bin.pol.social

blimthepixie, do games w Best Co-Op Games?

N+ for the xbone is pretty good. It’s very simple but addictive.

If you can emulate get Mashed: Fully loaded for the PS2

I used to play some monkey game at uni but we were always stoned so I can’t remember exactly. Mebbies it’s something like Monkey ball tennis? There was loads of games within

vivalapivo, do games w Best Co-Op Games?

Call to Arms: Gates of Hell

A jewel we’ve found recently. It’s incredibly fun and vast

sonalder, do games w Best Co-Op Games?

These are PC games (either co-op adventure or party games) than can be played locally and that I have enjoyed myself (in no particular order). Bold ones are my fav.

  • A way out
  • It Takes Two
  • Split Fiction
  • biped
  • Pizza Possum
  • Bokura (2 PC with 2 games are required)
  • Heavenly Bodies
  • KeyWe
  • Lovers in a Dangerous Spacetime
  • Moving Out
  • PlateUp!
  • Tools Up!
  • Buissons
  • Boomerang Fu
  • Wee Tanks!
Skua,

Lovers in a Dangerous Spacetime in particular is hilarious if you get four people playing it

sonalder,

Yes at four people it’s a much faster pace than with only one buddy, hilarious and fun

Flamekebab,
@Flamekebab@piefed.social avatar

Another vote for KeyWe!

magic_lobster_party, do games w Best Co-Op Games?

Timesplitters 2 and 3
Portal 2
Kirby Super Star

wolfiedafloof,

Ooo, i LOVE timesplitters! Awesome game! Wish more games today was less PvP online and more campaign co-op. That game is amazing.

Apeman42, do games w Best Co-Op Games?
@Apeman42@lemmy.world avatar

Borderlands 2 is great for co-op, but I’m not sure if you can do local splitscreen if that’s what you’re looking for.

theskyisfalling,

I’ve only played Borderlands 2 in local split screen co-op.

NeryK, do games w Best Co-Op Games?
@NeryK@sh.itjust.works avatar

My all time favorite co-op games are: Helldivers 2, Vermintide 2 and Deep Rock Galactic. They are very much online games tough.

For offline local co-op my picks would be: the entire Trine series, Streets of Rage 4, Earth Defense Force 5 and Renegade Ops.

unexposedhazard,

Deep Rock is peer to peer which is cool because it means you can ban annoying people yourself :) But yeah, no LAN support sadly.

Azzu,

You can play a lot of games splitscreen coop with nucleus including DRG, Windows only unfortunately.

B0NK3RS, do games w Best Co-Op Games?
@B0NK3RS@lemmy.world avatar

www.co-optimus.com

Castle CrashersIt Takes TwoContraGears of WarHalo****Untitled Goose Game

If you are going to emulate then go for the Sega Dreamcast!

Virtua TennisPower Stone 1&2Toy CommanderQuakeGauntlet LegendsSan Francisco Rush 2049ChuChu Rocket****Soul Calibur

SlartyBartFast,

Goose Game slaps honks

SnotFlickerman,
Menschlicher_Fehler, do games w Best Co-Op Games?
@Menschlicher_Fehler@feddit.org avatar

Regarding the “Trying to prepare in advance” part. Download a complete SNES Rom collection from archive.org and an installer for SNES9x. The collections are around 1GB and include hundreds of games. Lots of them with Co-Op or two player modes.

wolfiedafloof,

I never even thought of this. Thank you! Bonus points for saving storage!

fmstrat,

If you look for titles that were in arcades, or a list of them online, especially “top” lists, you’ll get a good starting point.

Arcade games stayed on the floor because they were fun for groups, so if it stuck around, it was probably a good one.

proti, (edited ) do games w Best Co-Op Games?

Brothers: A Tale of Two Sons - pretty cool as you can play on 1 controller.
Star Wars Battlefront 2 (OG) - have awesome memories with it.
Earth Defence Force 4 or 5 - over the top bug extermination and built in split screen even on PC.
Last thing I can recommend is Saints Row 2, 3 and 4 (especially 3) - but you need something like Nucleus to play on the same device.

ook, do games w Best Co-Op Games?
@ook@discuss.tchncs.de avatar

For playing with my kid I got:

  • Untitled Goose Game
  • Pizza Possum
  • Stardew Valley
  • Shift Happens

These are all couch co-op for us.

wolfiedafloof, do games w Best Co-Op Games?

