bin.pol.social

Psythik, do gaming w "gaming is dead"

That doesn’t look like a gaming laptop, either. $20 says it has integrated graphics.

Reminds me of the “gaming laptops” at Walmart. The other day I saw a RoG laptop being sold with an AMD 740M, a integrated GPU from 2023 with performance from 2010. They dressed it up all pretty with RGB and a 144hz display to make it look like it could actually run games, and then had the nerve to charge $699 for it.

I hate shit like this so much cause people who don’t know any better will buy this thing, get 15 FPS in modern titles and think that PC gaming sucks, when it’s just their computer that sucks.

Sanctus,
@Sanctus@lemmy.world avatar

Except I’m pretty sure thats shopped on there. It has a weird border around it and the entire steam app has a different pixel density than the rest of the photo.

Psythik,

To me it just looks like upscaling artifacts. The aliasing is identical across the every straight line in the image

samus12345, do games w Gaming Pet Peeves
@samus12345@sh.itjust.works avatar

Definitely with you on controller rebinding! Now that I’m an old man I also absolutely hate how damn tiny the text is when playing games on a TV. Gamers are getting old, we don’t all have young eyes or sit in front of a monitor to play games!

Baguette, do gaming w "gaming is dead"

I mean I’m also guilty of playing like the same 5 games, haven’t moved on since like 2023

IronBird,

alternatively, own hundreds of games and play none of them

NotASharkInAManSuit,
SkaveRat,
InFerNo,

Me grinding 2003 games 👋

Baguette,

Oh most of the games I play are also super old (2011, and whatnot) but I said 2023 because at least back then I’d play a random new indie game every so often

boonhet,

Kinda same but mostly because no time. I’ve yet to finish Elden Ring and BG3 so I’m still playing those when I get a moment.

Baguette,

Thats how life gets to ya

My huge backlog of games is because i have 0 motivation after work and starting a game is a hard task

ClassifiedPancake, do games w Gaming Pet Peeves

3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.

Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.

On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.

flamiera, do games w Gaming Pet Peeves

I have two.

  1. The Culture

I do not claim to be a 'gamer'. I prefer to be best described as someone who plays games, but not nearly as often as one branded a 'gamer' would play games by. But I've been partly turned off from video games because of the culture surrounding them. The streamers who play games, the RGB droolers, the tech-junkies, the whales, the hype-train types, the multi-hour essay level of delivering an opinion on a game .etc

Not to mention, all of the gamer-branded merchandise from chairs to even drinks. It just turns me off and I do not ever associate with that crowd and it's a damn shame there is so much gullibility with the culture that it is difficult to avoid.

  1. Game-Padding

Side-quest after side-quest does a game not make. That kind of thing is what you'd find in an MMO that needs to find things for you to do. Not in a more constrained container of a game that has a fixed story, a fixed completion rate and everything. All it tells me is that the developers did not think of or have had any faith in what they were making.

Earthquake, do gaming w It feels good to support

I so want to play Sonic Crossworlds but that shit’s expensive

Zahille7,

I wanna play Sonic x Shadow Generations, but same.

And Spider-Man 2.

yakko, do games w Gaming Pet Peeves

Repetitive character dialogue.

It’s less of an issue these days, but still incredibly grating when I see it.

aggelalex, do gaming w The Story of Hyrule

And that’s how Zelda became a kith

Pika, (edited ) do games w Gaming Pet Peeves
@Pika@sh.itjust.works avatar

unpausable cutscenes. Nothing bugs me more than getting interrupted in the middle of a cutscene and not being able to press escape to pause the cutscene. You’re forced to try to split your attention between what interrupted you and the cutscene or restart and see the cutscene from the beginning again.

Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.

Doc_Crankenstein,

All this. Everyone focuses on not being able to skip a cutscene but not being able to pause it is even worse for me, especially when trying to pause actually does skip the cutscene.

atrielienz,

Being able to replay a cutscene would also be nice.

Pika,
@Pika@sh.itjust.works avatar

omg yes, I loved when games gave a replay stories or replay core concepts section of the menu, it’s not that hard to add but it lets you recap as well!

Doc_Crankenstein,

Feel like that used to be more common for games to have a “Movie/Cinematics” option in the “Extras” menus, treating cutscenes like unlockables, where you could go back and rewatch everything.

Really disappointing that more games don’t do this. It’s not like it’s a hard thing to add to a game code wise. It’s just a menu to the mp4 files with a “yes/no” check against the save file for if the scene has been unlocked or not.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

It’s a sign of the times. When I was a kid the cutscenes were the reward for winning the game, or a portion of the game for those bigger games that could afford more than two cutscenes.

But for my kids cutscenes are the boring things that keep you from playing.

Doc_Crankenstein,

I mean I remember it being a thing all the way up to the OG Xbox before it started dying off.

altkey,

Another one is QTE in the middle of a cutscene, ugh.

SaraTonin,

For me, it’s cutscenes in general. I know there are people who do care in general, but for me a game where I care about the plot is very rare. And the examples I can think of (Outer Wilds, or Ico, for two examples) either have no cutscenes or very few brief ones, and tell the story in a different, more immersive way.

For me, a general rule is - if the game forces moments on me when I can put the controller down and wander into a different room, then that’s not what I’m interested in. I want to actually play the game.

Cethin,

I never pause cuscenes, not because I don’t want to ever but because I’m always afraid I’ll skip it instead.

