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Squizzy, do games w Nintendo Switch 2 Launches on June 5th Worldwide; 1080p Screen With 120 FPS and HDR Support, Docked Mode 4K Resolution Support Confirmed

Given Nintendos never on sale pricing I cannot commit to this console. God 90 for a game is ridiculous.

Not to mention their awful peripherals pricing and chatoic lineup.

mrgoosmoos,

I don’t actually think that $90 for a game is ridiculous nowadays, if the game has tons of content.

But a company of Nintendo’s size, with their sales volume, selling a game for $90 when it only has a few hours of content? Fuck off

They’re like the exact opposite of the spectrum from Minecraft

CosmicJoker,

Look at this bootlicking 🤡

mrgoosmoos,

Whose boot am I licking?

CosmicJoker,

Nintendos but you’re too bent over to see.

mrgoosmoos,

Really confused by this. I said Nintendo can fuck off.

Abnorc,

One thing I can believe is that AAA games have gotten really expensive to make, so it’s not surprising that companies have broken that sort of soft $60 limit that we had for a while. I’m not even against paying more for a good game. When an indie game for $20 can provide over 100 hours of enjoyment, it’s just getting to be a tough sell.

Penguinz, do games w Nintendo Switch 2 Launches on June 5th Worldwide; 1080p Screen With 120 FPS and HDR Support, Docked Mode 4K Resolution Support Confirmed

Console price doesn’t bother me so much, but these game prices really instantly killed my hype. Can’t wait to not buy the Wii U 2

Alexstarfire, do games w STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism'

That’s rich.

Gointhefridge, do games w Nintendo Switch 2 Launches on June 5th Worldwide; 1080p Screen With 120 FPS and HDR Support, Docked Mode 4K Resolution Support Confirmed

That pricing is really putting Nintendo out of its core market. The reason the Switch was an absolute smash is because it was and remained accessibly priced. The fact they’re charging $450 is really putting them out of the “hey that’s not too bad” audience. This is a wildly bad move on their part.

carbonari_sandwich,

Yes, it is a price increase, but the inflation has been wild. For context, the Switch in 2017 for $299 is equivalent to $389 in 2025 dollars. It’s really been insane. The Nintendo 64 from 1996 was $199, or $404 in 2025 dollars.

Gointhefridge,

While you’re not literally wrong adjusting for inflation, their “value proposition” is a bit out the window. It’s so close in price to comparable tech, it seems like a much more serious purchase. Nintendo hit it right with the Wii and the Switch by pricing competitively low. The Switch 2 should follow the same value quotient to be a runaway success. This is effectively what killed the Wii U. The Switch 2 could be destined to follow the same fate.

Even the mental trickery of “$399” would be more effective than “$449” for Nintendo in the long run. They have to question whether that $50 is worth losing marketshare. I think if they are keeping the game prices and (potentially) the cost of services like online higher than the entry point of buying the system should be lower.

samus12345,

Consumers also had more buying power back then, so converting the currency doesn’t tell the whole story.

llii,

2017 for $299 is equivalent to $389

Yes, but it doesn’t cost $389 but $450. For $389 I would’ve considered it, bot not $450. Also the bigger issue for me are the game and accessory prices.

samus12345,

The nickel and diming about every single thing they mentioned makes Sony and Microsoft seem generous by comparison.

Switch 2 announcement in one image:

https://mario.wiki.gallery/images/thumb/b/bc/Wario_WLSI_art_2.png/1200px-Wario_WLSI_art_2.png

The G stands for gamers’ money!

LiveLM, do games w Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator

Good Lord, so much marketing about “next-gen” yet 60 still ain’t a guarantee 🤦‍♂️

admin,

30 fps wouldn’t be bad if its consistent and stable, have you ever played on a low end PC at 15-22 fps?

RisingSwell,

I grew up breaking games to make them run under minimum settings. Subnautica has (or at least had) a Dev menu or some shit that you could make the game look like utter arse.

