I don’t like the black ops series. The modern warfare games had a really nice single-player, or at least the first 2 (I haven’t played any cod after that, they already broke it).
I had an intermediary of Minecraft and really gravitated towards the automation, I then saw Factorio on YouTube and was like damn this looks sick. I’m a software developer so it tracks that I like to solve problems.
Recently downloaded Satisfactory though to give that a try.
I also believe I aged out of FPS games as I was pretty above average all my life but just don’t have the time nor inclination to keep grinding anymore to stay really good at them. All about solo games now and just vibin.
Only because I had to explain the differences recently and it’s top of mind:
Satisfactory - Main goal is efficient usage of limited amount of throughput. Resource nodes are static, and efficiency is the name of the game. My favorites usually end up a spaghetti mess of belts, everything being fed the correct amount of inputs and all outputs being accounted for.
Factorio - Main goal is THE FACTORY MUST GROW. Your factory need more input to run 100%? You could figure out how to optimize everything that comes before it, orrrr just slam more out. Resources are randomly generated, and while you can exhaust deposits, there’s always more on the horizon. Explore. Expand. Exterminate. ENLARGE FACTORY. Usually ends up in a beautiful mess of a factory with bots zipping around, and the power flickers every now and then when the biters think they are more powerful that explosives/concentrated beams of light.
You need to get cod because everybody has cod. Its cod. You ever told a colleague/schoolfriend/acquaintance/anyone that you like video games? Their next question is “what prestige cod are you”. Cod is love. Cod is life. Cod is the game. You’re not a loser are you?
Some dudes seem to be required to buy every COD game and every new sports game every year and that’s it until they eventually try to sell it all as a bundle on Facebook Marketplace.
I’m a person sensitive to that stuff too. I love to have collections complete. I used to buy every special edition of assassin’s creed but I should have stopped after black flag. I used to buy games fully, with all DLC’s because I needed it to be complete. Even the expensive useless skins, for single-player games. It’s so stupid. And most oft he times I wouldn’t even finish the game and wouldn’t even start on the extra purchased content. Same with boardgames on kickstarter. I have several games with all expansions and extras still in plastic, for several years.
But I’m done with this shit. I stopped buying boardgames because I have more than enough and I pirate videogames and purchase them only if I spent enough time enjoying the game.
But recently I purchased the latest Hitman game because I enjoyed the pirated version. When bought, it was only half a game because the pirated version had all the DLC’s. So I refunded it, I’m not going to spend money for only half a game, then to have to spend more to get the complete game.
Indie games I buy, AAA games I pirate and most of them I won’t even play longer than 3-5 hours because they are shit. Happy they didn’t get my money, I feel scammed by the industry for way too long.
I’m all for hating on CoD, but the DLC “content” is skins and minor cosmetics, it really doesn’t add anything to the game and isn’t necessary at all. Also the CoD Points are for cosmetics as well. There’s a lot of shitty things you can and should say about Vanguard, but it is not pay to win.
Fair enough, at least we have to give them that. But that means it’s a platform for people to show off they have more money than others and gladly show they wasted it on useless digital nonsense. Not the audience I’d like to play games with.
When the update is ironed out and released, I’m going for another play through.
If you find 2 generator, you can keep one in base for electricity and one at petrol station that you temporarily turn on to fill petrol cans. That stove could be good for a long time.
Legitimately the only thing keeping me from switching to Build 42 in the long term is the lack of multiplayer. I’m excited. The bits I’ve played are awesome
As far as i know Build 42 currently doesn’t have online multiplayer. I think it supports local splitscreen but they’re saving the Online Multiplayer for when the Singleplayer content of B42 is ironed out as far as i’m aware. Which is fair
Both my cousin and I had the game. Every time we get together we play Mario Kart (SNES) or CTR. CTR feels like Mario kart 8 in a lot of ways with the wide controllable drifts and triple boosts. It was ahead of it’s time for sure, especially for a first entry. I can’t say I’ve enjoyed the sequels as much. Even the remake does not play as well, especially on the sewer level from what I recall.
I set up a 24/7 Zombie Survival Factorio Server and shared all the files and mods on my discord so everybody could play without needing authentication or worrying about version mismatch, but I'm starting to think nobody is going to play it with me.
I'll have to get out my trusty nail pulling battery pliers.
Oh wow. It’s really pretty looking and the concept sounds interesting. It’s interesting to see the leap in game quality. I guess having that first game under their belt was good practice
When people may get into a competitive game, data shows that they commit to it as their primary game.
It becomes a part of their identity. You see things like Leage of Legends going strong despite a slow down in new players - people just commit to it for better or for worse, likely because most of the skills they’ve gained in it and friends they’ve made will not transfer to other games. Even other FPS games have different nuances that are non trivial once a player becomes serious about winning.
Take Wild Rift vs Mobile Legends Bang Bang. MLBB is objectively a worse rip off of League of Legends and the Chinese game Glory of Kings, but it was first to market on mobile. Now that League has released their mobile version with immense polish and quality, many mobile moba gamers just aren’t interested - they’re already totally invested in their main game, despite it being proved in court that it’s a cheap copy. (Not cheap as in $$$ though)
When you’re a kid, spending time on any competitive game will be fun (if you can handle the baseline toxicity) since you will start bad at most of them. When you get older there is a real cost to switching, you will not have as much fun until you build up the years of muscle memory that would be needed to even approach your skill at the previous game.
Because of the lock in, if a competitive game finds a sizeable enough player base and lasts a good handful of years, the devs essentially get free rein to milk their cow as they see fit.
bin.pol.social
Aktywne