bin.pol.social

anakin78z, do games w Anyone else bounce around from game to game with no clue what to play?
@anakin78z@lemmy.world avatar

This actually sounds like depression. Being unable to find joy, and then unsuccessfully searching for it in places where you used to find it. I would consider talking to a professional if you can.

Or try Dragon Age Veilguard.

dubyakay,

If we are going down this path, I’d actually recommend touching grass first (proverbially), before a sinking time and money into a professional. It’s an easy, non-committal step, that may do wonders.

Jrockwar,

Not disagreeing with you necessarily, but ADHD also fits the bill. I’m very much a happy person at the moment, I wouldn’t change anything in my life, yet I subscribe to what OP says. Games are too long, too boring to grab my attention long enough.

I managed recently to complete GTA V because I found the story hilarious, and I only managed that by skipping all side missions. That’s the only long / AAA game I’ve managed to finish in recent years.

What helps me is understanding that if I get 5h of enjoyment out of a game rather than getting to the intended 50h playtime, that’s also valid. 5h of fun also counts as fun and this is a game, not work, so there’s no pressure to finish it.

SandLight, do games w Is a Quest 3 really worth it?

No. It’s a meta product so it should be avoided.

BigMikeInAustin, (edited )

I’m really trying to avoid all Meta products, but Quest 3 seems to have the best reviews and there are some good refurbished and used deals.

I’m not sure what to pick instead, while being cheap and having a PC about 7 years old.

Kolanaki,
!deleted6508 avatar

There’s the Pico 4 if you can get one in your country. Instead of Meta, it’s ByteDance.

ampersandrew, do games w Gacha games are out of control. Gambling shouldn't be so widespread
@ampersandrew@lemmy.world avatar

Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff. You probably know people who flunked out of college due to the addiction, or have heard of parents who neglected their child over that game. It preys on a lot of the same impulses that Diablo and Diablo II seemed to have found by accident, before they were monetized by subscription fees and then microtransactions. And you can see a lot of the same in games like Destiny.

Buttflapper,

I agree with you, to an extent. I would say it’s a lot more complicated than that with World of Warcraft, which is an MMO, and does not revolve on gambling except in the aspect of random number generated loot. This is probably the majority of looter shooters out there today as well and a large number of other games. Pure chance in just the loot and rewards. Personally, World of Warcraft did not affect me adversely, because I have very strong self-control, and was able to develop very strict limitations for my own personal life which was important in college.

But I think there’s something you’re definitely missing. Sure, while World of Warcraft can be blamed by some people flunking out of college or high school due to its addictive and fun nature, Have you considered the fact that the world we live in is simply so boring that they don’t want to pay attention to those things? Over a 20-year time span since I have graduated, high school and college has not evolved. It’s the same boring ass mess that it was when I went to school. Unnecessary classes, study only for the test and never use that information ever again, very rarely are their projects and when there are, they are silly group projects in which two out of the four members of your group are lazy and don’t want to do a damn thing. You also are faced with constant demoralizing facts thrown at you from the media and the outside world that your college degree won’t help you get a job, you won’t see any student loan relief, the wealthy elites are in positions of power and rising faster in companies than you ever will be… Reality is so disappointing. So I can understand why these people have trouble paying attention in school and want to turn to stuff like World of Warcraft, theme park MMO that has so much fun and enjoyment in it

But when we’re talking about a gacha, This feels so much more insidious. Every aspect of the entire game, not just the loot, is gambling, and you’re gambling with real money. Not your time. In World of Warcraft you don’t get a drop, oh well, try again next time. You still paid $15 for that entire month, so you can try as many times as you want on as many characters as you want. But when you pay 50 bucks for Genshin impact and you get nothing, you know what that money goes towards? Absolutely nothing. You lose that money forever. Now you are mentally afflicted with that, and you’re already considering whether or not you should pay another 50 bucks to try and get it again with the gamblers fallacy in the back of your mind that if I pay another $50 I’m already $50 in, so I have a much better chance of getting it now. It’s sickening

ampersandrew,
@ampersandrew@lemmy.world avatar

You could throw most of this same argument back at gachas. They’re just gambling because the world sucks, or something…

No, my understanding is that the reason people get addicted to this stuff is that we evolved to gather finite resources when they’re available, even if it’s rare, so we’re prey to systems like this that can control that rarity. WoW absolutely did this, just without putting a price on each interaction.

nickwitha_k,

I agree with you, to an extent. I would say it’s a lot more complicated than that with World of Warcraft, which is an MMO, and does not revolve on gambling except in the aspect of random number generated loot.

