bin.pol.social

capt_wolf, do games w Balatro's Pokermon mod is incredible
poVoq, do games w What are some video game quotes that is stuck in your head?
@poVoq@slrpnk.net avatar

Nuclear launch detected.

7U5K3N,

Planetary annihilation?

grte,

Starcraft

7U5K3N,

Ah gotcha. I sadly never played it.

dubyakay,

Never too late.

DaseinPickle,

And then you had to quickly figure where that little laser dot was placed and get rid of that ghost.

grissino,
@grissino@lemmy.world avatar

Additional supply depoes required

massive_bereavement,

Need more vespene gas.

And, alternatively

Phew, that ain't Vespene gas! Somebody crack a window.

Computerchairgeneral, do gaming w The worst of both worlds

Why is it live action? Why does Jason Momoa look like an extra from the Barbie movie? Why does this exist? Just why?

atomicorange,

That’s Jason Momoa!? Look at how they massacred my boy… 😭

RecluseRamble,

Just learned about it and my thought is: shit my kids probably are gonna love it and I will have to watch it eventually.

Nythos,

Such a shame you’ll have to watch a kids movies with your kids.

gerbler,

I wish it were a good kids movie. You know they exist right?

thermal_shock,

rons gone wrong, Mitchell’s vs the machines, wall e, all the spiderman spider verse movies. top notch shit.

Goronmon, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it’s hard to take you seriously.

The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.

Fallout 76 may not be an amazing game, but they’ve turned it into something pretty enjoyable to play, and from my experience a couple years ago “broken” as an adjective doesn’t really make sense as the game ran and played perfectly well.

They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.

So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I’m not sure what fantasy world you are living in but this isn’t based in reality. It’s just something you’ve made up in your head.

Also, I don’t see the point in doom-posting about a game that’s years away from release. What’s the reason for fantasizing about a game’s failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?

TrousersMcPants,

Also don’t forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016

acosmichippo,
@acosmichippo@lemmy.world avatar

the thing with Starfield and F76 is that all of their major problems won’t exist in ES6 simply due to the format differences. I’m confident they’ll churn out another ES game roughly on par with the last few.

Noodle07,

And it will have the exact same lock picking mechanic we have every damn time

ampersandrew, do games w Recommendation engine: Downvote any game you've heard of before
@ampersandrew@lemmy.world avatar

The Masterplan is a true heist game. You know that fantasy of playing out a heist from Heat? This is that game. It’s top down, and you control all of the members of the crew. You pick your time to initiate the heist, you hold up people at gunpoint, you prevent them from being a hero, and you try your best to get out with the best score that you can. It’s a real bummer that this team never got to make another game.

That_Devil_Girl, do games w What games popularized certain mechanics?
@That_Devil_Girl@lemmy.ml avatar

Though it was used in a few games before, a Quake tournament and Half Life 1 cemented the use of WASD controls.

teft,
@teft@lemmy.world avatar

ESDF is the superior keybinding

WhiteHairSuperSaiyan,

I am glad I am not alone!

teft,
@teft@lemmy.world avatar

There literally dozens of us!

WhiteHairSuperSaiyan,

But for real, i struggle to play games with wasd default and now keybind changes. Part of it is as simple as my hand is just used to using esdf and I constantly hit the wrong keys in those games. But the loss of useable keys on my pinky just feels so bad.

GriffinClaw,

^ This. So much this.

Used to play Warframe pretty religiously with wasd, where shift was part of a key movement combo. After a year or so, developed significant pain in my left pinky.

Shifting to esdf was damn awkward for about 2 weeks. The sheer pinky comfort though.👌

WhiteHairSuperSaiyan,

I wish I could upvote twice. It just allows so much more customization, that allows much more comfortable hand positions. I often with disable my caps lock and use A and caps lock as run and crouch.

dogslayeggs,

I am unable to play Fallout 4 because E is hardcoded to be “Use.” You can change all the movement keys, but for some reason you cannot change that keybinding. So you can make E be forward movement, but every time you approach a door or chest or person you will automatically open or talk whether you want to or not.

It made the game completely unplayable for me.

offspec,

Asdf is just better for general key availability imo

Kolanaki,
!deleted6508 avatar

I never understood this for first-person shooters. You can’t walk forward and backward at the same time, so I don’t see why being able to press the forward and backward movement keys at the same time would be useful at all.

