In the video that was posted, the user testing the card is manually inserting and removing the card in order to cycle through the different games on the cart.
It appears it cannot run unsigned code, as it doesn’t have a menu. This is probably similar to the Sky3DS. It behaves like a real cartridge, so it would only run pirated cartridges. No DLC or homebrew.
Not sure if running from the cart slot is permitted to even detect anything not properly signed by Nintendo. Which means this one is squarely for “backups” and nothing else.
It does have a specific niche: users of OLED models that just want to play “backups” and don’t want to bother soldering chips to their products. A few people will like the hassle-free multicarts.
Just using an SD card requires modding your Switch to run homebrew and, er, “backups,” right?
A properly constructed cartridge that can masquerade as a retail Switch cartridge would make owners who aren’t willing to modify their console very happy indeed. That’s how the various NDS/3DS carts work – just plug and play (literally).
Correct! The newer models (including all OLED versions) were already patched from the factory (or more accurately, redesigned to prevent the soft-mod from working).
I don’t seem to recall Nintendo making me pay anything for something I didn’t want.
I’m 100% in favour of emulation and whatnot, but I don’t understand what your problem is.
Remakes, re-releases and ports? What’s the big deal? If you had BotW on the WiiU, don’t buy it on the Switch. TotK came out on the Switch, so they’re still releasing new games.
Again, I love the emulation scene and I know piracy is important for game preservation. I don’t understand what your complaint is, though…
Because then you could buy any old SD card and Nintendo makes no money from you. This way Nintendo can sell you the same NAND flash except wrapped in a propriety Nintendo container with the multiple orders of magnitude price increase to pad the bottom line. They can also pursue you for civil or criminal charges if you attempt to break into the container of flash charging you with copyright infringement and attempted hacking.
Edit: ignore my post. Its not a Nintendo first party product.
Lol, you've made some assumptions there. It's not a Nintendo product. Nintendo would NEVER release any kind of flash cart themselves, as they're begging to be used for pirated games.
Everything you've said about game carts are basically why we'll never see an officially licensed product like this from Big N themselves.
With that in mind, it still makes no sense as a product because you can run games off the SD card already (I assume. Very out of touch with Switch hacks)
It makes perfect sense as a product because running game backups off an SD card without any hardware modding only works on the oldest console version. If you have a Lite or OLED (or even just the patched original model) you need a mod chip which is not an easy install.
That’s what a flashcart is. It’s a cartridge with an SD card in it, which has game ROMs on it. You can see a microSD card in the flashcart in the video.
I’ve been excited for this ever since they released the promo artwork! The speculation I’ve seen is that we’ll probably see at least a trailer at the game awards, and probably a full drop by February—based on financial projections for the game released by Kadokawa (the parent company).
We shall see! I love the lore, so I can’t wait to get my hands on more of it.
Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.
It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.
So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.
I don’t get that at all. Elden Ring was already painfully long. If you tried to do everything you ended up super OP. It became an absolute slug to get through. It was super repetitive. I can’t imagine anything they could add with a DLC that could improve that. I don’t get the hype for the DLC.
In majority of other games it would be a valid scaling complaint. Yes you don’t need to level, but it’s part of the game as well, it should be implemented correctly so everyone can enjoy all parts of the game.
On the contrary, it’s precisely because you can level at your own needed pace, ie go off and grind if you can’t beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.
Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.
… so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….
The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.
The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.
The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.
All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?
Theres a comment that responded to me just saying they beat it at level 1.
It makes it worse lmfao.
The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.
Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.
Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.
You still haven’t explained what you actually want.
You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.
Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.
You just don’t understand game design, that’s not my problem.
All there is here is a difference in perspectives on what good design should be.
You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.
But hey, insult me, that’ll make people want to accept your opinion lmfao.
You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.
You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.
I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.
You clearly don’t want to actually talk, just virtue signal.
Opposite for me completely. I spent 120hrs on it and it flew by completely, I was sad when it ended and found I got no satisfaction from ng+ and also, couldn’t bring myself to do a raw ng again with exploration of everything.
