bin.pol.social

NuXCOM_90Percent, do games w The Steam controller was ahead of its time

Strong disagree. If anything, it was the opposite.

The Steam Controller was AMAZING for playing games that did not have gamepad support. And I still think it is the best way to play Stardew Valley. But it also came out at a time when PC ports to console were more or less expected and even RTSes had gamepad support out of the box.

At which point you have a controller that only makes sense for a very limited subset of games.

That said, a Steam Controller 2 that is basically the deck minus the display would be amazing.

atomicpoet,

Okay, but I didn’t want to buy a new console. Instead, I wanted to use my PC as a console replacement.

But also, there’s a surprising amount of games that never got a console release. For example, Blood and Septerra Core—never arrived on any console. I own those games, and the Steam controller let me play them on my TV very easily.

NuXCOM_90Percent,

“ahead of its time” to let people play a game from 1999 is kind of my point.

The Steam Controller was very much designed with 90s/VERY early 00s gaming in mind where you might have a closet full of controllers for every game you like. A wheel for racing, a HOTAS for flight sims, a different HOTAS for mech sims, a gamepad, a guitar controller, a spinning knob, etc.

But it came out at almost the exact same time that the entire industry standardized on xinput with different face button labels. AND when xinput was making it trivial to just use that xbox controller on your PC.

atomicpoet,

And yet, when I look at my library, only half of new games released within the past five years support X-input. They are still exclusively keyboard-and-mouse.

Granted, that’s way more than what was available 10 years ago, but it’s still a problem.

Or it would be if the Steam Deck didn’t make it trivially easy to adapt keyboard-and-mouse controls to a controller. Which happened because of the innovation first introduced with the Steam Controller.

It’s now at the point where keyboard-and-mouse is optional—just a preference if you want to use it.

NuXCOM_90Percent,

I mean… if you look at what I bought in the past five years you would think everyone was obsessed with spreadsheets and 100 hour CRPGs. That doesn’t change the fact that the vast majority of games are made with cross platform in mind and many historically “M+KB only” games have excellent gamepad support. Sometimes, annoyingly, only in the console build but…

Yes. I do think Steam Input is awesome (even if it was basically just a cleaner interface to xpadder/joy2key). That isn’t the Steam Controller. The Steam Controller is what Valve was using to promote The Steam Machines which was their failed attempt at a console.

Again, just to make this clear: I am not saying the Steam Controller was bad. I am not saying Valve is bad. I AM saying it was not “forward thinking” and was very much rooted in a PC gaming era that was ending as orders were being shipped out.

atomicpoet,

You’re not wrong that the market has changed.

I often tell people that the biggest innovations in PC gaming are not graphics but form factors and inputs.

silverchase, do games w The Steam controller was ahead of its time
@silverchase@sh.itjust.works avatar

I love my Steam Controller. I got a second before they went out of production! The two big pads are so versatile.

windowsphoneguy,
@windowsphoneguy@feddit.org avatar

Same, second one never saw a battery yet in fear of leakage.

melroy, do games w The Steam controller was ahead of its time
@melroy@kbin.melroy.org avatar

I also still got mine, love it.

TyrianMollusk, (edited ) do gaming w What are signs that the game devs aren't gamers themselves?
@TyrianMollusk@infosec.pub avatar

Top-down/twin-stick games where the aim (especially on controller) uses camera handling features, like smoothing the input or a cross-shaped deadzone.

Screenshake enabled by default, or not even an option to disable.

don, do games w The Steam controller was ahead of its time
@don@lemmy.ca avatar

Still got mine and use it. I bought mine very early on, and ran into an issue I’ve long since forgotten. I let Valve know and they comped me their entire Valve library, and the issue got sorted later.

An incredibly cool controller, I love the hell out of it.

ElectricAirship, do games w The Steam controller was ahead of its time
@ElectricAirship@lemmy.dbzer0.com avatar

Thanks for this! My friend has one and he says it’s great as well.

cobysev, do games w The Steam controller was ahead of its time
@cobysev@lemmy.world avatar

I have two original Steam controllers and I absolutely hated them. The track pads, whereas a cool innovative technology, weren’t good for 90% of my games. I needed that D-pad, or at least a joystick. I hardly used my controllers, and now I just hold onto them as a piece of Valve history.

Mine came with the physical Steam Link box. I bought two of those boxes, so I could use Steam from a couple different places in my home away from my gaming desk. Instead of the controller, I just plugged in a keyboard and mouse to the Steam Link box. They did away with the hardware though, and now it’s just an app on Smart TVs and app stores. So I can’t use my keyboard and mouse without some extra steps.

windowsphoneguy,
@windowsphoneguy@feddit.org avatar

You can still use the box, it even got a new firmware in 2025

jazztickets, do games w The Steam controller was ahead of its time

It was a good 5+ hour learning curve, but I now swear by it for all Souls games (except DS remastered, since you can’t use joystick + mouse movement at the same time). In Elden Ring: Jump and dodge on the grips, holding LB engages gyro for aiming with the bow, and touch instead of click left trackpad for dpad input. Being able to swing the camera around instantly, or just being able to maneuver it while sprinting is so nice. Customizing the guide chords is great too: Guide+X = save OBS replay, Guide+Y = turn off controller, Guide+A = toggle MangoHud, etc.

