Nobody did that by hand even before Gen Ai was invented. Even before photography or computers, there were techniques to get textures without manually drawing them. The splotches, for example, could be accomplished by shaking the brush at the canvas.
It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.
But as I noted, there are also already royalty free libraries for this stuff as well.
I don’t think you know anything about texturing. Even if you eventually got to a point where it gave you something usable it’s not going to be consistent.
If you’re job is to create 100+ textures and you’re only able to get 90% of the way there for each variation, you’re fucked. You can create infinite variations of a texture with procedural once your initial setup is done. AI couldn’t even get a basic bitch texture right how is it going to deal with more complex textures?
Not at all wrong, just showing what can be done with virtually zero effort and time.
I could most likely perfect it in a few minutes more, still a fraction of the time of doing it by hand. I’m not extending a proof of concept to win arguments on the Internet. 😉
But as I noted at the bottom of the comment, which apparently nobody bothered to read, there are ALREADY royalty free libraries for this kind of thing. So it also has to be faster than searching libraries that are already there.
Of course that action is it’s own time sink as anyone who has gone looking for “the perfect font” can tell you.
Someone skilled in Substance Designer can also do that in minutes. And then you have a file that can generate an infinite number of variations that look artistically consistent including normal maps, roughness maps etc.
Will the end result of this be panacea for the indie Dev? Essentially all the major producers end up killing off all their talent by forcing AI, and those folks now form their own indie studios and make the games we actually want.
The question is who funds these theoretical new studios? Indie studios more often than not have to make deals with the devil so they can eat. Then, even if their game is a smash hit, the investors take the lion’s share of profit and still control the actual devs by the purse strings. This society is sick.
If you were to listen to the internet, it would seem that AAA studios are be on their last gasp, with indie devs dancing on their graves.
The reality is that, aside from the big indie game of the moment (think Silksong or Expedition 33, if you want to count the latter as indie), most gamers don’t care or don’t even know indie games exist in the first place.
I have a few gamer friends (each of whom spends a few hours daily on games), and only one of them plays maybe one indie game per year, and only those who manage to breach through his bubble via influencers and streamers.
Ehhh I know a lot of people that play indie games, but generally they only play one or two genres of them. Part of it is that the terminology gets confusing because people mean different things. Like, other than baldur’s gate, I couldn’t tell you the last western AAA game I played. But I played FF7 rebirth which is definitely AAA but not what people are always talking about when that talk about AAA sinking. There are also tons of studios that you probably wouldn’t call AAA but you also wouldn’t call indie. Like, I probably play more games from Falcom than any other studio. They’re not huge headcount-wise or cutting edge technology-wise but they’ve been consistently making games since the 80s. I think a lot of people don’t bucket those types of developers in their heads at all.
Indie devs don’t need to reach mainstream mindshare to become successful. An indie team that’s stays small and nimble doesn’t need to reach a million unit in sales. Like how many mainstream gamers have heard of Tiny Glade a game that made a few million dollars created by two people.
Netflix Spotify Disney and Amazon proved that price hikes are effective at increasing profits even despite the loss of subscribers. Capitalism baby.
I think the only time collective cancellations actually hurt one of these companies was that time Jimmy Kimmel made fun of the president and it took an estimated 1.7M ex-Disney Plus subscribers.
Maybe, but in the Kimmel case there could have been other reasons too. Like Hollywood people not wanting to make business with a company that would just cancel contacts when they have opinions on public. Disney needs those people, arguable more than subscribers.
IMO, consumer boycotts don’t really work in general, here it might have worked, but it is also possible it worked for other reasons.
Consumer boycotts are pretty much the only strategy guaranteed to work, the only exceptions being Facebook and Google, as they’re the only businesses I can think of that are both primarily B2B, and can operate on speculative liquidity
I work in the IT software licensing industry, it’s a fucking cancer I can’t wait to fail so bad that when we have the first extended internet outage failure so bad that it shows the world that subscriptions are a liability that shouldn’t exist
For me, when the Switch 1 came out it was just nice to have everything on the device and you never had to do the most heinous thing of taking a moment to put a cart into the device.
But more and more I buy one to two games a time and focus on those, so that issue is largely not a thing any more.