Got me like 18fps at 480p, worth it for younger me.

If I get under 100fps at 4k now I’m unhappy. How times change.

LiveLM,

Lol, same, I’ve played some games at such abysmal resolution it became a testament of how good the art direction was, making it possible to recognize things amidst that jumble of pixels.

Funny how we grow accustomed with what we have. I was hyper-aware of my disk usage when I had a tiny HDD, nowadays I’m like “Why am I low on storage???”, then I go check and find 200GB of junk I no longer need on my downloads folder. Whoops.

tatterdemalion, (edited )
@tatterdemalion@programming.dev avatar

Copium. We’re well beyond the days when anything under 60 FPS is not cheap and lazy craftsmanship.

LiveLM, (edited )

Yeah I have, for a looong while. I understand a stable framerate is much better than a “high” one, but like, were not talking about a “Low-end” PC here, we’re talking about the current, still marketed generation here.

How come 30’s still the target when all the marketing is talking about how powerful it is and how amazing the upscaling is? And it’s a fixed target on top of all that, like common man

theskyisfalling, do gaming w [Borderlands 4] The more info that comes out about it, the less I'm interested in it.

Eh, Borderlands 3 successfully ruined the series for me and put interest at 0 for any following releases.

Coskii,
@Coskii@lemmy.blahaj.zone avatar

I noted the issues with gearbox near the end of the borderlands 2 cycle and put them on my ‘I’ll buy it when it drops down to under $10 for everything’ category.

I have posted a fully compiled list for 2 that put me off further first day spending posted somewhere. I’m sure I could find it if needed.

codexarcanum,

Same. I loved 2 but the DLC started to get… dicey. Pre-Sequel was fun, but then kind of a let down and made me realize how stale the gameplay was and how dev practices at Gearbox were shifting. I ended up never playing 3.

I’d be curious to see your list, and how it matches up with my own half-remembered gripes.

Coskii,
@Coskii@lemmy.blahaj.zone avatar

Instead of going to find it… I’ll just do my best to list it from memory (and it’s not going to be complete)

  • ammo economy in general was ruined from the first game. The entire ‘guardian’ legendary weapon set were removed, and most class mods no longer have any ammo regeneration unless certain characters. Lots of guns now shoot multiple bullets per shot, making this problem even worse.
  • Backpack space was lowered from the first game, while equippables was increased. Overall space was increased with the bank included… but not by much. I think the difference is 2.
  • The rock, paper, scissors health types first introduced in the general knoxx DLC were really leaned into really hard, which means it’s very handy to have a weapon of each element type on your person.

These three were my major issues. It’s a LOOTER SHOOTER. I need to LOOT and SHOOT. These three points made it more of a chore to do the base game loop at higher levels, especially considering that most characters had only a couple preferred weapon types. Combining all three points meant I was usually balancing 3 weapons of different types so the ammo didn’t overlap with different elements so I could effectively shoot fleshy, shielded, and armored enemies… and then sometimes slag.

There are some other gripes about the skill trees being overall worse than the first game, the DLC’s eluding to the best fights from 1 and being really disappointing (looking at you Crawmerex), and the lack of any real changes in the enemies from the first game. Sure there were plenty of new skins, but the actions didn’t change at all.

I’m sure there were more, but these points were enough to show me that the dev team was moving in a direction I wasn’t particularly excited to play. The story and most boss fights were way better than 1’s. So there was some positive growth, but in terms of overall gameplay I felt that the game was a massive downturn from where I would have liked to see the game go.

theskyisfalling,

I played hundreds of hours in 1, 2 and the pre-sequel so you could say I enjoyed the games. I paid £3 for number three and I still feel ripped off!

Souyo,

I loved the first two games, but couldn’t even stay awake for the this. I fell asleep so maybe times playing it.

ThirdConsul,

For me the last nail that shut that coffin off was Tiny Tina’s Stupid Mess.