So new content is precisely what would entice me back to this and what I want.
I adored the game and also spent a little over 120h in it, but it’s commonly accepted that past the capital, the game kind of lose its pacing and starts iterating on the same ideas, just in different settings.
Same i only quit because i had tried every weapon, incantation, and spell over like 5 different characters using just about every build i could imagine enjoying
If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.
Because of the diminishing returns you would actually also hit that point far earlier than max level as well.
It’s bad though because it has too much stuff to do but in a way that makes it so there’s nothing to do at the same time. Lazy lazy Miyazaki. Had more fun with Tears of the Kingdom.
Idk what you’re on about, I platinum’d the game and I’m only RL200 in NG+3. RL200 is enough for a decently strong (but not OP at NG+3) battle mage class. I stopped leveling after hitting 200 at the end of my NG+2 playthrough and plan to play the DLC after NG+3 at the same RL.
It’s not too much to ask that a Soulsborne enthusiast who’s replayed the game multiple times and put in over 150hrs just decide when enough is enough regarding leveling. It’s been that way since Demon Souls. It’s an intentional part of the game design.
Why would you expect the game “scale” and retain its difficulty when you are 99 in every single stat? That’s ridiculous.
Why are you even here, the way you’ve said things clearly shows you havent played or if you had you probably dropped it because you couldnt clear the first boss.
What are you even talking about, do you understand the concept of new game plus? I cleared all content in a single playthrough at RL150 after 100 hours, NG+ is required to get all endings and platinum the game just like most RPGs.
Idk if things are different for play station, but on xbox i got all endings on my first playthrough with some cloud storage shit. Ive been waiting forever to play the dlc on my ng+.
Yeah, I think if you pay attention you can do it in a single playthrough, I went through blind the first time and didn’t start paying attention to guides until post game, so I’d missed a couple side quests and trophies. And then even paying attention on NG+ I missed one, so here I am at three playthroughs waiting for DLC.
Not even close. I 100%'d the game and you don't get anywhere close to max everything. Plus, my point was that max everything actually doesn't make a huge difference because you get diminishing returns from each stat. For example a 70 in a stat vs a 99 in a stat is almost nothing.
You control when you gain stats. You don’t have to level up. You can literally do 100% of the content and stay a level 1 Wretch the entire time. It’s one of the most common challenge runs.
ER did have a lot of reused assets and bosses in the tons of little dungeons. Those things were only interesting for the unique puzzles they sometimes had.
I have to expect the expansion will have all new content without much reuse. They've had as long as they need to make whatever they want. And traditionally Fromsoft expansions tend to be well received.
Im genuinely of the opinion that GPU manufacturers need to take a gap year. Stop prioritising in game performance development and focus on efficiency and cost for just 12 months.
Actually Id be happy if consumer PC hardware as a whole went this way for just a little bit.
Hey in all honesty good on you for being an early adopter, someone has to. The first cars were not much of an upgrade over the horse and buggy either.
I wouldnt touch the 40 series, it feels like a stopgap. Theres a lot going on with AI cores and frame generation and new methods that arent just “raw power” processing. I think all this frame gen and ray tracing and so on is going to come together in the next series.
my point is that they have been saying that for years now, all the rt gpus are feeling like stopgaps rn, and you aint losing much by staying on say a 1080ti
i think worthwhile rt is still a while off. I do agree that its potentially great whenever they can figure out better tech to run it like you mention.
also they need to calm the fuck down with pricing already
2080TI, running Starfield at max settings with 4k texture mods, reporting in.
I want a top of the line GPU, I just can’t find a good enough reason to shell out the money. It keeps plugging away, runs smooth as butter with a slight overclock, and I have no complaints. I heard lots of complaints about the 4*** series cards though.
I’ve saved up for a top of the line GPU twice now, and I’d rather spend it spoiling my wife and doing the nice things we can’t usually afford.
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