@andrew_bidlaw@sh.itjust.works avatar

andrew_bidlaw

@andrew_bidlaw@sh.itjust.works

red nose energy

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

When I said it doesn’t make me recall American History X I did mean it doesn’t make me recall American History X.

Oh, hi Kirby.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Man, I miss being all agitated about the thing I bought, ordered or took as a gift. Idk if it’s depression or just an aging thing, but I do miss being tempted like that. 1-day delivery and digital purchases kinda ruined it and I want an option to intentionally slow delivery down. Waiting and anticipating something that’d arrive on the X day added a lot to the value I see in a product.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Original Doom movie’s getting a sequel? Idk at what stage they are, but it’s probably the best they have at the moment.

andrew_bidlaw,
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It’s ‘name your own price’, so if you choose not to support the indie dev, it’s free. I’ve kinda liked that move since bandcamp.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

I’m surprised Смута’s even been released unlike hundreds of such projects, but instead of dunking on this half-cooked product that can thank UE5 for it’s looks - the only thing reviewers mention in a positive light - one thought captures me more. That this game for some reason took the weirdest period possible for a hyperpatriotic game. I urge you to read about it, it has so much potential for the opposite. In my mind, a set of white subtitles flashes over black:

The mad king is dead.

Moscow is weak.

Would you be dare to take it?

After a stroke of psychotic and delusionary policies of Ivan IV, that country took a nosedive into a violent disorder when a lot of parties, including poles, several fake sons of a dead emperor and nobles taking their turn of establishing their rule, and the new dynasty of Romanovs who won in the end weren’t any better.

That makes an insanely good ground for a macchiavellian powergrab simulator as well as a sim of administrating a rogue land that’s fed up with that bullshit. A medieval New Vegas, if you will. With no laws but the ones you can establish.

That’s the least fitting setting for their imperialistic masturbation.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

It’s probably they don’t want to dive nose deep into all individual cases and local shenanigans* about that and probable scams that can occur. You can take other person’s account if you have both password and email access, they don’t oppose that under the table, but they don’t want to be a party in account transit because it makes them responsible for that.

  • Is it legal what’s described in one’s last words, can these games be lawfully transfered as they are under both legal code and game licensing agreements? If there’s no more living relatives, would Steam transfer your purchases to the government? Or if the inheritance is disputable between two parties, should it decide anything there? They let anything happen as long as they aren’t involved.
andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that. Media does impact the consumer, and the bigger the initial predisposition, the worse the effect, and kids like shiny animated casino boxes. But violent games that do reach the market and aren’t dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it’s just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.

andrew_bidlaw,
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Or overcompensation since they acted on emulators and found out there’s more to this? Someone’s started another useless crusade.

andrew_bidlaw, (edited )
@andrew_bidlaw@sh.itjust.works avatar

I would’ve loved a proper game using his I am Legend fame, but it seems like even publishers didn’t care about it.

andrew_bidlaw,
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With games releasing as a paid pre-alpha nowadays, I don’t find worthy arguments against leaking except for piracy - that is a topic on it’s own.

andrew_bidlaw,
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The titular arguments about game leaks: that would crush our sales as it shows the version of our product not on par with our quality standards and our vision. When we see how games from Ubi\EA\Beth\etc got released this raw and untested, this argument gets rekt. Digital releases and updates, forever-beta products, raw indies and many other things enabled AAA studios to do the same and get no repercussions, but they’d still bitch if their game is leaked earlier even if they ship undercooked product.

It’s rational to assume if you play leaked pre-release, you have a deficient product on your own terms. Like Diablo 2 remaster that still has LAN play before this P2P solution was killed. It’s on gamers to be that stupid to review-bomb games based on alpha, beta versions. It’s fair if it’s a contemporary comment, but not a final judgement with a youtube title GAMENAME FUCKING FLOPS - MY FIRST UGLY MOMENTS WITH THE GAMENAME. Clickbaity, unfair and tastes like piss.

You expand this conversation to games-as-a-service mode, that is a very different beast. I like seasons and regular updates to a polished games. I dislike games who defacto employed first players as beta-testers who paid money for that.

And I like leaks, not for me being a pirate, but for seeing what’s under the hood and how things changed for my favorite titles like Stalker, the game that has a very weird development cycle and had many traces of feautures devs either couldn’t realise or didn’t have time to do right.

andrew_bidlaw,
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What?

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

I hope if they’d ever do this, they won’t make it like Dark Souls’s first port. They were very bad on my not-so-good PC. And my newer PC would age before they even announce it. I loved it’s speed.

andrew_bidlaw, (edited )
@andrew_bidlaw@sh.itjust.works avatar

Good to know. I hope so!

