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Noodle07, do games w Nintendo Switch 2 Launches on June 5th Worldwide; 1080p Screen With 120 FPS and HDR Support, Docked Mode 4K Resolution Support Confirmed

Best switch console is still the steam deck I’m sure :3

jacksilver,

Given the switch2 is going to cost more, definitely.

Also games are going to be $80 apparently :(

melfie,

Either that, or the powerful gaming PC you put the Switch 2 money towards that will eventually emulate the Switch 2. Seems like a better investment than buying a locked down console with a GPU less powerful than a RTX 3050 that can only play $80 games.

Spider89,

Legion Go (Debian) for me :)

dubyakay,

How good is it? Does everything work like on the deck?

Spider89,

Yea, except:

  • KDE’s built in screen keyboard is broken (Using Steam’s keyboard). GNOME keyboard does work fine.
  • Autologin is on and screen locking is off due to a broken keyboard.
  • Manual installation if hhd, steam, flatpak, lutris may required a physical keyboard for first setup.
  • KDE wallet is on to protect (non-file) data. (Wifi passwords, chrome/Firefox login, etc…)
  • JamesDSP is used as pulse/easyEffects may need a reset as the audio may “break” when resuming from suspend.

I didn’t want a non-vanilla Debian system (Bazzite), so I chose to manually install Debian and have a nice Debian setup. Besides those issues, everything works pretty good (no crashes, hiccups.)

Are you interested in Debian on a legion Go?

Adderbox76, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Well no shit. He figured out that as long as you never “release” a finished game, you’re not going to be blamed for “bugs” while still collecting money on in-game purchases.

There’s a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It’s been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

scrubbles,
!deleted6348 avatar

If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits

Scolding7300,

In terms of immersion I think they’ve done a great job. Played during a free weekend. But they need to aim for a gameplay loop, polish, and release. Not this feature creep mentality

Maalus,

I mean Elite Dangerous is right there, finished, playable and fun.

CptEnder,

And is a mathematical model 1:1 scale of our galaxy.

Squizzy,

…that sounda awful, surely there is journey skipping?

mipadaitu,

Nope, it’s real time travel with no FTL. The reason it’s “finished” is that it takes hundreds of real life years to get anywhere, so they have plenty of time to populate the world’s before the first players arrive.

Squizzy,

Genius

swab148,
@swab148@lemm.ee avatar

No Man’s Sky too

Maalus,

Yeaaah, but they pulled the exact same thing Star Citizen did initially. They overpromised and underdelivered heavily. It took them years to get where it is now.

Player2,

And it first released a decade ago already (in a couple months)

RobotZap10000, do games w Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator
@RobotZap10000@feddit.nl avatar

Hey, maybe this time the script kiddies won’t be able to sabotage people’s SINGLEPLAYER GAMES!

goferking0,

Maybe it’ll also actually get sp dlc?

kaffiene, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Like, obviously?

nutsack,

i like to speak in question marks? good? im not being sarcastic?

kaffiene,

Your comprehension issues are a you problem

nutsack,

?

InEnduringGrowStrong, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures
@InEnduringGrowStrong@sh.itjust.works avatar

Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

That’s still retroactive though.

Chailles,
@Chailles@lemmy.world avatar

It also isn’t any different than what was originally announced, no? It was always like that and still shit.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

It’s the same shit with a sightly different spin.
A turd is a turd no matter how much you polish it.

mindbleach, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027

Second-biggest chunk of the console market, effectively necessary for the PC market, gobbling up studios and publishers like fucking Galactus, and these empty suits still treat “making less money than the number we pulled from our asses” as losing money.

MomoTimeToDie,

deleted_by_author

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  • mindbleach,

    “Sold out” doesn’t mean anything. For the last four generations, Sony has deliberately underproduced consoles at launch, specifically to claim ‘It’s flying off shelves! We can’t keep it stocked!’ This free publicity stunt even worked for the PS3… which struggled for years.

    That said, yeah, apparently the Xbox whatever-it’s-called sells about half as many units per year, compared to either the PS5 or Switch. Rough.

    Still making money hand over first.

