I’m still not sure what to think of early access. On the one hand, it is too often an excuse to push a buggy mess. That shit is seriously annoying.
But if it’s done right, it can allow developers to make games that are way larger than they otherwise could. In the end development costs money, so with only X million dollars of upfront investment you will run out at some point. With early access they can extend the money pile further, and therefore they can keep extending the scope of the game way beyond what would otherwise be possible as long as the game is popular enough. But then the focus should be on delivering a mostly stable core experience instead of a buggy unbalanced mess.
Imo it worked quite well for games like Factorio, Valheim, Satisfactory. I had like 80 hours in Satisfactory way before the official release, and then another 100 hours or so with friends a bit later (also before the final release). While there were definitely some bugs, the experience overall was worth my money and I was happy to be able to play it already.
A great product does not necessarily mean there is a winning formula though. We have a trash sequel when the new game does not do something that the existing game does. Even worse, the existing features are locked behind additional payment, so why would players not continue to play the existing game?
KSP 2 - Let’s forget the technical disaster. A lot of features are missing at the start. You could argue that it’s in early access, but why would I pay for a product that does less? Then we add in the many bugs and performance issues, and you know it’s game over.
Cities Skylines 2 - Again, you can’t do everything you already can in CS1. Plus, the first game is supported by a huge number of mods. There’s really no reason to play the new title. Again, it does not perform any better.
This is a weird take but I think remake or remastered these days are more like sequels than sequels, just because they keep the story and mechanics.
I find that game developers or many businesses try to reinvent the wheel when there’s no reason to. Say the Subnautica sequel, why waste money on voice over, add a land mass, cut the beloved submarine, shorten the story and overall map size, all that. I will never understand and sincerely hope the next Subnautica title does not reinvent the wheel.
I wouldnt go that far. Skylines 2 has a new game engine. If it wouldnt have turned out to be incredibly slow, it would have been a very successful launch.
And I cant imagine anyone buying Skylines 2 if it used the same engine as Skylines 1. Then it truly would have been no point. The new engine was supposed to make cities more beautiful and more realistic. They just didnt manage to make it fast.
I unfortunately bought the game for 50 dollars in launch day and I have just 3 hours in it. I cant bring myself to play it because of the sluggish feeling.
You are absolutely right. The vision for sequel can be good but the execution has to be equally sound too. In the ideal situation, I guess CS2 needs to be a rebuild of CS1 with a new engine, so it can fully replace CS1 right from the start, if not do something extra. They did a few things praiseworthy though, like baking in road lane customisation, which was done by mods in CS1.
But then, we are not too fair. Simulation games are different from RPG. Story has an ending and we want to see how it continues to develop. For simulation games, I don’t think players want anything to be removed on a sequel, unless they are absolutely bad design. Even so, players expect QoL here and there to make their lives easier, which alone can be the single reason to buy the sequel.
Cities Skylines 2 - Again, you can’t do everything you already can in CS1. Plus, the first game is supported by a huge number of mods. There’s really no reason to play the new title. Again, it does not perform any better.
CS2 looks and performs better than the original now that a lot of the bugs have been squashed and optimizations are in place (in my experience, anyway). Its memory management in particular is way better than CS1. I don’t get the simulation slow down to the same extent that I did in CS1 as the population increases.
The new road tools alone are reason enough for me to never go back to CS1. The service building upgrades are an added feature that’s a big plus as well. I also find that the economy is a little more functional and transparent than in CS1 (again, after multiple patches).
I don’t find the lack of bike lanes, quays, or modular industry to be so important as to ruin my enjoyment of what is otherwise a state of the art city building game.
Yeah, I don’t want a sequel for sequel’s sake. If you don’t have an artistic or consumer perspective vision on why a sequel is needed or wanted you should be focusing on something that can be justified like that.
Story and exploration games have this built in. Why do players want a sequel? To have more story, to explore more, to return to this world once they’ve tired of the previous game. Rpgs are expensive, slow, and risky, but you basically never have to justify your next game.