BurgerBaron,
@BurgerBaron@piefed.social avatar

Extra annoyance points if escape immediately skips the cutscene without any indication it’s going to.

Rage inducing absolutely.

Cocodapuf,

I’m up-voting as hard as I can…

FenrirIII,
@FenrirIII@lemmy.world avatar

My wife has the unique ability to always want my attention during cutscenes.

Devial, (edited ) do games w Gaming Pet Peeves

Games that don’t allow you to pause and skip cutscenes.

I don’t want to have to miss half of the cutscenes just because someone interrupted me or the phone rang or something half way through. Alternatively, when I’m on my 23rd replay of a game, I do not want to have to sit through every cutscenes I already know by heart.

Oh, and modern games that allow manual saving at any time, not having any kind of regular auto save (looking at you here BG3).

If you’re fine from a gameplay pov with having the player save whenever, then there’s really no good reason whatsoever to not have one or two auto save slots that get saved every 10-20 minutes or so, at least as an option in the menu. ESPECIALLY in open world games (like BG3…) where you can easily go literal hours at a time without hitting a checkpoint save. And yes, I am still salty over learning about BG3’s lack of regular auto save when I lost like 2.5 hours of progress on my first run.

Soggy,

I do not want to have to sit through every cutscenes I already know by heart.

Forget it, there’s no way you’re taking Kairi’s heart!

flamiera,

I wanted to love Monster Hunter World, but jesus, I could not skip anything on it.

demonsword,
@demonsword@lemmy.world avatar

Games that don’t allow you to pause and skip cutscenes.

This is the main reason I cannot replay Valkyrie Profile

rafoix, do gaming w It feels good to support

I don’t even play the majority of games I buy. I give game devs free money.

Pistcow,

My man

BreadstickNinja,

Retirement planning

Phil_in_here,

Me, 83 years old on my first day of retirement booting up a game I bought in 60 years ago because it was only $6: “wow, this sucks”

doingthestuff,

This is my future and I hate it.

tab, do games w Gaming Pet Peeves

when you can rebind movement keys (I’m an esdf player as opposed to wasd), but it does not rebind consistently. So a map is panned using wasd still, or menu browsing is, or even basic movement in a mini-game, or driving using a vehicle etc. It seems developers rarely really test anything but wasd…

Worst was cyberpunk, which always jettisoned me from the car in a super dramatic leap… on every right turn. XD

edit: also, when rebound keys are not represented correctly in tutorials or prompts… ugh.

groet,

I think in cyberpunk its because cars use a separate control set that can/has to be separately rebound. Its so you can use a joystick for driving and a gamepad for walking

tab,

you can configure the keys separately… but it does not work right - F remains hard coded for some features

coriza,

Also cyberpunk loves to do a double duty multiple unrelated actions to one keybind so you cannot rebind each action individually.

doingthestuff, do gaming w It feels good to support

Patient gamers ftw!

M1ch431, (edited ) do games w Gaming Pet Peeves
@M1ch431@slrpnk.net avatar

I’m left-handed. Key rebinding has gotten better in some ways throughout the evolution of gaming, but it has recently regressed in the past few years.

I make custom layouts for every game I play. IJKL to move, Semicolon to sprint, Quote to crouch, M to interact, etc. I find many games where “I” is hard-bound to inventory, some bindings overlap keys I’ve bound with no way of fixing without going outside the game, some keys are unable to rebound entirely in-game, some keybindings menus require jank to actually work, some keybindings menus completely glitch out as I change entries, some games require .ini edits, some keys seem like they are working fine rebound, but completely bug out in unique ways, some games allow keys to be bound with modifiers (e.g. Shift + Mouse Button) and some don’t, and so forth.

It’s very frustrating. I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me. I’ve tried using my right-hand for my mouse and WASD, but I get way too much pain doing so - even if I could properly learn to use a computer and game that way. I can’t use WASD and my left-hand on the mouse as it is incredibly painful.

I just have to imagine this is all the case because QA is nonexistent and developers are overworked.

chunes,

I can only imagine what people with physical disabilities and assistive devices deal with if it’s this hard for me.

I learned AutoHotkey and I genuinely couldn’t play many of the games I do without it.

M1ch431, (edited )
@M1ch431@slrpnk.net avatar

Same, but I left Windows. On Linux/Wayland, it’s a bit more difficult and less powerful with current tools. AHK can’t be beat right now over here.

MajorasTerribleFate,

Unfortunately, some games seem to monitor keyboard activity directly, not letting AutoHotkey assignments take effect.

M1ch431,
@M1ch431@slrpnk.net avatar

Yeah, I’ve encountered a few games that do that.

badabim,

It’s also pretty bad when you’re not using QWERTY layouts.

coriza,

When the game let’s you rebind some but not all keys it is like spraying lemon on the wound, at least when no key is refundable you can guess they could not be arsed to do it, but when they just do a shitty job on it is like it was almost there, why not do it right?

M1ch431, (edited )
@M1ch431@slrpnk.net avatar

Yeah, really. Like a lot of games refuse to let me (re)bind:

1 through 0 [ ] ; , . / `` Backspace Enter

Like c’mon. I need those keys to be modifiable. It feels like laziness and is sometimes the result of a console-focused development cycle (with PC as an afterthought). They add all the major keys, but those special characters?

Nah.

TribblesBestFriend, do gaming w The Story of Hyrule

Art by Adam Ellis

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