The way that the drops are is literally the same approach as a slot machine but with more steps to take up your time with boring shit and require more of your life to be dedicated to it so that there is less risk of you getting distracted by things like hobbies or games with finite stories with quality writing. A one-armed bandit might snag a handful of whales that spend all of their time feeding the machine. The Wrath of the Lich Bandit gets a much larger percentage of its users in front of it for a larger amount of their time, increasing the ratio of addicts/whales caught. Add in expansions, real money auctions, etc and you’ve got something much more fucked up than anything on a Vegas casino floor.

Ashtear,

This reads like “the only moral Skinner box is my Skinner box.”

Also sounds like you haven’t played in a while. The addition of real currency to gold trading creates an even more direct pipeline from one’s wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

With the way Warcraft is throwing currencies at players now, it’s clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

Buttflapper,

Also sounds like you haven’t played in a while.

No, I’m a current member of World of Warcraft.

The addition of real currency to gold trading creates an even more direct pipeline from one’s wallet to in-game gear dice rolls. Guilds selling raid gear is even more common now, and with crafting orders, a whale can spend to reroll secondary stats on crafted gear.

It has literally always been like this. Where have you been? People were selling power leveling runs through stockades back when the game first started. They were selling BOE gear for gold, and that gold was obtained with a credit card through gold selling websites. The introduction of wow tokens just changed the recipient of the money from Gold farmers to Blizzard entertainment. I assure you that most people who are active players of the game are not buying tons of gear with gold that has been obtained through their credit card, and even if they were, it doesn’t affect you at all. The guilds that sell runs through challenging content, they have always been doing that, since the very beginning. I remember back in burning crusade people spamming chat that they would carry you through black temple near the end of the expansion. So there’s not like some new shift towards that. It’s always happens like that. The only thing that has shifted is that now, more than ever, you can play the game on your own and get your own gear. The introduction of solo delves has made it possible to gear up your character completely on your own without any additional help from others

With the way Warcraft is throwing currencies at players now, it’s clear Blizzard has taken more than a few cues from how gacha and other live-service outfits are doing things these days. Plenty of opportunities for ruinous, addictive behavior.

I fully agree with this and they have been ignoring player feedback about it for a while now, it’s completely bullshit how many stupid currencies we have and it almost feels like they are AI generating the game design at this point. Like they are going to chat GPT and asking, “what’s a good way to create an addictive loop of currencies for players?” Because some of them are in your bags, some of them are in the currency pane, some of them are bind on character, bind on account, some of them can be traded and some can’t. It’s utter insanity. Truly ass game design. This is the first time they finally made a shift back to using a single currency for PVE though, the flight stones and valor stones. Kind of like marks of valor back in wrath.

Ashtear, (edited )

Come on. We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process. Not only does it now capture the players who were both a) squeamish about paying unproven third parties and b) had no recourse if they did get scammed, it’s also a far more convenient process. We know the gold-for-gear (and other services) market exploded in size because Blizzard was finally forced to make systemic changes to fight/redirect services spam. Service sellers are everywhere, and there was a point they were constantly in your whispers, your mailbox, your chat, your group finder. It’s nothing like it was 15-20 years ago.

No, gold buyers are not most players (and no, I don’t care that some players are doing it). Most gacha players aren’t whales, either. My point is that yes, your game is also chasing the whales right now and will continue to design systems to do so.

Buttflapper,

We both know that legitimizing the RMT system increased the number of gold buyers and normalized the process

Really? Where is your data to back that up? Games like old school RuneScape and World of Warcraft still have people who buy gold and get banned for it all the time. You’re also conveniently disregarding lots of the benefits of this system. People can now earn currency fully in game to pay for their subscription. Completely for free, and other players are making a choice the purchase the tokens. There’s virtually no pressure in game whatsoever in World of Warcraft that prompts you to purchase them. There’s no pop-ups, no advertisements for tokens at all. This is the least predatory form of microtransaction I have ever seen. Compare this to Destiny, in which you are constantly given currency for free to use in the eververse, and repeatedly going there back and forth being flashed with bullshit items that you’ll never have enough currency to afford.

yamanii,
@yamanii@lemmy.world avatar

This reads like “the only moral Skinner box is my Skinner box.”

