Remember, they released GTAV with 30FPS first to PS5 , then they sold an upgraded PS5 version @60FPS for an additional $10 (which is free on most games).
Not really. There’s a reason the PS5 $10 upgrade isn’t compatible with the older versions in terms of online play. They updated a lot of graphics and models plus the 60fps. There are a lot of comparison videos on YouTube if you’re interested in even looking. The most noticable are like, damage models in cars is better, smoke looks more realistic and was redone, fire looks and acts better. Lighting is much better. Etc.
This is false information. GTA V was backwards compatible from the ps4 version which ran at 30fps. Then they released an upgraded ps5 version that ran at 60fps. It wasnt a bad deal either.
Yeah but they still charged for the “upgrade”. A lot of gaming companies give you the PS5 version of a game for free if you already own the PS4 version.
That is only if the game released on both consoles simultaneously, the ps4 version of gtav came out years ago, they deserved to charge for the upgrade…
I hope they release as independent games, with a bundle deal ideally.
I dont want to buy the multiplayer on console because i dont pay for console subscriptions just to play multiplayer. I will wait for a PC release to play purchase multiplayer once and not indefinitely pay for it.
I grew up breaking games to make them run under minimum settings. Subnautica has (or at least had) a Dev menu or some shit that you could make the game look like utter arse.
Got me like 18fps at 480p, worth it #playable for younger me.
If I get under 100fps at 4k now I’m unhappy. How times change.
Lol, same, I’ve played some games at such abysmal resolution it became a testament of how good the art direction was, making it possible to recognize things amidst that jumble of pixels.
Funny how we grow accustomed with what we have. I was hyper-aware of my disk usage when I had a tiny HDD, nowadays I’m like “Why am I low on storage???”, then I go check and find 200GB of junk I no longer need on my downloads folder. Whoops.
Yeah I have, for a looong while. I understand a stable framerate is much better than a “high” one, but like, were not talking about a “Low-end” PC here, we’re talking about the current, still marketed generation here.
How come 30’s still the target when all the marketing is talking about how powerful it is and how amazing the upscaling is? And it’s a fixed target on top of all that, like common man
It makes a lot of sense to at least ask the question if you should split this game into two parts when each part has a very different pool of customers. I don’t think they’ll do it, because they want people in the online component to be present for multiplayer in the first place, but it makes sense to ask the question.
If this game is going to have issues running at 60 FPS on the PS5, I don’t think 30 FPS is for the benefit of the Switch 2. Even if it was, Switch 2 is a platform that people will want to play GTA on. The tech that Rockstar is trying to push forward comes at the cost of frame rate. That’s not making it shittier; it’s making different trade-offs.
GTA IV had a superficial story? I certainly did not feel that way about that game. Niko is the best protagonist they’ve ever had; a great protagonist in general.
We’ll get 60 and above on pc a while later anyway. Also the sold separately thing is probably just like they did with RDR2 where you could get everything or just the multiplayer part of the game, which I personally think is fine.
I have to assume they’re targeting 30fps because that would be using all the bells and whistles like raytracing and running at 4k on the consoles; which are unlikely to be able to achieve 60fps or higher with all that shit on.
And, as they have done with literally every single GTA since 3: It likely won’t release on PC at the same time. It will come 1-2 full years later and when it does, will have more features and run at a higher frame rate.
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