The games mentioned here struggle there. KSP does what it does well. Any sequel comes with huge questions of why people would want another space program simulator, and it’s clear that corporate just assumed that people would buy it because they loved the first one.
And that’s not to say games that don’t feel like a sequel is warranted can’t benefit from one. Roguelikes are about as anti sequel as city builders and there are two roguelike sequels I love. Rogue legacy 2 was the devs reimagining the concept of the first game and making a higher budget (especially in gameplay) game that doesn’t just feel like a cash grab. And Hades 2 is similar in many ways, but different enough to feel warranted and clearly made uncynically. It clearly exists because the leads felt there was more to do with the premise that didn’t belong in the first game.
And there’s the thing, I think that ksp probably did have a sequel in it. Something like a space colony sim where you’re a space station having to build and manage ships and colonies, or something else may have been warranted or good. But it would’ve come from a creative lead wanting to do it rather than what clearly happened of a corporation purchasing the game and deciding that since they owned it they had to make a sequel to use the ip
KSP does what it does well. Any sequel comes with huge questions of why people would want another space program simulator
I think that there were pretty clear ways to expand KSP that I would have liked.
There was limited capacity to build bases and springboard off resources from those.
I’d have liked to be able to set up programmed flight sequences.
More mechanics, like radiation, micrometeorite impacts, etc.
The physics could definitely have been improved upon in a number of ways. I mean, I’ve watched a lot of rockets springily bouncing around at their joints.
Some of the science-gathering stuff was kind of…grindy. I would have liked that part of the game to be revamped.
I don’t think that graphics were a massive issue, but given how much time you spend looking at flames coming from rocket engines, it’d be nice to have improved on that somewhat. I’d have also liked some sort of procedural-terrain-generation system to permit for higher-resolution stuff when you’re on the ground; yeah, you’re mostly in the air or space, but when you’re on the ground, the fidelity isn’t all that great.
Plenty of people will never experience these worlds or stories due to the turn-based combat
Not an actual problem. A lot of people simply won’t try those games because they’re old, others because they only know how to play Roblox, Minecraft and Fortnite.
Out of curiosity, which games with TBC have you played? I understand that the most common problem with them is that it’s just a dumb numbers game, bigger number wins, which also means lots of grinding
I’ve attempted pokemon many times because it’s constantly recommended. I’ve tried a few of the turn based final fantasy games. Quite a few indie games. Some persona was attempted at some point…
The only exception to the rule is Dragon Quest and I have no idea why but that’s been consistently the only turn based games I can play for more than a few hours without uninstalling. I’ve only managed to finish one of them but either way that’s still pretty good for me for this genre.
It might be nostalgia speaking, but I think the real issue is that a 20 year old game can actually be this good and popular. How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)? Doesn’t that say that game companies in general have dropped the ball on game design, focusing on graphics and money over content and gameplay? As I said, it might just be me stuck in my wonderfully comforting blanket of nostalgia…
I think it's almost definitely nostalgia speaking.
Granted, by the point Oblivion was made I was the nostalgia guy talking about how Bethesda games kept getting smaller and less ambitious. Most people saying that then did so because they were coming from Morrowind. Not me, I am a proper dinosaur and I was just pissed that after Morrowind dropped everything interesting about Daggerfall to make a console game they just kept moving further in that direction.
Was also not a fan of Fallout getting turned into Oblivion 40K instead of a proper turn-based CRPG.
Which goes to show this conversation isn't new and gaming is old enoung now that it has gone in cycles.
I mean, seriously, Daggerfall was continent-sized and was using procedural generation to make dungeons and build dialogue and quests and essentially reimagining how games could be made in ways that wouldn't resurface until what? No Man's Sky? Oblivion is bad Lord of the Rings. If anything it's the awkward middle child now, because man, the Imperial City in Oblivion feels hilariously tiny and basically deserted against modern RPGs. There are five people running loops and having canned conversations. Coming from Baldur's Gate 3 or Cyberpunk to this is... a bit of a shock.
"Why is an old game good?" feels like an odd question. It would be silly to ask that of any other medium, wouldn't it? The most beloved classics being beloved isn't an indictment of modern stuff, especially when cherry-picking the greatest hits and ignoring how many flops existed back then too.
