And yet, I see just as many people openly flaunt russian language, flag and other symbols of that “country” online. What I’m saying is if you happen to live in russia but don’t support the russian state, better not reveal where you’re from at all
It’s looks like almost any video game ever. Menu, space in the top right for marketing.
Some games put something more visual in the middle. But why does it matter. After playing BG3 for a while I’m just mashing the continue button as soon as it comes up.
On the one hand I fully agree. They have plenty of resources to be working on multiple projects at once.
On the other, it’s very easy for studios to lose their way when spread too thin. There is value in staying focused.
On the third hand, it’s taking an absurdly long time to build their games now. It’s clear the Gamebryo/Creation Engine is no longer fit for purpose. I don’t give a fuck about object permanence for 10,000 cheese wheels. I want fewer loading screens, much better facial animations, much better lighting, much better performance, and MUCH better collision handling. Unreal proved YEARS ago that functionally unlimited polygon assets were achievable with good performance with dynamic mesh loading. Gamebryo is absolutely shitting the bed with the assets in Starfield. Maybe it wouldn’t take 5+ years to build these games if they weren’t shackled to Gamebryo.
It’s weird, because they absolutely need to switch things up… but also they have a winning formula and so long as the games sell they will never adapt.
For me, the biggest fault isn’t the tech itself (at least not directly), but the game design. Every time they strap another system to that Frankenstein’s monster of an engine, those systems need to be justified in gameplay, which is harder to do the more there are. As everything grows in scale and scope, each component, whether locations or mechanics, feels less individually compelling. Then they hide mechanics behind the tech tree, which solves one issue by focusing the player experience, but now the quests feel even more bland because they need to appeal to every possible build.
Except you’re looking at Unreal from a purely graphical perspective and as if Bethesda’s slowest process was making the engine work. If either of those two points were the issue, we’d have a whole bunch of Bethesda-style games on Unreal already, but we don’t.
That aint a bad thing, their start screens are simple but functional. Why put too much effort into it when 80 percent of the time it wont even be active for more than 5 seconds. Make it look nice but dont go overboard.
Randy Pitchford being a walking PR problem and a condescending prick towards gamers isn’t really helping the situation. He alone doesn’t want me to play any of the games in the series.
In before the “People still play?” Yeah. 12,000 people on average. The game was released 6 years ago. There’s been a hell of a lot of free updates since then.
We get it. You hate FO76/Bethesda/Todd Howard. Go touch grass.
Unfortunately that’s the best part of FO76. Building your base/shelter, getting stuff for your base/shelter, etc. The story is okay. But at some point, everything revolves around you improving your base.
I don’t hate it, I just got bored. I felt similarly after Fallout 3. I think that universe just isn’t for me (also, the weight limits are ass for free players). I played the Metro series before Fallout, and I think it kinda set the bar too high.
I’m not surprised people still play, though. It’s pretty fun, and people are generally nice. There’s lots to do, and the quests are decent.
Yeah, and it’s not that I think Fallout is bad, it’s just…I think it feels too cartoonish? Like, people are supposed to be struggling, but despite the post-apocalyptic setting, each faction has their own little kingdom and seems to be doing alright. Medicine and stim packs abound, and nobody is really living on the knife’s edge.
And while that’s at least partly by design (supposed to be satirical sometimes), it doesn’t feel completely satirical, like Saints Row, or completely serious, like the Metro series. It’s caught somewhere in the middle, and I think that’s what doesn’t appeal to me; I want it to be silly or not silly, and it rides that line in a way I don’t like.
I felt similarly after Fallout 3. I think that universe just isn’t for me
Out of curiosity, have you played any of the non-Bethesda Fallout games? Because the Fallout-nees of FO3 (haven’t played 76 or 4) is a paper-thin veneer composed of random elements from previous games jumbled together in ways that make no sense.
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