It is, MMO players have been doing this to gacha games for years now, it’s just pot calling the kettle black.

Goronmon,

Good luck figuring out how to avoid labeling every game every made as a “skinner box”. It’s basically a jaded person’s definition of what video games are at their core.

Ashtear,

It doesn’t have to be jaded. As with the original quote I riffed off of, these particular Skinner boxes don’t have to always be pure evil and can provide net-positive outcomes, as long as we’re clear-eyed about the consequences of participating. The latter part is what I’m trying to drive home here. Consumer behavior psychology is part of every major live-service game.

greenskye,

Haven’t played WoW in awhile, but do they now have ‘you can spend unlimited money’ mechanics? Previously it was just stuff like mounts and character transfers and stuff. I know you can also sell tokens for gold, but I thought gold kind of becomes irrelevant at some point. The best gear is bind on drop right? Theoretically I guess you can pay gold for boost runs, which probably counts as an endless money sink.

I kind of have a mental separation in my head between games with unlimited money sinks (like games with energy mechanics) where you can spend and spend and spend and it never stops, vs games that have a finite of things to buy.

It can still be way over priced, but there’s a maximum amount of money you can throw at the game. Even Diablo 4, with a relatively huge and highly priced number of cosmetic items has effectively a maximum price (though every new cosmetic increases that price). Vs Diablo Immortal allowing you to spend 10s of thousands of dollars and still need to keep spending. I think unlimited money mechanics should be outlawed or at least fully classified as gambling and regulated accordingly.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think keeping you addicted so as to continue to paying a monthly subscription is bad on its own, and I don’t think it needs to be qualified by how much you spend overall if they’re still knowingly capitalizing on that addiction in an unregulated environment. But also, while I don’t know the answer to your question for a fact, I would imagine that they do have ways to spend unlimited money in that game if you’re so inclined.

greenskye,

Fair, but given the degradation of gaming these days I think a lot of people who aren’t paying attention have an outdated and understated view of just how bad things are. A parent might be thinking: wow had a subscription, so this game with micro transactions isn’t all that bad, not recognizing just how tuned modern predatory gaming has become at extracting money and addicting its users.

WoW mostly addicted people to playing (consuming their time), you can go hours and hours of gameplay without inputting more money. But mobile games maximize extracting maximal profit for minimal gameplay. There’s no functional difference between a gacha pull and a slot machine pull. It’s an endless, mindless set of pretty lights where you just hit the buy button over and over and over. If you sat people down and made them watch (with a running cost total) most people would immediately see the resemblance to a casino.

I think it’s helpful to break things down into more granular levels of predation, just to help clarify how bad it’s getting, even if all of it is problematic.

Goronmon,

Without being a gacha game, World of WarCraft is guilty of a lot of the same stuff.

I’m not a fan of trying to poison the well on this discussion by trying to bring in a lot of secondary issues and try to broaden the issue to the point of uselessness.

The biggest issue with gambling is the ability to lose your money.

Sure, you can waste time with World of Warcraft. But I can also waste time playing too much Baldur’s Gate 3, or Civilization, or by binging shows on Netflix.

But none of those allow me to spend thousands or tens of thousands by gambling on mechanics within the media itself.

How about we focus on that issue first?

ampersandrew,
@ampersandrew@lemmy.world avatar

Because I’d say the addiction is the issue. The biggest issue with gambling is the addiction. If you’re not addicted, you’re not spending time or money beyond your means. So I’d rather not broaden it to how much money it sucks out of you when the addiction is the issue. It all relies on the same principles that we know to be worth legal regulation when it’s acknowledged as gambling. I don’t know anyone who got addicted to Netflix, but they’ll “binge” shows because we no longer live in the era where we can only watch shows according to a broadcast schedule; plus sometimes, you just want some background noise while you’re doing something else, including a show you’ve seen a million times.

tlo, do games w Recommendation engine: Downvote any game you've heard of before

Cozy Space Survivors is a short (few hours) cozy survivor-like indie game with pixel graphics. A run is only ten minutes, so it works also for people with not too much time. It is developed by a single person and it is his first release.