Although, I’d probably trade the left trackpad for an actual dpad, though it is nice for typing if i ever need it. It’s a shame they removed “require clicks” for navigation in the new Big Picture mode. I also wish the LB/RB weren’t so clicky and loud. Maybe there’s a DIY mod for that.

Sadly I didn’t like the steam deck for Souls games. Maybe it’s because the trackpad is too far down and just feels more awkward to use. Steam controller just fits so nice.

EDIT: forgot to mention that I use Guide+right trackpad to simulate right analog stick, since in Elden Ring you need it for zooming the map or adjusting the camera angle during dialogue or character creation.

dualpad,

I personally love the left touchpad for movement. When the game lets you set a sprint hold over a sprint toggle I love to set an outer ring bind for it at the edge to go in and other of sprint without clicking. And I like setting up stuff like dash, crouch, slide on a touchpad click. Frees up buttons for me to be able to bind other stuff to.

damnthefilibuster, do games w The Steam controller was ahead of its time

Lovely to see you share this!

selokichtli, do games w The Steam controller was ahead of its time

I couldn’t get one myself. The battery issue is none for me. It’s not rare that battery replacement becomes (nearly) impossible for final users once it reaches its EOL, so I switched to gadgets that use standard size rechargeable batteries if possible.

Buffalobuffalo,

I’ve used a rotating group of four steam controllers for years with no leakage, i use rechargeable eneloops. Is this written by a bot?

selokichtli,

No, I’m not a bot? What do you mean?

noxypaws,
@noxypaws@pawb.social avatar

The steam controller takes AA batteries. Doesn’t get much more “standard size” than AA.

selokichtli,

Which is one of the reasons I’d still buy one.

noxypaws,
@noxypaws@pawb.social avatar

I honestly wish the Dualsense took AAs. I’ve really grown to appreciate how Xbox controllers have always been two AA. Making a small investment in a bunch of Eneloop batteries and chargers is SO worth it.

vivalapivo, do games w The Steam controller was ahead of its time

Had this one since 2017 and I just wonder when it will die. Will mourn a bit

TropicalDingdong, do games w The Steam controller was ahead of its time
@TropicalDingdong@lemmy.world avatar

The steam deck controller is the final culmination.

Literally perfection.

PieMePlenty, do games w The Steam controller was ahead of its time

I’ve owned one since the beginning, and the only major downside to the controller is that it requires relearning. No d pad, touch pads, back buttons are something not found on other controllers, so there is no familiarity you can bring to the device. As a result, you need to rethink and relearn how to use a controller. If you do end up learning it, it can bring a lot to the table because there is nothing like it in terms of customisability.
Sadly i never put in the time and only played simple games on it. I still bust it out for mario kart.
The other minor downside is its not exactly comfortable to use. The handles are angled upwards instead of down which feels unnatural to me… again, probably because no other cobtroller does ot that way.
I keep saying to myself if I ever boot up cities skylines on the TV, I’m waking up the steam controller for it.

Zombiepirate, do games w The Steam controller was ahead of its time
@Zombiepirate@lemmy.world avatar

I still cry when I remember that they were clearing them out at $5 a pop. I’ll cling to mine until the day it dies.

transientpunk,
@transientpunk@sh.itjust.works avatar

I bought three of them when they went on sale for $5

Stache_,

I remember seeing the headlines but they were already sold out when I went to look :(

Lv_InSaNe_vL,

I remember the couple of times you could pick up a controller and steam link for free. And my dumbass still didn’t do it :(

missingno, (edited ) do games w The Steam controller was ahead of its time
@missingno@fedia.io avatar

No d-pad is an instant dealbreaker.

Edit: Y'know what I'll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

TBH, the way I see it, the Steam Controller was designed for games I don't want to play on controller, while being bad for games I do want to play on controller.

atomicpoet,

That’s the key. If you’re wanting to play something like Street Fighter VI, the Steam controller probably won’t fly.

But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

afansfw,

They’ve made it too niche, basically just fps and rts pad. I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

atomicpoet,

Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.

afansfw,

Ok, valid! But it’s basically same controls as rts tbh

TurtleMelon,
@TurtleMelon@lemmy.dbzer0.com avatar

For me it mostly excels in games that were designed exclusively for mouse and keyboard. Ime it’s pretty bad for fps games though, maybe if you used the gyro, but I haven’t tried that much personally. I love it for Rimworld, Dwarf Fortress, and lots of little indie games that don’t have gamepad support ootb.

dualpad,

It’s absolutely fantastic for FPS. I use it for games like Doom Eternal and The Finals.

