Souls games are literally just rhythm games. 90% of boss fights are watching for when the enemy commits to moving forward and pressing the roll button, once they stop for a bit, give em a tickle. Repeat until god is dead.
💯 It was never hard, you just didn’t know the rhythm yet. Any game that is too lazy to figure out scaling just gets relabeled as a souls game. You’ll get the same experience playing most games without equipment.
The bug was that it was rolled out prior to when they wanted to roll it out.
They’re definitely gonna try and put ads in there in the future. 😬 Was just comparing experiences with another user here last night about this (they had the ads but I did not) and seeing as they were across the pond from me and don’t even have the hub yet, it’s like they were just testing the waters in a specific region.
Some of Musk’s bootlickers have said to me, offline in person, that the le epic Starlink debris in space fucking with astronomy (as it has for a while now) “will only encourage the exodus off planet” followed by the PR spiel about “humans must become interplanetary species.”
May as well say that the cradle must be burned with the baby in it so the baby is encouraged to compete in Olympic track and field.
All those sci-fi movies about human beings acting as an interplanetary infection only to find retribution at the hands (paws? Claws? Appendages) of an eldritch creature taught us nothing 😔
Quite a few years ago now I went to my nan’s house for Christmas.
My cousin, I think he was about 13, had got a £50 Steam voucher for some games. Him and my other cousin who was a couple of year older went to Steam, swapped the voucher for something, and then took that to a gambling site. I don’t know if they’re still a thing. It was something to do with Counter Strike drops I think. Heavily advertised by YouTubers who ran them, with a bunch of videos showing them winning. The sort of thing they’d be sent to prison for in any right thinking society.
They took that £50, put it in, and clicked. The younger one went “what now?” and the older one just went “oh, nothing. It’s gone.” A couple of games worth of money, gone. For nothing.
He looked like he was about to cry, and only didn’t because he was going through that acting tough phase.
He’s an accountant now, and plays crown green bowling. I like to think that was a relatively cheap lesson in why not to fuck around with gambling.
You can hide chat and you’ll barely even notice it’s online. And I don’t see how it’s grindy - in fact they made the base game so easy your companion can kill everyone for you.
If you just play the base game content from 2011, it’s 8 completely voice acted stories that are interconnected into one big story. And it’s free.
As a woman, I look at “Body Type A or Body Type B” and think “Well, I’m a woman, not a Body Type B, and isn’t it kinda misogynistic that the secondary option is the female one? Like A+ for Men, B- for Women?”
This really pissed me off, I have to say. Why are you calling the “secondary” option “the female one”? To me that seems a bit presumptuous.
If I have body type B with he/him pronouns, are you saying something about my body? Is it too “feminine” for you?
Honestly, you seem to be looking for something to complain about. The developers have taken an extra step to try to be accommodating and inclusive and your complaining about the order the choices are listed in… Smh
yikes, OP wasn’t calling this secondary any more than Simone de Beauvoir was when she published The Second Sex… it’s an actual problem that deserves recognition, and shitting on someone for recognizing it? you’re the one reinforcing the problem now!!
OP was merely gesturing at another instance of patriarchal culture treating the feminine as secondary by putting it second. not a controversial revelation tbh quite trite really
I’m not saying that women are inferior or that anyone with tits is a woman… I’m saying that by labeling the feminine option as the “B-Grade” option instead of just the “Feminine” option there is an uncomfortably misogynistic implication that needs addressing.
As you can see from OP’s response to you, my primary issue is that OP is still calling the option the “female” or “feminine” one. The developers specifically removed those labels to be inclusive and OP is adding them back. The complaint about the order was the secondary issue.
Oh come on, now you’re just feigning ignorance. The body types correspond to both modes of human sexual dimorphic presentations. Just because you take away the names doesn’t mean the dimorphic traits are absent. It IS a sexually dimorphic character creation system. So within that, let’s look at who gets to be the default and who gets to be the “second sex” (highly recommend reading de Beauvoir, again). OP is taking issue with not just the veiled binary but also the hierarchy within it.
