They’re thrusting themselves back into directly competing with Sony and MS with those prices. Bold move in this economy, but they’ll probably do fine. I don’t expect nearly as many Switch 2s sold compared to the original, though.
I was waiting for confirmation of the price to get a Steam Deck as well. Nintendo was fine as a cheaper side console, but I don’t need 2 $500-ish walled garden consoles.
The en-ca in the URL means nothing as I’ve bought from .ca websites and been charged in USD before. To be fair, it wasn’t a large company like Nintendo but it still happened. Fastest cancel I’ve ever done. So, Unless it’s explicitly called out next to the price or I’ve bought something from there before, I usually assume it’s USD.
Russian users can still use workarounds to purchase from the steam store. I believe this is a big business for some enterprising users in other countries.
But what is interesting and says a lot about the flattening silicon evolution curve is that your game on your monster PC is not going to look or play 3 to 5 times better than on a PS5 Pro console. There is a huge diminishing return now on high end silicon, and that might have an impact on the life cycle duration of console hardware.
Likewise, there are diminishing returns in how much better PS5 Pro games look than base PS5 games, and that’s kind of the problem. Don’t compare a PS5 Pro to a top of the line PC; compare it to a similarly priced PC for the same reasons.
If you go over the price of a ps5 pro on a PC, you are likely interested in gaming enough to save the difference by having more than one marketplace, not to mention not be advertised to constantly and have more support for avoiding antifeatures like always online conditions of play.
Thank fuck, that’s definitely one of the game’s more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.
I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they’re going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are simple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.
It will most definitely be banned (they even shut down one of the few Ukrainian language libraries in russia before the full scale invasion) and likely it won’t be available in russian anyway.
Good. Hopefully russia also bans all the games portraying LGBT characters and ethnic minorities, so I can fucking play Overwatch without running into these assholes every other match
I am surprised it’s not already banned. They were going to ban Duolingo because of presence of animated LGBT characters. Duolingo caved and made a custom “LGBT free” version for the russian market.
It’s been that way basically since it first was available, they make so much money on whales buying the expensive ships that they really don’t seem to care about finishing the game.
They keep adding more and more paid content you can buy, while the game is barely playable with incredibly poor performance, and constant bugs like not being able to finish missions, cargo randomly disappearing, cargo glitching into ships and causing them to explode, etc… And the game is generally just extremely unstable with lots of crashes.
That’s where Derek Smart went wrong, I guess. He actually released his game, not realising that you can just sell the hype vapour on its own. Rookie move.
I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.
That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.
It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.
That doesn’t really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could’ve just as well been a Ubisoft game, just with less content.
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