    BlemboTheThird, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

    And here I was just reading that AMD GPUs showed much better performance in Starfield. Maybe it’s because they’re just not rendering stuff at all lmao

    acosmichippo, do games w Rumored Nintendo Switch Flash Cart Video Shows Multiple Games on a Single Cart
    @acosmichippo@lemmy.world avatar

    why not just use an SD card?

    escew,

    Interestingly there appears to be an SD card in the cart they’re putting in the switch.

    jackoneill,

    That sounds like an SD card with extra steps

    Brokkr,

    Kind of is, but it probably gets around some of the security that Nintendo puts on running games from the SD card.

    Waluigis_Talking_Buttplug,

    It’s an SD card with less steps, actually.

    caseyweederman,

    Fewer, unless you’re measuring steps in volume, as in “these steps go up to eleven”

    tarmac,

    This sounds like it’ll be able to run home brew apps. Like R4 for DS.

    aniki,

    I was just looking at my R4 powered DS. Memories…

    csolisr,

    Not sure if running from the cart slot is permitted to even detect anything not properly signed by Nintendo. Which means this one is squarely for “backups” and nothing else.

    caseyweederman,

    That wouldn’t be a product, though.
    This must bypass protections, or it wouldn’t offer any advantage over the existing microSD card slot.

    csolisr,

    It does have a specific niche: users of OLED models that just want to play “backups” and don’t want to bother soldering chips to their products. A few people will like the hassle-free multicarts.

    dual_sport_dork,
    @dual_sport_dork@lemmy.world avatar

    Just using an SD card requires modding your Switch to run homebrew and, er, “backups,” right?

    A properly constructed cartridge that can masquerade as a retail Switch cartridge would make owners who aren’t willing to modify their console very happy indeed. That’s how the various NDS/3DS carts work – just plug and play (literally).

    Marsupial,
    @Marsupial@quokk.au avatar

    Soft modding requires a 5c plastic part off eBay, it’s already safe enough to do and requires no modifications.

    But a flashcart is far simpler.

    Speculater,
    @Speculater@lemmy.world avatar

    I thought that only worked on older models before 2018?

    NinjaTeensy,

    Yes, basically only switches made in the first year can be hacked (without soldering).

    csolisr,

    Correct! The newer models (including all OLED versions) were already patched from the factory (or more accurately, redesigned to prevent the soft-mod from working).

    sebinspace,

    You need a lot of asterisks on that statement…

    echo64,

    It’s for pirating games

    errer,

    Nintendo loves making us pay for their games multiple times over on every console release, so fuck ‘em.

    otp,

    I don’t seem to recall Nintendo making me pay anything for something I didn’t want.

    I’m 100% in favour of emulation and whatnot, but I don’t understand what your problem is.

    Remakes, re-releases and ports? What’s the big deal? If you had BotW on the WiiU, don’t buy it on the Switch. TotK came out on the Switch, so they’re still releasing new games.

    Again, I love the emulation scene and I know piracy is important for game preservation. I don’t understand what your complaint is, though…

    partial_accumen, (edited )

    why not just use an SD card?

    Because then you could buy any old SD card and Nintendo makes no money from you. This way Nintendo can sell you the same NAND flash except wrapped in a propriety Nintendo container with the multiple orders of magnitude price increase to pad the bottom line. They can also pursue you for civil or criminal charges if you attempt to break into the container of flash charging you with copyright infringement and attempted hacking.

    Edit: ignore my post. Its not a Nintendo first party product.

    MossyFeathers,
    @MossyFeathers@pawb.social avatar

    None of what you said makes any sense. Do you even know what a flash cart is?

    Kraiden,

    Lol, you've made some assumptions there. It's not a Nintendo product. Nintendo would NEVER release any kind of flash cart themselves, as they're begging to be used for pirated games.

    Everything you've said about game carts are basically why we'll never see an officially licensed product like this from Big N themselves.

    With that in mind, it still makes no sense as a product because you can run games off the SD card already (I assume. Very out of touch with Switch hacks)

    partial_accumen,

    Lol, you’ve made some assumptions there. It’s not a Nintendo product.

    You’re absolutely right. I saw the headline and responded. I withdraw my statement.

    didnt_readit,

    It makes perfect sense as a product because running game backups off an SD card without any hardware modding only works on the oldest console version. If you have a Lite or OLED (or even just the patched original model) you need a mod chip which is not an easy install.

    yamanii,
    @yamanii@lemmy.world avatar

    For a newer switch and lite model you need to solder a chip on it first.

