I really enjoyed the characters. When I think about Mass Effect 3, for example, I think of how I felt when making peace between the Quarians and the Geth, because of how I had gotten to know the characters of Tali and Legion. Or Wrex enthusiastically greeting Shepard as an old friend, something that’s only possible if you talk him down in the first game.
I was as disappointed as everyone else at the actual ending to Mass Effect 3, and I do think the plot goes a bit weird even before that (the ending boss fight of mass effect 2 is a bit weird, but again, I think more of the personal stakes that had been set up by good character writing (plus Jack Wall’s “Suicide Mission” makes what could’ve been overly cheesy instead feel grand and epic)), but I found the smaller, interpersonal stories that Mass Effect tells to be quite compelling.
I like that as a framing question, and it helps me to further understand why it is that scenes like the RE4 one feels so weird to me.
I think the thing that makes me uncomfortable in that scenario is the fact that Leon is the hero. I’m a woman who has loved gaming for basically my whole life, so I’m used to playing as someone who doesn’t look like me — there’s a certain amount of abstracting away of gender that’s necessary if I want to be able to participate in some heroic escapism. That’s why scenes like Leon being a creep are so jarring, because he’s the hero. The narrative of the game is endorsing this kind of behaviour because it’s being done by the hero.
Dead Rising is a somewhat more ambiguous example, but still weird overall. I don’t necessarily even mind that the photography intro quest highlights the fact you can take sexy(?) photos, because the NPC in that quest is written in a way where it’s like the game itself is saying “yeah, this guy is a weird creep”. Getting points for “erotic” photos is a bit weird though, because whilst you can choose to not take photos like that, it feels like the mechanics of the game are endorsing the creepy dude’s mentality overall.
“The fact that Kratos isn’t the same person he was in the old series is basically the entire point.”
I always feel a little bit sorry for rage bigots like this, because of how dull their world and experiences must be. Like if he felt that the new Kratos felt narratively unsatisfying, or that his journey felt unsatisfying, that’d at least be an opinion with the potential to be interesting. But nah, it’s just “things are different”, with embedded implication that different = bad.
Sometimes. The chess community is very weird in my experience. Like, anarchy chess is a thing and shitposting seems to have permeated chess culture. Case in point, the double bongcloud being played in tournament (1:32 length clip). (For context, the bongcloud opening is very bad, playing it is basically a self nerf. Because of the way that tournaments and points work, the end outcome of this game was basically a mutually agreed draw, but they did it in the most shitposting way possible.).
Personally, I think this is great, it’s made it harder for some people to be gatekeepy arseholes within the chess community. I am always slightly perplexed by the memes though - with absurd humour, it can be hard to tell whether I’m missing the joke, or whether the joke is that there is no joke.
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
I’m glad that you asked this question, because I also was like “wow, seems a bit extreme” before I saw people replying to you that that’s the studio name
Ugh, same. I really really really want this to be good. My late best friend introduced me to the first VtM Bloodlines game, as well as VtM more generally. It’d be cool if it did end up being decent, but I don’t think it will
Expected to arrive at the end of the year, Cities Skylines 2 increasingly shows what is his goal: after some promotional trailers, the game seems to aim for
Yeah, the lack of transparency in the Pay-to-win game mechanics is annoying as heck. It’s frustrating to be lectured on F2P deck building strategies by someone who is P2P and pretending to be F2P (And that’s ignoring the contradictory advice of “Break out of the meta and do something new” and “Don’t spend your resources frivolously and don’t do anything too outlandish, stick with the established strategies”).
The P2P playerbase are functionally playing an entirely different game, and whilst I am fairly sure that game is still grindy and difficult in its own ways (I’ve noticed that P2P players are often so OP that they only engage with the co-op mechanics superficially, if at all. That makes me sad because the only reason I’ve stuck playing this game is how incredible the co-op multiplayer is and as salty as I am about P2P advantages being OP, I want everyone to experience the parts of this game that I have truly loved).
This is why solving the real life problems stalls so much, because “progress” literally means something different across different chunks of players. It’s why griefers sometimes say “I don’t know why you’re getting angry, I’m literally just playing the game”. That used to make me rage, but I’ve realised they’re not lying, they’re just playing a different game. Now I’m just sad that I have to spend so much energy trying to keep them out of my game if I want to make any progress
I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....