Top down games with 8+ directions of movement it’s great, though.

offspec,

It’s not about being able to push both movement buttons at the same time, it’s about being able to push more buttons in general. For hero shooters, mobas, MMOs, and other games with lots of inputs spreading out your reachable keys is really good.

Takumidesh,

Esdf requires more dexterity and is generally less accessible.

I’m an idiot and misunderstood which key bind was being talked about

SplashJackson,

It’s such a pain remapping controls on every. single. new. install.

But it’s worth it. Fuck wasd

mPony,

it’s one key over, is it really swear-word level different?

SplashJackson,

If naughty words cause you a level of righteous indignance, my recommendation is to abstain from online activities until one reaches the age of majority

Chef_Boyardee,

Been RDFG since about 2002. One of my roommates in college was in the top thousand on Unreal Tournament. He talked me into it. God, I get good at that game playing against him.

nokturne213, (edited )

I remember using wsad on an ascii graphics game I played back in 85 or so. I think it was called dungeons and dragons, but was not made by tsr. Larn, hack, and Moria were all similar games but I did not play those until later.

pyre,

yeah HL definitely was the one popularized it as default. quake players changed the bindings for it; i know because i played that game with old-school doom/duke controls

ampersandrew, do gaming w Best Soulslike game for beginners?
@ampersandrew@lemmy.world avatar

Of the ones I’ve played, Elden Ring. The biggest aid for new players being that if something’s too tough, you just go somewhere easier and come back later. The opening area has a boss roaming a field designed to teach you exactly that lesson.

steal_your_face,
@steal_your_face@lemmy.ml avatar

I’ve also heard the magic in Elden ring makes it easier than the others. Any thoughts on that?

bungle_in_the_jungle,

I hate other souls like games but managed my way through Elden Ring because of this and what /u/ampersandrew said about going away and coming back after exploring and leveling a bit more.

steal_your_face,
@steal_your_face@lemmy.ml avatar

Cool. How’d you like it?

bungle_in_the_jungle,

I had a great time with it (mostly) but I don’t want to play it again… If that makes any sense? Ha ha.

msage,

It’s too big. Simple as that.

luciferofastora,

Doesn’t linking users work differently here? I thought @ampersandrew would be the canonical way to mention users, given that it includes their instance. I’m still fairly new to Lemmy, so maybe that’s app/instance-specific

bungle_in_the_jungle,

Oh yeah, my bad. Did that completely on autopilot!

ampersandrew,
@ampersandrew@lemmy.world avatar

The magic is similar to Dark Souls 3. I don’t know that it’s any more overtuned or anything, but there’s a lot of fun in finding broken builds, and there are tons of them.

ZombiFrancis,

It is the most wizarding friendly game FromSoftware has made.

Through their other games the pattern was for wizards: the level getting to the boss was tough managing your spell uses, but then the boss was easy if you reserved enough.

In Elden Ring there are less ‘levels’ and almost none of the classic ‘runback’ to a boss if you die. So you almost always can full power a boss.

Which feels easier in comparison. Though the Elden Ring bosses were designed around that more.

Imminent DLC will shake things up too.

Piemanding,

I liked the magic in Elden Ring. First Souls game I played magic in and I feel it was very strong. If you’re going with sorceries, just be aware that the first magic teacher is easily missed. Look up where they are if you get too far into the game without finding more magic.

tuckerm, do games w Many players have become "patient gamers". What are games people might miss out on by waiting for sales?

For me, the only reason to jump on a game early is if it's necessary for there to be a thriving multiplayer community to enjoy the game. That's something you would miss out on by waiting for a sale. That early stage, where everyone is still figuring out how the game works and finding new strategies, can be fun. But I rarely play multiplayer games now, so I just skip that and I don't mind.

If it's a singleplayer game, there's no reason to jump on it early -- and certainly not to enjoy it as a technical spectacle. It'll look just as good five years from now.

I remember replaying the original Half-Life in 2008 for its ten year anniversary, and thinking, "This is still fun, but the graphics are almost distractingly outdated." But when I replayed the original Mass Effect from 2007 just a couple years ago -- which was more than ten years old then -- I thought it looked just fine.

kakes,

I would argue there’s some merit to catching the cultural “wave” of a new AAA release every now and again.

Obviously I don’t do it often, but I recently picked up Baldur’s Gate 3, and it’s been fun to talk to people about it at work and such.

tuckerm,

That's a really good point. Sometimes the fun you can have with the game's "multi player" community isn't in the game itself.