And quests. God I hate unskippable questa in Borderlands series. I don’t care about hearing the same or boring jokes for the nth time.

MECHAGODZILLA2, do games w Nintendo Switch 2 Launches on June 5th Worldwide; 1080p Screen With 120 FPS and HDR Support, Docked Mode 4K Resolution Support Confirmed

I have never purchased a game at $70 so for $80 they can be sure as shit I am hard noping out of this one. I was a day 1 3DS (ambassador club!) and Wii U buyer. Really hope this backfires, so incredibly stupid

ripcord,
@ripcord@lemmy.world avatar

What’s the source for the $80 thing? If it’s in the article I’m missing it.

Khanzarate,

www.nintendo.com/us/…/mario-kart-world/

Scroll down a good amount, 79.99$ MSRP for Mario kart world. Thats not a guarantee they’ll all be 80$. The new donkey Kong is 70$. No official word on other games, though.

samus12345,

It’s pretty much a guarantee that 3D Marios and Zeldas will be $80.

Kelly,

In Australia we had an au$90 price tier with only 6 titles:

  • Breath of the Wild
  • Pokkén Tournament DX
  • Fire Emblem Warriors
  • Xenoblade Chronicles 2
  • Super Smash Bros Ultimate
  • Tears of the Kingdom

All their other AAA titles were au$80, for example:

  • Super Mario Kart 8 Deluxe
  • Animal Crossing: New Horizons
  • Super Mario Odyssey
  • Pokémon Sword/Shield or Scarlet/Violet
  • Super Mario Party / Superstars / Jamboree
  • New Super Mario Bros. U Deluxe / Super Mario Wonder

Then smaller releases were placed at $70, for example:

  • 1-2-Switch
  • Go Vacation
  • Fitness Boxing 2/ 3
  • Miitopia
  • WarioWare: Get It Together / Move it

You can see they used the $90 tier quite aggressively early in the piece and then scaled back significantly with almost 5 years between Smash Bros and Tears of the Kingdom.

At the same time they made sure the Marios (Kart, 3d, 2d, Party, Sports), Pokemons and other franchises with broad all-ages appeal were priced in the middle at $80.

To be honest I’m a bit worried about the pricing for Super Mario Kart World, the previous one was the beat selling Switch title and if they come out of the gate with high sales they may take the wrong lessons and try to lock in that au$120 price (a 50% increase!).

On the other hand they may just be price anchoring with the bundle. Having the standalone console priced at au$700 and the bundle at au$770 will let the consumer find ways to justify the purchase, they might say the console is worth $700 so the game is only $70, or they might argue the game is $120 so the console is really only $650. Either way will make them feel better about giving Nintendo the money.

I suppose the best outcome for the consumer would be for most people to get SMKW in the bundle and then hopefully the next title they release at that price point has lacklustre sales. If they see they sell more units at a lower price it can be a good outcome for everyone.

TAG,
@TAG@lemmy.world avatar

Nintendo US website. Mario Kart has an MSRP of $79.99. Donkey Kong has an MSRP of $69.99.

Vari, do games w Nintendo Switch 2 Launches on June 5th Worldwide; 1080p Screen With 120 FPS and HDR Support, Docked Mode 4K Resolution Support Confirmed

Can’t wait to never buy one. My switch has tears and BOTW on it, and those are the last games I’ll buy from Nintendo so…

But_my_mom_says_im_cool,

Why are you guys mad at Nintendo now?

Penguinz,

Same reason the ps3 fumbled the announcement and failed at launch. They got too greedy

echodot,

Plus it was awful to develop for, so there was a lack of titles at the beginning

samus12345,

FIVE HUNDRED NINETY-NINE US DOLLARS

chunkystyles,

Because they are one of the most consumer hostile gaming companies. The only redeeming quality is their games are usually top notch. I personally refuse to give them any more money.

samus12345,

Their games are usually top notch and their hardware is usually more cheaply priced. Not this time.

echodot,

Because their only saving grace up until this point has been relatively cheap consoles.

