I got curious myself and agreed, so I went looking.
A lot of sources specified that it was part of a technical requirements checklist, and…
Yeap. It doesn’t explicitly require a “press any key” screen, but it gives a more pleasant screen to look at while you select a user. People online also say it’s used to detect which controller is in use.
If you add a feature like this to a game, it becomes harder to maintain if there are discrepancies between builds. So presumably it’s usually just left in rather than removed.
The New Input Package is actually just what Unity users call it because it isn't the original and requires a package manager install from the stock LTR releases but it's been out for a few years now. Still, you're right, although I see no reason not to adopt it, most games that are using it will probably be releasing this year.
I think you’ve nailed it by outlining the worry of kids without an income of their own - if you can’t buy what you want whenever, game length is a plus, but when you’ve got disposable income, summer sales, the odd free game, and new good titles coming out all the time, brevity’s more valuable than each game being a forever-game.
yes, but mobile games now are literally casinos, with research going into making them as addictive as possible to maximise in app purchase and advertisement revenue
source: worked in ad tech for several years, specifically in the mobile gaming industry, monetisation/ad optimisation. a job I regret doing and which feels very scummy in retrospect.
Because they all come with microtransaction stores, including several of the ones you’re specifically lauding, ya numpty.
Just because YOU haven’t wasted money on microtransactions does not magically make them unsuccessful in getting many children to blow loads of their parents’ money.
No, they don’t. It’s not hard to find premium, paid mobile games without microtransactions—I’ve already listed examples. And I’ve cited hard data: there are 14,139 such games on iOS alone.
If you can’t find even one of them, the problem isn’t the platform. It’s that you’re not actually looking.
To be fair, the iOS app store will show the top 200 paid games, and that’s it. There are a bunch of categories for games, but ‘paid’ isn’t one of them; there is no other way to see or filter just paid games. It’s always sucked and Apple has never fixed it.
I honestly don’t know how any developer is supposed to be successful on there with a paid game, because if it’s not already in the top 200 list, most people will never be able to see it in the store without specifically searching the name.
Ah, the classic “world hunger is a myth, I have eaten today.”
I’m not saying there are not the rare gems in mobile games (just bought Don’t Starve on Android last month!), but like 99% of games for mobile are just s money making scheme using dark patterns to influence your brain to give them money.
And congrats on not spending on micro transactions! You do realize the world doesn’t revolve around how your perceive things, right? If young people are exposed to micro transactions like that, it alters their brains and not in a good way. And that’s science, there really isn’t much you can argue with.
You do realize that iOS alone has more paid premium games—without microtransactions—than the entire combined library of NES, SNES, N64, and GameCube, right?
Your premise would be true if kids were compelled to spend money. But I watch my kids’ spending habits like a hawk. If what you were saying were true, I’d notice transactions being made.
Which leads me to believe that you’re either exaggerating or deliberately engaging in moral panic because others are having fun in your non-preferred way.
My kid has spent more money on new Switch games than Roblox.
So because you do it correctly, everyone else should get fucked or what? Like, you know how many people have bad parents?
So, congrats, your kids won’t suffer from that (or maybe they will once they have their own money because the path way of “spend a $1, get an in-game item, get an instant rush of feel-good hormones” is forming even with moderation). But other kids may, unless of course you think that it’s somehow their fault they have shitty parents.
So no, I really don’t want this around kids whose lives will be ruined just so your kids can have a fun time (which they can have in other ways, including other games).
I just spent the last two weeks in San Diego and hated it.
I hated the freeways, the strip malls, and the car-centrism. More than that, I hated the complete and utter hostility towards walking.
There were places that were 0.5 miles away. It would take three minutes to drive there yet an hour to walk because the assholes who designed the city couldn’t be bothered to build a pedestrian overpass.
I feel very strongly that cities like this are everything wrong with the USA, and that the reason so much shit happens in the USA are because cities are simply unlivable.
But Americans—specifically American voters—have decided this is what they aspire towards, and being antagonistic towards the average American is ultimately unhelpful.
Now why do I mention this? Because there’s a host of things that suck, and there’s only so much bandwidth to give a damn.
The real problem you’re talking about isn’t games. It’s financial literacy. Schools don’t teach it. Employers are hostile towards it. Governments just want you to spend—they don’t want you to save.
