Doing a quick skim on my phone, your microphone quality is fine. I would probably lower the game audio in post a bit to make the sound more distinct, but it’s only noticeable when the game does loud stuff.
I’ve had a lot of games that I found online, thought they looked fun, then discovered I actually had them in my steam library already and never once touched them.
Hopefully development studios can hold strong and continue their boycott anyway. Backing down now basically means Unity got away with it, in a sense. Plus, companies are learning from each other’s shitty tactics lately ala Twitter, Reddit, and Recently Facebook coming out with payment schemes on things that used to be free.
So if Unity does this, other software companies will probably try some similar stuff.
I think Dwarf Fortress is going to hold the crown for ultimate fantasy world simulator. I don’t think ES6 will allow for systematic breeding and killing of mer-children for their valuable bones.
I often grab a pirated copy to see if I like it first, and if I do, I’ll buy it. If I play it once or twice and don’t really get much out of it, I’m not out anything but some download time.
“By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players.”
Allow me to translate:
“By partnering with the Cfx.re team, we will help them find new ways to bleed the community’s wallets dry and force servers to pay a cut of their monetization revenue and offer nothing substantial in return.”
I was going to leave a snarky comment about the game not being all that old, but then I double checked the release date and saw it was 11 9 years ago. Now I just feel old and I can’t even really make that snarky comment.