bin.pol.social

Kazumara, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.

Subverse is really funny in its writing and the renders are high quality as expected of StudioFOW.

HuniePop’s main game loop with the “connect”-style game loop on dates is actually pretty fun to play.

slimerancher, do games w Day 406 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Interesting. Not a big fan of rhythm games, but this looks cool.

cerebralhawks, do games w Are those of us who grew up on older games more attuned to latency?

Been wondering this, or something like this.

I used to be good at Mario 1, but I cannot play it on emulators. It feels like there’s a delay. It feels a little like Mario is on ice, much like the ice levels of Mario 2. Mario is running, and I want to jump or stop, but there’s a noticeable delay and it makes me feel like my old ass has lost my touch. But playing any modern game, my reflexes are good enough. In a Nintendo to Nintendo comparison, I play Animal Crossing on the Switch, and sure enough, if I’m running and pull back on the stick, my villager skids at exactly the time I want them to. But on that same Switch with the same controller, I can’t control Mario in Mario 1 worth a damn. I do just fine in Super Mario Wonder, though.

(Side note, more to do with Animal Crossing than older games, but I’ve noticed a wired controller, plugged into the Switch dock via USB, with the Switch on the dock, gets more latency than the Switch in handheld mode, which I’m pretty sure uses Bluetooth to connect to its controllers, even if they’re physically connected — not 100% sure on that. But for one example, fishing — even the five-star rarity fish — is quite easy in handheld. But, with the wired connection, I mash A as soon as the fish bites, and it still slips my hook. Maybe the latency isn’t from the controller to the dock to the Switch, maybe it’s from the Switch to the dock to the TV (and speakers since I close my eyes and listen for the sound, which most animal crossers agree is the best way to fish).)

dustyData,

It’s mostly the TV. The input difference between wired and BT should be very small, though the switch is not optimized for wired controllers. The variability of TV response times on the other hand it massive in comparison. Specially modern TVs with heavy post processing who think they are clever trying to interpolate frames or other shit like bad HDR implementations, etc. HDMI DRM also adds latency.

All that causes most TVs to be subpar for gaming. I still game on TV, mostly cozy games. But I accept that nothing competitive will come out of gaming on a TV.

chunes, do games w Are those of us who grew up on older games more attuned to latency?

On the one hand, we’re more accustomed to better hardware latency. On the other hand… we played first-person shooters on 56K modems. The lag was legendary

doingthestuff,

I played using a cell phone connected by USB with a 14k data connection. It was slow af but I got unlimited data for $5 a month and it didn’t tie up the land line.

ampersandrew,
@ampersandrew@lemmy.world avatar

Wasn’t prediction baked into the netcode very early in the FPS genre? I wasn’t playing multiplayer in the Doom days, but by the late 90s, you wouldn’t have latency so much as you’d have rubberbanding. Games also use very little bandwidth, so 56K was no different than broadband, from my recollection.

chunes,

First multiplayer FPS I played was Jedi Knight: Dark Forces II (released in '97). In that game, you had to lead your shots to a silly degree to actually hit anyone. But I think you’re right; by then most games weren’t suffering from that problem as much.

NuXCOM_90Percent, (edited )

Yes and no.

Different games (really engines) had different models for it. Some games you would feel things grind to a halt while you waited for a packet. Others you would have rubber banding where the prediction of what your opponent would do was wrong and they teleport 2 meters to the right. And a select few would result in endless double kills as you both killed the predictions.

The big difference was that arena shooters (which DOOM effectively was) tended to have encounters where you might have 3 or 4 players all shooting each other at once with a high enough TTK that it was very easy to lose track of one enemy because you saw a more immediate threat. So it was a lot easier to just assume the rubber banding was a you problem or not notice it at all.

Then we had CoD and it all became about super short TTK and 1on1 fights. And now? Now it was incredibly obvious when someone warped because they were your only concern.

Back in the day, my games were UT (mostly the good one, sometimes 2k4), Jedi Knight 2, Tribes 2, and Operation Flashpoint. I was a cool kid… But even then, it was almost never perceptible in UT even though the Unreal Engine had “the worst netcode”. Also not OFP since your encounter ranges were so long and you were squinting through iron sights so you had no idea if you missed because of lag or what. But JK2 and Tribes 2 were VERY obvious when the network was acting up because you were generally dueling someone or taking out a lone flag carrier while skiing across a field.

bridgeenjoyer,

Its ironic. Network latency has drastically decreased while game optimization tanked. Leading us back to where we were originally!

neatchee, do games w Are those of us who grew up on older games more attuned to latency?

There are so many things that go into whether a game feels responsive or not. Your experience could be explained by anything from access to stable Internet, to trends in game design philosophy, and vary from game to game based on implementation.

Here’s one of my favorite GDC talks that looks at just one small part of what goes into making a game feel responsive: youtu.be/h47zZrqjgLc

bridgeenjoyer,

I was actually not thinking about online games when posting this. Too many variables there.

neatchee,

Sure, this is just an example of how complex “feel” can get in game development. The video includes several examples where player perception changes drastically from very minor gameplay design changes

Gamerman153, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.

Karryns prison has a fantastic combat system and the voice actress is “chefs kiss”. You can not go wrong with it in my opinion.

seralth,

One of the best rpg maker games out there in general which is wild

seralth,

One of the best rpg maker games out there in general which is wild

Klear, (edited ) do games w Are those of us who grew up on older games more attuned to latency?