Financial literacy is what saves people from making terrible financial decisions.
Specifically worth pointing out the research and refinement of the skinner boxes in mobile games today is a continuous and ongoing process, with revenue also being continuous and ongoing. Any games and moral panic of 80s to 2000s were about products that didn’t change after release and were one-time only purchases.
Modern mobile games vs. shareware are incomparable in terms of harm they could do, real or perceived.
Moral panic is unrelated to games having addictive elements.
A better comparison would be how retro games would be designed for you to die/lose over and over because they were based on arcade dynamics, where the customer has to keep putting in quarters to continue playing.
Because the games are intentionally made with micro transactions as the main feature.
Like, if you play Witcher or Control or whatever, the focus is on you enjoying the game. If you play Fortnite, the main focus is on getting you pay. The game is probably still fun, but every single thing in the game is meant to make you pay.
It’s absolutely not the same thing. I used to play a lot as a kid (still do) and I have no problem with today’s kids doing the same. But I want them to be able to enjoy games without constantly being manipulated into spending as much money as possible.
And it’s not just about kids either, I think these predatory tactics affect adults too.
It’s not a moral panic, the problem is capitalism.
Yeah, and it’s doubly infuriating because Discord is not a good replacement for support forums. It isn’t searchable via search engines, and even the built in search is fucking dog water.
Let’s say I have an error, so I google “{Program} {Error code} Solved”. With a forum, I would find a thread that is already talking about the specific error, with comments regarding troubleshooting steps or a solution… But with Discord, all I get is a generic link to the program’s server.
And even once I’m in the server, there often isn’t a good way for me to find existing threads about my specific error. Maybe I check the pinned messages, but some servers have dozens of channels; am I expected to check the pins on every single channel? Oftentimes that seems to be the expectation, because asking a question will often just get a “check the pinned messages, ya thud-fuck” type of response.
Or maybe I search it, but (again) am I expected to search every single channel? And since Discord doesn’t use fuzzed searches, searching for “Error code 0x00548327” won’t return any results if the thread simply uses “Error 548327” instead. With Google (or any half-decent search engine, really) you get results for both. But not with Discord.
So instead, I ask in the support channel. And that leads me to my final gripe… My response takes actual effort from another person in order to solve. Maybe I get lucky and they have a bot set up to respond to a keyword/error number in my comment… But if not, or if I didn’t use the specific keyword that the bot was searching for, then I need to rely on other people. If there are 200 people with the same issue, that’s 200 times that someone needs to respond to what is essentially the same message. With a forum, you could simply find the post, and read the responses. No human interaction necessary, because it has already been done. The question and answer process has already happened. But with Discord, I’m forced to wait on someone to actually respond, and the devs/admins actually need to dedicate time and resources to ensuring it gets answered. That constant vigilance takes a lot more time and effort away from actual mod duties.
I get it that it’s probably easier to setup a Discord server, than to run your own forum, but you can always get a managed solution or use reddit (I would prefer if Lemmy was used, but I am also realistic).
I’m actually against companies running their own subreddits, purely because I’m an old redditor who remembers when it was specifically disallowed by Reddit. The original intent was for the site to the run by the people, not by companies. Companies were actually prevented from moderating their own subs; the worry was that they would use their mod powers to suppress any sort of negative press or criticism, no matter how valid.
For instance, maybe there’s a popular TV show. The company wasn’t allowed to have a hand in moderating the official fan sub for the show, because it was left up to the public. If the show did something unpopular, the broadcasting company shouldn’t have the ability to suppress the criticism about it.
But Reddit has since done a complete 180 on that topic, and now goes out of their way to install corporate moderators. Subs are now run as an extension of the company’s marketing and/or PR departments
I genuinely believe people will look back at this moment and wonder what Nintendo could have done if they weren’t too limited in their vision to understand the opportunity they are throwing away here.
Apple isn’t popular with younger people the way it used to be, nobody likes Microsoft, everybody hates Android (I do too even though that is my phone os)… there is a major generational opening here for introducing kids to computers in a fun way and becoming “the computer” in the minds of kids.
