Between that, this, and Disney+ cancellation page “accidentally” going down during that fiasco, this is exactly why I’ve switched to using only virtual cards for subscriptions. Pause/Cancel the virtual card, voila, no more subscription.
Any Steam game that requires an EA, Ubisoft, Blizzard, whatever account is a total non-starter for me. I’ve looked at some of the newer Battlefields when they’re on sale for like $2 and I still can’t be convinced. Likely never will.
Ok with me, there’s lots of other publishers out there, both independents and studios, that I’d much rather give my $2 to.
To be fair, those kinds of changes do not usually happen so rapidly after a purchase, and was likely already planned for implementation and started before the sale.
In other words, it is likely EA was already planning to make that change regardless of if the sale went through or not.
they dont want SA or kushner to hold an EMPTY bag, but i suspect they will get alot of cancellations in the future. wish they seperate westwood so a proper CNC can be revived.
Because they are one of the most consumer hostile gaming companies. The only redeeming quality is their games are usually top notch. I personally refuse to give them any more money.
Nintendo has been pushing the limits of how far it can make things worse for their customers, and people are still locked in because of some of the first party franchises. (Zelda, Mario, Pokémon, etc.)
Frankly, I’m surprised that Nintendo fans aren’t more mad.
I’ve genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail. There’s just no actual focus on getting the game done.
We have a saying here that translates to something like this: “perfect is the enemy of done”. Getting lost in details like this will always delay things a ton.
There’s already a sequel planned and being worked on plus a multiplayer game set in the control universe where you play as a ranger of the fbc. And the Lake House Alan Wake 2 dlc will focus on the fbc office in bright falls as that’s where the where investigating cauldron lake from.
Considering every Half Life showcased Valve’s new tech in the Freeman narrative, one could argue Alyx was our Half Life 3. It had everything: the signature storyline, new gameplay, new tech. What more are we expecting from Half Life 3?
Rumors I’ve seen are they are going all in on the physics. Like, every object in the game has material properties like flammability that will react differently in the environment. Some rumors about some procedural generation tech being involved as well, but not to what extent it’s being used
You may be onto something. If we take away HL: Lost Coast, and both HL: Deathmatch versions, there are 9 titles.
With the rumoured title code named HL:X it makes me wonder how they’re going to announce it (granted these rumours are true).
I don’t know why would it have this mythical status. Don’t get me wrong, I loved Half-Life 1 and loved its remake Black Mesa even more because of how they transformed Xen into something actually likable to a point Xen was almost favorite part for me. Half-Life 2, while it was great game by any metric. What do people expect from it to be “something more”? For me System Shock 2 and Deus Ex from years prior are significantly more advanced and more immersive games. I could almost say the same for Bioshock which was inspired by those two. It’s only that much they can do to the game to still be Half-Life while elevating it to something “more”. Like, if they keep it just a shooter like it was, many might complain it’s too basic and if they add too many complex things to it like inventory, skills and leveling, it might not be Half-Life anymore as us old folks know and remember it. So, what to do? I have no doubts it’ll be an interesting experience either way, but people need to ground their expectations because of the above reasons.
Valve can surprise or even shock me with something new, a ground breaking innovation, but I really have no expectations.
Half-Life: Alyx showed that Valve still knows how to make a great campaign shooter, and it’s not like we’re spoiled for choice in that genre right now. At this point, a solid Half-Life sequel that doesn’t push the envelope would still be amazing.
I mean, sure, but that was VR specific game. Which I found mod for regular play with mouse and keyboard, but there is no friggin way I’m paying 60€ for something I’ll have to mod and play in its unofficial form. So I skipped Alyx entirely. I don’t care about VR and never will.
You’d lose a lot of the effect in mouse and keyboard anyway. Each combat encounter has to be tuned very differently from non-VR. But the point is that they still have a very good understanding of how to make this kind of game.
Did you actually play the game? Because if you watched the ending you’d see that it was absolutely was NOT supposed to be HL3. Instead it was setting up HL3…not that I believe this rumor. Not until it’s actually announced.
Remember, they released GTAV with 30FPS first to PS5 , then they sold an upgraded PS5 version @60FPS for an additional $10 (which is free on most games).
Not really. There’s a reason the PS5 $10 upgrade isn’t compatible with the older versions in terms of online play. They updated a lot of graphics and models plus the 60fps. There are a lot of comparison videos on YouTube if you’re interested in even looking. The most noticable are like, damage models in cars is better, smoke looks more realistic and was redone, fire looks and acts better. Lighting is much better. Etc.
This is false information. GTA V was backwards compatible from the ps4 version which ran at 30fps. Then they released an upgraded ps5 version that ran at 60fps. It wasnt a bad deal either.
Yeah but they still charged for the “upgrade”. A lot of gaming companies give you the PS5 version of a game for free if you already own the PS4 version.
That is only if the game released on both consoles simultaneously, the ps4 version of gtav came out years ago, they deserved to charge for the upgrade…
Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.
It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.
Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.
The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.
I haven’t subbed to gamepads for years because I knew this would eventually happen. Gamepass was designed to get people used to not purchasing games and instead letting them come to them. Subscribers now have to chose between paying even more each month or losing access to the library of games available to them.