Clair Obscur came out the same time and it’s probably the best RPG I’ve ever played, and I’ve played every noteworthy one in the last 40 years at least. GOTY at the LEAST.
I hear this rhetoric a lot, which shows me that a ton of people have a much harder time than me finding the good stuff, even though there’s so much of it out there.
I mean I am all for criticising creatively bankrupt mush like Ubisoft et al pushes out and Call of Duty 420: Black Ops 69 or FIFA or whatever but we can’t pretend there are literally no good games being released nowadays either. Just now we had a month with both Blue Prince and Clair Obscur: Expedition 33 being released within weeks of each other. BG3 and Alan Wake 2 releasing in the same year was just two years ago.
There are plenty of not just good but great recent games.
How can it be that it is more enjoyable than anything else I’ve bought over the last year (at least)?
Possibly because you’re buying the wrong games? Don’t get me wrong, I’ve got a massive nostalgia-on for Oblivion, and I picked up the Remaster, and it’s cool…
But there have been a lot of great games so far this year. Just this month alone, Blue Prince and Expedition 33 have both been fantastic. Both better than the Oblivion remaster imo.
The Indiana Jones game is cool. I haven’t played Split Fiction yet, but it looks really good as well. Just to name a few.
Edit: More that I remembered: Kingdom Come: Deliverance 2. Like a Dragon: Pirate Yakuza in Hawaii. Wanderstop is pretty chill. Xenoblade Chronicles X was finally released on Switch (game map is like 5x the size of Skryim or something…). Atomfall. Lost Records: Bloom & Rage is pretty cool if you’re into that kind of thing.
I think the remaster looks awful. Not only did they take out the soul, they decided to copy the aesthetic of ESO from the washed-out colors down to the shitty combat animations.
I really wish the people behind ESO would get fired, but they keep getting rewarded.
I still don’t understand the sentiment that turn-based doesn’t sell. We just got Clair Obscur breaking expectations.
Part of it is, you have to make the combat interesting visually, tactically, and sometimes even tactilely. Some games get that right: Persona 5, Like a Dragon, etc.
I would also go on a limb and say that 99.9% of strategy in turn taking games is terribly designed. Buff attack, use strongest attack. The one that I really wanted to see more of is a system like Cosmic Star Heroine’s.
Hey, just wanted to say I appreciate your posts. They give me the vibes of cracking open an old EGM. It’s nice to have a nice curated newsletter that doesn’t read like the SEO garbage that’s all over the web.
Exactly what I am going for, since I wasn’t alive for the old blogs and newsletters and old gaming sites. I’m tired of sites begging for Patreon members, and using ads, and its all such a drain.
Thanks for saying so, it makes me so happy seeing anyone read these damn things!
I read all of these too and I love them so much!!! I don’t have to close 2 separate video players playing ads, one taking up the top half of the screen and the other taking up almost the entire bottom left or right…which pop back up after like 2 minutes.
There’s also no agenda or weird outrage- just pure gaming news and neat little oddities that I enjoy reading about.
You should definitely look into starting a website as well as a career in journalism because you are amazing at creating this here little ‘zine and I’d love to see it flourish into a career if it’s something you enjoy doing :)
Personally I would like to see the whole remaster/remake trend end as soon as possible. Let’s stop selling the same games multiple times, with considerably increased price tag every time.
While some remakes are decent and make sense (e.g. Resident Evil remakes, though even they aren’t perfect), most are just plain money grabs. Remade into a third-person action adventure with RPG elements, if they weren’t already. With generic Unreal graphics, poor optimization, worse or no modding support.
Old games are great, easy to run, and can be bough for pennies. What exactly makes a remake so appealing? Better graphics? No offence to anyone, but I feel like people who care so much about graphics don’t even play games.
I think I’ll continue to ignore the new rereleases, with very rare exceptions, and keep having a blast with the originals. If game companies can’t be bothered to put in the effort and make some new, interesting titles, then I guess they’ll be making zero money from me.
bin.pol.social
Aktywne