Especially with the environmental crisis and climate change, people will look back at this and shake there heads and lament that if only Nintendo had copied Valve for that generation of Switches, Nintendo could have grown into an entire operating system and computer culture and there would be WAY less needlessly obsolete handheld computers laying around from when the next generation of Switches inveitably comes out…
What people still don’t understand about computers and people is that whoever introduces kids to computers capable of doing complex work in a fun way will shape the future, because those kids will grow up into adults who create, use and design tools that do cool amazing things. Nintendo needs to wake the fuck up and realize they are selling a handheld computer that is very good at playing games, the world desperately needs another company with vision, good UI design, and the capability to bring hardware and software together into a competent computer experience (Microsoft cannot do this, and undermines all its hardware partners that actually try to do this with their own incompetence).
Yep. Old Nintendo you would buy the thing (cartridge/disk/ect) and with no fiddling the game runs. It used to be its best quality. That and most people don’t buy them new, they would get games used. It was “cheapish” and you knew you were going to have fun.
Nowadays it’s not so black and white. I have long term Nintendo fan friends that for the first time are thinking of skipping this generation. Or in one case waiting a couple of years. But we shall see. More options are good for all us users, so I’m happy we have these two companies vieing for our time/$.
The move to try to limit secondhand physical game sales and requiring the Internet to download the whole game in some instances was part of my decision to skip this generation, if I’m even going to stick with Nintendo at all in the future.
long term Nintendo fan friends that for the first time are thinking of skipping this generation
That’s me. Nintendo consoles since the Wii have been a “side piece” to more powerful consoles for me. Now that they’re pricing the console close to the powerful ones and charging MORE for the games, I’m out.
Oh, bollocks to that. All it took was one serious competitor to Pokémon to make Nintendo shit the bed. Excepting Zelda, most of the pathologically Nintendo games are shovelware-tier trash. If the current iteration of Mario or Mario Kart were released today without the nostalgiabait and brand recognition, they’d be the laughing stock of the industry.
All Nintendo has is quirky gadgets, a closed ecosystem, and notoriety.
If the current iteration of Mario or Mario Kart were released today without the nostalgiabait and brand recognition, they’d be the laughing stock of the industry.
This was very convenient, thanks. Now I know I can safely ignore every opinion you have on every matter.
I mean, they’re kind of right. Objectively Mario Odyssey and MK8 were great games that can proudly hold their own against any of the greats. Not the best games ever, but much closer to that title than to your Hateorade fuelled “opinions”.
I’m as pissed off at Nintendo as anyone at this point, but if you are going to straight up exaggerate your distaste for these games to the point of obviously lying, it shows two things.
You are infact the only person here actively unwilling to challenge your beliefs.
Your opinion is so based in emotion that it can’t be trusted. And an untrustworthy opinion can safely be disregarded.
Pokémon is indeed a sad state of affairs. Although it’s not developed by Nintendo, but that’s being pedantic.
In-house developed games are certainly of a quality you don’t find elsewhere. There’s a reason games like Metroid Prime, Mario Odyssey and Zelda BotW/TotK are critically acclaimed, and it’s not for being nostalgia bait.
Criticall acclaim doesn’t make a thing automatically good. The criteria are way too arbitrary, and sometimes boils down to “a well-known publisher has done a thing” simply because it attracts more eyes and journalists have a financial interest in playing nice with those publishers.
A Hat in Time was released around the same time as Odyssey. It’s the first game of a small indie studio and it beats the living piss out of Mario in terms of gameplay and style. The only reason it wasn’t more of a breakthrough was timing and getting eclipsed by Mario’s shadow.
I can understand not liking the genres or having different stylistic preferences, but saying that new Mario games are shovelware? Have you played them? SMB Wonder was the most fun my brother and I have had playing a platformer in like 20 years. The game is full of creativity, almost every level introduces a new game mechanic that could easily be its own game.
That doesn’t make much sense to me. The games part okay, kinda, since Nintendo games aren’t easily available on the Deck.
But tinkering? I’ve had a Steam Deck since it first launched, and the only tinkering I’ve done is because I could, and wanted to. Never because I needed to. All games I’ve played work perfectly out of the box. Even games marked as ‘unsupported’. All of my tinkering was completely unnecessary and done for additional fun, e.g. modding, which is one of the best things about PC gaming, and will most certainly never be a thing on Nintendo’s platforms.