For me, with the Switch 1, I was worried about wanting to play a game but oh no it’s back at home. Happened a bunch of times with my 3DS.
But then I bought a case that had card slots in it, and that concern wasn’t much of a concern anymore. Then the pandemic happened, and I never really left home anyway, which meant it mattered even less. So now I have a few digital games that are super annoying to share.
Family Share works really well in my experience. It worked better when I could change the users more frequently but this model is still works pretty well.
Is there a way to share a single game and use your library still?
I share my library with my son and when he’s using a game my whole library is unavailable to me, unless something has changed (or I’m old and ignorant … also likely)
I haven’t subbed to gamepads for years because I knew this would eventually happen. Gamepass was designed to get people used to not purchasing games and instead letting them come to them. Subscribers now have to chose between paying even more each month or losing access to the library of games available to them.
I learned after a few months of game pass that most of the games that looked interesting actually weren’t. It’s no big loss, and it’s cheaper to just buy the few games I actually want anymore. Doubly true now.
Gamepass only ever made sense to people who had time to play or dabble in a sufficiently large amount of games per year and felt the need to play some new titles soon or immediately instead of waiting. Otherwise, eventually your total subscription costs would outpace the total cost to purchase what you played, especially if purchased on sale at a later date. And the value gets worse if you ever replayed a game (s).
I’ll never really understand the excitement about this service. It was always a Trojan horse.
Everyone who isn’t stupid knew that they were renting access to something they could be getting for free. The business can raise fees whenever it wants, and you’re stuck either paying the higher rates or cutting your losses and having nothing to show for the money you wasted.
Renting is a scam and only morons think otherwise. Hopefully some of them grow up after seeing this, but I doubt it.
I just bought 12 month of Ultimate on eBay. I always did this in the past, because it’s cheaper than buying directly from Microsoft. So far, I made good experience with it.
The way it usually works is, that you get a few codes you need to redeem. I got three codes for 36 month of EA Play and then one code for Ultimate that is supposed to transform the EA Play subscription to 12 month Ultimate. But due to the the price hike, the subscription transformation changed as well and I did not get the 12 month.
I’m now in contact with the seller and he tries to find a solution. I want to have my 12 month Ultimate that he offered for the price. But it also sucks for the seller. Seems like we both didn’t know. He basically sold it to cheap. I paid 150€ for 12 month Ultimate and he just now increased the price to 200€.
The new prices are insane! 150€ a year is already my upper limit. I’m not gonna pay 200€ or even more a year. I think, if my new subscription is over, I will not extend it. I like the idea of Game Pass, but that’s to much money.
The thing is I really like Game Consoles. I want to play in front of my TV. I wish, Steam would make another Steam Machine with Steam OS. I do want an all in one solution. The last thing I want is a gaming PC. I hope, alternatives to Xbox Consoles and Playstation come up.
I know, I could also use the XBox without GamePass, but I do play online something and it would be nice to get away from subscriptions completly.
Yeah I think some folks get confused and think Steam machines were a Steam based console, but the closest to that is the Steam Deck which admittedly is pretty solid. Though I do think Valve has experimented with making a Steam Console in the past but I don’t think it went anywhere, though it also couldve been absorbed into the Steam Deck team.
Thanks for clarifying! You are right, I thought they sold complete systems with just Steam OS, like the Steam Deck, but as a console. Seems like I was wrong around it.
Just to make sure: I’m aware one can also use the desktop mode on SteamOS, but it’s not really necessary.
I mean, you can set up a gaming pc or laptop to mostly work with a controller and have a general interface akin to that of consoles. Retro stuff like Lakka or RetroPie already do it super well. The “set up” part is where you’ll likely spend several hours, though
Yeah, but what I love about consoles is the nearly zero maintenance. Updates are installed completly in the background. I work the whole day on IT stuff. I do not want to administrate any system in my free time.
And I like to play some more graphic intensiv games, not only retro stuff.
From this points of view Xbox and Playstation are great. I’m just getting less and less happy with the business model behind it. I’m totally fine with paying for stuff. But I never liked the subscription and the higher the monthly prices get the less attractive it is for me.
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