Baldur's Gate 3 is probably the best example I can think of. (And I don't have it, and it is really tempting for the reason you just gave.) I actually overheard two people talking about it at a coffee shop today, and three people talking about it on the train a couple weeks ago. I can't think of any other game that has been like this.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

The late 90s and early 2000s were a time of rapid increases in game graphics.

We went from DOOM in 1993 with sprite enemies, abstract textures, and technical limits like not even being able to have second story rooms on top of each other to Half Life in 1998 with full 3D characters and objects, physics, and much higher resolution textures.

https://lemmy.world/pictrs/image/b3f7fffc-227b-4f86-8157-2834c1ab45e2.jpeg

https://lemmy.world/pictrs/image/7b2911f5-0671-4068-a5b5-ccaf9a33340c.jpeg

Jumps in graphics back then could be huge. As graphics get better though, improvements on them become diminishing returns. It stops being going from 2D to 3D or going from block head models with textures pasted on to modeled faces, and starts becoming things like subcutaneous light scattering. Things will keep looking better and better but we’ve long ago hit a baseline with graphics.

Mass Effect was made on Unreal 3. While we are currently on Unreal 5, there have been lots of games released in the intervening years that either used Unreal 3 or a modified version of it.

samus12345,
@samus12345@lemmy.world avatar

Yeah, while there is an improvement in graphics, it largely plateaued after the PS3/360 “HD” era. We’re fast approaching a time when a 20 year old game will still look pretty good by modern standards instead of hopelessly outdated.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

We’ve also reached a point where the novelty of ultra realism has worn off. People expect certain AAA games to look realistic, but nobody is wowed by it anymore.

(Anecdote time: Personally the last time I was wowed by realistic graphics was Battlefield 3. The Frostbite 2 engine was a noticeable and impressive step up, but ever since then I haven’t felt a sense of visceral awe even if I know graphics keep getting better).

In my mind the graphics themselves barely matter as much as aspect ratio, controls (for some genres), and stability on modern hardware when it comes to judging if a game is “hopeless outdated”.

Since this comment chain started with Half-Life, I admit there’s no way around it looking dated, but it doesn’t hurt my eyes or confuse me as some really old games do (Goldeneye 64 sadly falls into this category). I understand what the game is showing me, and the gameplay, art direction, and tone hold it up for me.

samus12345,
@samus12345@lemmy.world avatar

The last time I can recall being wowed by graphics was when I finally got an HDTV in 2008 and saw Oblivion on it (the environment, not the ugly lump of clay people). The jump to HD was huge, but ever since then it’s been incremental advancements.

sharkfucker420, do gaming w How are you all playing these insanely complex games?
@sharkfucker420@lemmy.ml avatar

Personally I just hop in an wing it. In the case of baldurs gate I already understood most classes and races because of DND but in general when it comes to games like that yeah I just wing it and hope for the best

MaggiWuerze,

This is it basically. Especially for the first time you don’t really need to minmax anything and still have a good time.

svamp, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Parent mode, haven’t played in a while? Here is a recap of the story so far and here is what you did last time you played.

GrayBackgroundMusic,

This is my #1 request. I only have time for 1 game, so if I return to something, I sometimes have to start over bc I’ve no clue where I left off.

theangriestbird,
@theangriestbird@beehaw.org avatar

oh man. It’s wild how prestige games are always trying so hard to be like prestige movies and TV, but somehow they have not yet adopted the practice of the recap.

kratoz29,
@kratoz29@lemm.ee avatar

Ohh, Pokémon games used to have this!

TimTheEnchanter,

I need this, ha ha!

Trainguyrom,

That and a consistent single key pause button would be fantastic for a parental features

clarfgg,

dragon quest 11 did this, it was so helpful

bernieecclestoned, do piracy w Megathread removed Edytjedhgmdhm
@bernieecclestoned@sh.itjust.works avatar

No one could spell it

hogart,
@hogart@feddit.nu avatar

Big brain move if I ever saw one!

VraethrDalkr, (edited )

Here’s how it’s pronounced: /ɛdɪtʃɛdʒm̩dʰm̩/

bingbong,

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.

