julianh

@julianh@lemm.ee

Game dev and Linux user

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

PC Gamer: The top 100 PC games (www.pcgamer.com)

Quite a good list, although without any real surprises, except for the cheeky inclusion of a recent fan-made PC port. I’m glad Kerbal Space Program is on it, but a few other personal favorites (and candidates for best game of all time) are absent, like The Talos Principle, BeamNG.drive, NEO Scavenger, World of Goo, Mafia,...

julianh,

If the entire list isn’t outer wilds its bs.

julianh,

Man I wish. Those puzzles are ingrained in my skull forever.

julianh,

Dont forget cs2, plus the short (but very fun) Aperture Desk Job)

julianh,

Wow it evolved from an Empoisoned game to a Swumbles Big Jumble game.

a new paradigm (beehaw.org) angielski

[alt text: a pair of posts by strudel-fatpaws on tumblr. The first post says, “who was the guy who said every indie game is named either ‘empoisoned’ or ‘swumbles big jumble’. i swear this is a real thing someone said”. The second post says, “gonna start sorting my steam library like this”. Included with the...

julianh,

I feel like this isn’t exclusive to indie games.
Empoisoned games: Forespoken, Bloodborne, Metal Gear Rising Revengance

Swumbles Big Jumble games: Assassin’s Creed (plus subtitle), John Madden Football (and other similarly titled sports games), any legend of zelda game.

julianh,

I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you’re describing. I think what could help is a third option that’s a more neutral body type. Or maybe if it’s not relevant, just don’t have a body type option.

I also don’t know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn’t necessarily match their gender identity.

julianh,

Yeah I agree with you there. If you’re gonna just give two or three body type options and no other customization, there should be an androgenous option or at least they should all be generally androgenous. I think the issue with runescape probably stems from how the game was before.

julianh,

I mean, that’s not cruelty free. Someone’s still gotta animate that. And most good animators either act scenes out beforehand and/or use reference footage.

julianh,

So many games focus mainly on competitive play. Tf2 is the only multiplayer fps where I feel free to relax and goof off.

julianh,

The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.

julianh,

I’ve played lot of slower paced first person games with them. It also feels really nice in games with inventory screens and other mouse-focused ui. I never really tried to get used to them though, they just kind of clicked with me.

julianh,

It’s insane what these people do. They’re rewriting code from the 60s to use even less memory, have to test it in production without physical access, and it takes two days to see if anything changes. It’s an insane piece of engineering and it’s incredible that it’s still sending useful data.

julianh,

Yeah devs get to set the limit. (Source: am a dev w/ a game on steam)

julianh,

No reason really, there’s just no point to set a super high limit if your save file is a 5kb text file.

Also valve does review the game and might not like an absurdly high limit, but I don’t know if they actually care or not.

The Indie Chat & Recommendation Thread (cdn.imgchest.com)

“Inspired” by the Square-Enix putting their foot in their mouth thread, I thought it’d be interesting to make a little thread about indie games. People always talk about wanting to try different, cheaper titles, but with how hard it is to get good gaming news and the state of advertisement/marketing, word of mouth tends to...

julianh,

Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.

julianh,

The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.

julianh,

Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.

But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.

And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.

Interactive Loading Screens - High Hell angielski

Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....

julianh,

They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.

julianh,

I use a switch pro controller regularly on mint, so it should work. I believe support got merged into the kernel a while back.

If not, joycond also works (although it’s a bit janky in my experience): github.com/DanielOgorchock/joycond

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

julianh,

Distance - an arcade racer that plays like a good 3D sonic game, has a cryptic story, and has elements of horror. Completely bonkers combination but it works super well.

Thumper - another very fast paced game, but also a rhythm game. The devs label it as “rhythm violence” and it fits. The music is percussive and ambient, mostly consisting of the sounds of you slamming through turns and hitting the a button with ferocious intensity. Levels can take well over 30 minutes.

The Beginner’s Guide - might be more well known but imo this is a must play for anyone who does anything creative. It’s a two hour walking sim, but I feel like it’s a story best told as a game.

julianh,

Nah I just found nitronic rush back in the day, and found out they were working on a follow up.

julianh,

Antichamber is great. Feels like a completely different universe with its own set of rules you need to discover. Also really interesting to see a puzzle game with an almost metroidvania-like progression, with the gates being your own knowledge of the mechanics.

julianh,

I don’t think they do the second part.

julianh,

Can’t wait for the next one, I hear it’s gonna be called Half-Life 3.

julianh,

My main issue is that Tim Sweeny has repeatedly shown that he really doesn’t know that he’s taking about when it comes to Linux and how it works. Like if you’re gonna diss something at least have valid reasons. Windows is a better gaming platform right now, but that’s only because companies like epic refuse to pay any service to it. Hopefully that changes soon.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

julianh,

The actual developers aren’t seeing any of that money, they’re getting laid off.

julianh,

Look it’s two minutes more than we had for 13 years.