I enjoyed Cassette Beasts. I was talking to a friend about how remarkable it is that the game simultaneously feels like just a reskin of Pokémon, yet still has its own distinct personality. It’s a difficult balance for any game that’s taking inspiration from such an iconic game series, but it did great
I’ve not played any other VtM games, but I loved bloodlines. I played it a couple of Christmases ago and my friend who introduced me to World of Darkness watched me play it and it is one of my favourite memories. I played a Malkavian
I need to play Outer Wilds. I think I actually own it already, but I’ve not got round to it. You’re like the fourth person I’ve seen in this thread mention it
Deep Rock Galactic (DRG) will always have a special place in my heart for the role it played for me over the pandemic. My late best friend made a discord server for a bunch of his sad and lonely friends over lockdown, and DRG is probably the game we’ve played the most of.
I tend to play the hell out of a game and then get sick of it for a while, and that would’ve happened a couple hundred hours ago at least, but it’s more than a game, it’s a means to connect with my friends. We try to find time each week to do the Elite Deep Dive and having that checkpoint has saved my sanity.
It’s such a well designed game that I don’t just like it, I respect it. I’ve played a lot of co-op games like it, but I love the synergy of the classes and how each class has a wide variety in their potential loadout and how they fit into the team, but also a very clear identity
I reckon it’s gotta be Disco Elysium ; that game changed my life. I just came to it at a particular point in time where some of the messages of the game hit especially hard.
A friend was recently telling me that it seems like it’s exactly their kind of game in many respects, but that their impression is that they would find it too depressing to play. Whilst it is true that the setting is pretty grim, I also found it to be one of the most hopeful games I’ve ever played.
If anyone isn’t familiar with Disco Elysium (DE), it’s a RPG where you play as an amnesia cop trying to solve a murder. It’s very introspective and quite heavy on the text, which I personally loved. It’s a very grey world where there isn’t a clear right answer in anything and it’s so well executed that it made things feel real.
As an example, one of the things DE is known for is its creators thanking Marx and Engels when receiving an award for the game, leading many to view DE as “that communist game”. However, although you can play as a communist, the game pulls no punches for any of the ideaologies, especially communism. It was made by an Estonian game studio, and it never feels overly idealistic - this particular kind of sad wistfulness towards history is something that only a post-Soviet country could pull off, I reckon.
“It gave me space to breathe a little more,” she said. “I remember a moment where I did get harassed, I don’t know what it was, but it was either a Twitter [message] or an email. And [when I saw it], I was like, Oh, that hurts. And then I was like, Wait a minute. That hurts. That’s cool. Being able to feel again, that’s a form of healing.” And by stepping away for a bit, she hopes to keep giving herself more and more space to grow.
I learned a lot from Anita Sarkeesian’s work, and it was a nice thing to see, growing up as a girl who had to justify my existence in the space, despite gaming making up a huge portion of my youth
Maybe you see a plant you have to collect in game or a rock wall that looks different. What items have you caught out of the corner of your eye that you realized was just your brain so focused on looking for things in a game that you saw it IRL and made you double take?
'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike (www.pcgamer.com) angielski
Dead Rising remaster will make Frank West less of a creep (www.polygon.com) angielski
Capcom is removing the lecherous ‘Erotica’ bonus from photos
The developers of Dead Cells, Darkest Dungeon and Slay The Spire are launching their own "triple-I" Game Awards (www.rockpapershotgun.com) angielski
The return of Gamergate is smaller and sadder (www.theverge.com) angielski
Evidently on a posting tear today. What happens when you’re stuck in a Dr.'s waiting room, I guess…
Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever (www.pcgamer.com) angielski
GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
Terraforming Mars team defends AI use as Kickstarter hits $1.3 million (www.polygon.com) angielski
‘It’s too powerful a technology’
Bloodlines 2 - Official Announcement Trailer (m.youtube.com)
I refuse to get hyped…
SAG-AFTRA votes unanimously to expand its strike to include the games industry (www.eurogamer.net)
Cities Skylines 2 has realistic economy, layoffs and even homelessness (gamerkick.com) angielski
Expected to arrive at the end of the year, Cities Skylines 2 increasingly shows what is his goal: after some promotional trailers, the game seems to aim for
What games have you played in the last 365 days that stand out to you as the most memorable experiences?
I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....
Anita Sarkeesian is shutting down Feminist Frequency after 15 years (www.polygon.com) angielski
‘We were talking about representation very early on in a mainstream way’
How often have games made you do a double take in real life? (i.imgur.com)
Maybe you see a plant you have to collect in game or a rock wall that looks different. What items have you caught out of the corner of your eye that you realized was just your brain so focused on looking for things in a game that you saw it IRL and made you double take?