VraethrDalkr,

Oui

JaymesRS,
@JaymesRS@midwest.social avatar

Seems like a simple acronym to me:

Everyone Do Your Thing, Just Episode Downloads (for) Home & Great Movie Downloads. Happy Media.

m0darn,

Everyone Do Your Thing, Just Eat Doritos, Hershey’s, Green Mountain Dew & Happy Meals.

kamiheku, (edited ) do piracy w What's the best way to rip music off Spotify so that I can store it on my HDD?

DownOnSpot is the only one correct answer.

Edit: Zotify and Onthespot (which has a GUI) look good, as they too download straight from the source.

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

Direct links aren’t allowed, you need to edit that. We can talk about piracy, but no linking.

NightAuthor,

Even if it’s a link to a tool, not a specific piece of content?

fox,

I think you misunderstood the rule about not linking to pirated content.

AphoticDev,
@AphoticDev@lemmy.dbzer0.com avatar

Maybe. I suppose we could always report the comments linking directly, and let the admin decide, couldn’t we?

kamiheku,

Go ahead. The rule is about copyrighted content, not open source tools.

fox,

No, you have misunderstood what the rule is about.

You’re not allowed to link to pirated content, such as a download link to the Barbie movie.

But you’re free to link to places that discuss the Barbie movie, places that discuss where to watch the Barbie movie, and places that teaches you how you can rip the Barbie movie yourself.

The only things you cannot link to, are direct links to pirated content

SaltySalamander,
@SaltySalamander@kbin.social avatar

Look at that, doubling down.

roon,
@roon@lemmy.ml avatar

But it’s just a link to GitHub right

RandomLegend,
@RandomLegend@lemmy.dbzer0.com avatar

Never heard of it… Always used on the spot

Is it better?

kamiheku,

Huh, wasn’t aware of that one! Looks like it works in a similar way, so should be good. Has a graphical user interface, too, so more approachable. Thanks!

github.com/casualsnek/onthespot

Bogusmcfakester, do games w Any good games I missed in the last 21 months?

Balatro came out just before your date, 13 days or so, so may have flown under the radar. Very addictive

ivanafterall,
@ivanafterall@lemmy.world avatar

Had Balatro only gotten to him sooner, all of this could’ve been avoided.

Hylactor,

I don’t know, I’ve probably never been nearer to a life of crime then in the depths of the black deck.

glitches_brew,

Black deck is my last gold stake and I feel exactly the same way.

BreakerSwitch,

Oof. I’ve played a lot of Balatro, but I finished blue stake and went “any more than this stops being fun.” Can’t imagine going all the way to gold for every deck. Is it just a completionist thing? Or is the challenge of it fun for you in moment to moment gameplay?

glitches_brew, (edited )

For a really long time I never thought I’d do more than one gold stake. That first one was the only completionist feeling one to me.

I later discovered Dr. Specter’s Balatro University and also watched a lot of Major League Balatro. I learned a ton and thought that maybe I’d give harder stakes another try. There’s a lot of dopamine to be had in applying theoretical knowledge to overcome something you previously thought was nearly impossible.

Black stake is a whole other beast though. Dr. Specter himself says if you really want to beat it you should be prepared to reset over and over for hours on end.

BreakerSwitch,

Sounds interesting! I’ll have to look into those, thanks for the mention! That last bit, I think, is what kills it for me at the higher stakes, I like having the POTENTIAL for victory every run. Having an occasional impossible run isn’t the end of the world, but when it’s more assured losses than potential wins, there’s a line

rustyricotta,

All that DANGEROUS gambling in Balatro is probably what led to doing time.

Delta_V, do games w What's a recent game you've tried playing that isn't worth the hype?

Dungeons and Dragons 5e is less fun than 3.5e IMO.

There was more of a sense of character progression, and ability differentiation in 3.5e.

5e achieves balance by flattening the power curve.

For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

ampersandrew,
@ampersandrew@lemmy.world avatar

I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.

RizzRustbolt,

I liked 4e the best.

vladmech,

4e did some really cool stuff while also going a bit off the rails for me. I think overall I like 5E more, but we played a ton of 4e and I’ll always remember it fondly. I was really into the more defined roles, and how classes were a bit more self contained so they could just keep making more and more niche ones

mika_mika,

3.5e being the best is an opinion I’ve heard for my entire life. I would say preferring 5e is a more unpopular opinion.

Suck_on_my_Presence,

I think this is one of the reasons why Pathfinder 2e has been doing so well.

It’s a middle ish ground and it feels good to progress.