Let me put it this way. Imagine if the body types were no longer sexually dimorphic but had varied skin tones. And despite the fact that we know skin tones present in a variety of ways, they only offered light peach skin tones and dark skin tones. And they made the secondary one the darker skin tone. Maybe you or I would have a problem with it, maybe we wouldn’t. But could you understand why someone might take issue with that? It’s a fair objection to make, whether we can conceive of a solution or not.
And hey I think OP’s solution would apply pretty well here: let us create characters with a variety of presentations! Or maybe just take away the “light” and “dark” options? A lot of people in this thread responded with great rationale from game dev standpoints, and that stuff is valid. I can see why devs do things the way they do. But I can also see why OP doesn’t like it.
Rain World is a sidescrolling platformer in which you play a small rodent who must survive on a planet of other life forms pelted with recurring lethally powerful downpours of rain. You must learn to control your creature (who moves with dynamic physics, along with all other creatures), and learn to interact with and hunt the various other creatures (who have varied and intelligent AI and are not necessarily hostile) in order to gain food to sustain you through the next rain cycle.
Through all of this you explore a large interconnected world of different areas that show a background lore of a world that previously inhabited intelligent industrial beings (who have vanished) and uncover the mysteries within and find others of your kind.
That was as succint as I could make it to show off the unique qualities of Rain World. Its visual style is beautiful, its gameplay has a moderate learning curve due to the physics, and the AI of the creatures are successful in creating a dynamic ecosystem wherein the player feels like they're a small incidental piece of a world that has its own goals and behaviors that the player must learn to fit in with and work within.
I really wanted to love rain world since it seemed right up my alley. I bounced off it not because of the difficulty, but I think because the character’s movement feels bad. You’re slow, can’t jump high, a lot of maneuvering is fiddly.
Maybe I’ll try it again at some point though, because the world they made is brilliant and has interesting emergent behaviors.
I’m not saying it’s the best and definitely isn’t some obscure title, but I really liked Ghosts of Tsushima. The combat is fun, the story is decent, and the graphics are beautiful. Good replayability with the Legends Mode, too.
I’m not saying the combat is straight up bad, but throughout my 6-7hrs with the game (so far), it was definitely its most underwhelming aspect IMO.
I have to give it another go, but Sekiro’s was definitely more fun (or at least rewarding), while Ghost of Tsushima’s felt tedious. Maybe it just didn’t “click” for me though.
they had all the right ingredients but pigeonholed the combat stance mechanics too much. I wish they did the stances more like Nioh 1 & 2, it could have been amazing. Like fuck man I just want to use the wind stance kick on people without being interrupted with a tutorial message that never stops showing up trying to cajole me into using the “right stance”, fucking inane.
It’s definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it’s closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that’s fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn’t particularly deep.
At one point I tried running Halo Infinite on my gaming laptop from late 2020 with the dedicated graphics card disabled, and the AMD APU did run it at 55fps on low to medium settings in a 4 on 4, surprisingly.
There’s a big gulf between that type of computer and your barebones “works for office use.” An older laptop I had rocked an AMD E1-1200. In 2015 I got to play League of Legends at 10fps with minimum settings. Strangely, Windows 8.1 runs faster on it than the other i5-7200U laptop I replaced it with later on Windows 10.
Seems like they were already planning on stopping the project anyways, Valve’s DMCA just happened to come while they were already deliberating on it:
While we were discussing the project’s future internally recently, we already came to the conclusion to stop the development of the project due to the current state of the code being unusable anymore with s&box’s recent major engine changes, and that we overall moved on from it.
Sadly, this means this DMCA takedown is the nail in the coffin. We cannot bring it back and we’ve hit Valve’s attention, it seems like they definitely don’t want us to use their IP (which is totally fair and legal from them).
bin.pol.social
Ważne