ByteOnBikes,

I’ve bought so many Survivor games and many are so bad.

This one looks like it’s trying something unique. I’ll take it for a spin.

shrodes,

What are your picks of the genre?

I’ve also tried a whole bunch, my favourite is probably Rogue: Genesia, I really like the challenges and metaprogression over some of the other titles I’ve tried

KoboldCoterie, do games w Recommendation engine: Downvote any game you've heard of before
@KoboldCoterie@pawb.social avatar

Heaven’s Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It’s not difficult, so if you’re looking for a puzzle, this won’t really do it for you, but it’s more of a narrative experience. If you aren’t sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There’s an interconnected storyline with multiple paths to follow, and a very unique world - haven’t seen anything like it in other games.

The game has a NG+ mode wherein you start with all of your translations from the first playthrough intact, but, most of the bits of text are considerably longer and more involved, letting you use your prior knowledge to uncover more of the story and the lore of the world, which is also neat.

Skua,

...well I feel really bad about downvoting this one, because it's a really good suggestion

darkdemize,
@darkdemize@sh.itjust.works avatar

Agreed. However, I believe it was included in a Humble Choice bundle at one point, so it may not be quite as obscure as what the OP is looking for.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

Didn’t know that! Was going based off of the review score; 1600 reviews in 5 years seemed pretty little-known. All the same, don’t mind the downvotes - that’s the point of the thread after all. :)

subignition,
@subignition@fedia.io avatar

This sounds really interesting. I'm gonna put this on my wishlist in hopes it goes on sale or something. Can't justify $25 right now due to circumstances.

Cocodapuf,

This game is so unique and so fantastic.

KoboldCoterie,
@KoboldCoterie@pawb.social avatar

If you enjoyed it, you might also enjoy Chants of Sennar! It’s also about translating languages; it’s more puzzle-oriented and less story-based; there’s a story to uncover, but it’s not as clear-cut and narrative driven. Still a great game, however!

Blackmist,

Never heard of it, but I own it so I’ll install it.

harlatan, do games w What games popularized certain mechanics?

Bullet time was popularized in max payne.

Rai,

And perfected in The Specialists!

bionicjoey, do games w Do you prefer RTS or Turn based tactics

Turn-based all the way. RTS is a test of how fast you can click. APM is king. Turn-based allows you to think and plan and make decisions. Brain is king.

To be clear there’s nothing wrong with liking RTS, it’s just not for me.

nossaquesapao,

I feel the same. Some rts games feel to me more like a test of motor skills than anything else.

Carighan,
@Carighan@lemmy.world avatar

Yeah same. Although I started liking RTS but then over the years realized that the stressful click centric realtime part was something I liked the games in spite of, not because.

So voer the years, I slowly went more and more towards TBS.

My current game of choice is Age of Wonders 4.

DragonTypeWyvern, (edited )

If you haven’t tried Total War it honestly is the best of both worlds. Economy and movement is turn based with RTS battles that let you slow down and pause to issue orders.

Their biggest problem is being so invested in historical settings and semi-accuracy when, quite frankly, a lot of classical military history isn’t very interesting.

MeatsOfRage, do games w What are the best indie games you've ever played?

Slay the Spire. I’ve probably put more hours into this game than any other in my life.

From there, I guess all the usual picks. Hades, Hollow Knight, Braid, Fez, Dead Cells, Celeste

hikaru755, do games w What does getting "delisted" off Steam means for games I already own?

I don’t know about this case specifically, but I own Alan Wake on steam which has since been delisted because of music licenses running out. At least for that one, I still own the game on steam and can download, install and play it normally whenever I want, it’s just that people cannot buy it anymore through steam. If you’re lucky, it’s gonna be the same with the adult swim games.

CharlesReed,

Alan Wake is actually back on Steam! Remedy was able to work something out with the music rights (the reason why it was delisted) that put it back on virtual storefronts.

hikaru755,

Oh, that’s cool, thanks for the heads up!

