In my experience, there are actually a lot more dialogue choices based on your skills, which I really liked—it makes me feel more connected to my character. So I’d say there’s more role-playing depth than Skyrim, but at the same time, the action feels better too.
I really enjoy the combat; it’s not easy, even on medium difficulty. If I’m not careful, I can die pretty quickly, which makes it more fun and engaging for me.
The only downside is that the world feels smaller than Skyrim. In Skyrim, I had this feeling that the world was endless, but in Avowed, it feels more limited. However, that’s fine—not every game can be a legend like Skyrim for me! :)
This is a genuine question and not me trying to be snarky or anything: how’s that possible? Was there any meaningful role playing in Skyrim at all?
To me the system simplification of Skyrim went so far that the only real role you could play was the dragonborn - not your specific one but a generic dragonborn who could be anyone and everything at the same time. Maybe my definition of role playing is outdated as I feel it should include choices and consequences (like blocking or limiting access to some content) so I’d be grateful if you could expand on that.
Again, I’m not trying to suggest you’re wrong or anything, I’m just curious about your perspective (or something more about what you’ve read).
I think what I read was actually about oblivion rather than Skyrim, but I’m not sure if that changes your questions or not. I agree that the Skyrim character did feel like a genetic dragonborn. The guild quests especially made it feel that way. (I’m the head wizard, but also chief fighter dude and captain of the thieves guild… What?)
I guess for the role play aspect I prefer games to more narrowly define the main character and tell the story from there rather than leave it up to me to decide who the character becomes. A Plague Tale is a great example of this type of story telling, but of course it isn’t at all comparable to an open world game.
Change from Oblivion to Skyrim would definitely affect my question. I do think the former had more “my kind” of role playing so the initial thought would be more understandable for me.
Thanks for the answer. I get what you mean about playing as more defined main characters, it definitely has it’s benefits over more open-ended approach.
There’s never been much content blocking in elder scrolls. You could always master every skill even in Morrowind. Morrowind had a few exclusive guilds, but even Skyrim had a couple. Role playing in Skyrim is self imposed.
Guild exclusivity is actually what I had in mind. Sure, there’s nothing that significantly changes the main quest in TES games (and I think I misremembered how much blocking is there in previous titles) but that still counts for me personally. Self-imposed role play is fine in general (I do it all the time in games in fact) but I still think that lack of reasonable requirements for some (optional?) content makes the world feel more generic and player-focused than I’d like.
No, there wasn’t - Skyrim is the video game equivalent of makeup on an otherwise uninteresting individual. Might seem pretty at first, but the lack of depth or meaning dulls any beauty.
I think a lot of my creativity is stunted because I don’t generally notice these issues in rockstars games until someone points them out lol. I think it would be pretty cool if they gave people more choice and options
Uh, this looks an awful lot like a guide written by an LLM (or at the very least, a copy-paste template) posted on an unofficial site intended to hoodwink people looking for the real one. Judging by search results, there’s a few of these sites.
I don’t think we should repost content from them, or encourage them, personally. EDIT: Pretty sure this user’s a bot actually. Don’t click these links, folks.
I haven’t played the game at all since Seekers of the Storm came out but we would play it modded quite a bit before. The Samus character mod is so much fun.
Depends on the game. If it’s not really demanding on reaction time, and the game is locked framerate I’m fine with 30, like Okami. However if the game is not locked FPS and I still can’t hit 60 FPS at least on my 1440p monitor I’d probably just play something else (because I know I could have better experience is I could run it).
However for shooter and reaction heavy games I always aim to max out my 144 Hz monitor, even 60 FPS can feel sluggish for me
I undervolted my 5800X3D and 9800X3D and that helped with temps a lot.
I never undervolted my GPU, I generally go the other way with it. My 4080 lost the silicon lottery, couldn’t get any more out of it. Not sure if I won it with my 5080 because a lot of people seem to be having large gains, but I got my boost clock to to a little over 3 GHz and a +1GHz to the memory.
Well, I first played Dragon Age Origins with the framerate fluctuating between 10 and 20 FPS. Wasn’t the most fun I’ve ever had, but ever since 30 - 60 felt like luxury. So yeah, anywhere from 10 to 30 is fine for me, but the more active a game is the closer to 30 minimum with a target of 60
I didn’t have any luck undervolting my GPU; It would just crash with even the smallest voltage offset. That said, I have had success undervolting my CPU. I’d also suggest limiting the total power draw. No noticeable drop in performance for lower temps and reduced fan noise.
I wouldn’t recommended it if you don’t have fairly clean power. Definitely run into issues where a voltage drop in the mains would just shut off my system.
I undervolted my 5800x3d (each core individually) and it cut the temps by quite a bit, without affecting performance. Actually if anything you could say the performance arguably increased because it was no longer the hot little hog it was ootb.
There definitely has been some scalping, but also, just, not a huge amount of inventory available (like sub 100 units available across cities with populations in the millions). A bit of a paper launch TBH.
TSMC only has so much throughput available and NVIDIA has other products they’re selling that they can make better margins on than consumer GPUs. I’m a little surprised they launched at all given how few they’re shipping.
I wonder how much of launching now was to generate buzz to get studios to adopt methods of rendering that work best with with software, make it harder for competitors to compete on hardware.
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