Some games I enjoy a lot are:

  • Advanced Wars 2 (GBA)
  • My Little Universe (PC)
  • Overcooked (PC)
  • Out of Space (PC)
  • Unrailed (PC)
  • Biped (PC)
  • Tom Clancy’s Splinter Cell: Chaos Theory (PS2)
  • Trine Series (1-5) (PC)
  • It Takes Two (PC)
  • Ratchet and Clank: Deadlocked/Gladiator (PS2)
SMillerNL,

It Takes Two is great!

Coelacanth,
@Coelacanth@feddit.nu avatar

Seeing as you liked Chaos Theory and look like you have access to a PS2 the co-op campaign in Splinter Cell: Double Agent (OG Xbox/PS2 version developed by Ubisoft Montreal) also tends to get good reviews. I haven’t played it myself though.

EntirelyUnlovable, do games w After More Layoffs, Unionized IGN Workers Are Done Picking Up The Slack: "We feel greatly understaffed and undervalued"
@EntirelyUnlovable@lemmy.world avatar

What does the “until February 13th” bit mean? That after that date they’ll go back to overworking if nothing has changed?

psx_crab,

Likely to just mass resignation, like how Escapist employees did and established Second Wind.

EntirelyUnlovable,
@EntirelyUnlovable@lemmy.world avatar

That makes sense. Hopefully seeing the success of SW will encourage more people in similar positions to do the same

a_wild_mimic_appears, do games w After More Layoffs, Unionized IGN Workers Are Done Picking Up The Slack: "We feel greatly understaffed and undervalued"

I’m happy to see that all around the games industry and the surrounding areas like game journalism the value of unions is rediscovered. Work to rule is very effective against these insidious tactics of one layoff round after another while announcing record profits, because if noone cares that work piles up because of not enough hands, it hurts the owners in the only way they understand - in their finances.

This greedy thinking of only next quarter’s numbers must end.

tburkhol,

I suspect that tech management & executive culture has learned & become accustomed to exploit the mental health of their employees. Software and tech are stereotypically jobs well suited to neurodiversity and ADHD, and those people are prone to hyperfocus & long hours and may benefit from tight timelines. If management just gets used to recruiting for autism/adhd, then develops management strategies that work well with that population, it’s going to be difficult as the field matures and attracts more neurotypical people.

I used to tell my mentees that no one was going to explicitly tell them that 10, 12, 14 hour days were mandatory. That long hours were not a metric for success. It was that they would be competing for jobs with people who really did want their life to be their job and would happily spend that much time working, because that’s all they want to do. It’s only when the pool of available jobs grows beyond the number of those obsessive workaholics that they have to start hiring people who have any interest in work-life balance or collective bargaining.

other_cat,

Tough times for that. Every interview or recruiter I’ve spoken with lately, I say the words “PTO” and/or “work life balance” and they act like I said a dirty word.

Endymion_Mallorn, do games w After More Layoffs, Unionized IGN Workers Are Done Picking Up The Slack: "We feel greatly understaffed and undervalued"
@Endymion_Mallorn@kbin.melroy.org avatar

Okay. so it'll be amusing when IGN decides to pivot to 1099 contractors and terminate these employees as well.

MurrayL,

Weird that worker exploitation is so amusing to you

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

You're probably right that it's weird. I think most of my amusement comes from the way that those of us who are powerless delude ourselves into believing that we can be powerful - but no matter how you count it, zero times two is still zero. And I've just realized, they probably won't hire that many contractors, they'll test out LLM slop first. If it sells ads at the same rate, they'll "phase out" the human side over time. The corp ideals will put profits over people, always. They'll take the obvious path, because they care about one metric: profit.

LainTrain,

But if they fail, the union will have collective bargaining power

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Like the Spartans said, "If."

NewDayRocks,

Question for you - what do you think produces the profit for IGN? Is it the quality of their content or just their branding?

Are they too big to fail? That no matter what content they put out it will continue to produce the same profit regardless of how good it is?

Do you believe that a contractor at lower salary and benefits armed with AI will be able to handle the 2-3x workload that current employees are doing at comparable competency?