    FangedWyvern42,
    @FangedWyvern42@lemmy.world avatar

    That’s what a flashcart is. It’s a cartridge with an SD card in it, which has game ROMs on it. You can see a microSD card in the flashcart in the video.

    DmMacniel, do games w Starfield Is Seemingly Missing Entire Stars (the local 'sun') When Running On AMD Radeon GPUs

    Waaaaait… it was a bug and not gross incompetence?

    geosoco,

    I don't think we know.

    Makes me wonder of the dev team is on a much-needed vacation or if they only run nvidia gpus. lol

    Hildegarde,

    The game runs better on AMD, and Bethesda partnered with AMD in some way for this PC release.

    geosoco,

    That really just means AMD gave them a lot of money, and they just made sure FSR2 worked. lol

    Naz,

    I’ve got a 7900XTX Ultra, and FSR2 does literally nothing, which is hilarious.

    100% resolution scale, 128 FPS.

    75% resolution scale … 128 FPS.

    50% resolution scale, looking like underwater potatoes … 128 FPS.

    I don’t know how it’s possible to make an engine this way, it seems CPU-bound and I’m lucky that I upgraded my CPU not too long ago, I’m outperforming my friend who has an RTX 4090 in literally all scenes, indoor, ship, and outdoor/planet.

    He struggles to break 70 FPS on 1080p Ultra, meanwhile I’m doing 4K Ultra.

    redcalcium,

    Creation Engine has always been cpu-bound since gamebryo era.

    Xperr7,
    @Xperr7@kbin.social avatar

    I have noticed it's better anti-aliasing than the forced TAA (once I forced it off)

    geosoco, (edited )

    Some of the benchmarks definitely pointed out that it was CPU bound in many areas (eg. the cities).

    I think the HUB one mentioned that some of the forested planets were much more GPU bound and better for testing.

    I'm on a tv so capped at 60fps, but I do see a power usage difference with FSR - 75% vs FSR- 100% that's pretty substantial on my 7900xt.

    AnUnusualRelic,
    @AnUnusualRelic@lemmy.world avatar

    “fsr2.h”

    Ok, can we have the monies please?

    violetraven,
    @violetraven@lemmy.blahaj.zone avatar

    Does it run better by not rendering light emitting objects?

    Hildegarde,

    That’s one way to improve performance

    Frog-Brawler,
    @Frog-Brawler@kbin.social avatar

    Perhaps. Who needs stars anyway?

    booly,

    All GPUs perform equally well the same at ray tracing when there are no rays to trace

    MooseLad,

    I had no idea it was a problem on Radeon GPUs. I saw a few people complaining about not seeing the stars, but I didn’t have a clue what they were talking about since it was always fine for my Nvidia card.

    hoshikarakitaridia,

    If it’s down to very specific Chipsets, that sounds like an unforseeable bug.

    Deceptichum,
    @Deceptichum@kbin.social avatar

    An unseeable unforeseeable bug?

    hoshikarakitaridia, (edited )

    Correction: someone pointed out they are literally interfacing the graphics drivers the wrong way, so it’s still on the their Devs.

    e-ratic,
    @e-ratic@kbin.social avatar

    "Bethesda's Bug", when you can't tell if something isn't working correctly or if it's just not implemented at all.

    Hexarei,
    @Hexarei@programming.dev avatar

    It can be both

    Fredselfish, do games w Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator
    @Fredselfish@lemmy.world avatar

    Only way I buy this:

    1. It is priced at 60 to 70 dollars (fuck that still hurts)
    2. It has a solid OFFLINE story mode.

    If they try pull 100 dollar bullshit or fill it with micro transactions then I am out. Also I will not pre order this game (I didn’t with 5) I will wait until its out and I hear good things from the players.

    Just like I did with 5. Had coworker who was bragging about the game every day. Finally and picked up a copy at Vintage Stock. This is the original PS3 version only one I have.

    MolecularCactus1324,

    Point 2 is the biggest for me. I haven’t played more than 30 minutes of gta5 online. Single player story is where it’s at. Wish we got more DLC.

    Fredselfish,
    @Fredselfish@lemmy.world avatar

    Same only tried it once was no fun. Yes they game was built to have multiple DLCs or hell lot more story could of been told.

    Kolanaki,
    !deleted6508 avatar

    I only recently started playing again specifically because I found out that all the missions in online mode that required you to be in a public lobby are now able to be ran in a private lobby. Playing in a solo lobby is basically like getting more SP story (there are story missions in GTAO; it’s not all races and DM). Don’t have to deal with cheaters or asshats.

