Its music level released on YT gave it a lot of exposure. If even that wasn’t enough, what hope do we have for an Alan Wake 3 or Control 2 without a crappy tacked-on monetization scheme? Because thats always next if a singleplayer game series doesn’t make as much money as the publishers wanted it to.
The headline is kinda misleading. Yes it hasn’t recouped costs yet, but they sound confident it will. It’s the best performing Remedy game ever released
Edit: misleading maybe not the right word. “Doesn’t tell the full story” is probably better
Judging by screenshots, such a shame for so much hard work to go to waste. Wish they would open source it. I would suggest AGPL to protect their IP from being stolen(IANAL so don’t quote me), but I would take anything if it meant the work of talented people didn’t go to waste.
Hopefully a modding scene can thrive and make something decent from these ashes.
I can’t tell if you’re making a joke or not so there is the definition of the acronym. I added the comment because AGPL may not be the best suited license for it or any similar project. But from what I can recall, AGPL also requires forks/modifications for SaaS purposes to also make their source code available. Whereas GPL, or any others from what I can tell(again not a lawyer), does not require forks/modifications for SaaS to follow the same license.
Played the game, it does get the attention it deserves, mostly due to the hype of dead space. But at the same time things do get slightly repetitive. But haven’t played the dlcs but I heard they were absolute trash
I played the first one pretty much at launch and I finished and liked it a lot but the backtracking killed it for me. It was just way too much walking around ignoring mobs because I had fought them so many times every time I walked back to town. I know they fixed this somehow on later patches. Hope they bring along all the QOL updates the first one got.
Billboard trees and lack of fog, detailed reflections and shadows were tradeoffs of last gen that at that time weren’t as perceivable as they are now, when compared side by side. I wonder what the next gen would look like? Accurate RTAO, RTGI, RTR and no ghosting artifacts? It definitely feels like we’re near the end phase of graphical fidelity. I mean we can improve infinitely but it’ll come at extremely diminishing returns and insane amounts of pixel peeping.
Maybe the focus would shift towards realistic animation blending and pixel accurate collision physics once everything is path traced and uses photogrammetry. Thanks for listening to my ramblings.
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