I propose a Red Faction retro spinoff. Cash in on the underused franchise and the modern boom-shoot glut by doing a voxel-based game where everything, and I mean everything, is destructible. Like if Teardown was a setpiece-heavy FPS pretending to be from the Delta Force / Outcast era. Low fidelity keeps costs down, the genre is weirdly underused for all its indie-demo examples, and if the immersive sim curse kills any sequels then they’re only back to square one.
I mean the original Red Faction isn’t very good. I’d like to see a proper version of that game. A new entry that takes all the good ideas of the original and properly executes them.
As a refugee from r/bloodborne I can’t be hurt again. I’ll install it day 1 if it releases but choose to be sad, salty and bathed in the old blood until that day.
I kind of get the thing about the map even without seeing the world design of the new game, because even Borderlands 1-3 (especially 3) already had a lot of vertical aspects to many of their maps. The prevalence of paths looping over other paths, hills, tunnels, holes, inexplicably impassable ditches dividing the map, and generally the entire path to anywhere being designed like the queue at an amusement park ride made using the 2D minimap to actually navigate anywhere basically impossible. (And the main full screen map wasn’t much better.) Showing your local terrain, such as it even did, was not really very helpful because even if you tried to use it to proceed in a straight line to your target you would inevitably find yourself blocked by an invisible wall surrounding waist high pile of rubble, and that the actual way to get there required looping all the way around the map anticlockwise, with nine switchbacks, four gates, and a one-way cliff jump in between.
At the end of the day it’s a fancy radar only useful to help you snout out nearby enemies, especially in the ever-so-many instances where your current mission objective outright requires you to find where each and every one of those stupid red diamonds is hiding so you can murder them all to proceed.
So I hope there is at least still a local enemy radar. They need to either make their map usable and 3D (like e.g. Doom 2016 did) or fix their level pathing so it’s not like a tornado just tore through the spaghetti factory.
That asshole company everyone* cares about. My hatred of Nintendo runs deep. But I still watched the direct. I’m so excited for the innovative new features, and the new Mario Kart looks sick. I am disgusted that they will use the money to go after fans. I need help
Yup, new lawsuits, good hackers in jail just for helping retards like me to play a game when we feel like it…me, once a year maybe? Why would I buy a console if I only play once a year?
Hopefully they’ll be releasing games for both Switch and Switch 2 for a while like what happened with PS4/PS5. I know the flagship games will be 2 only, but other 3rd party stuff.
I noticed that Tomodachii was announced for the Switch with a 2026 date. So there will at least be some games still made for it next year as well. A 150 million install base is nothing to sneeze at!
This might be interesting… if Obsidian had done something like this. However seeing as how this is 76, a game that to this day runs like dog shit and is still the Bethesda game with the most bugs; I don’t think I’ll be enjoying this experience.
I’m glad we’re getting more advanced magical vocations. The magick spearhand looks great and honestly gives a lot of jedi vibes. With the separation of archer and thief, we’ll have even more classes.
Big time. Their chassis design will dictate performance too. They will get the best chip they can in a cost budget and then thermal/battery limits will dictate where that chip actually lies.
The steam deck is cool and a great device but the Switch 2 will be sleeker and nintendo won’t settle for a 90min battery a whiney fan, and that has trade offs.
Switch 1 had a 720p screen with a 1080p max TV output. That’s approx a 2x increase in throughput.
With Switch 2 it’s expected to be a 1080p screen and a 4k output, that’s a 4x increase in pixel throughput. So a 2x output increase might not be adequate.
However, it is widely expected to have DLSS, which would greatly reduce that requirement.
Cost is going to be a big factor. Nintendo doesn’t want the best possible console. The want a good console, that they can get into as many hands as possible. Even a simple active dock is going to add £10 to the price.
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