very very long time.
They also felt like they were made of advanced material technology.
I don’t know If I am reading too much into something the original creators never intended, but the art direction itself feels very lacking. It’s still too bright.
This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.
I would have been way more excited for a Cursed Halo remake. Think of the nonsense they could unleash when actually building the game from scratch for it.
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