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Maybe because it’s a stable, predictable experience. People do appreciate it too. I’ve seen players with thousands of hours in Skyrim and I myself liked some games to sink 800-1000 hours even in non-competitive non-MMOs. FC is a FIFA of actions and it seems they are yet to kill it, so they have a returning playerbase who just like that genre of sandboxy shooters.

wawe, (edited ) do games angielski
@wawe@mastodon.gamedev.place avatar

Do you find open source games interesting/good thing as a gamer?

@games I am a game developer working on game called Mushy Score. I decided that my niche would be to create open source games. I think these could be helpful for developers or teachers to teach about games and how they are made. Most open source games are small game jam games, but there are few “real games” that are open source like 0 A.D. and Doom. As a non-developer do you think open source games could be good thing?

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

If you look at what Valve does, it may be. With software companies being too big to challenge by themselves alone, with top specialists and budgets, they bet on open source to connect with every little player on the market and probably choose the direction it would evolve in the future as Steam revenue lets them be the bigger fish of that pond. And, for what they did with SD they made open source products accessible.

I feel like the problem here is funding full-time developers, marketing, so to convince moneybags to bankroll you on a product that people can build and modify. That’s not easy, but we saw, once again, Valve and others employ and support modders and other volounteers. So probably sticking to some platform or fundraising place may be a must. Passion projects may be endlessly cool but there is only so much you can do on your own and if it’s not a hit like Minecraft, the result would have that junky feeling not inviting a regular consumer at all.

One of the greater foes is intellectual property and getting one’s name known. There’s no way to put together a project with a lot of designs and voice acting for cheap because artists and actors usually want at least a mark in their portfolio and their contribution is not very cheap in commercial works (like IT doesn’t). They can do it as an act of charity or just for their name recognition, but it’s hard to suspect from top shelf personalities, and unless money are involved, the most probable source of talents is college students. That can hurt their output and quality.

Having said that, my first pick would be educational and casual products done for public funding. They usually don’t require overcomplicated mechanics, done in a cartoonish style that’s easier to replicate (although by a designer, so it stays tasteful) and are what many would find essential to be free and open source. I think it’s not the worst way to collect initial funding for more complicated products.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Out of all these IT companies it seems like Phil is the first to call it a painful process, not just optimisation. Seems like he at least understands what a bad press it is to lay off 2k of people so he doesn’t keep this happy attitude about that, and even promise severance payments. And compared to others, they just had a big merger with dublicating departments and other internal structural shenanigans always meaning future lay offs.

What a weird way to start a year feeling like M$ is the most ethical maneater, although they top the list in hard numbers now. Can’t wrap my head around it.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Did I say I trust him? His speech is probably handed to him by a secretary. I’m talking about that speech even mentioning something besides rising effectiveness of the company further on, it isn’t even mentioned.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

No. Game switched it’s english title from Yakuza to LAD, just like it is in japanese. From now on it would be like that.

Gaiden was a shorter prologue game. IW is on the longer side and seems like it’s bigger than LAD. Plus Judgment 1-2, originally exclusives, found their way to Steam just recently.

andrew_bidlaw,
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They won’t disappear anywhere so you can take your time. Blockuza is comfy and way less complicated than forth and fifth game, but all have something to them (:

andrew_bidlaw,
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It’s-a me, murderer of fan projects, that kills just by a thought of me.

andrew_bidlaw,
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Quake I, now remastered. I reinstall it frequently and it was one of the first games I tried on Linux, and it works flawlessly even though it came from a Microsoft-owned Bethesda-published Id. There’s something hypnotyzing in how responsive it feels so I don’t get bored nor with originar, nor with pretty new levels. Even boomer shooters don’t scratch it just like this game does.

andrew_bidlaw,
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And I love you for claiming that, dear anonymous person.

andrew_bidlaw,
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Feel free to write me back when you start to expirience it. I’m curious what it’s like to see it for the first time. My vision is too blured by same projects to know how it would be for an interested commoner. I’d love to hear your and others’ perspectives.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Even disliking it, I still saw how stylish and imaginative it was, akin to the OG MGS. The last half and parts of gameplay were very unferwhelming thanks to Konami. I wonder how it could’ve ended if MGS5 have been given the time wasted on that zombie survival flick.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Yeah. It ended up as a Pokemon Go with soviet solders, kek, istead off a full flashed masterpiece. And it’s depressing.

