And yet, I see just as many people openly flaunt russian language, flag and other symbols of that “country” online. What I’m saying is if you happen to live in russia but don’t support the russian state, better not reveal where you’re from at all
It’s looks like almost any video game ever. Menu, space in the top right for marketing.
Some games put something more visual in the middle. But why does it matter. After playing BG3 for a while I’m just mashing the continue button as soon as it comes up.
On the one hand I fully agree. They have plenty of resources to be working on multiple projects at once.
On the other, it’s very easy for studios to lose their way when spread too thin. There is value in staying focused.
On the third hand, it’s taking an absurdly long time to build their games now. It’s clear the Gamebryo/Creation Engine is no longer fit for purpose. I don’t give a fuck about object permanence for 10,000 cheese wheels. I want fewer loading screens, much better facial animations, much better lighting, much better performance, and MUCH better collision handling. Unreal proved YEARS ago that functionally unlimited polygon assets were achievable with good performance with dynamic mesh loading. Gamebryo is absolutely shitting the bed with the assets in Starfield. Maybe it wouldn’t take 5+ years to build these games if they weren’t shackled to Gamebryo.
It’s weird, because they absolutely need to switch things up… but also they have a winning formula and so long as the games sell they will never adapt.
For me, the biggest fault isn’t the tech itself (at least not directly), but the game design. Every time they strap another system to that Frankenstein’s monster of an engine, those systems need to be justified in gameplay, which is harder to do the more there are. As everything grows in scale and scope, each component, whether locations or mechanics, feels less individually compelling. Then they hide mechanics behind the tech tree, which solves one issue by focusing the player experience, but now the quests feel even more bland because they need to appeal to every possible build.
Except you’re looking at Unreal from a purely graphical perspective and as if Bethesda’s slowest process was making the engine work. If either of those two points were the issue, we’d have a whole bunch of Bethesda-style games on Unreal already, but we don’t.
That aint a bad thing, their start screens are simple but functional. Why put too much effort into it when 80 percent of the time it wont even be active for more than 5 seconds. Make it look nice but dont go overboard.
For years I’ve been warning whoever would listen that XboxGP, much like any other content subscription service owned by a public company would inevitably lead to a massive consumer squeeze. Fortunately it happened before MS managed to metastasise into a monopoly in gaming too. Good riddance.
Randy Pitchford being a walking PR problem and a condescending prick towards gamers isn’t really helping the situation. He alone doesn’t want me to play any of the games in the series.
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