    Fredselfish,
    @Fredselfish@lemmy.world avatar

    Does it work on PS3?

    hydration9806,

    Genuine question, why is $100 too much for a quality game? Completely agreed on the micro transactions though

    accideath,

    Exactly. $100 is a lot of money, however games are cheaper than ever these days (adjusted for inflation) and $100 for no micro transactions sounds fair.

    On the other hand, I wouldn’t buy it at that price either. I‘d wait for a sale…

    nyctre,

    Hm… how much is too much, then? If 70% higher than the industry standard isn’t too nuch

    hydration9806,

    Wow people really didn’t like my question!

    To respond to yours though, I’d say it depends on how much content there is! If a game can easily take 1000 hours with no degradation of enjoyment, I would pay $100 for it

    Edit to add: I realize this didnt exactly address your question, but I’m not sure what percentage since it heavily depends on the quality and quantity of content

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    For me personally, I find it really easy to add “hours” to a game’s runtime, and I’d sooner pay more for a higher quality experience and a shorter runtime. I’ve spent about a fifth of that 1000 mark in both Baldur’s Gate 3 and Elden Ring, and they’d have been worth $100 to me. Indiana Jones was worth every bit of the $70 I paid, and it took me under 20 hours.

    nyctre,

    Loved all gtas. Never played any for anywhere close to 1000 hours. Probably closer to 100. So that’s like… 10$? Seems fair to me, no?

    Funny enough, all the games in which I have more than 1000 hours are all f2p.

    Flamekebab,
    @Flamekebab@piefed.social avatar

    The only full price game I recall ever buying was Tony Hawk's Pro Skater 3 (back when £35 was the standard "full price" price point). Now that one was worth it, but no other AAA game that I can think of has justified the cost to me. Once we're talking about that amount of money there's a lot of other things I would get more enjoyment from.

    I think I paid about £10 for GTA V. I'd maybe go to £15 or £20 these days, but beyond that I simply have other things I could play.

    Squizzy,

    Meh I’d drop 100 plus on standard night out. I dont buy many games but buying God of War Ragnarok for 30 and getting 100 hours of entertainment was well worth it, to the point I regret not buying it full price day one.

    Flamekebab,
    @Flamekebab@piefed.social avatar

    There are many things I'd spend more on, but gaming is something that I can spend a lot of hours on without necessarily enjoying. As in, the experiences are often weirdly compulsive and before I know it I've tanked eighty hours without really enjoying it all that much.

    I collected all the submarine collectibles in GTA V - do I think that was more fun than a party with friends? Absolutely not. Did it take more time? Most definitely.

    Squizzy,

    I was looking at it more in terms of using free time, not a one to one comparison

    shadowedcross,
    @shadowedcross@sh.itjust.works avatar

    If the biggest game of the decade charges $100, every triple A game will charge the same, and other games will probably be more expensive as well, and in most cases it’ll be more money for the same steadily decreasing quality, at least in the triple A market.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    What makes you think other games will be able to get away with $100 when plenty of them are having a tough time getting away with $70?

    skulblaka,
    @skulblaka@sh.itjust.works avatar

    Because Rockstar is going to do it and sell a gorillion copies, so it’s basically a guarantee that everyone else will jump on the opportunity. And once every game is $100, what are people going to do, stop buying video games? I find that unlikely anymore. They’ll bitch and complain about it and sales might drop a little on average but studios will survive. And now we have a new price floor set forever.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think yes, people will stop buying video games (at that price). There are very few games that carry the demand that GTA does, and customers have shown with the likes of Suicide Squad that they won’t just buy anything that marketing tells them to. Meanwhile, customers are very aware of the options available to them for free.

    skulblaka,
    @skulblaka@sh.itjust.works avatar

    You’ve got more faith in the purchasing public than I do, then. I’ve been watching them buy a new copy of the same COD slop every year for a fresh $60 basically since I’ve been old enough to buy my own video games.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    People like what they like, and the core of CoD hasn’t changed enough to dissuade people, in general, yet it still has bad years where it doesn’t do as well as it did this year.

    slaacaa,

    I think it will be 80 dollars, with bigger editions available, eg. including online mode. For me, the 30fps is the most annoying, I was never a performance fanatic, but I’m used to 60 now.