As far as I can tell, “Nintendo people” don’t really ‘reason’. More like, they follow their uninformed preconceptions, and reject anything that doesn’t fit with them. My gf has been a Nintendo fan for a long time, and she was convinced other platforms aren’t that simple and offer a worse experience. I introduced her to PC gaming, and showed her how the Deck works. Now she’s forgotten about her Switch and isn’t going to buy Switch 2. It seems to me that all these people need is somebody to show them what gaming really is. Because whatever Nintendo is, it certainly isn’t gaming. Just a small glimpse into gaming, maybe.
As for Zelda, Mario or whatever fans - guess they’ll have to stick with Nintendo. Personally their games never appealed to me enough to buy a console specifically to play them. I’d like to play the new Zelda games, but I have a lot of other games to finish first. And then again, Switch emulation is incredibly easy. Took me like 10 or 15 minutes to get BotW working last time.
I agree with you, but I would say you can’t assume everyone has the same goals. I can tell you, my Nintendo friends are not idiots nor mindless zombies. They simply are not interested in learning about how the other options work, and I would say that’s totally fair.
I have a dear friend who has most of his games on Steam, but still, he told me he prefers the Switch. “Why?” I asked him. “Because Nintendo makes exactly the kind of games I want to play, and because unlike with the PC, I can just pick up my Switch and start playing” he answered.
I have a ROG Ally with Bazzite (so, basically equivalent to a Steam Deck) and I have to admit that, while 90% of the time every game works out of the box, sometimes some games misbehave. Although, to be fair, this only happened to me with Epic Games games ran through Heroic.
I would say it’s totally fair to prefer Nintendo. It gives you great games that don’t require tinkering. If that’s what you want, then Nintendo is a great option for you.
Nintendo could have grown into an entire operating system and computer culture and there would be WAY less needlessly obsolete handheld computers laying around from when the next generation of Switches inveitably comes out…
This isn’t and has never been Nintendo’s desired goal. Needless obsolete handheld computers laying around is a feature not a bug. Nintendo wants to sell more hardware. If you’re able to use your hardware longer, it means lost sales. Nintendo also doesn’t want to be a general purpose OS. There’s all kinds of things you have to do as a company for a general purpose OS you don’t have to do as an embedded system as they are today.
Your assertion that Apple, Microsoft, and Android are all unpopular with everyone seems like it might actually be a personal opinion rather than a fact.
I work in a GI lab and one of the funniest things I heard when a patient was waking up was, “You guys were so good I’m coming back for another colonoscopy tomorrow!”
Higher framerates only in part improve the experience due to looking better, they also make the game feel faster because what you input is reflected in-game that fraction of a second sooner.
Increasing framerate while incurring higher latency might look nicer for an onlooker, but it generally feels a lot worse to actually play.
People like that CS doesn’t change. It just eventually gets visual upgrades with new engine versions. You can hop on CS, and know the exact game play you’re going to get.
Also, custom CS servers for extremely different game play are a thing.
Dropping in and not having to get back up to speed with a game has become more important to my gaming life than I wish it was. I don’t have time to change it. Even minimal-story games like Valheim or Elite: Dangerous have become too cumbersome because I have to spend a bunch of time figuring out what I did last, what I need to gather, and what I need to build to progress. I can either go mine/sail iron in Valheim, I can hope my pirate hunter ship and pirate activity are close to where I last docked… Or I can just play some basic game and take 5 minutes to get up to speed instead of spending the first 45 minutes recalibrating my memory. It makes a difference when you might only play 3 times a week and have less than 2 hours left. I’m hoping next year goes better, but for now, it’s battle Royale, team match, or racing games.
Obviously, there’s a massive competitive attractiveness for some people to games like PUBG and CS as well. But it’s not all trigger-finger addicts. Some of us are just trying to have an OK time, not the best time.
E:D doesn’t really have them, but valheim and other information heavy games tend to have writeable signs. Since early modded minecraft, I have utilized these signs to communicate with my future self; writing down what I’m doing at the time and what my major goals are before logging off for the night is just part of my gaming routine now. Takes me a few seconds of reading to trigger the flow of action again. When games don’t have signs, I use a notepad .txt file to track what I was up to, or failing that I’ll save a note in my phone.
I would never have finished factorio or satisfactory without text files and signage. I would never have finished most large minecraft modpacks without signage. Organization skills rock.
I think there is some merit to using it in a critical sense, just based on what happened that one time it was used.