Pxtl, do gaming w Steam Sale Games
@Pxtl@lemmy.ca avatar

We all have hundreds of games that are $0, it’s called “all the games in your steam account you already own that you haven’t played yet”.

ampersandrew,
@ampersandrew@kbin.social avatar

Yeah, but we already know what those are. These games that we didn't buy yet are new to us and, therefore, shiny.

detectivemittens,

Gotta collect ‘em all!

Dalek_Thal,
@Dalek_Thal@aussie.zone avatar

As a fellow Steam user/gamer, I’m in this picture and I do not like it whatsoever

Sabata11792,
@Sabata11792@kbin.social avatar

But that's way too many choices, it stresses me out.

Vodulas,

Am I weird for not having a backlog? I have games I haven’t played much of, usually because it didn’t click with me, but can’t thing any that I have never played.

MJBrune,

I have almost 1000 games. There are certainly genres I own but don’t want to even install. The games that I haven’t played are those I don’t want to play but somehow ended up owning. Probably through bundle deals.

Vodulas,

The bundles might be the thing. I rarely buy them, so don’t end up with games I know I won’t like. No shame, btw, I was just curious.

MJBrune,

Yeah I stopped buying bundles. They aren’t as good anymore. Humble bundle used to be far better.

Delta_V, do games w What's a recent game you've tried playing that isn't worth the hype?

Dungeons and Dragons 5e is less fun than 3.5e IMO.

There was more of a sense of character progression, and ability differentiation in 3.5e.

5e achieves balance by flattening the power curve.

For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

ampersandrew,
@ampersandrew@lemmy.world avatar

I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

RizzRustbolt,

I liked 4e the best.

vladmech,

4e did some really cool stuff while also going a bit off the rails for me. I think overall I like 5E more, but we played a ton of 4e and I’ll always remember it fondly. I was really into the more defined roles, and how classes were a bit more self contained so they could just keep making more and more niche ones

mika_mika,

3.5e being the best is an opinion I’ve heard for my entire life. I would say preferring 5e is a more unpopular opinion.

Suck_on_my_Presence,

I think this is one of the reasons why Pathfinder 2e has been doing so well.

It’s a middle ish ground and it feels good to progress.

My current issues with it are how underpowered the items are. So boring.

orenj,
@orenj@lemmy.sdf.org avatar

Heartbreaking that they decided static item attack rolls and DCs was a good idea. It’s my biggest gripe with the system. Some items, like the Holy Avenger, subvert this and are pretty good, but most items suuuuuck the instant you outlevel them. Like, Sparkblade is cool, who doesn’t like chain swordbeams? Anyone over level 4, aparrently, because every creature you come across has learned to dodge lightning from that sword in particular

who, (edited )

5e character progression does feel kind of bland.

I feel the 5e rules are poorly organized, too. Lots of interdependent rules scattered far from each other in the books, and sometimes buried in the middle of seemingly unrelated sections, so unless you’ve memorized multiple chapters, understanding how to resolve common situations sometimes requires stopping the game for 15-30 minutes while someone digs through the books to find all the relevant factors. Even when you do find the relevant info, it’s often in ambiguous language describing what could have been made perfectly clear with a few keywords. The books are pretty, and the text might be nice to read for entertainment, but they’re pretty bad the the job of being game manuals.

Does 3.5e use the d20 system? Does it have the advantage/disadvantage mechanic? I like those aspects of 5e; they’re simple and they help keep games moving along.

Maybe I should give it a try. Or perhaps 4e, which I have read does a better job of clearly defining its gameplay mechanics.

BreakerSwitch,

3.5 does use d20, but lacks advantage/disadvantage in favor of doing a lot more math every moment of every round of combat. This is the biggest appeal of 5e, it’s approachable and keeps the games moving.

I wouldn’t recommend 4e, it strongly suffers from the aforementioned “everyone can do everything and feels samey” much more than 5e.

Pathfinder 1e is basically just dnd 3.5, and as others have mentioned, PF2e is more of a middle ground

frongt,

2024 is even worse. On top of that, they also stack extra abilities, and try to give everyone everything.

One of these days I should try Pathfinder

teawrecks,

Differentiation comes from role play, which is the least interesting part of the game for me.

