So…dev stumbles, fans harass, and the project is dead.
Goodbye Winlator…for now?
Ugh, another amazing one-person project killed by harassment. The internet makes it so trivial to bombard someone with hate-mail, and I doubt many of us have been through the “media training” necessary to deal with it. I only have the tiniest of projects going and if the people I thought I was making a nice thing for suddenly turned on me then I think I’d be saying “fuck it then” too.
Since you love underwater settings, you probably know already, but Subnautica 2’s Early Access was announced not long ago. I’ll wait until it’s complete, but given their track record, I feel it’s a game many people will be comfortable buying in EA to give feedback.
Couldn’t agree more with your take on Early Access bullshittery. I too refuse to pay for anything that is “released” and described as much. It is just another thing after micro transactions that have further ruined gaming and despite a personal boycott of these practice’s still gets ever more common :(
For cities skyline. The first game was pretty shit all things considered. The game had so many dlcs and mods were what added a lot of the good functionality.
Cs2 was way more ambitious with the simulation aspect and utilising new dev tools. Once we get more mods and more dlcs cities 2 will be looked at as an amazing city builder.
I would be inclined to agree with you, except that the simulation is one of the weakest parts of the second game.
But also part one did not have the same ludicrous number of game-breaking bugs on release.
CS2 has gotten better for sure, and will keep doing so over time, but I’ve given up on wanting to buy it because it seems fundamentally worse than its predecessor.
If they ever add DLCs for true simulation of the economy and for showing fire, police, and ambulance crews at work as well as re-adding bicyclists I might reconsider.
Yeah I know cs2 sim sucks, believe me I’m one of the biggest cs2 haters there is. On release the cs2 sim was the same as cs1, all smoke and mirrors. Except cs1 didnt promise to be calculating all these things.
Cs2 has been pretty bug free for me up until economy 2.0 added a few simulation bugs.
My wishlist is for them to remake all the vanilla assets, they look terrible. Add bikes and e scooters. Then add an industries DLC.
It’s SO bright and colorful and pretty, and it really is a lovely combination of genres. I think I got it from GOG, maybe it was redeemed on Epic, but I played it a few months ago and fell head over heels for it. Feels perfect on a handheld, too!
I play Fantasy Critic with some friends. We allow remakes in our league but not remasters. This one counts as a remake for purposes of this site, with a flag on it to note that it was contentious. This game definitely blurs some lines on some definitions.
I don’t know. As far as I can tell, it’s only searchable for the current calendar year, and we can view games we had on our roster in the same league in previous years. No one had any of those games on their roster. The site differentiates between remasters, remakes, and reimaginings, with a reimagining being something like Resident Evil 2 or Final Fantasy VII Remake. We used to not allow remakes, but we changed the rules for our league starting last year (personally, I voted against it, but I was outvoted). The league commissioner can always override a decision that the site makes when categorizing a game.
I managed to find aoe3 and aom on the site by using a site-filtered Google search. Couldn’t find 1 or 2, but with both of those that I found being “remake”, I suspect the two I didn’t find would be the same.
It’s interesting, and perhaps highlights how vague the line is between remake and remaster. AoM I can see being called a remake (at a bit of a stretch), but 2 & 3 are pretty solidly remasters in my mind, due to being entirely in the original engine with just a bit of new QoL features and improved graphics added.
Yes, it is fantasy sports but with video games. You draft games, and your points are determined by their score on Open Critic. Over 70 gains points, under 70 loses points. Every point over 90 is worth double. The way my friends and I structure our league, we have one counter pick during the draft, and the counter picker gets the inverse of the points of that game; so if I have a friend who drafts Kirby Air Riders, and I counter pick it, and it scores 67, my friend loses 3 points and I gain 3 points. If I counter pick a game that scores positive points, I lose those points instead.
The only game on my roster that has released so far is Knights in Tight Spaces, which only got me 6 points (I aim for about 13 points per game), because it scored a 76 on Open Critic, and I was perhaps a bit too risky when I drafted Pony Island 2: Panda Circus, because I got counter picked on it, and it doesn’t have a release date, so I might be stuck with a game that scores 0 points due to not releasing this year.
But you don’t always know about every release a year in advance (I mean for games that weren’t announced yet at the time of your draft)… Are there “seasons”?
Lol sorry, I’ve just never heard of this and I’m intrigued.
Correct, you don’t know that. You can speculate on releases, like I did with Pony Island 2, and get counter picked as a punishment for the risk. As long as it’s in the site’s database, it’s fair game. I drafted “Unannounced 3D Mario Game” this year, but then I picked up “Unannounced 3D Donkey Kong Game” after the draft for 1 in-game dollar (no one else put in a bid for it), as a hedge, since the rumor was that either a Mario or a Donkey Kong game would be made by the Mario Odyssey team for the Switch 2 launch. No one counter-picked Mario, so I’m allowed to drop it, and the Donkey Kong entry automatically updated to Bananza. The “season” is a calendar year. We do our draft early in January, and typically the first release of the year will be like halfway through the month, and the score that each game earns is whatever score it has at the stroke of midnight on January 1st.
Because we don’t know every release a year in advance, A) this game got a lot harder starting back in 2022, because that’s when game marketing cycles got way shorter, and B) some of the best reviewing games of 2025 probably won’t even be announced until this coming June.
They have their own database. If there’s a release or a rumor they don’t know about, you can suggest one, but they ask you to cite your sources. If it’s got a Steam page and you provide that link, they’ll basically add it right away, which is what happened when I got Total Chaos added. Fantasy Critic also gives league commissioners a lot of power to house rule just about anything.
Yes but the problem is with Square Enix themselves. For some reason, they have the mindset that the only remake that would sell is FF7. This is the reason why they’ve been working not just two completely different remakes of the original game but also remakes of the sequels and prequels, along at least one new game that takes place in FF7’s universe. A remake of any game prior to FF11 would sell well but they exclusively chose to remake FF7.
They wouldn’t even have to go as far as they did the FF7 remake. They could easily remake one of the games in the style of something simpler like either Crisis Core or FF12 and it would probably sell very well, especially if it’s decently priced.
I would love FF8 if they could keep it faithful. But I’d be worried that they would overhaul it instead of tweaking it. The level scaling isn’t a problem, they just need to call out that it makes traditional grinding unnecessary.
Drawing doesn’t need to go away. Just make it one full draw (100) and remove it from the enemy.
Oh, and make magic more powerful so it’s useful to expend.
If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.
FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.
FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.
I don’t trust them to create new remakes, to be honest, only if they are as close to the original as possible, but I doubt they will do that, unfortunately.
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Aktywne