In before the “People still play?” Yeah. 12,000 people on average. The game was released 6 years ago. There’s been a hell of a lot of free updates since then.
We get it. You hate FO76/Bethesda/Todd Howard. Go touch grass.
Unfortunately that’s the best part of FO76. Building your base/shelter, getting stuff for your base/shelter, etc. The story is okay. But at some point, everything revolves around you improving your base.
I don’t hate it, I just got bored. I felt similarly after Fallout 3. I think that universe just isn’t for me (also, the weight limits are ass for free players). I played the Metro series before Fallout, and I think it kinda set the bar too high.
I’m not surprised people still play, though. It’s pretty fun, and people are generally nice. There’s lots to do, and the quests are decent.
Yeah, and it’s not that I think Fallout is bad, it’s just…I think it feels too cartoonish? Like, people are supposed to be struggling, but despite the post-apocalyptic setting, each faction has their own little kingdom and seems to be doing alright. Medicine and stim packs abound, and nobody is really living on the knife’s edge.
And while that’s at least partly by design (supposed to be satirical sometimes), it doesn’t feel completely satirical, like Saints Row, or completely serious, like the Metro series. It’s caught somewhere in the middle, and I think that’s what doesn’t appeal to me; I want it to be silly or not silly, and it rides that line in a way I don’t like.
I felt similarly after Fallout 3. I think that universe just isn’t for me
Out of curiosity, have you played any of the non-Bethesda Fallout games? Because the Fallout-nees of FO3 (haven’t played 76 or 4) is a paper-thin veneer composed of random elements from previous games jumbled together in ways that make no sense.
Saddest Sony generation with a weak exclusive line up due pivoting towards failed gaas instead of single player exclusives. PS4 backwards compatibility ended up being the most noteworthy thing about the PS5.
Exclusives are cancer to gamers, and lock people into ecosystems. All games should be available on all appropriate platforms, for greater consumer choice.
I would say it’s no coincidence we’ve seen a drought of good singleplayer games around the same time as a drought of console exclusives.
Technology-wise, there’s no “reason” to buy any particular console. They’re all PCs. So, console makers have to invent that reason; and little things like a screenshot button, or family features, don’t pull people into the store. Exclusive games do.
And one key thing is, those exclusive games can’t be F2P microtransactions-laden casinos or live-service games. No one is spending $500 just to play something free; they’ll try to install that on a device they have. The exclusives have to be full, complete, well-voice-acted, well-written masterpieces respected by the gaming public - making anyone without that console envious.
But couldn’t devs just sell those games without making them exclusive? Perhaps not. Look at the credits for the latest God of War and you get a sense of how much they’re spending to make those types of games.
Yes, the game alone is still profitable. But A) It’s paying for a dozen failures Sony has also put out - no-name experiments they greenlit, and B) It might not be as profitable as many other reliable industries investors could put their money into. Why not just buy an index fund?
Thankfully, the equation works out better for indie studios; their games aren’t so massive as to need to account for millions in costs. So we’ll keep getting those. But big-budget singleplayer arrangements aren’t as likely when they’re not pushing some bigger product like a game console.
It varies by location. But for me on brazil at least every single subscription doubled in price. PC Game Pass was 36 BRL, it is now 70. Ultimate was 60 BRL, now it’s 120. I cannot justify this shit.
This link has a pretty good comparison between the new and old gamepass features/prices. The cheapest tier is actually better than it used to be, but it looks like the more expensive ones are getting bundled with shit most people won’t want just so they can justify increasing the price.
There are four tiers to the gamepass: Core, Standard, PC, and Ultimate. The first two were exclusive to Xbox, the PC version was obviously exclusive to PCs, and Ultimate was available for both. All tiers aside from the PC gamepass are now being bundled with xbox’s cloud gaming, with higher tiers having shorter wait times and better quality.
This is all US pricing, so take it with a grain of salt considering the OP said their prices doubled:
Core, now called Essential, is a $10 tier that will now have double the games (from 25+ to 50+) and is newly available on PC as well with no price increase.
The $15 Standard tier, now called Premium, is likewise not seeing a price increase and will now be available on PC. However, it looks like Call of Duty will no longer be included in this tier, which I imagine is one of the biggest sellers of gamepass.
The previously $12 PC tier is increasing in price to $16.50. Looks like the only new “benefit” is it will come with Ubisoft+ classic (40+ games) now. Still exclusive to PC.
Then there’s the previously $20 Ultimate tier. It’s price is increasing to $30 a month, and it’s the one everyone’s upset about. The only new benefits are cloud gaming, Ubisoft+ classic, and a Fortnite subscription.
They’re thrusting themselves back into directly competing with Sony and MS with those prices. Bold move in this economy, but they’ll probably do fine. I don’t expect nearly as many Switch 2s sold compared to the original, though.
I was waiting for confirmation of the price to get a Steam Deck as well. Nintendo was fine as a cheaper side console, but I don’t need 2 $500-ish walled garden consoles.
The en-ca in the URL means nothing as I’ve bought from .ca websites and been charged in USD before. To be fair, it wasn’t a large company like Nintendo but it still happened. Fastest cancel I’ve ever done. So, Unless it’s explicitly called out next to the price or I’ve bought something from there before, I usually assume it’s USD.
Russian users can still use workarounds to purchase from the steam store. I believe this is a big business for some enterprising users in other countries.
But what is interesting and says a lot about the flattening silicon evolution curve is that your game on your monster PC is not going to look or play 3 to 5 times better than on a PS5 Pro console. There is a huge diminishing return now on high end silicon, and that might have an impact on the life cycle duration of console hardware.
Likewise, there are diminishing returns in how much better PS5 Pro games look than base PS5 games, and that’s kind of the problem. Don’t compare a PS5 Pro to a top of the line PC; compare it to a similarly priced PC for the same reasons.
If you go over the price of a ps5 pro on a PC, you are likely interested in gaming enough to save the difference by having more than one marketplace, not to mention not be advertised to constantly and have more support for avoiding antifeatures like always online conditions of play.
Thank fuck, that’s definitely one of the game’s more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.
I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they’re going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are simple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.
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