To me, AAAA means a game that was given way too much budget for its scope, to its own detriment. Take what should be a niche, mid-budget game and pump it full of cash. The game becomes too big to fail and needs to use every “play it safe” strategy the MBAs demand in order to recoup its budget. So it aims for broad appeal, which makes it fail at being the niche game it was supposed to be, and it ends up flopping.
And AAAA is a reference to that Ubisoft exec. It doesn’t have any other meaning, so now it’s obviously just satire for a shitty game that the publisher is overconfident in and wants to charge too much money for (they were trying to defend the $70 price at the time).
I hate bullet sponges, but I do think this joke gets too reductive for my taste. There are many games where enemies die so fast on easy mode that you don’t get to experience whatever mechanics they have. By increasing health it can have the impact of revealing those mechanics that already existed.
It has to be a reasonable increase that doesn’t turn into a slog though.
The only thing i really dislike is that there is often no middle ground. Easy is super easy, normal is still easy, and hard is annoying. I like games that tell you what difficulty the game is made for. Doom for example, the game is geared towards “nightmare” (i think) and the game really is best played on that harder difficulty.
Plenty of people’s edge is somewhere around Weenie Hut Junior which definitely complicates things when you also want to capture the “uses all the hard skulls in Halo” crowd.
Going from expert to expert+ in beat saber was jarring. Songs that we getting easy on expert still seemed impossible on expert+.
Until I realized the modifiers on the side weren’t just a cheat board, but a way to smooth the curve. And that no fail was essentially free (doesn’t affect score if you pass, reduces score by 50% if you fail).
So you use difficulty increasers on the expert songs and difficulty reducers on the expert+ and the transition is way smoother. I’ve gotten to the point where some of them are fun again at expert+.
That can be fixed by changing the factors that affect difficulty. Instead of giving the enemies less health or making your attacks stronger, give the player more health or weaken the attacks of enemies on easier modes. This would result in each combat experience being roughly equal in length and intensity, but allowing a more novice player to make mistakes and soak attacks that would be fatal in higher difficulties. You would still be able to experience an enemy’s special mechanics.
This scales well in the other direction as well - say an enemy has a powerful attack that you need to dodge. On easy, you can maybe tank 3 of them from full health, medium is 2, hard is 1, and nightmare is a one-shot kill.
Another scaling option is the speed of enemies either movement speed or the time it takes for them to land hits, attack animation timing, etc.
I think having multiple things change with difficulty is good just as you say. I was focusing only on raising health because that was the joke in the comic.
The Last Sovereign(NSFW) is an 18+ RPGmaker game. The basic premise is this: What if you had a setting with a bunch of hentai tropes lumped together and played straight, with no porn logic or stupid characters?
You play as a middle aged, very competent army veteran who gains the powers of an incubus, and reluctantly uses them with the aim of making the world a better place, slowly developing a harem of well realized, cool characters along the way. There’s sex scenes, obviously, but you very quickly forget all about them as you are plunged into an underdog story where you have to manage your fledgling armies + resources and have to constantly make tough decisions.
And isn't everything derivative? What's the issue with that? If feel like you're really trying to gather negativity towards this game simply because it doesn't pander to your tastes
Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We’ll see the impact that Deadlock will have I guess.
Even if it is, it’s a derivation I’ve been sorely missing. Ever since Battleborn got shut down, there’s been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.
It’s possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.
There’s nothing like it. Dota doesn’t do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2’s titan combat.
Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.
Also calling Overwatch a “MOBA shooter” is like calling Mario Kart a “Rogue like racer” because you start each race fresh with everything reset. It’s just an FPS, nothing MOBA about it.
I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.
To me a game is a MOBA if:
The way to interact with it is primarily designed around playing with other players online (the M and O of MOBA.)
The goals of the players are against the goals of other players — ie. it’s competitive rather than cooperative (the B of MOBA.)
Any player at the beginning of a match has access to all the same options as any other player. This one is a little more vague, but as the A in MOBA stands for arena, I imagine it like a group of gladiators standing before a communal weapon rack that they’ll all pick from; no one has any options that the others don’t have access to.
Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.
Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.
Because it's not identical. SMITE plays like the top down mobas but in a third person perspective. Deadlock plays like a third person shooter with moba elements.
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