@Jamie@jamie.moe avatar

Jamie

@Jamie@jamie.moe

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Jamie,
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E3 has been garbage on all levels for like 10 years, it’s for the best.

Jamie,
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Doing a quick skim on my phone, your microphone quality is fine. I would probably lower the game audio in post a bit to make the sound more distinct, but it’s only noticeable when the game does loud stuff.

Jamie,
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I’ve had a lot of games that I found online, thought they looked fun, then discovered I actually had them in my steam library already and never once touched them.

Jamie,
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Hopefully development studios can hold strong and continue their boycott anyway. Backing down now basically means Unity got away with it, in a sense. Plus, companies are learning from each other’s shitty tactics lately ala Twitter, Reddit, and Recently Facebook coming out with payment schemes on things that used to be free.

So if Unity does this, other software companies will probably try some similar stuff.

Unity reportedly considering cap on hugely controversial per-install fees (www.eurogamer.net) angielski

A week after Unity announced dramatic changes to its Unity Engine business model - drawing immediate and widespread condemnation from the development community - the company has reportedly told staff it'll be making adjustments to the controversial new pricing plan....

Jamie,
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I had a feeling something like this was gonna come. It’s an age old trick.

Do something that makes people mad and gets attention.

Let it stew for a few days while you’re “considering” things.

Come out and say you made a mistake and the initial plan was misguided, present the thing you were actually planning to do instead.

Brag about how much you “care about feedback” while still doing what you want

Super Mario Wonder's online multiplayer may be disappointing, but we have already witnessed that the alternative would be far worse. angielski

For those that didn’t catch the last Direct, Super Mario Wonder has announced that it will feature two different kinds of online multiplayer, both very different to local multiplayer - one where you can see “ghosts” of other players currently online on a given level, which can’t interact with you directly but can give...

Jamie,
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and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch)

Rollback netcode has been around since Quake in the 90s. It’s not a very new or computationally intensive technology, relatively speaking.

Jamie,
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I think Dwarf Fortress is going to hold the crown for ultimate fantasy world simulator. I don’t think ES6 will allow for systematic breeding and killing of mer-children for their valuable bones.

Jamie,
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It just looks like every other Bethesda start screen.

Jamie,
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I often grab a pirated copy to see if I like it first, and if I do, I’ll buy it. If I play it once or twice and don’t really get much out of it, I’m not out anything but some download time.

Jamie,
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“By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players.”

Allow me to translate:

“By partnering with the Cfx.re team, we will help them find new ways to bleed the community’s wallets dry and force servers to pay a cut of their monetization revenue and offer nothing substantial in return.”

Jamie,
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I was going to leave a snarky comment about the game not being all that old, but then I double checked the release date and saw it was 11 9 years ago. Now I just feel old and I can’t even really make that snarky comment.

Jamie,
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From what I read, it also requires Secure Boot to be enabled. I played the game for 90 minutes before reading about the anti-cheat change, fortunately I didn’t hit 2 hours and took a refund.

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