Judging by screenshots, such a shame for so much hard work to go to waste. Wish they would open source it. I would suggest AGPL to protect their IP from being stolen(IANAL so don’t quote me), but I would take anything if it meant the work of talented people didn’t go to waste.
Hopefully a modding scene can thrive and make something decent from these ashes.
I can’t tell if you’re making a joke or not so there is the definition of the acronym. I added the comment because AGPL may not be the best suited license for it or any similar project. But from what I can recall, AGPL also requires forks/modifications for SaaS purposes to also make their source code available. Whereas GPL, or any others from what I can tell(again not a lawyer), does not require forks/modifications for SaaS to follow the same license.
Nvidia doesn’t really care about the high-end gamer demographic nearly as much as they used to, because it’s no longer their bread and butter. Nvidia’s cash cow at this point is supplying hardware for ML data centers. It’s an order of magnitude more lucrative than serving consumer + enthusiast market.
So my next card is probably gonna be an RX 9070XT.
It’s a very lazy product created by a team without the skill to make something like Star Citizen. If they ever tried, they would be over a decade behind along with everyone else in the industry.
If they ever actually finish the fucking thing, or provide even half of the features they promised. Honestly fuck SC, why would you wanna support a business model like this, do you want everyone to follow this strategy?
Doing the best they can with the resources they have instead of charging the most while giving the least?
SC is the highest crowdfunded game of all time (by a lot), people have donated over 170 million! Even after 14 years of development they still aren’t done.
I look forward to you people never admitting you’re wrong even when you’re playing the game and having a good time.
I look forward to people finally admitting they were duped.
They fumbled the marketing for frontier so bad. There were always comments asking what the game is even about. They explained it so badly people assumed it’s vaporware. Barely anyone was streaming/viewing it on launch.
What’s it like these days? I sometimes miss the heyday of like 2011-2014 EVE, but I stopped keeping track of what was going on some time after quitting. I also kind of lost faith in the direction it was going and what CCP was doing.
As someone who’s been around the block, is it in a good state now?
Depends what you are looking for. If you enjoyed capital warfare, no. They are expensive now. If you like big tidi fests, sure. What were you doing/enjoying back then?
To be honest, I was flying with a specific group of people and when the main FC/corp leader quit I sort of just quit too. So I’m not sure I’d come back regardless, unless he miraculously comes back. But it’s been like 8 years now. Also, EVE consumes your whole life and it’s kind of nice to have time to play other games.
I was doing primarily small gang warfare, as well as some Blops dropping. And bombing runs whenever the opportunity presented itself. For income I was stocking the market of our home station, which I really enjoyed doing.
From the trailer… Why is this game being made? And who is it for? It just looks like regular eve but maybe without skill injections. I’ve also never heard of this game before so I guess I’ll see if I can find more info on it.
They keep trying to find new ways to monetize the Eve lore, but no one plays Eve for the lore. And the people who are into Eve’s unique kind of economy-battle simulator don’t seem like they’re particularly interested in first-person-view type alternatives. I suspect it will dribble about for a while, then go the way of Dust 514 and Valkyrie.
I’ll believe HL:3 is real when it is for sale, purchased by me, and played in it’s entirety. And even then it might just be a particularly vivid delusion.
HL:3 is gaming’s dark matter. Until all other possibilities are definitively ruled out, it’s not HL:3.
Hey at least in the meantime I still have Alyx! I haven’t had a PC good enuff to run VR but finally built a racing machine - now I just have to decide which VR headset to get!
I honestly can’t wait to play Alyx. I’ve been chomping at the bit for 5 long years now.
I haven’t played borderlands since 1, so I’m maybe a bad person to judge it, but I like the removal of mini maps in general. It helps me focus on the 3d environment in front of me.
2 is peak borderlands. I couldn’t bring myself to finish pre sequel or 3 because the stories sucked. Honestly I’m burnt on the looter shooter gameplay too, so I’ll probably hold off on 4 till it’s dirt cheap on a key site.
I distinctly remember playing co-op and having the second player open the map in borderlands 1 while driving around as a pseudo mini map. As much as ‘those were the days’, I don’t yearn for them back.
Now, having various UI elements as toggles I could totally get behind.
I noted the issues with gearbox near the end of the borderlands 2 cycle and put them on my ‘I’ll buy it when it drops down to under $10 for everything’ category.
I have posted a fully compiled list for 2 that put me off further first day spending posted somewhere. I’m sure I could find it if needed.
Same. I loved 2 but the DLC started to get… dicey. Pre-Sequel was fun, but then kind of a let down and made me realize how stale the gameplay was and how dev practices at Gearbox were shifting. I ended up never playing 3.
I’d be curious to see your list, and how it matches up with my own half-remembered gripes.
Instead of going to find it… I’ll just do my best to list it from memory (and it’s not going to be complete)
ammo economy in general was ruined from the first game. The entire ‘guardian’ legendary weapon set were removed, and most class mods no longer have any ammo regeneration unless certain characters. Lots of guns now shoot multiple bullets per shot, making this problem even worse.
Backpack space was lowered from the first game, while equippables was increased. Overall space was increased with the bank included… but not by much. I think the difference is 2.
The rock, paper, scissors health types first introduced in the general knoxx DLC were really leaned into really hard, which means it’s very handy to have a weapon of each element type on your person.
These three were my major issues. It’s a LOOTER SHOOTER. I need to LOOT and SHOOT. These three points made it more of a chore to do the base game loop at higher levels, especially considering that most characters had only a couple preferred weapon types. Combining all three points meant I was usually balancing 3 weapons of different types so the ammo didn’t overlap with different elements so I could effectively shoot fleshy, shielded, and armored enemies… and then sometimes slag.
There are some other gripes about the skill trees being overall worse than the first game, the DLC’s eluding to the best fights from 1 and being really disappointing (looking at you Crawmerex), and the lack of any real changes in the enemies from the first game. Sure there were plenty of new skins, but the actions didn’t change at all.
I’m sure there were more, but these points were enough to show me that the dev team was moving in a direction I wasn’t particularly excited to play. The story and most boss fights were way better than 1’s. So there was some positive growth, but in terms of overall gameplay I felt that the game was a massive downturn from where I would have liked to see the game go.
This seems like a nothing burger. All it talked about was lack of a top down minimap, but it still has a map and has other things to help navigate instead.
wccftech.com
Aktywne