I learned after a few months of game pass that most of the games that looked interesting actually weren’t. It’s no big loss, and it’s cheaper to just buy the few games I actually want anymore. Doubly true now.
Gamepass only ever made sense to people who had time to play or dabble in a sufficiently large amount of games per year and felt the need to play some new titles soon or immediately instead of waiting. Otherwise, eventually your total subscription costs would outpace the total cost to purchase what you played, especially if purchased on sale at a later date. And the value gets worse if you ever replayed a game (s).
I’ll never really understand the excitement about this service. It was always a Trojan horse.
Everyone who isn’t stupid knew that they were renting access to something they could be getting for free. The business can raise fees whenever it wants, and you’re stuck either paying the higher rates or cutting your losses and having nothing to show for the money you wasted.
Renting is a scam and only morons think otherwise. Hopefully some of them grow up after seeing this, but I doubt it.
I don’t want that kind of pricing to be encouraging because if we’re paying per hour of campaign then Civ would be $6K and even something like Kingdom Come Deliverance would be $400
You can’t compare open end games like Minecraft and Civ with a mainly story based game like GTA.
What you do after the campaign is your issue.
I just say that it’s understandable if you compare it to traditional media.
I will maybe buy it once it’s on sale.
No way in hell will I buy it for full price lol.
And the price creep will come because you and me are a very quiet minority in comparison to the casual games that buy a nee console solely to play the newest GTA or CoD.
Nintendo is one of the last game companies that actually release a finished product that’s not filled with micro transactions and your mad that they add an extra $20 to the price of something you will likely put hundreds of hours in as prices of everything have increased. Would you rather they release it for $60 but you have to pay an extra $5 for each character/vehicle/map like all the American companies are doing it
My point is the prices are down even with the increase.
Nintendo, unlike Xbox and Playstation, is also one of the few where if things go poorly the management takes pay cuts rather than cutting jobs, and takes risks that justify those reserves if things go really poorly (like the Wii U or GameCube).
And just as an example of how much lower the price of video games has come:
If you want to pirate because you can’t afford it go ahead - with how shitty things are in the world, especially the USA, I’m not against it. Heck, if you need a pristine 1st generation Switch (the one that’s super easy to hack without hardware modification) I’d be glad to sell you mine. I use my PC for modded gameplay anyway.
All I’m saying is the cheap game gravy train could only go on for so long, especially with ever increasing development costs. Nintendo has in part managed to keep those costs down because they’ve kept things at 1080p / 30 (or 24)fps for so long.
End of the day, your paycheck not keeping up with inflation is your country’s fault, not Nintendo’s. If you live in the USA, you’re definitely angry at the wrong people, since Japan isn’t the one doing tariffs and eroding your worker laws.
Perhaps you’ve had a rough childhood, but calm, chill people nether react like you do nor speak like you do.
Especially when it’s about a luxury product like a videogame. I get that you’re mad you can’t afford it - then simple - don’t buy it. I’m not buying it day one either because of the price, I just accept that I understand why they raised the prices.
Im genuinely of the opinion that GPU manufacturers need to take a gap year. Stop prioritising in game performance development and focus on efficiency and cost for just 12 months.
Actually Id be happy if consumer PC hardware as a whole went this way for just a little bit.
Hey in all honesty good on you for being an early adopter, someone has to. The first cars were not much of an upgrade over the horse and buggy either.
I wouldnt touch the 40 series, it feels like a stopgap. Theres a lot going on with AI cores and frame generation and new methods that arent just “raw power” processing. I think all this frame gen and ray tracing and so on is going to come together in the next series.
my point is that they have been saying that for years now, all the rt gpus are feeling like stopgaps rn, and you aint losing much by staying on say a 1080ti
i think worthwhile rt is still a while off. I do agree that its potentially great whenever they can figure out better tech to run it like you mention.
also they need to calm the fuck down with pricing already
2080TI, running Starfield at max settings with 4k texture mods, reporting in.
I want a top of the line GPU, I just can’t find a good enough reason to shell out the money. It keeps plugging away, runs smooth as butter with a slight overclock, and I have no complaints. I heard lots of complaints about the 4*** series cards though.
I’ve saved up for a top of the line GPU twice now, and I’d rather spend it spoiling my wife and doing the nice things we can’t usually afford.
For me, when the Switch 1 came out it was just nice to have everything on the device and you never had to do the most heinous thing of taking a moment to put a cart into the device.
But more and more I buy one to two games a time and focus on those, so that issue is largely not a thing any more.
For me, with the Switch 1, I was worried about wanting to play a game but oh no it’s back at home. Happened a bunch of times with my 3DS.
But then I bought a case that had card slots in it, and that concern wasn’t much of a concern anymore. Then the pandemic happened, and I never really left home anyway, which meant it mattered even less. So now I have a few digital games that are super annoying to share.
Family Share works really well in my experience. It worked better when I could change the users more frequently but this model is still works pretty well.
Is there a way to share a single game and use your library still?
I share my library with my son and when he’s using a game my whole library is unavailable to me, unless something has changed (or I’m old and ignorant … also likely)
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