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andrew_bidlaw

@andrew_bidlaw@sh.itjust.works

human garbage

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

There is a version of it on Internet Archive that I don’t know if it’s from Valve or not. It’s zipped installation of Steam. But I had no luck making it work, it’s webpage renderer still crashes at launch. As I’ve read into it, the old version should work for a while without updates.

archive.org/details/Steam_Windows_7

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.

en.m.wikipedia.org/wiki/Fuel_(video_game)

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

One another wound Minecraft opened in CEOs vision of gaming. Another one is everything should have some crafting.

andrew_bidlaw, (edited )
@andrew_bidlaw@sh.itjust.works avatar

He was hired by Tencent after they launched LAD iirc, I remember some news but can’t tell when it happened in the post-covid era.

But I do find small, almost theatrical worldmaps or even sets of locations as a thing writers and designers can use to achieve greater effect. Y5 had Taiga Saejima’s town and mountain locations with vibes very different to what Haruka sees in Sotenboru, and it makes more sense and gives more space for gamedevs to customize these experiences than a gameworld where these are all interconnected walkable locations.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

They don’t need to work on difficulties that long if you can just craft over it lol.

Are any games using neural networks for better hard AI that doesn't cheat? angielski

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision...

andrew_bidlaw,
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ECHO, the 3rd person action\puzzle game was a fun concept to script in your machine dopplegangers to learn on you (and repeat after you one of the set actions you can do) and reset every cycle.

I don’t think it would work by itself without such limiting.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Yes it is, it’s 100% scripted. And yes, in the environment where you can do like 10 different actions, they start to do their routine adding ones that you used in that cycle before they get reset. In a sense, they act no more natural than monsters from a tabletop game.

But these do make me think that if we talk gamedesign with a LLM as an actor, it should too have a very tight set of options around it to effectively learn. The ideal situation is something simplistic, like Google’s dino jumper where the target is getting as far as it can by recognising a barrier and jumping at the right time.

But when things get not that trivial, like when in CS 1.6 we have a choice to plant a bomb or kill all CTs, it needs a lot of learning to decide what of these two options is statistically right at any moment. And it needs to do this while having a choice of guns, a neverending branching tree of routes to take, tactics to use, and how to coexist with it’s teammates. And with growing complexity it’s hard to make sure that it’s guided right.

Imagine you have thousands of parameters from it playing one year straight to lose and to win. And you need to add weight to parameters that do affect it’s chance to win while it keeps learning. It’s more of a task than writing a believable bot, that is already dificult.

And the way ECHO fakes it… makes it less of a headache. Because if you limit possible options to the point close to Google’s dino, you can establish a firm grasp on teaching the LLM how to behave in a bunch of pre-defined situations.

And if you won’t, it’s probably easier to ‘fake it’ like ECHO or F.E.A.R. does giving a player an impression of AI when it’s just a complicated scri orchestrating the spectacle.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Wait, what? I’m a wololo guy who got set with the second game years ago so I didn’t know the first one has that.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

mind: blown

I need to look into that. Is that in original and how it translates to remasters?

andrew_bidlaw, (edited )
@andrew_bidlaw@sh.itjust.works avatar

DE did cover it too.

On August 19, 2019, Age of Empires: Definitive Edition re-released with a new client on both the Windows Store and Steam, with cross-play available between the two platforms. Existing Windows Store players need to manually download the new client in order to receive game updates and multiplayer compatibility. At the same time, Age of Empires: Definitive Edition has also become available through Xbox Game Pass for PC.

IIRC AoE2 had like three remasters: HD one, DE and something else. AoE had at least one of those.

Day 73 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Bulk Photo Post) (lemmy.world) angielski

Today’s game is Fallout New Vegas. I was stuck at home all day and laid in bed playing through the entirety of Lonesome Road (wouldn’t have been possible without the Steam Deck!). I got a ton of Screenshots, so I decided that I would just share multiple photos...

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

How do you think it works as the end of one’s lonesome road through New Vegas?

