“Earlier this year, Microsoft was given a brief presentation for Squadron 42, CIG’s spin-off campaign of Star Citizen that consists of around 20 different chapters (levels) of various lengths. It’s understood that the plan for Squadron 42 is to get it out of the door as soon as possible, with directors of the company hoping the influx in cash will sustain Star Citizen’s development and help to push Squadron 42 as a multi-game series, which will see the game’s story span over several different episodes. As for when Squadron 42 will launch, I wouldn’t want to guess, but it’s understood that the game has only just made it to its “feature complete” stage, despite the claims last year.”
Nonononononono… Microsoft means gutting the game in every way possible to get it to run on the Xbox toaster edition…
As for the end of that, thankfully they gave a release window today (2026) I hope most of this isn’t true though. What they want to make is seriously impressive
One of them is for rich kids though, who have overpowered gaming rigs, and money to throw away on fictional space ships. Sure Elite Dangerous has the whole galaxy, but when it just repeats itself, it kind of is just as good as one solar system really.
I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.
That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.
It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.
That doesn’t really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could’ve just as well been a Ubisoft game, just with less content.
Thank fuck, that’s definitely one of the game’s more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.
I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they’re going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are simple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.
Good, it’s the one thing that kept me a long time from finishing the game after chapter 1. I only wrapped up the main story last week, after not having played for like 2 years lol. The main story of the game isn’t even that very long actually, or at least chapters 2 and 3, and the open-world content got repetitive very quickly.
The Square Enix ones mentioned in the article are nothing earth-shattering–the Final Fantasy XVI PC port and what’s most likely the Final Fantasy IX remake. FF9 was part of the previous Nvidia leak.
It also didn’t release as a physical copy. New digital releases in the UK at least are always pretty expensive, whereas with physical copies there’s at least a chance of a small discount from a retailer.
This made me realize I haven’t played it yet. I looked up the sales prices and realized why. It hasn’t really gone on sale for a price that I would be comfortable paying. I loved the first one back in the day. I haven’t tried control yet. Might give that a go in the meantime
I'm convinced they would have done so much better if it hadn't been Epic exclusive. I know more than one person who won't play it on PC because of this.
It's a great game otherwise.
It also likely wouldn’t exist if it wasn’t an epic exclusive (they funded it). I do wish they could have gotten someone else to publish it of course, but I’m thankful the game exists at all, it’s really outstanding
I haven’t finished it yet, but AW2 is a dramatic step up in the entire experience. They still “pay homage” to the original combat, but there aren’t nearly as many enemies. If you’re familiar with the Control story and like that universe, I’d say it’s a must play.
Its music level released on YT gave it a lot of exposure. If even that wasn’t enough, what hope do we have for an Alan Wake 3 or Control 2 without a crappy tacked-on monetization scheme? Because thats always next if a singleplayer game series doesn’t make as much money as the publishers wanted it to.
The headline is kinda misleading. Yes it hasn’t recouped costs yet, but they sound confident it will. It’s the best performing Remedy game ever released
Edit: misleading maybe not the right word. “Doesn’t tell the full story” is probably better
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