TheEntity,

That last paragraph is on point. That’s why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it’s surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

acosmichippo,
@acosmichippo@lemmy.world avatar

agreed to all of the above. I also found the texture on the trackpads to be quite irritating after a while.

Goodeye8,

Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

dualpad,

One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. www.youtube.com/watch?v=LXC2f_dD0g0

samus12345,
@samus12345@sh.itjust.works avatar

It walked so the Steam Deck could run.

bitjunkie,

It has a D-pad, though…

missingno,
@missingno@fedia.io avatar

Where?

Nalivai,

The left touch zone is pressable, and four zones are four separate buttons. It’s a bit less convenient to use than a regular d-pad, it’s bigger and you need to reach slightly further, but other than that it works.

missingno,
@missingno@fedia.io avatar

That is not a d-pad. That is a touchpad with a plus drawn on it.

Nalivai,

It’s actually the other way around, it’s a big d-pad with touchpad capabilities plastered over it. It’s the same physical mechanism as a d-pad, 4-way button, it’s just big.

jeeva,

If you don’t count arbitrary clusters of buttons as a d-pad, I think this is an invalid comparison.

Do you count, e.g., the A/B/X/Y buttons as a d-pad?

Nalivai,

D-pad for me, functionally, is a 4 directional buttons clustered together, oriented along the X-Y axis. To conserve parts, it’s quite often made not as 4 buttons but as a combined shifter, because you realistically wouldn’t be pressing the opposite buttons at the same time.
The left track area on the steam controller is that. The buttons are fuzed together (which is normal for D-pad) and big and harder to tell apart (which is less normal)

Mohamad20ZX,

Thanks For Your Amazing Reply Missingno

dualpad,

If the Steam Controller was designed the way lot of people wanted it than it wouldn’t have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn’t succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

darthelmet,

Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

GeneralEmergency,

Yeah, but counter point.

It’s got Steam branding.

Another win for the good guys.

otp,

Why are Valve the good guys?

FlexibleToast,

Because they’ve been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

Viking_Hippie,

Because the Cult of Gaben says so.

sugar_in_your_tea,

Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:

  • they firmly support Linux, which was my platform of choice before Steam came to it
  • they have useful Greeks features like Steam input
  • they have a good refund policy
GeneralEmergency,

I was being sarcastic.

Valve are monopolistic, popularised micro transactions, directly profit from loot boxes and gambling.

If gamers weren’t so brainwashed and Stockholmed syndromed they would realise that.

otp,

Definitely needed the /s there. I’m sure you saw the 3 or so other comments who were explaining why Valve are good guys, lol

GeneralEmergency,

That’s why I don’t put the /s there. Always draws out the Stockholmed masses.

dualpad,

It didn’t fail because of a lack of a dpad but because of lack of two joysticks, but I’m glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn’t trade the left touchpad a dpad, since I like using it for movement.

I wouldn’t trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

Will probably be the last controller of its kind but I’m glad at least one did get made, since otherwise I’d still just be using a xbox or playstation controller like I did before getting Steam Controller.

fuckwit_mcbumcrumble,

since I like using it for movement.

At least the basic movement from that video could easily be done with a regular joystick, it’s just the developer chose to not implement it.

dualpad,

It could but I prefer it over joystick because large touchpad makes it so its easier to not accidentally activate sprint on the outer edge.

But, the biggest part is being able to use the touchpad clicks for added move sets like dash, slide, crouch. Which lot of people wouldn’t even enjoy doing with joystick click.

sugar_in_your_tea,

Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.

dualpad,

Sad thing is for me I don’t find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven’t found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

sugar_in_your_tea,

I use them for point and click games and other games where a mouse is better.

dualpad,

I’m a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

sugar_in_your_tea,

I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.

The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

dualpad,

I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

And that’s where the Deck fell short for me because I didn’t find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.

pycorax,

Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they’re playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they’ll just use kbm for their kbm games.

a_wild_mimic_appears,

I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

Nalivai,

The touch zone is the d-pad, it’s pressable and you don’t need to do anything, just use it regularly

a_wild_mimic_appears,

i know that it’s configured as a D-pad by default, but it’s missing haptic feedback - there’s not enough of an indicator where on the touchpad your finger rests, and if you lose the central position, have fun finding it again without looking. i often tried it. but it’s simply inadequate as a D-pad.

Nalivai,

I didn’t say it was a good d-pad

Nalivai,

It actually has d-pad, it’s just combined with one of the touch areas, you can press it like a button, and 4 zones behave like a d-pad. Granted, it’s a bit inconvenient so if you need it often, it’s not the best. But it’s there.

Blackmist,

Yeah, it seemed to be for a time when controller support on PC was shit.

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