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Same. I’m glad you liked it and probably turned others onto another NV playthrough. I can’t play atm, and I feel jealous c:

The only thing you’ve missed is the super challenging instance that forms in the place of a camp you’ve chosen to destroy with leftover nukes. It adds nothing to the fallout experience, but if you want your ass beaten repeatedly, here you are. You can try to load your save and choose to nuke NCR\Legion and then travel to their base. These are small highly irradiated locations with high tier threats and LR-tier loot, nothing unique iirc. These fights feel 2x tighter than these tight fight moments in the original DLC.

Here's what a random person on the internet thought of Medal Of Honor Airborne (lemmy.world) angielski

This game at first presented itself with an earnestness familiar to WW2 media. The game began with a sense of veneration of the real men of the airborne in WW2. There was a constant orchestral score in all the menus and briefing screens to set a mood. There were somber titlecards with quotes from real soldiers of the war. The...

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

The first bit about executing two generals looks 50\50 like you are a tribal warlord or you are joining a sect and that’s your initiation.

Aitborne had one feature, it’s even in the name, but otherwise it’s an average MoH.

Can anyone suggest some good co-op games for two people? angielski

Hello all! My buddy and I finally finished up Baldur’s Gate 3 this week and we are not left with a giant co-op game shaped whole in our hearts. It was such an incredible experience and it was truly even more fun running through it together. We are excited to hop into another game, but we have no idea what to play. We’ve...

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

In the same vein but very different: Warhammer: Vermintide 2 and Darktide. No local co-op and cross-play for them though.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

When I said it doesn’t make me recall American History X I did mean it doesn’t make me recall American History X.

Oh, hi Kirby.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Man, I miss being all agitated about the thing I bought, ordered or took as a gift. Idk if it’s depression or just an aging thing, but I do miss being tempted like that. 1-day delivery and digital purchases kinda ruined it and I want an option to intentionally slow delivery down. Waiting and anticipating something that’d arrive on the X day added a lot to the value I see in a product.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Original Doom movie’s getting a sequel? Idk at what stage they are, but it’s probably the best they have at the moment.

andrew_bidlaw,
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It’s ‘name your own price’, so if you choose not to support the indie dev, it’s free. I’ve kinda liked that move since bandcamp.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

I’m surprised Смута’s even been released unlike hundreds of such projects, but instead of dunking on this half-cooked product that can thank UE5 for it’s looks - the only thing reviewers mention in a positive light - one thought captures me more. That this game for some reason took the weirdest period possible for a hyperpatriotic game. I urge you to read about it, it has so much potential for the opposite. In my mind, a set of white subtitles flashes over black:

The mad king is dead.

Moscow is weak.

Would you be dare to take it?

After a stroke of psychotic and delusionary policies of Ivan IV, that country took a nosedive into a violent disorder when a lot of parties, including poles, several fake sons of a dead emperor and nobles taking their turn of establishing their rule, and the new dynasty of Romanovs who won in the end weren’t any better.

That makes an insanely good ground for a macchiavellian powergrab simulator as well as a sim of administrating a rogue land that’s fed up with that bullshit. A medieval New Vegas, if you will. With no laws but the ones you can establish.

That’s the least fitting setting for their imperialistic masturbation.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

It’s probably they don’t want to dive nose deep into all individual cases and local shenanigans* about that and probable scams that can occur. You can take other person’s account if you have both password and email access, they don’t oppose that under the table, but they don’t want to be a party in account transit because it makes them responsible for that.

  • Is it legal what’s described in one’s last words, can these games be lawfully transfered as they are under both legal code and game licensing agreements? If there’s no more living relatives, would Steam transfer your purchases to the government? Or if the inheritance is disputable between two parties, should it decide anything there? They let anything happen as long as they aren’t involved.
andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that. Media does impact the consumer, and the bigger the initial predisposition, the worse the effect, and kids like shiny animated casino boxes. But violent games that do reach the market and aren’t dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it’s just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Or overcompensation since they acted on emulators and found out there’s more to this? Someone’s started another useless crusade.

andrew_bidlaw, (edited )
@andrew_bidlaw@sh.itjust.works avatar

I would’ve loved a proper game using his I am Legend fame, but it seems like even publishers didn’t care about it.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

With games releasing as a paid pre-alpha nowadays, I don’t find worthy arguments against leaking except for piracy - that is a topic on it’s own.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

The titular arguments about game leaks: that would crush our sales as it shows the version of our product not on par with our quality standards and our vision. When we see how games from Ubi\EA\Beth\etc got released this raw and untested, this argument gets rekt. Digital releases and updates, forever-beta products, raw indies and many other things enabled AAA studios to do the same and get no repercussions, but they’d still bitch if their game is leaked earlier even if they ship undercooked product.