Do you believe that IGN will also be backfill all these positions that suddenly opened up and provide training without suffering a noticeable dip in productivity?

If you believe all that then sure, these employees have little to no power. Let’s see if IGN shares this sentiment and, if they do, let’s see if it works out for them.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

I have a very dim view of their content and that of their staff past and present. That's just a note to begin with, so my own bias is clear. IGN isn't an independent reviewer, they'll gladly say anything that gives them ad rev - and the few times that they don't need to cozy up to a certain publisher, you get scores like their infamous God Hand review, which is wildly inaccurate. They're in the business of marketing and advertising, not meaningfully independent journalism.

I believe that they're big enough that the games industry executive teams believe they're too big to fail, and they will continue to receive ad rev as long as they keep Metacritic scores where the publisher wishes them to be. I believe that the "AAA" studios are deluded into thinking that there's any relevance to review scores that aren't the Steam reviews from 6 months after the game releases, or the appropriate storefront page per platform. That group of greed-driven suits are their real audience, not the people who aren't paying. Remember - if you aren't paying, you're the product.

I do believe that they will be able to have a contractor write a prompt along the lines of, "Write a 1500 word article in the style of IGN's game reporting based on [game press package], which will lead the reader to consider a score of [x] to be justified.", yes. And as long as it keeps the Metacritic score where the publisher is happy, the ad rev rolls in.

And that's all that matters to them. Only if the ads stop selling will they even begin to take notice.

prole,

Lol so funny

ampersandrew,
@ampersandrew@lemmy.world avatar

If people were powerless to the whims of a corporation, Kinda Funny wouldn’t exist, but if you believe you’re powerless, it becomes a self-fulfilling prophecy.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

I've never heard of that company. What's their quarterly ad revenue? I don't mean their minor hobby nonsense on Patreon or the scraps they get from Google & Amazon, I mean direct ad rev from studios or the like. Also, what's their average visibility on Metacritic? Do they get counted as a "professional" outlet with pull quotes, or are they in a category that doesn't count?

ampersandrew,
@ampersandrew@lemmy.world avatar

See, that’s just it. This entire business doesn’t survive on ad revenue anymore. Everything that isn’t Gamespot and IGN have folded, because the money that used to be there in ads isn’t there anymore. Subscriptions are what keep companies like this sustainable and afloat. Kinda Funny came from former IGN employees, and they knew the power they had to bring their audience to them rather than surrendering to the whims of IGN. Digital Foundry, Giant Bomb, Video Games Chronicle, MinnMax, GamesBeat, Aftermath…they all transitioned to doing this.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

Oh. Good for them, I guess. I've never heard of them. Heck, the only one of those i ever heard about was Giant Bomb, and what I knew was that they died and got rebooted.

I guess it's a good thing that some people are willing to whale for media figures. I won't bother, because I don't give enough meaningful data to be part of a valuable product in the older world - then again, I also still watch TV by antenna and listen to terrestrial radio most of the time.

ampersandrew,
@ampersandrew@lemmy.world avatar

“Whaling for media figures” is just paying for the quality product you want.

Endymion_Mallorn,
@Endymion_Mallorn@kbin.melroy.org avatar

I've already paid for it. I bought a TV, a radio, multiple computers, and I pay a subscription (much to my chagrin) to access the Internet and the Web. And yes, I have looked into the cost of a single-purchase backbone, but it didn't work out in my favor.

ampersandrew,
@ampersandrew@lemmy.world avatar

Well, the difference is that now you’re paying for it by viewing ads and, down to personal preference, a worse product. With commercial interruptions, you’re saying how much your time is worth, if nothing else. In any case, yes, that’s worth it to a lot of people, and it gives niche creators power over their current or former bosses.

Lootboblin, (edited ) do games w The recent Steam censorship debacle actually sort of opened me up to adult games.
@Lootboblin@lemmy.world avatar

Same here (edit. I have played modded Sims 4 wicked whims though before) and I have bought now many avn/adult games on gog and steam during sales. I just finished Fetish Locator week 2 and I don’t remember last time when I have laughed so much playing a video game. I would also recommend ”Love & Sex Second Base”, that game has tons of content and plenty of characters and some nice humor as well. And it’s from the same dev as ”Leap of Love”.

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