Can you explain why you would play a TTRPG if you’re not interested in role play? Seems like a battle sim like warhammer, or just a video game might be the thing you’re looking for.

As a DM, the cooperative story telling IS the interesting part. D&D has never been an airtight game system, it’s a bunch if hand waving to give just enough illusion of structure and randomness so you don’t feel like you’re just arbitrarily deciding everything yourselves. But at the end of the day, you are. The characters and story you’re left with is the only thing of value.

Cethin,

I started TTRPGs with Pathfinder (1e). Some people talk about it like some impossible thing to play. It does have a lot more detail than 5e, but it isn’t that bad. (I did play one character as a wrestler, who did grappling a lot, which is notoriously one of the most complex systems.)

5e sells itself as being simple, and it is in how little control it gives you. However, the rules are anything but simple. There’s so many contradictions and stipulations every player has to memorize. It’s a mess. For example, some spells can be used as bonus actions, but not if you’ve already cast a spell, except for some that can anyway. It’s stupid.

Pathfinder 2e seems to make things so much simpler for everything, while still giving players freedom. Actions are just actions. If you’ve got the points you can use them for anything. Movement, attacks, spells, etc. Pretty much everything just is what it says.

testman, do games w What's your favorite case of a game making fun of you?

In Postal 2 when the Postal Dude says “Didn’t you just save?” if you savescum.

Grandwolf319,

Is it save scum or saves cum?

ivanafterall,
@ivanafterall@lemmy.world avatar

Nothing precludes you from doing both tbh

lando55,

I don’t have a spare shoebox

TheGreenWizard, do games w Are there any good 3D Nintendo FAN made games?

Nintendo tries extremely hard to keep the number of fan made games to a minimum

moonluna,
@moonluna@lemmy.world avatar

I’ve noticed. Compared with their subpar games nowadays and the lack of freshness in their catalog. I’m not really feeling them anymore I’m playing Kirby air ride on dolphin more than anything

msokiovt,
@msokiovt@lemmy.today avatar

Emulating the classics, or playing them on real hardware might be the way to go, and not getting things like a Switch 2 or later (maybe a Switch, since you seemingly own the games you have in those cartridges, and not some DRM-heavy license where the developers will revoke it at any one time).

Goodlucksil,

Not only the classics, there are many romhacks playable.

msokiovt,
@msokiovt@lemmy.today avatar

I’ve played some romhacks, so I get that part too. Otherwise, fan-made projects or romhacks would be much better nowadays than the slop that’s made today.

There’s a lot of undisclosed AI usage in modern games, and they won’t tell us in any storefront that doesn’t require AI disclosure.

jordanlund, do games w Can an American explain to me what's with the grooves on PS1 NTSC cases?
@jordanlund@lemmy.world avatar

It’s a holdover from the original PS1 long boxes:

https://lemmy.world/pictrs/image/39433790-f69b-4d17-9878-902c58c8fe10.jpeg

brap,

I have never seen those before and I owned plenty of PS1 games. Is that how the American ones looked?

jordanlund,
@jordanlund@lemmy.world avatar

Yeah, at launch in 1995 they were all like that.

glimse,

Really?? I got a PS1 when they were pretty new and all of my games are in standard jewel cases.

jordanlund,
@jordanlund@lemmy.world avatar

The first 100 or so PS1 games in 1995 and 1996 were in the long boxes, then they shifted to the CD cases.

www.giantbomb.com/profile/marino/lists/…/359078/

glimse,

Wow, it’s not like I was doing the shopping myself in 1995 but I’m still surprised I’ve never seen one of these!

Carighan,
@Carighan@piefed.world avatar

That's fascinating. Why where those like it? To not slide around so easily?

jordanlund,
@jordanlund@lemmy.world avatar

I think it was just a design differentiator. Saturn and Sega CD cases looked like oversized CD cases.

https://lemmy.world/pictrs/image/6778b828-d906-4c60-85c9-8d45188114c5.jpeg

https://lemmy.world/pictrs/image/adeedf0a-efce-480f-91cf-947de90be8cc.jpeg

LifeInMultipleChoice, do gaming w Haven't we forgotten someone?

A lot of teenagers don’t like being in photos, I never did. When I got older, I was to lazy to move out of the frame, and charmander aged me was like fuck it life is great

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