Abnorc,

Nintendo has been pushing the limits of how far it can make things worse for their customers, and people are still locked in because of some of the first party franchises. (Zelda, Mario, Pokémon, etc.)

Frankly, I’m surprised that Nintendo fans aren’t more mad.

PhAzE,

Bananaza looks pretty good.

yamanii, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@yamanii@lemmy.world avatar

I’ve genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail. There’s just no actual focus on getting the game done.

We have a saying here that translates to something like this: “perfect is the enemy of done”. Getting lost in details like this will always delay things a ton.

cmhe,

Also called bikeshedding.

Fades,

My boss LOVES to throw that out all the time as a defense for when I inform him that he and mgmt are rushing something out the door that isn’t ready.

It definitely has wisdom but it’s not something to wave around all the time either.

Not that that’s the problem here, SC ain’t ever coming out and it’s not because of perfection. It’s because it’s a scam lol

Read this fucking gofundme trash: robertsspaceindustries.com/funding-goals

jewbacca117, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Damn. I had really hoped my grandchildren would get to play Star Citizen in their lives.

Pirky, do games w Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake and Control into Larger Franchises
@Pirky@lemmy.world avatar

It would be cool to see a sequel to Control. I want to learn more about this universe. And to work more with Ahti.

VaultBoyNewVegas,

There’s already a sequel planned and being worked on plus a multiplayer game set in the control universe where you play as a ranger of the fbc. And the Lake House Alan Wake 2 dlc will focus on the fbc office in bright falls as that’s where the where investigating cauldron lake from.

TargaryenTKE,

Ahti is GOATed

LoafyLemon, do games w Doom Studio id Software is Seemingly Working on new Version of its Game Engine - id Tech 8

ID Software are Vulkan wizards. Absolute mad lads.

mojo,

I know you’re talking about the rendering software, but vulkan wizard sounds like a dope DnD class

bingbong,

DnD x Star Trek

The crossover I never realized I needed

Vinny_93, do games w Half Life 3

Considering every Half Life showcased Valve’s new tech in the Freeman narrative, one could argue Alyx was our Half Life 3. It had everything: the signature storyline, new gameplay, new tech. What more are we expecting from Half Life 3?

Thatuserguy,

Rumors I’ve seen are they are going all in on the physics. Like, every object in the game has material properties like flammability that will react differently in the environment. Some rumors about some procedural generation tech being involved as well, but not to what extent it’s being used

CosmoNova,

Sounds like Minecraft or more recent Zelda titles but for what’s worth there is still a lot of untapped potential there.

Skua,

Half-Life: Noita

JadenSmith,

You may be onto something. If we take away HL: Lost Coast, and both HL: Deathmatch versions, there are 9 titles.
With the rumoured title code named HL:X it makes me wonder how they’re going to announce it (granted these rumours are true).

peteyestee,

Half-life: Fornite.

9point6,

IIRC valve outright said it wasn’t HL3

Vinny_93,

Yeah they did. But at this point Half Life 3 has a mythical status they will never be able to measure up to.

RejZoR,

I don’t know why would it have this mythical status. Don’t get me wrong, I loved Half-Life 1 and loved its remake Black Mesa even more because of how they transformed Xen into something actually likable to a point Xen was almost favorite part for me. Half-Life 2, while it was great game by any metric. What do people expect from it to be “something more”? For me System Shock 2 and Deus Ex from years prior are significantly more advanced and more immersive games. I could almost say the same for Bioshock which was inspired by those two. It’s only that much they can do to the game to still be Half-Life while elevating it to something “more”. Like, if they keep it just a shooter like it was, many might complain it’s too basic and if they add too many complex things to it like inventory, skills and leveling, it might not be Half-Life anymore as us old folks know and remember it. So, what to do? I have no doubts it’ll be an interesting experience either way, but people need to ground their expectations because of the above reasons.

