For me it was a game that used to be on Adult Swim’s website, it was a top-down open world pizza delivery game in the style of the first two Grand Theft Auto games. You had to deliver pizzas to some funny characters without crashing and damaging them or running over too many pedestrians and getting caught by the police. With the exception of mimes and guys in hot dog costumes which gave you bonus points, of course. You’d get fired if you got caught by the police too many times or wreck too many pizzas.
Ended up finally finding it last year, it’s called Pizza City. It’s no longer on Adult Swim, but has thankfully been preserved on other sites like Kongregate and archive.org. Still holds up to this day as a fun game!
It was zool and commander keen for me. Hard to describe and find the answer on Google for odd candy mountain game and game with trees with weird ass eyes. Anyways, found it eventually lol
That’s super based of them actually. A game for everyone is a game for no one as they say. Difficulty options if it makes sense and the game is designed around it, sure. But if a game is designed to be played a certain way and you bypass it you’re ignoring a purposely designed experience the developers made for you, and I think it’s fine to force people on to a level playing field.
I know there's very few, be it rare, games where developers seemingly hate those who play it.
But you're not understanding that maybe that there are some games that aren't for you. It sometimes is a sucky feeling, when games seemingly look like you'd have a blast playing them, until you try them and feel the opposite. I wouldn't really say any of the struggles I've had in games I played in this example, that I felt like the developers were intentionally punishing me. More like my expectations, standards and idea of fun collides with what that game already established in its own values.
Like I hate games where anything kills you in one hit, that is bullshit, give me a health bar or multiple chances of being hit. I prefer more games that have at least healthbars.
I am not talking about the game design. I am talking about situations when developers purposefully check if the player cheats or makes something strange and then developers intentionally make things worse.
You just said developers check if the player cheats or makes something "strange" then react to it. By game design, they don't want you cheating in their game.
If you aren’t having fun with it, sure. I was expecting the comments to be people arguing with how you have fun (using the dev console), but fortunately that’s not the case.
For more engagement: a Doom reskin where you shot balloons at some (to child me) scary af toys that came alive and were ornery. Windows 3.1/DOS era, was part of a shareware collection.
Edit: You know what I don’t think this was what I’m thinking about BUT I did play this and may be mixing the memory with another shooter in the same collection.
Chex Quest? I remember the cereal had a Doom reskin and it scared me too much. I feel like if they had just changed the worldspace default color from black to white it would’ve been less scary.
Theres a shitty flash game i spent years playing that ill never find again. Top down worms game very similar to vampire survivors in gameplay, only many years before it.
If you want a dark game with puzzle style combat and bosses, I can’t recommend a plague tale enough. Innocence is the first one, Requiem is the second one.
I believe I have tried it. Until the first boss, where I was forced to run around him and try to dismantle his armour piece by piece with a sling and stones. Of course he caught me while having the last piece of armour on. Uninstalled and never even considered giving it a second chance.
I hated black myth wukong and elden ring boss fights, so punishing games really aren’t for me. I finished both plague tale games, though. I usually lower the difficulty quite a bit just to enjoy the story, so maybe the defaults are harder than what I experienced.
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