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InEnduringGrowStrong, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures
@InEnduringGrowStrong@sh.itjust.works avatar

Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.

That’s still retroactive though.

Chailles,
@Chailles@lemmy.world avatar

It also isn’t any different than what was originally announced, no? It was always like that and still shit.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

It’s the same shit with a sightly different spin.
A turd is a turd no matter how much you polish it.

Rayspekt, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027

Well, if they provide linux with Game Pass then I'm in lol

EveningNewbs,

They won’t.

Rayspekt,

They might.

Hiccup, (edited ) do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

This changes nothing, unity. Fuck off. Fire your CEO and put in some real leadership.

Blxter, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027
!deleted4407 avatar

Put game pass on steam like EA play ez.

PM_ME_FEET_PICS, (edited )

Gamepass includes EA Play.

Steam is a shit launcher. Google bloat.

Sanctus, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures
@Sanctus@lemmy.world avatar

You know whats better? Not reporting shit, I just published my game. I don’t want to report a bunch of numbers to Unity each month. I want to push updates to fix issues my users are complaining about. How the fuck are the biggest chucklefucks in charge of every company? Give me the fucking reigns I can do better than this.

noyou,

It’s the infinite growth bullshit that every publicly traded company suffers from. They’re making enough money, but with capitalism it’s never enough…

DocBlaze,

I feel like most digital stores already gives you all the statistics you need to make this trivial though. Steam even reports the difference after refunds/returns for you.

Sanctus,
@Sanctus@lemmy.world avatar

Wow, thats amazing! You know what is even more trivial? Not having to do it at all.

DocBlaze,

it’s the best way to do a rev share. pretty sure unreal engine lets you self report too. If you start a business you can’t complain about having to run a a business by tracking sales.

Sanctus,
@Sanctus@lemmy.world avatar

I can when I didn’t have to do it before and this policy is forced upon me by an established vendor. Thats like saying you can’t bitch about material vendors in the construction industry, you absolutely can because they make your business work and you’ve entrusted them not to fuck you.

DocBlaze,

With all intentions of respect, and in complete agreement that Unity’s new terms are alarming, If you dont have any intentions of tracking your sales unless you are forced to by the creators of your engine you are using, I’m questioning if you have the chops to be a successful dev in the first place. This is why the vast majority of devs don’t even make enough to even pay Unity the fee and should just stick with a publisher instead of trying to handle the business end of things on their own.

Sanctus,
@Sanctus@lemmy.world avatar

Its not the tracking of sales thats the issue. Its having to report it to someone so they can take even more of my money when we haven’t been doing that for years.

BaskinRobbins,

I saw a theory from another lemmy user a while back that made a lot of sense. Basically shareholders get to a point where the want cash now. So they make a deal with the current CEO to do something shitty for short term profits. The shareholders get paid in the short term and then once the share price takes a hit they buy more shares at a discount. They then fire the current CEO who takes a nice exit fee and install someone else to do damage control and grow the stock price again. This is the only thing that makes sense to me because the alternative is that the current CEO is just actually that dumb.

filister,

For me the problem is that the shareholders are putting enormous pressure on publicly traded companies requiring ever lasting exponential growth.

Back then I posted a thread about why I think publicly traded companies are bad for our society, as an unpopular opinion and I got severely downvoted, but hey isn’t this another example for the latter?

This SaaS model was born exactly out of this and it is the worst offender.

Back then we were able to own our own software/hardware, now everything is leasing and perpetual paying for things you need/use everyday. Thank God we have foss apps that in most cases are better alternatives.

jacaw, do games w Alleged GTA 6 Videos & Source Code Leaked; Schreier: It's Real

For anyone else who was confused: This article is from a year ago. There are no new leaks.

oxideseven,

Why are there so many old articles posted on Lenny?

nanoUFO, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures
@nanoUFO@sh.itjust.works avatar

Unity in a few years when investors want money again

https://sh.itjust.works/pictrs/image/ca32607b-f163-4879-bc58-8a8912bb6fdd.webp

sirboozebum,

I don’t know why, I burst out laughing seeing this comment.

Redredme,
nyakojiru, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027
@nyakojiru@lemmy.dbzer0.com avatar

Software and media rental models are meant to die in a close future . They suck

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I get where you’re coming from, but I don’t mind rentals if they are what you are intending. I miss being able to try out a game for a few days for a few bucks from renting it.

I don’t care for it in streaming, though, as when it’s a perpetual subscription I feel much more obligated to play the subscription games than those I’ve traditionally purchased to get my money’s worth. I like playing things when I feel like it. It doesn’t help that each time I’ve tried using Game Pass it’s taken hours to get it properly working and the games to function

Sethayy,

See the latest console they want to make “streaming hybrid” focused? Sounds like the series x is the last console I’ll be getting for a while

maudefi, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027

Sounds good. Looking forward to Microsoft fucking right off. Plenty of fantastic indie devs, teams, studios, and publishers out there. 👍

Vupperware, do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027
@Vupperware@lemmy.world avatar

Hard to hear, especially after dumping so much into acquisitions. What will happen to everything under their umbrella?

reksas, (edited ) do games w Microsoft May Exit Gaming Business If Game Pass Subscribers off Console Don't Increase Enough by 2027

Gamepass is neat idea in theory, but I really dont trust corporations to not use it to ruin it all to get more money. If most people used gamepass, you propably couldnt at some point buy games regularly at all or only at crazy prices. Also modding games on gamepass is more difficult or just impossible sometimes due to files being locked.

Corkyskog, (edited )
@Corkyskog@sh.itjust.works avatar

I would rather it all die and force back to disks, or at least some guarantee you actually own the game.

All these services are going to become endlessly tiered with eventual extra dlc costs. They know most gamers spend $300 a year on games. So if Gamepass takes off, expect the base option to eventually be $15 a month, with tiers up to $40, maybe higher… who knows what whales will spend, especially if they throw in currency bonuses.

Then they will add in some in store currency and give the highest subscriber tiers extra Boxbux to spend on DLC… or probably literally loot boxes.

It would be neat to see support for a universal digital library system. Where it can only be checked to one person. If you want to sell the game, you uninstall and it provides you with a token number it generates. That unique number is tied to the copy of the game. You sell the token number, they now own the game. If they ever uninstall it, they get a new number to trade. Or libraries could lend them for free using the same system.

reksas,

On top of that, I bet they would make you buy the games anyway. You would just have to pay subscription for “privilege” of doing so.

smeg,

most gamers spend $300 a year on games

citation needed

NuPNuA,

Yeah, I’d like to know where that comes from, especially when so many people buy FIFA and Cod and that’s it for the year.

RizzRustbolt, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

Can’t put that “we have access to the data” toothpaste back in the tube I’m afraid.

JokeDeity, do games w Unity to Cap Runtime Fee to 4% of Revenue Over $1M, Users Will Self-Report Figures

“It’s the craziest thing Unity™, I know people have bought my game, but I shit you not, not one person has actually installed it.”

Chailles, do games w Dragon's Dogma 2 New Gameplay Footage Showcases Starting Vocations, Pawn System and More
@Chailles@lemmy.world avatar

I’m glad we’re getting more advanced magical vocations. The magick spearhand looks great and honestly gives a lot of jedi vibes. With the separation of archer and thief, we’ll have even more classes.

7112, do games w Dragon's Dogma 2 New Gameplay Footage Showcases Starting Vocations, Pawn System and More

Wow. Everything about this game looks like it is worth the wait. I hope there are even more classes.

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