Valve can surprise or even shock me with something new, a ground breaking innovation, but I really have no expectations.

ampersandrew,
@ampersandrew@lemmy.world avatar

Half-Life: Alyx showed that Valve still knows how to make a great campaign shooter, and it’s not like we’re spoiled for choice in that genre right now. At this point, a solid Half-Life sequel that doesn’t push the envelope would still be amazing.

RejZoR,

I mean, sure, but that was VR specific game. Which I found mod for regular play with mouse and keyboard, but there is no friggin way I’m paying 60€ for something I’ll have to mod and play in its unofficial form. So I skipped Alyx entirely. I don’t care about VR and never will.

ampersandrew,
@ampersandrew@lemmy.world avatar

You’d lose a lot of the effect in mouse and keyboard anyway. Each combat encounter has to be tuned very differently from non-VR. But the point is that they still have a very good understanding of how to make this kind of game.

grrgyle,

But it was the third complete half-life game. I havent played it (no interest in owning vr kit) and even I take this view.

9point6,

Sure but that’s like calling Vice City GTA4. It’s not named that by the people that make it

grrgyle,

Okay so it’s maybe 45 to 50 per cent half-life 3.

inlandempire,
@inlandempire@jlai.lu avatar

We’ve already had one Half-Life 3 but what about a second Half-Life 3

ampersandrew,
@ampersandrew@lemmy.world avatar

Personally, I’d like to see one of these games end without a cliffhanger. That last one was a doozy.

FeelzGoodMan420, (edited )

Did you actually play the game? Because if you watched the ending you’d see that it was absolutely was NOT supposed to be HL3. Instead it was setting up HL3…not that I believe this rumor. Not until it’s actually announced.

MolecularCactus1324,

HL3 needs to advance the Half-Life story. Alyx advanced the story about 2 minutes from HL2 because it was a side-story.

bokherif, do games w Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator

Remember, they released GTAV with 30FPS first to PS5 , then they sold an upgraded PS5 version @60FPS for an additional $10 (which is free on most games).

SolidShake,

That is incorrect. They added a bunch to that $10 upgrade.

bokherif,

Like a simple switch to allow 60FPS on an already capable hardware?

poke,

Like entirely new movement models, gun animations, car details, and texture fidelity for supporting a good feeling first person view.

Squizzy,

Was that not ps3 to ps4 where they added first person view?

SolidShake,

Not really. There’s a reason the PS5 $10 upgrade isn’t compatible with the older versions in terms of online play. They updated a lot of graphics and models plus the 60fps. There are a lot of comparison videos on YouTube if you’re interested in even looking. The most noticable are like, damage models in cars is better, smoke looks more realistic and was redone, fire looks and acts better. Lighting is much better. Etc.

poke,

It was, I misread the conversation above. I don’t know what the situation was with the ps4->ps5 upgrade.

k1ck455kc,

This is false information. GTA V was backwards compatible from the ps4 version which ran at 30fps. Then they released an upgraded ps5 version that ran at 60fps. It wasnt a bad deal either.

bokherif,

Yeah but they still charged for the “upgrade”. A lot of gaming companies give you the PS5 version of a game for free if you already own the PS4 version.

k1ck455kc,

That is only if the game released on both consoles simultaneously, the ps4 version of gtav came out years ago, they deserved to charge for the upgrade…

And i am the opposite of a rockstar fanboy.

hypelightfly, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.

LoafyLemon, (edited )

They're trying to monetize the free-to-play mobile market, which is much more lucrative than a percentage of the sales. Cunning bastards.

hypelightfly,

It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.

LoafyLemon,

For every paying customer, there are one thousand installations. A quick maths will tell you why they are trying so much to be paid for runtime.

hypelightfly, (edited )

Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.

The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.

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