I’m happy tho that MG:R happened. Platinum Games did it in their own way, but they didn’t hold any punches. Unlike Kojima, they had time to do what they wanted to achieve, and even though it’s a niche game, it was a delight.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

It brought me an idea.

For a business that already have many screens for showing queue and pushes their app to order stuff, on-phone controls in-app and a timer set to when food get prepared with some delay can be a banger. Also, gifts for the winners and leaderboards. I don’t use them, but it would sure be way funnier than clickers I saw in some of them, especially if people in a queue could just jump into a game at any point, with no start or finish conditions, like in an endless arena shooter deathmatch where you joon, you frag, you log off to your burger. Less waiting anger, more rhytm to the fast-food conveyor, more customer loyalty. Ah, and kids want you to order again to make a rematch.

andrew_bidlaw,
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That’s what a lack of street drugs does to the youth, the OG subcription services.

andrew_bidlaw,
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They have their taste in games, and lay it accurately with tons of ‘I know that X does Y, but not for me tho’. I expected some flame there, but no, just their personal opinion on what they like to see and lack.

Stepping into their shoes, I’d try old rpgs, quests, adventures accumulating in the backlog and already having their share of GOTY awards so you can hop from a masterpiece to a masterpiece.

They don’t go deep into why f2p and MTX are popular. It’s really just a sudden frustration that they aren’t as represented. Cheers to you journoperson, please take a sit between groups as rarely cared for as you do, or even worse

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

They seemed to describe something other than regular, even old FPSs. If anything, these are the last tags in tneir library.

Video games are a medium of artistic expression. My favorites have something insightful to say with their story, force you to reconsider basic mechanics in new ways, make me laugh, and have proper conclusions. I don’t want to be distracted with goals outside the canon of the world I’m trying to lose myself in.

That’s why I went about old RPGs.

I don’t feel their message is well-coordinated. My first thought was that they played Elisium and Baldurs Gate 3, and then wrote that they want more games like that.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Yes. And this description gives me Alone in the Dark (2007) vibes: they explicitly stylized chapters and subchapters as episodes on dvd. Would they make something original to build a game around this idea? Would it be linear-only, for games like TLOU with limited choices? Or it’s just about patenting everything that’s not nailed down?

I think it would only stand out if you would be able to rewind and passively watch the in-engine recording of your whole previous gameplay (like in cybersports, or clip editors in some games), with an option to jump in at some sections. But it’s a little too much to implement smoothly, having no reason.

andrew_bidlaw,
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At least it’s a new game. PS got RE4 remaster. It’s not bad but funny.

andrew_bidlaw,
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I used to be a stalker like you. Then I took a masleena in the knee.

andrew_bidlaw,
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Does that need an AI or just a well adjusted automated generation?

andrew_bidlaw,
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ML models ‘learn’ by generating non-human-readable arrays of weights, that’s a little pixie-dusty. But it’s use there is narrow, in a supporting role. My comment was about the core ‘making radiant quests feel tailored to you’ thing. It woulf still be a set of tables with fillable blanks, it’s structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won’t communicate the resulting quest to the system.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Of singleplayer games, it may be Quake. This one was created before the recent remaster and compatible with different engines.

In honor of Quake’s 20th anniversary, MachineGames, an internal development studio of ZeniMax Media, who are the current owners of the Quake IP, released online a new expansion pack for free, called Episode 5: Dimension of the Past.

andrew_bidlaw,
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Yeah, guess, Doom and Quake are the earliest non-arcade games that are still accessible to current generations of players making it somehow relevant. I feel like only Sega could do something, like releasing one of their classics updated with some new content, but it won’t be the same as original cartridge releases and obviously incompatible with them.

andrew_bidlaw,
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I loved Alien Swarm, although it’s like just one episode from a big game. It’s disheartening it’s still like that. This game has a potential, especially for coop gaming. Just no content to flesh it out.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Alien Shooter and Zombie Shooter series are direct inspirations to this Valve’s experiment. Idk if they are good on your platform or if they are meant to play together with others, but I liked some of these older entries playing solo. Maybe you’d like them too.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

Sweet. The first one was way more enjoyable than I initially thought. Wonder if they’d do a Sigils of Elohim-like app again.

andrew_bidlaw,
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It can’t be remaked for many reasons. The best they can do is fund OpenMW or give up their assets. Actually making anything from it is not only rebuilding it, but solving many ways Morrowind is fucking broken.

And I love it for how disfunctional it is.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

I hear you but that’s also the kind of games that overpopulates the market and brings money. Some shitty exploitative timekillers for smartphones are bigger than top ten AAA games combined. Idk any of these companies, but if abusive apps’ devs come to discussing that, it means a lot.

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