The other way around. I grew up playing games on PCs that were quite underpowered for a long time. I played Doom like this. Hell, I had to reduce screen size even in Wolfenstein 3D. I loved fog in GTA San Andreas because it reduced draw distance and when it was raining in Las Venturas, I had to look at my feet like I was speedrunning Goldeneye. I played through Oblivion in a 640 x 480 window and thought it looked amazing. I still have to fight not to turn off AA completely first time running a game on my RTX 3080 because it was the first thing to go for so long.

All of this trained my brain so now I have bulit-in antialiasing and frame generation. I don't give a shit. Give me good art direction and gameplay loop and I can just generate smooth graphics in my head.

ThunderComplex,

I had a super underpowered PC I grew up with and it influenced my imagination. For a long time stuff I’d imagine also ran at like 15-20FPS. Really weird effect.

torqued_hog, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.

Some of these games have incredible writing. Personally, I’d recommend trying Eternum. It’s not finished yet but there’s already a ton of content and the writing is incredible. Another game by the same person called Once in a Lifetime is also really good but shorter.

Besides those two, I’d really recommend The Princess Trap. Also unfinished but still lots of content. This one is definitely a bit more niche and might not be for everyone but the drama and mystery in it is really incredible.

All of these games are pretty slow to get to the sex stuff to be honest (especially The Princess Trap). But every moment in-between makes it so worth your time.

nightlily,

I just finished what exists so far for The Princess Trap last night. I have to recommend holding off on it till it’s finished so you don’t end up in as much despair as me.

Fizz, do gaming w A message from the medic
@Fizz@lemmy.nz avatar

50/50 split between spite and I’m dogshit.

Spesknight, do games w Are those of us who grew up on older games more attuned to latency?

You obviously did not play on pc when if you didn’t have the newest graphics card everything was laggy but still playable.

bridgeenjoyer,

I wouldn’t play games my pc couldn’t run, for the aforementioned reason ha! I also dont buy new games until theve been out 10 years, because money.

Tollana1234567, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.

russell vought is behind the porn bans.

Apeman42,
@Apeman42@lemmy.world avatar
Tollana1234567,

that too, funny thing the boyz vought(the current series)is loosely based that guy too.

Ashelyn, do gaming w A message from the medic

Also: I can’t help you if you stand in an avoidable hazard that destroys your healthbar in less time than my gcd takes to cycle.

warmaster, do games w Are those of us who grew up on older games more attuned to latency?

Agreed, also CRTs ruined the future for me as well.

jordanlund, do games w Are those of us who grew up on older games more attuned to latency?
@jordanlund@lemmy.world avatar

I feel the opposite when I hear people complain about load times… “We want you to buy our SSD so your game will boot in 11 seconds instead of 19 seconds!”

Son, let me tell you about loading games from casette tape.

You’d start it loading, get up and go have dinner with the family. After 30 minutes, maybe it would be done. Maybe.

Maybe it hit an error 5 minutes after you walked away and now you need to re-wind and try again.

BCsven,

Beginning of file not found… Shit, didn’t rewind it far enough

LaggyKar,
@LaggyKar@programming.dev avatar

When did they have games on tape?

Hawke,

Late 1970s / early 1980s.

Jrockwar,

The generation of Amstrad, Spectrum etc had the games on tape. I would say they were the closest thing to a console pre-NES, so 1980s. I had an amstrad that was handed down to me by a friend of an older sister and it had tapes like this.

jordanlund,
@jordanlund@lemmy.world avatar
Redredme,

Nobody had this, it was way too expensive for what it was. Everybody just kept saving for a msx or Commodore and skipped this.

jordanlund,
@jordanlund@lemmy.world avatar

I had one, I had the tape drive for the Commodore 64 as well.

The Supercharger back in the day wasn’t that expensive, about $70 or the price of 2 games, because you had to supply your own tape player, the supercharger just connected to it with a wire.

Acamon,

Not only on tape, but some radio shows would transmit computer programs that you could record and use. I know of the UK and Finland, but I think other European countries did it too.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Definitely also a thing in Germany. Alongside magazines printing source codes of games for you to type off.

Redredme,

Oh, you sweet summer child…

Up to the 90s my friend. Then 3.5 floppy"s took over (1.44 MEGAbyte!) then came zip (100MB) but only for rich people, then it became the era of CD and later dvd burning. Internet was not measured in mbits back then and most of the time not even in kbits. The internet was not a valid delivery system. It was slow and very expensive. Also the first memory cards (CF) around the millennium and from there it went on to the 10s and around there you got the pivot to what we have now.

Tape is still around in computing; its cheap, it’s cheerful, dependable and has quite a throughput. Seeking on it is still horrible though. But anyway, watching a real mechanised tapelibrary do it’s thing backing up computer systems is still mesmerizing.

FigMcLargeHuge,

You left out 5 1/4 floppy disks that were actually floppy. Yes, I know there are 8" floppies but those were mostly business use and specialized drives that you didn’t really get in the home computer market. Atari, Commodore, Radio Shack, etc all had 5 1/4" floppy drives, and when I got my first box of floppies, it was $50 of early 1980’s money for 10 disks. And on my Atari they held about 90K worth of space.

bridgeenjoyer,

C64, for one!

frezik, do games w Are those of us who grew up on older games more attuned to latency?

An effect you may be noticing is motion smoothing, or the lack of it.

If you play Pong on an old console, it likely moves the paddle at full speed the moment it gets input to move. Acceleration is instant. This is very precise, but it also feels unnatural.

Modern versions will usually have some acceleration time that smooths out movement. It can be a very small effect, but it feels more natural and most people prefer it. It’s also less precise. People generally learn to compensate for it over time.

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