It’s rational to assume if you play leaked pre-release, you have a deficient product on your own terms. Like Diablo 2 remaster that still has LAN play before this P2P solution was killed. It’s on gamers to be that stupid to review-bomb games based on alpha, beta versions. It’s fair if it’s a contemporary comment, but not a final judgement with a youtube title GAMENAME FUCKING FLOPS - MY FIRST UGLY MOMENTS WITH THE GAMENAME. Clickbaity, unfair and tastes like piss.

You expand this conversation to games-as-a-service mode, that is a very different beast. I like seasons and regular updates to a polished games. I dislike games who defacto employed first players as beta-testers who paid money for that.

And I like leaks, not for me being a pirate, but for seeing what’s under the hood and how things changed for my favorite titles like Stalker, the game that has a very weird development cycle and had many traces of feautures devs either couldn’t realise or didn’t have time to do right.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

What?

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

I hope if they’d ever do this, they won’t make it like Dark Souls’s first port. They were very bad on my not-so-good PC. And my newer PC would age before they even announce it. I loved it’s speed.

andrew_bidlaw, (edited )
@andrew_bidlaw@sh.itjust.works avatar

Good to know. I hope so!

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Maybe because it’s a stable, predictable experience. People do appreciate it too. I’ve seen players with thousands of hours in Skyrim and I myself liked some games to sink 800-1000 hours even in non-competitive non-MMOs. FC is a FIFA of actions and it seems they are yet to kill it, so they have a returning playerbase who just like that genre of sandboxy shooters.

wawe, (edited ) do games angielski
@wawe@mastodon.gamedev.place avatar

Do you find open source games interesting/good thing as a gamer?

@games I am a game developer working on game called Mushy Score. I decided that my niche would be to create open source games. I think these could be helpful for developers or teachers to teach about games and how they are made. Most open source games are small game jam games, but there are few “real games” that are open source like 0 A.D. and Doom. As a non-developer do you think open source games could be good thing?

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

If you look at what Valve does, it may be. With software companies being too big to challenge by themselves alone, with top specialists and budgets, they bet on open source to connect with every little player on the market and probably choose the direction it would evolve in the future as Steam revenue lets them be the bigger fish of that pond. And, for what they did with SD they made open source products accessible.

I feel like the problem here is funding full-time developers, marketing, so to convince moneybags to bankroll you on a product that people can build and modify. That’s not easy, but we saw, once again, Valve and others employ and support modders and other volounteers. So probably sticking to some platform or fundraising place may be a must. Passion projects may be endlessly cool but there is only so much you can do on your own and if it’s not a hit like Minecraft, the result would have that junky feeling not inviting a regular consumer at all.

One of the greater foes is intellectual property and getting one’s name known. There’s no way to put together a project with a lot of designs and voice acting for cheap because artists and actors usually want at least a mark in their portfolio and their contribution is not very cheap in commercial works (like IT doesn’t). They can do it as an act of charity or just for their name recognition, but it’s hard to suspect from top shelf personalities, and unless money are involved, the most probable source of talents is college students. That can hurt their output and quality.

Having said that, my first pick would be educational and casual products done for public funding. They usually don’t require overcomplicated mechanics, done in a cartoonish style that’s easier to replicate (although by a designer, so it stays tasteful) and are what many would find essential to be free and open source. I think it’s not the worst way to collect initial funding for more complicated products.

andrew_bidlaw,
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Out of all these IT companies it seems like Phil is the first to call it a painful process, not just optimisation. Seems like he at least understands what a bad press it is to lay off 2k of people so he doesn’t keep this happy attitude about that, and even promise severance payments. And compared to others, they just had a big merger with dublicating departments and other internal structural shenanigans always meaning future lay offs.

