I kind of get the thing about the map even without seeing the world design of the new game, because even Borderlands 1-3 (especially 3) already had a lot of vertical aspects to many of their maps. The prevalence of paths looping over other paths, hills, tunnels, holes, inexplicably impassable ditches dividing the map, and generally the entire path to anywhere being designed like the queue at an amusement park ride made using the 2D minimap to actually navigate anywhere basically impossible. (And the main full screen map wasn’t much better.) Showing your local terrain, such as it even did, was not really very helpful because even if you tried to use it to proceed in a straight line to your target you would inevitably find yourself blocked by an invisible wall surrounding waist high pile of rubble, and that the actual way to get there required looping all the way around the map anticlockwise, with nine switchbacks, four gates, and a one-way cliff jump in between.
At the end of the day it’s a fancy radar only useful to help you snout out nearby enemies, especially in the ever-so-many instances where your current mission objective outright requires you to find where each and every one of those stupid red diamonds is hiding so you can murder them all to proceed.
So I hope there is at least still a local enemy radar. They need to either make their map usable and 3D (like e.g. Doom 2016 did) or fix their level pathing so it’s not like a tornado just tore through the spaghetti factory.
Randy Pitchford being a walking PR problem and a condescending prick towards gamers isn’t really helping the situation. He alone doesn’t want me to play any of the games in the series.
I remember watching him like 6 years ago and he was pretty certain hl3 was around the corner. With him, it’s always around the corner. Eventually he will be right, if it comes out ever.
Edit: Lmao it was actually 10 years ago, the video is private now but I posted it on my steam profile cause I was a hyped teen.
But until then all those leakers, dataminers, third class publications, youtubers and everybody else who profits from the attention these leaks naturally drive can fuck right off. The current Valve leaks news cycle is so fucking annoying. Be it Deckard, Deck, HL, whatever else.
Apart from that i was pissed at Valve for the cliffhanger at end of EP2 with no follow up. But that was 15 years ago. Seriously its been over 10 years since i decided that i just stop care about this franchise. Still played Black Mesa when it finally hit 1.0. That was nice a throwback. But HL3? I just dont care anymore. Might check it out if it ever gets released or i dont. idk
If the cliffhanger at the end of HL:2 Episode 2 annoyed you, the one at the end of Half Life: Alyx will annoy you even more because it not only returns to that moment but the G Man uses reality warping shenanigans to overwrite what happens in it, and replaces it with a different cliffhanger.
Son of a bitch and his unforeseen consequences, indeed.
On the bright side, this also circumvents the need for the original events of Half Life 3 to happen, since Valve has consistently said they were not willing to make it as it was originally drafted (especially now since Marc Laidlaw leaked/released the entire plot online). So now I guess they’re free to do something new with the story direction… Whatever that might be.
I sort of get it, but also “Half Life game ends with G Man time-freeze BS and a random abrupt cliffhanger that will not be resolved for years, if ever” isn’t exactly an unexpected outcome for anyone who’s interested in Half Life.
You may as well just watch a Youtube LP of Alyx anyway, since I imagine the majority of players do not have the equipment to play it themselves.
Considering every Half Life showcased Valve’s new tech in the Freeman narrative, one could argue Alyx was our Half Life 3. It had everything: the signature storyline, new gameplay, new tech. What more are we expecting from Half Life 3?
Rumors I’ve seen are they are going all in on the physics. Like, every object in the game has material properties like flammability that will react differently in the environment. Some rumors about some procedural generation tech being involved as well, but not to what extent it’s being used
You may be onto something. If we take away HL: Lost Coast, and both HL: Deathmatch versions, there are 9 titles.
With the rumoured title code named HL:X it makes me wonder how they’re going to announce it (granted these rumours are true).
I don’t know why would it have this mythical status. Don’t get me wrong, I loved Half-Life 1 and loved its remake Black Mesa even more because of how they transformed Xen into something actually likable to a point Xen was almost favorite part for me. Half-Life 2, while it was great game by any metric. What do people expect from it to be “something more”? For me System Shock 2 and Deus Ex from years prior are significantly more advanced and more immersive games. I could almost say the same for Bioshock which was inspired by those two. It’s only that much they can do to the game to still be Half-Life while elevating it to something “more”. Like, if they keep it just a shooter like it was, many might complain it’s too basic and if they add too many complex things to it like inventory, skills and leveling, it might not be Half-Life anymore as us old folks know and remember it. So, what to do? I have no doubts it’ll be an interesting experience either way, but people need to ground their expectations because of the above reasons.
Valve can surprise or even shock me with something new, a ground breaking innovation, but I really have no expectations.
Half-Life: Alyx showed that Valve still knows how to make a great campaign shooter, and it’s not like we’re spoiled for choice in that genre right now. At this point, a solid Half-Life sequel that doesn’t push the envelope would still be amazing.
I mean, sure, but that was VR specific game. Which I found mod for regular play with mouse and keyboard, but there is no friggin way I’m paying 60€ for something I’ll have to mod and play in its unofficial form. So I skipped Alyx entirely. I don’t care about VR and never will.
You’d lose a lot of the effect in mouse and keyboard anyway. Each combat encounter has to be tuned very differently from non-VR. But the point is that they still have a very good understanding of how to make this kind of game.
Did you actually play the game? Because if you watched the ending you’d see that it was absolutely was NOT supposed to be HL3. Instead it was setting up HL3…not that I believe this rumor. Not until it’s actually announced.
If this is true I’d expect it to be tied to a new piece of hardware launched at the same time, steam controller 2 or deckard to demonstrate some new synergy between gameplay and valve wanting to push groundbreaking tech for hl 3
wccftech.com
Aktywne