I feel like im the only person in the world who isnt excited for this game. I dont care for GTA, they just feel super clunky and sloppy to play. (I know, no one asked.)
I played GTA IV mostly because the mechanics were fucking awesome. The driving was incredible for an open world game like that. Euphoria was dope.
The first seconds of the GTA V gameplay trailers hinted that they neutered the driving. Then they announced the driving was ported from a Midnight Club game and that was the last nail in the coffin for me.
Tried the game once at a friend’s house and the gameplay feel was so shit I never played it again. I knew I’d always be distracted by it.
You’re not the only one, friend. The only thing I care about is what sort of pricing hijinks they get up to, which could have industry-wide consequences.
Even if I don’t disagree games on consoles are better optimized, anti-consumer tactics they employ have made sure I will avoid them in the same way I’ve started to avoid Microsoft and Google products. It’s not about console vs PC, it’s about consumer media rights for me.
Gamepass is neat idea in theory, but I really dont trust corporations to not use it to ruin it all to get more money. If most people used gamepass, you propably couldnt at some point buy games regularly at all or only at crazy prices. Also modding games on gamepass is more difficult or just impossible sometimes due to files being locked.
I would rather it all die and force back to disks, or at least some guarantee you actually own the game.
All these services are going to become endlessly tiered with eventual extra dlc costs. They know most gamers spend $300 a year on games. So if Gamepass takes off, expect the base option to eventually be $15 a month, with tiers up to $40, maybe higher… who knows what whales will spend, especially if they throw in currency bonuses.
Then they will add in some in store currency and give the highest subscriber tiers extra Boxbux to spend on DLC… or probably literally loot boxes.
It would be neat to see support for a universal digital library system. Where it can only be checked to one person. If you want to sell the game, you uninstall and it provides you with a token number it generates. That unique number is tied to the copy of the game. You sell the token number, they now own the game. If they ever uninstall it, they get a new number to trade. Or libraries could lend them for free using the same system.
While I don’t mind that Rebirth will be more open world, perhaps like fifteen, I never considered Intergrades linear design an “issue” that needed “solving”.
There’s nothing wrong with linear game design, quite the opposite. It lends itself to a more focused experience. Games often have so much “stuff” to do, half of it ends up irrelevant.
I really enjoyed the tightly paced experience that was Intergrade.
I propose a Red Faction retro spinoff. Cash in on the underused franchise and the modern boom-shoot glut by doing a voxel-based game where everything, and I mean everything, is destructible. Like if Teardown was a setpiece-heavy FPS pretending to be from the Delta Force / Outcast era. Low fidelity keeps costs down, the genre is weirdly underused for all its indie-demo examples, and if the immersive sim curse kills any sequels then they’re only back to square one.
I mean the original Red Faction isn’t very good. I’d like to see a proper version of that game. A new entry that takes all the good ideas of the original and properly executes them.
As a refugee from r/bloodborne I can’t be hurt again. I’ll install it day 1 if it releases but choose to be sad, salty and bathed in the old blood until that day.
I kind of get the thing about the map even without seeing the world design of the new game, because even Borderlands 1-3 (especially 3) already had a lot of vertical aspects to many of their maps. The prevalence of paths looping over other paths, hills, tunnels, holes, inexplicably impassable ditches dividing the map, and generally the entire path to anywhere being designed like the queue at an amusement park ride made using the 2D minimap to actually navigate anywhere basically impossible. (And the main full screen map wasn’t much better.) Showing your local terrain, such as it even did, was not really very helpful because even if you tried to use it to proceed in a straight line to your target you would inevitably find yourself blocked by an invisible wall surrounding waist high pile of rubble, and that the actual way to get there required looping all the way around the map anticlockwise, with nine switchbacks, four gates, and a one-way cliff jump in between.
At the end of the day it’s a fancy radar only useful to help you snout out nearby enemies, especially in the ever-so-many instances where your current mission objective outright requires you to find where each and every one of those stupid red diamonds is hiding so you can murder them all to proceed.
So I hope there is at least still a local enemy radar. They need to either make their map usable and 3D (like e.g. Doom 2016 did) or fix their level pathing so it’s not like a tornado just tore through the spaghetti factory.
That asshole company everyone* cares about. My hatred of Nintendo runs deep. But I still watched the direct. I’m so excited for the innovative new features, and the new Mario Kart looks sick. I am disgusted that they will use the money to go after fans. I need help
Yup, new lawsuits, good hackers in jail just for helping retards like me to play a game when we feel like it…me, once a year maybe? Why would I buy a console if I only play once a year?
Hopefully they’ll be releasing games for both Switch and Switch 2 for a while like what happened with PS4/PS5. I know the flagship games will be 2 only, but other 3rd party stuff.
I noticed that Tomodachii was announced for the Switch with a 2026 date. So there will at least be some games still made for it next year as well. A 150 million install base is nothing to sneeze at!
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