What a weird way to start a year feeling like M$ is the most ethical maneater, although they top the list in hard numbers now. Can’t wrap my head around it.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Did I say I trust him? His speech is probably handed to him by a secretary. I’m talking about that speech even mentioning something besides rising effectiveness of the company further on, it isn’t even mentioned.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

No. Game switched it’s english title from Yakuza to LAD, just like it is in japanese. From now on it would be like that.

Gaiden was a shorter prologue game. IW is on the longer side and seems like it’s bigger than LAD. Plus Judgment 1-2, originally exclusives, found their way to Steam just recently.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

They won’t disappear anywhere so you can take your time. Blockuza is comfy and way less complicated than forth and fifth game, but all have something to them (:

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

It’s-a me, murderer of fan projects, that kills just by a thought of me.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Quake I, now remastered. I reinstall it frequently and it was one of the first games I tried on Linux, and it works flawlessly even though it came from a Microsoft-owned Bethesda-published Id. There’s something hypnotyzing in how responsive it feels so I don’t get bored nor with originar, nor with pretty new levels. Even boomer shooters don’t scratch it just like this game does.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

And I love you for claiming that, dear anonymous person.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Feel free to write me back when you start to expirience it. I’m curious what it’s like to see it for the first time. My vision is too blured by same projects to know how it would be for an interested commoner. I’d love to hear your and others’ perspectives.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Even disliking it, I still saw how stylish and imaginative it was, akin to the OG MGS. The last half and parts of gameplay were very unferwhelming thanks to Konami. I wonder how it could’ve ended if MGS5 have been given the time wasted on that zombie survival flick.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Yeah. It ended up as a Pokemon Go with soviet solders, kek, istead off a full flashed masterpiece. And it’s depressing.

I’m happy tho that MG:R happened. Platinum Games did it in their own way, but they didn’t hold any punches. Unlike Kojima, they had time to do what they wanted to achieve, and even though it’s a niche game, it was a delight.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

It brought me an idea.

For a business that already have many screens for showing queue and pushes their app to order stuff, on-phone controls in-app and a timer set to when food get prepared with some delay can be a banger. Also, gifts for the winners and leaderboards. I don’t use them, but it would sure be way funnier than clickers I saw in some of them, especially if people in a queue could just jump into a game at any point, with no start or finish conditions, like in an endless arena shooter deathmatch where you joon, you frag, you log off to your burger. Less waiting anger, more rhytm to the fast-food conveyor, more customer loyalty. Ah, and kids want you to order again to make a rematch.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

That’s what a lack of street drugs does to the youth, the OG subcription services.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

They have their taste in games, and lay it accurately with tons of ‘I know that X does Y, but not for me tho’. I expected some flame there, but no, just their personal opinion on what they like to see and lack.

Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.

They don’t go deep into why f2p and MTX are popular. It’s really just a sudden frustration that they aren’t as represented. Cheers to you journoperson, please take a sit between groups as rarely cared for as you do, or even worse

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

They seemed to describe something other than regular, even old FPSs. If anything, these are the last tags in tneir library.

Video games are a medium of artistic expression. My favorites have something insightful to say with their story, force you to reconsider basic mechanics in new ways, make me laugh, and have proper conclusions. I don’t want to be distracted with goals outside the canon of the world I’m trying to lose myself in.

That’s why I went about old RPGs.

I don’t feel their message is well-coordinated. My first thought was that they played Elisium and Baldurs Gate 3, and then wrote that they want more games like that.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Yes. And this description gives me Alone in the Dark (2007) vibes: they explicitly stylized chapters and subchapters as episodes on dvd. Would they make something original to build a game around this idea? Would it be linear-only, for games like TLOU with limited choices? Or it’s just about patenting everything that’s not nailed down?

I think it would only stand out if you would be able to rewind and passively watch the in-engine recording of your whole previous gameplay (like in cybersports, or clip editors in some games), with an option to jump in at some sections. But it’s a little too much to implement smoothly, having no reason.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

At least it’s a new game. PS got RE4 remaster. It’s not bad but funny.

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