Chris Roberts isn’t a very good manager. Dude isn’t a finisher. He was forced to release every game he ever worked on. Now Roberts is in charge and he lacks the ability to complete a project. It must me something deeply psychological.
Blarg, I kinda hate articles like this. They talk about the leak but don’t seem to link to it anywhere. So now you have to go off and search for it yourself 🙄
Wasn’t Cyberpunk 2077 released like, a decade after its original teaser trailer?
Anyways, Skyrim hasn’t aged gracefully, Fallout 4 sucked ass, Fallout 76 was less ass than Fallout 4 but still pretty ass, and from the sounds of it, Starfield was a resounding mediocrity. I’m really not in any rush to play another new Bethesda game given their recent track record lol.
Bethesda hasn’t made a great game since Skyrim. And tbh, I probably look back on Skyrim more fondly than it deserves because I was in highschool when it came out.
I’ve played 30 hours of Starfield and feel like I didn’t really have fun the whole time. It just felt like a 6/10 game. Very pretty, 10 miles wide, and an inch deep. And there’s too much of it that is actually downright bad.
It’s sad because Bethesda used to be the gold standard for RPGs, but their ambition is getting the best of them. It’s very apparent in Starfield with all the empty space, the same 5 repeated planetary buildings, only like 3 types of enemies, and a severe lack of planet flora/fauna. And the missions are mostly really boring and not challenging.
I’m not hopeful that Elder Scrolls 6 is going to be anything better than mid-tier.
Since Morrowind. Skyrim wasn’t bad, don’t get me wrong, but it can’t hold a candle to its granddaddy in terms of world-building and stat-based character advancement, which was sacrificed for the sake of action combat that is not even close to good enough to carry the game.
But here’s the thing… Bethesda hadn’t made a great game before Morrowind either. That was their big breakout hit, and ever since then they’ve just been remaking that same game with slightly different coats of paint hoping to catch lightning in a bottle for a second time. They used to make more varied and innovative games before that, but none of them was really all that good. Terminator: Future Shock had fully 3D environments and enemies and a mouselook control scheme a year before Quake, but there’s a good reason why the latter game is remembered as one of the foundational pillars of the genre and the Bethesda offering lies forgotten.
So I agree with you that expecting TES6 to be amazing is naive, but I don’t think it’s because Bethesda has gotten worse. It has simply regressed to the mean.
their ambition is getting the best of them
Always has been. I haven’t played Starfield yet, but from what I’ve read about it online, including your description, it sounds a hell of a lot like a sci-fi version of Daggerfall, which was insanely overambitious for its time. It’s a shame they seem to have focused on making the graphics prettier rather than the procedural generation more complex and interesting.
I’ve already set starfield aside lol. Glad for the people who are enjoying it but meh. Maybe it’ll be better in a year or after the modding community finishes it
Doesn't really matter, they don't need the switch to have bleeding edge performance, that isn't why it sells. It has to be affordable and using older processes helps achieve that.
No but it does need enough performance to be capable of running games in low quality modes. The Switch is so anemic that many big budget games are simply not even trying anymore as performant running can't be achieved without complete rewrites of engine code. So a better Switch that is at least a low spec gaming computer will enable more big games to many the effort of trying to support it.
A big issue with modern game developers is bad inefficient code. Compare Nintendo titles file size and performance to every other big game. I don’t think any AAA PC/PS6/XBOX? is going to run on the most powerful switch in 3 years time.
Support agents are using GPT to speed up their workflows now. I’m a senior support engineer for a multinational corp and they made us an AI bot to use. It’s basically useless though
From the trailer… Why is this game being made? And who is it for? It just looks like regular eve but maybe without skill injections. I’ve also never heard of this game before so I guess I’ll see if I can find more info on it.
They keep trying to find new ways to monetize the Eve lore, but no one plays Eve for the lore. And the people who are into Eve’s unique kind of economy-battle simulator don’t seem like they’re particularly interested in first-person-view type alternatives. I suspect it will dribble about for a while, then go the way of Dust 514 and Valkyrie.
Bet they priced it that high to get ahead of any tariffs that might affect them. Consumers really don’t like to see price hikes right around a launch. Plus they still want to milk the Switch 1 since they probably have a very healthy profit margin on that machine. This price makes the Switch 1 look very appealing for people who still haven’t bought one.
Yes, Japan got the only exception because Nintendo knows the price sucks and they want to make sure it sells well in their home country. Mind you, this is a special region-locked Switch that only supports Japanese. A non-region-locked Switch that costs more will also be available there.
It doesn’t matter if it’s data, tariffs are meant to be protectionist so you could easily say that since Nintendo is headquartered in Japan or because the majority of their workers are in Japan or because their name sounds vaguely Japanese that all sales of their product in insert country here has to pay an additional 10% tax
“Earlier this year, Microsoft was given a brief presentation for Squadron 42, CIG’s spin-off campaign of Star Citizen that consists of around 20 different chapters (levels) of various lengths. It’s understood that the plan for Squadron 42 is to get it out of the door as soon as possible, with directors of the company hoping the influx in cash will sustain Star Citizen’s development and help to push Squadron 42 as a multi-game series, which will see the game’s story span over several different episodes. As for when Squadron 42 will launch, I wouldn’t want to guess, but it’s understood that the game has only just made it to its “feature complete” stage, despite the claims last year.”
Nonononononono… Microsoft means gutting the game in every way possible to get it to run on the Xbox toaster edition…
As for the end of that, thankfully they gave a release window today (2026) I hope most of this isn’t true though. What they want to make is seriously impressive
Good, it’s the one thing that kept me a long time from finishing the game after chapter 1. I only wrapped up the main story last week, after not having played for like 2 years lol. The main story of the game isn’t even that very long actually, or at least chapters 2 and 3, and the open-world content got repetitive very quickly.
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