Nvidia doesn’t really care about the high-end gamer demographic nearly as much as they used to, because it’s no longer their bread and butter. Nvidia’s cash cow at this point is supplying hardware for ML data centers. It’s an order of magnitude more lucrative than serving consumer + enthusiast market.
So my next card is probably gonna be an RX 9070XT.
They fumbled the marketing for frontier so bad. There were always comments asking what the game is even about. They explained it so badly people assumed it’s vaporware. Barely anyone was streaming/viewing it on launch.
It’s a very lazy product created by a team without the skill to make something like Star Citizen. If they ever tried, they would be over a decade behind along with everyone else in the industry.
If they ever actually finish the fucking thing, or provide even half of the features they promised. Honestly fuck SC, why would you wanna support a business model like this, do you want everyone to follow this strategy?
Doing the best they can with the resources they have instead of charging the most while giving the least?
SC is the highest crowdfunded game of all time (by a lot), people have donated over 170 million! Even after 14 years of development they still aren’t done.
I look forward to you people never admitting you’re wrong even when you’re playing the game and having a good time.
I look forward to people finally admitting they were duped.
What’s it like these days? I sometimes miss the heyday of like 2011-2014 EVE, but I stopped keeping track of what was going on some time after quitting. I also kind of lost faith in the direction it was going and what CCP was doing.
As someone who’s been around the block, is it in a good state now?
Depends what you are looking for. If you enjoyed capital warfare, no. They are expensive now. If you like big tidi fests, sure. What were you doing/enjoying back then?
To be honest, I was flying with a specific group of people and when the main FC/corp leader quit I sort of just quit too. So I’m not sure I’d come back regardless, unless he miraculously comes back. But it’s been like 8 years now. Also, EVE consumes your whole life and it’s kind of nice to have time to play other games.
I was doing primarily small gang warfare, as well as some Blops dropping. And bombing runs whenever the opportunity presented itself. For income I was stocking the market of our home station, which I really enjoyed doing.
From the trailer… Why is this game being made? And who is it for? It just looks like regular eve but maybe without skill injections. I’ve also never heard of this game before so I guess I’ll see if I can find more info on it.
They keep trying to find new ways to monetize the Eve lore, but no one plays Eve for the lore. And the people who are into Eve’s unique kind of economy-battle simulator don’t seem like they’re particularly interested in first-person-view type alternatives. I suspect it will dribble about for a while, then go the way of Dust 514 and Valkyrie.
Hey at least in the meantime I still have Alyx! I haven’t had a PC good enuff to run VR but finally built a racing machine - now I just have to decide which VR headset to get!
I honestly can’t wait to play Alyx. I’ve been chomping at the bit for 5 long years now.
This seems like a nothing burger. All it talked about was lack of a top down minimap, but it still has a map and has other things to help navigate instead.
I kind of get the thing about the map even without seeing the world design of the new game, because even Borderlands 1-3 (especially 3) already had a lot of vertical aspects to many of their maps. The prevalence of paths looping over other paths, hills, tunnels, holes, inexplicably impassable ditches dividing the map, and generally the entire path to anywhere being designed like the queue at an amusement park ride made using the 2D minimap to actually navigate anywhere basically impossible. (And the main full screen map wasn’t much better.) Showing your local terrain, such as it even did, was not really very helpful because even if you tried to use it to proceed in a straight line to your target you would inevitably find yourself blocked by an invisible wall surrounding waist high pile of rubble, and that the actual way to get there required looping all the way around the map anticlockwise, with nine switchbacks, four gates, and a one-way cliff jump in between.
At the end of the day it’s a fancy radar only useful to help you snout out nearby enemies, especially in the ever-so-many instances where your current mission objective outright requires you to find where each and every one of those stupid red diamonds is hiding so you can murder them all to proceed.
So I hope there is at least still a local enemy radar. They need to either make their map usable and 3D (like e.g. Doom 2016 did) or fix their level pathing so it’s not like a tornado just tore through the spaghetti factory.
Randy Pitchford being a walking PR problem and a condescending prick towards gamers isn’t really helping the situation. He alone doesn’t want me to play any of the games in the series.
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