I get where you’re coming from, but I don’t mind rentals if they are what you are intending. I miss being able to try out a game for a few days for a few bucks from renting it.
I don’t care for it in streaming, though, as when it’s a perpetual subscription I feel much more obligated to play the subscription games than those I’ve traditionally purchased to get my money’s worth. I like playing things when I feel like it. It doesn’t help that each time I’ve tried using Game Pass it’s taken hours to get it properly working and the games to function
You know whats better? Not reporting shit, I just published my game. I don’t want to report a bunch of numbers to Unity each month. I want to push updates to fix issues my users are complaining about. How the fuck are the biggest chucklefucks in charge of every company? Give me the fucking reigns I can do better than this.
I feel like most digital stores already gives you all the statistics you need to make this trivial though. Steam even reports the difference after refunds/returns for you.
it’s the best way to do a rev share. pretty sure unreal engine lets you self report too. If you start a business you can’t complain about having to run a a business by tracking sales.
I can when I didn’t have to do it before and this policy is forced upon me by an established vendor. Thats like saying you can’t bitch about material vendors in the construction industry, you absolutely can because they make your business work and you’ve entrusted them not to fuck you.
With all intentions of respect, and in complete agreement that Unity’s new terms are alarming, If you dont have any intentions of tracking your sales unless you are forced to by the creators of your engine you are using, I’m questioning if you have the chops to be a successful dev in the first place. This is why the vast majority of devs don’t even make enough to even pay Unity the fee and should just stick with a publisher instead of trying to handle the business end of things on their own.
Its not the tracking of sales thats the issue. Its having to report it to someone so they can take even more of my money when we haven’t been doing that for years.
I saw a theory from another lemmy user a while back that made a lot of sense. Basically shareholders get to a point where the want cash now. So they make a deal with the current CEO to do something shitty for short term profits. The shareholders get paid in the short term and then once the share price takes a hit they buy more shares at a discount. They then fire the current CEO who takes a nice exit fee and install someone else to do damage control and grow the stock price again. This is the only thing that makes sense to me because the alternative is that the current CEO is just actually that dumb.
For me the problem is that the shareholders are putting enormous pressure on publicly traded companies requiring ever lasting exponential growth.
Back then I posted a thread about why I think publicly traded companies are bad for our society, as an unpopular opinion and I got severely downvoted, but hey isn’t this another example for the latter?
This SaaS model was born exactly out of this and it is the worst offender.
Back then we were able to own our own software/hardware, now everything is leasing and perpetual paying for things you need/use everyday. Thank God we have foss apps that in most cases are better alternatives.
Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.
While I don’t mind that Rebirth will be more open world, perhaps like fifteen, I never considered Intergrades linear design an “issue” that needed “solving”.
There’s nothing wrong with linear game design, quite the opposite. It lends itself to a more focused experience. Games often have so much “stuff” to do, half of it ends up irrelevant.
I really enjoyed the tightly paced experience that was Intergrade.
Unity is B2B, they tried to change the deal retrospectively. That’s toxic to a business relationship, it’s not viable to do business with such a company because they may try to do it again.
I mean you definitely got a point, but don’t forget that there are long term consequences. The trust is completely gone (which is needed if you invest in this game engine and you will probably see the unity market share drop in the coming year.
I agree- hopefully we can remember long enough for it to really matter in the long term. Just wanted to bring attention to this cycle because it’s been happening a lot lately (Facebook, DnD, etc) and I think the companies are starting to copy eachother.
But don’t you think that pretty much this debacle resembles Reddit and by now most of the users are back to their platform, exactly what they wanted.
Only the nerds and some mods left their platform permanently but percentage wise the number is probably very low and now Reddit is probably earning even more than before. So it is a win win situation for them.
The big difference is Reddit isn’t taking a portion of their wages. It was purely moral outrage.
Things are different once money is involved.
Choosing an engine is a business decision for a lot of people and using a free alternative that isn’t quite as feature rich sure seems like the better option now.
Idk why everyone is like “well Reddit won and we’re just on Lemmy because we’re nerds and no one believes in FOSS anyway”. Yes, I get you, there’s currently not much consequence visible for the Reddit debacle. I genuinely think we’re in the middle of a slow and painful death to Reddit. A lot of big companies don’t implode, but they die slowly in front of their competition. Yeah, currently we only are a fraction of users compared to Reddit, but if people truly believe in Lemmy as the better platform, this will be competition.
Second-biggest chunk of the console market, effectively necessary for the PC market, gobbling up studios and publishers like fucking Galactus, and these empty suits still treat “making less money than the number we pulled from our asses” as losing money.
“Sold out” doesn’t mean anything. For the last four generations, Sony has deliberately underproduced consoles at launch, specifically to claim ‘It’s flying off shelves! We can’t keep it stocked!’ This free publicity stunt even worked for the PS3… which struggled for years.
That said, yeah, apparently the Xbox whatever-it’s-called sells about half as many units per year, compared to either the PS5 or Switch. Rough.
Still trying to shoehorn in a "runtime fee". That's not going to work and with this model it's pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don't have the retroactive problem and the massive blowback.
It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It's still tied to the game.
Quick math shows that's irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.
The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren't royalties. Which is BS anyway.
Blarg, I kinda hate articles like this. They talk about the leak but don’t seem to link to it anywhere. So now you have to go off and search for it yourself 🙄
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