My current issues with it are how underpowered the items are. So boring.

orenj,

Heartbreaking that they decided static item attack rolls and DCs was a good idea. It’s my biggest gripe with the system. Some items, like the Holy Avenger, subvert this and are pretty good, but most items suuuuuck the instant you outlevel them. Like, Sparkblade is cool, who doesn’t like chain swordbeams? Anyone over level 4, aparrently, because every creature you come across has learned to dodge lightning from that sword in particular

who, (edited )

5e character progression does feel kind of bland.

I feel the 5e rules are poorly organized, too. Lots of interdependent rules scattered far from each other in the books, and sometimes buried in the middle of seemingly unrelated sections, so unless you’ve memorized multiple chapters, understanding how to resolve common situations sometimes requires stopping the game for 15-30 minutes while someone digs through the books to find all the relevant factors. Even when you do find the relevant info, it’s often in ambiguous language describing what could have been made perfectly clear with a few keywords. The books are pretty, and the text might be nice to read for entertainment, but they’re pretty bad the the job of being game manuals.

Does 3.5e use the d20 system? Does it have the advantage/disadvantage mechanic? I like those aspects of 5e; they’re simple and they help keep games moving along.

Maybe I should give it a try. Or perhaps 4e, which I have read does a better job of clearly defining its gameplay mechanics.

BreakerSwitch,

3.5 does use d20, but lacks advantage/disadvantage in favor of doing a lot more math every moment of every round of combat. This is the biggest appeal of 5e, it’s approachable and keeps the games moving.

I wouldn’t recommend 4e, it strongly suffers from the aforementioned “everyone can do everything and feels samey” much more than 5e.

Pathfinder 1e is basically just dnd 3.5, and as others have mentioned, PF2e is more of a middle ground

frongt,

2024 is even worse. On top of that, they also stack extra abilities, and try to give everyone everything.

One of these days I should try Pathfinder

teawrecks,

Differentiation comes from role play, which is the least interesting part of the game for me.

Can you explain why you would play a TTRPG if you’re not interested in role play? Seems like a battle sim like warhammer, or just a video game might be the thing you’re looking for.

As a DM, the cooperative story telling IS the interesting part. D&D has never been an airtight game system, it’s a bunch if hand waving to give just enough illusion of structure and randomness so you don’t feel like you’re just arbitrarily deciding everything yourselves. But at the end of the day, you are. The characters and story you’re left with is the only thing of value.

Cethin,

I started TTRPGs with Pathfinder (1e). Some people talk about it like some impossible thing to play. It does have a lot more detail than 5e, but it isn’t that bad. (I did play one character as a wrestler, who did grappling a lot, which is notoriously one of the most complex systems.)

5e sells itself as being simple, and it is in how little control it gives you. However, the rules are anything but simple. There’s so many contradictions and stipulations every player has to memorize. It’s a mess. For example, some spells can be used as bonus actions, but not if you’ve already cast a spell, except for some that can anyway. It’s stupid.

Pathfinder 2e seems to make things so much simpler for everything, while still giving players freedom. Actions are just actions. If you’ve got the points you can use them for anything. Movement, attacks, spells, etc. Pretty much everything just is what it says.

TheFeatureCreature, do games w What are your favorite games from a worldbuilding standpoint?
@TheFeatureCreature@lemmy.ca avatar

The TES series in general for its massive, expansive lore.

But Morrowind in particular has absolutely incredible world-building with incredible creativity and originality. There is a reason why so many people keep going back to the n’wah simulator and it’s because the world is so rich and fleshed out. So much of the following games was built off Morrowind’s stunning work.

SnotFlickerman,

Twice now I have tried to make a top level comment and accidentally responded to a thread instead… Anyway…

Instead of leaving this deleted I will agree wholeheartedly that while I personally am not the biggest fan of the TES series they have some of the most deep, complex and (somewhat) organized lore there is.

I just wish they would hire better script writers and weren’t so afraid of locking content behind player choices. Always having every option available just feels a little silly.

FishFace,

Yeah. And Skyrim really needed better VAs. That one guy who voiced Farengar just did not properly understand some of his lines and consequently butchered them.

rustydrd,
@rustydrd@sh.itjust.works avatar

As someone whose first TES was Morrowind, it set the bar so high in terms of worldbuilding, I was honestly a bit disappointed with the later entries into the series. Oblivion (more generic fantasy setting) and Skyrim (nordic with dragons) definitely played better, but the worlds were much less unique and memorable.

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