What are some alternative to soulless videogame franchises? angielski

What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons...

julianh,

Thumper is the best rhythm game I’ve ever played, and it was made by two ex-harmonix employees who were disappointed by the direction of rock band and similar titles. It throws away all the wish fulfillment and commercial stuff and the result is amazing.

julianh,

I’m thinking this too… like what’s even the point of using denuvo if it’s not applied day one? The whole point is to delay piracy so they sell more copies during launch week (in theory), so waiting until after day one completely ruins that since you can just pirate the easily cracked launch version.

julianh,

When you’re making tim sweeny look like a good person you know you’ve fucked up big time.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

julianh,

12 Minutes. It sucks because I was really looking forward to it - it’s published by Annapurna which has an amazing track record, and the trailer and concept looked really interesting. But it just kind of devolves into a really basic point and click game with one location where you just have to try every combination of things until something works. And the story itself is just a trainwreck. I wasn’t left satisfied or with any interesting thoughts, I was mostly just confused as to what the hell I was supposed to get out of it.

If you want a good time loop game published by Annapurna, just play Outer Wilds.

julianh,

Thanks for the wishlist! I’ve taken from a lot of stuff for this game. Naissancee (and indirectly Blame!) are the main ones in terms of aethetic. The strange liminal vibes of stuff like Inside and The Beginner’s Guide is also something I want to capture.

I don’t have a steam deck, but I’m developing on Linux so a native Linux port is a guarantee, and I’m aiming for full controller support. So it should work pretty well.

julianh,

Thank you! It’s hard with story-driven games, I think there’s a reason why there aren’t trailers for books lol.

julianh,

Thanks!

julianh,

Yep, I wanted them to be easy to spot so they have lots of smooth curves in contrast to the environment, where I try to limit myself to sharp angles.

julianh,

I played it a while back and it’s one of my favorite games. The sound design is top tier.

julianh,

Inside and Naissancee have a lot of moments that just gave me a huge sense of awe. They have some really haunting, yet beautiful scenes.

Thumper just makes me constantly question how the hell the devs made the game look that way.

Half Life Alyx is weird because it didn’t so much blow me away with the huge things as it did with the small things. There’s so many small objects and details everywhere that stand up even when you’re physically shoving your face into them.

julianh,

I’ve never heard of those books, just looked them up and I think I’ll have to check them out! Thanks for the wishlist and the recommendation!

julianh,

Wanted to update that I’m almost through the first book, mixed feelings at certain parts, but I’m enjoying the end on Schar’s world. Felt like the beginning had a lot of unnecessary sidetracks and random deaths. But I do definitely love the ideas, especially all the culture technology, so I’ll probably check out the second book.

julianh,

My impression from participating was that it was more for fun rather than trying to make a statement. It was cool to see multiple full servers.

julianh,

Yeah I used my $600 PC and a ~$300 Windows mixed reality headset. Far from ideal tbf but still a mind-blowing experience.

Steam Deck VS rivals

I was interested in buying a Steam Deck… Until I discovered all the (apparently) better alternatives. Asus Rog Ally, OneXPlayer, Aya Neo etc… I like the idea of an handheld console and obviously I would like to have a device that can run almost everything, so the Windows based handhelds seem better than the Steam Deck. Is it...

julianh,

I don’t have a steam deck, but I use Linux and often play games from the epic store through the heroic launcher. I haven’t had an issue with a game not working. Worst case scenario, I just had to switch proton versions, which heroic makes really easy.

julianh,

Haven’t played observer, but the aesthetic and horror aspect remind me of SOMA.

If you want something more action focused with a cyberpunk aesthetic, I can’t recommend Distance enough. (If you need a pitch: racing game with horror and your car can fly). I also just started playing Severed Steel and I’m enjoying it a lot so far.

I will also concur with the other person who recommended Outer Wilds. Don’t look up anything about it, go in as blind as possible, and try to see it through to the end. You will not regret it.

julianh,

I think the best I’ve seen it done is in Prey 2017. Lots of really good mechanics driven choices that are actually choices.

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