    Fredselfish,
    @Fredselfish@lemmy.world avatar

    What why they lower it? That make no sense with the new hardware of PS5 and Xbox Sx or whatever it’s called.

    DoucheBagMcSwag,

    I’m tempted to hold out on the FOMO and wait for the inevitable PC release

    DoucheBagMcSwag,
    1. PC release
    CharlesReed, do gaming w Alan Wake II Has yet to Recoup Development and Marketing Expenses; Tencent Raised Stakes in Remedy to 14%

    I'm convinced they would have done so much better if it hadn't been Epic exclusive. I know more than one person who won't play it on PC because of this.
    It's a great game otherwise.

    chloyster,

    It also likely wouldn’t exist if it wasn’t an epic exclusive (they funded it). I do wish they could have gotten someone else to publish it of course, but I’m thankful the game exists at all, it’s really outstanding

    nanoUFO, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures
    @nanoUFO@sh.itjust.works avatar

    Unity in a few years when investors want money again

    https://sh.itjust.works/pictrs/image/ca32607b-f163-4879-bc58-8a8912bb6fdd.webp

    sirboozebum,

    I don’t know why, I burst out laughing seeing this comment.

    Redredme,
    MilitantAtheist, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

    Why would there be? Seems to work really well this way. Just keep milking the idiots of their money.

    InFerNo,

    The actual news is that the money is starting to run dry

    Banzai51,
    @Banzai51@midwest.social avatar

    And this CitCon didn’t do anything to stem that tide if true.

    alcoholicorn, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

    Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.

    To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

    So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.

    This is what happens when an ideas guy with no technical knowledge is making technical decisions.

    sp3tr4l, (edited )

    Jesus fucking christ, that was their fundamental approach?!

    … Did they ever come anywhere close to a dynamic server model, with dynamically sized in game zones being handled by dynamically changing server clusters, dependant on player count in an area?

    I remember making some comments in a thread in the main SC forums about it almost a decade ago that were basically to the effect of: that’s almost certainly impossible to pull off with enough fidelity / low lag to actually work in a real time, absurdly open world shooter game, but if they could pull it off it would basically be the greatest achievement in game networking history.

    perslue,

    After 10 years they increased the per server population from 50 to 100, but don’t worry server messing soon TM.

    So no.

    limitedduck,

    Meshing tests have gone up to 2000 and the shards that were left on overnight were 300-500. The current evocati build of 4.0 has meshing enabled, just limited to 100 for now

    billiam0202,

    To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

    In fairness, when Star Citizen first went in to development CE3 was a modern engine.

    Cris_Color,
    @Cris_Color@lemmy.world avatar

    Wow… I’m pretty crap at making decisions, but like… not that crap 😅

    That’s like an impressively bad choice

    G0ldenSp00n,
    @G0ldenSp00n@lemmy.jacaranda.club avatar

    This is not even true, they rewrote the engine to support native 64-bit precision to let them fit large spaces, they didn’t just make everything small. They basically employ all the people that used to make Cryengine since Crytek went out of business, so the engine they are building is actually pretty good.

    Agent_Karyo,
    @Agent_Karyo@lemmy.world avatar

    I am engine developer, but even to this day you can clearly see Cryengine 3.x issue in star citizen.

    They simulate zero-g areas as a Cryengine underwater map. You routinely see stuff floating as if in water even on planets with gravity.

    You can also witness strange bugs that confirm the size issue (that they made everything extremely small in a Frankenstein version of a Cryengine map); one example would be your footmarks suddenly becoming massive.

    The completely fucked up physics in sc (e.g. tanks bouncing like beachballs) is also a legacy of Cryengine 3.0.

    Fades,

    Classic, the person who doesn’t know what they’re talking about is SO sure that they know the truth. So much so they’re out here correcting people and handing out false info.

    so the engine they are building is actually pretty good

    Keep living in a false reality pal. I’m sure you k or so much more than the engine dev who replied to you.

    How much $$ have you wasted on star citizen lmao

    nailbar,

    This is what happens when an ideas guy with no technical knowledge is making technical decisions.

    If you’re talking about Chris, he’s a coder too, and wrote some of the entiry container system for the game.

    I’m not sure where you’re getting your info about them scaling everything down and that being the cause for wonky physics, though.

    Alexstarfire, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

    I think that’s been obvious for a long while.

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