@DacoTaco@lemmy.world avatar

DacoTaco

@DacoTaco@lemmy.world

The real deal y0

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

DacoTaco,
@DacoTaco@lemmy.world avatar

Oh sweet summer child. Capcom is on a very sharp edge imo.
Their games are solid, but everything around it is utter god damn dogshit.
Sf5? Beta was very solid, was fucked up before release. Also had a terrible microtransactions system.
Sf6? Very very solid base game, but to get all character and stages since last year + the game you have to pay +160 euro Re4? Very solid remake, but prepare to loose performance on pc due to dunovo despite it being a single player game.
Re: the village? Very solid game, but better pay shit up and also loose performance despite ALSO being a single player game.
Megaman: mega who?
Monster hunter : safe, for now. Monster hunter wilds looks amazing and loads of fun, but watch them fuck it up somehow…

I like capcom a lot, have always supported them despite shit decisions and a few near bankruptcies but its the microtransactions/usage of dunovo and other weird ass decisions is making me hold back on buying their stuff atm…

DacoTaco,
@DacoTaco@lemmy.world avatar

How would cheating in a fighter even look like? Those games are mostly about reading your opponent. Unlike a fps or moba, all info is on the screen etc :/
Auto combo-ing? Auto reponse? Legit curious as i dont think ive seen cheaters in fighters before, but ive been out of the loop since sf4 haha

DacoTaco, (edited )
@DacoTaco@lemmy.world avatar

Right, so basically things that decent skills would also get you?
Also, if you feel being aggressive doesnt help you, you start playing defensively and thats when you can strike back. Cheats or not, it still has to attack and is still stuck on the frame limits of the move right? Thats when you can strike back, no?

Im not saying cheating isnt bad, and im not saying its not annoying either, but in general fighters are different and they are completely skill based unless the cheater changes things that the other can never do.
In hindsight, pretty sure ive fought cheaters back in the day in sf4 before, but that was never that bad because i still had options to fight them back…

DacoTaco,
@DacoTaco@lemmy.world avatar

Thanks! I will take a listen at that video! I imagine in sf3 it could also have been obvious with the parry system

DacoTaco,
@DacoTaco@lemmy.world avatar

Thanks!

That was hilarious to see, and the player was good. He went into defensive mode on the second round on the first game, and in the second game he went into faking attacks to trigger reactions and punish when responding wrong. Loved it haha

DacoTaco,
@DacoTaco@lemmy.world avatar

The developers were told 6 months before release that it needed to have psn required. Granted, thats waaaaaay too late to tell a dev that, but they could have delayed the game. Instead, they made it half arse and still told sony it was good to go.
Imho, both have gone wrong here

DacoTaco,
@DacoTaco@lemmy.world avatar

To be fair, most games these days have build in update checking, and more and more multiplayer games are always-online-or-piss-off type of games which shoot down your idea. I wish it was still possible in all games, but alas…

DacoTaco,
@DacoTaco@lemmy.world avatar

As a teenager, learning how they did this on a technical level blew my mind a second time!

DacoTaco,
@DacoTaco@lemmy.world avatar

Its a classic company move tbh. Make something, develop it further, hope it catches on and if it doesnt kill it off because maintaining it costs money.
Its a classic and understandable move. Microsoft has done it a few times tbh. Zune, windows phone, webtv, silverlight, … :')

DacoTaco,
@DacoTaco@lemmy.world avatar

Im not seeing the immersive tech go anywhere any time soon. Microsoft tried it, google tried it, a shit ton of other small businesses tried it. Its not going to go where these businesses live. Id like to be proven wrong but it feel like its just not. We miss the kill app and if it existed with current tech, it wouldve been made already.

I think its best to lay current MR/AR/spacial computing to rest and wait a few years like what happened with 3d/vr in the past 40 years :)

DacoTaco,
@DacoTaco@lemmy.world avatar

Same thing with i want to be that guy

DacoTaco,
@DacoTaco@lemmy.world avatar

I legit wonder what would happen if this argument is used ( in a professional way by a professional lawyer ) in a court of law. Like, could this legit be argued to be the same?

DacoTaco,
@DacoTaco@lemmy.world avatar

Ye, same haha

DacoTaco,
@DacoTaco@lemmy.world avatar

I had legit expected it to win, just because it was bethesda and was ready to rage because baldurs gate was so good. Yet, here we were, without starfield.
That poor game belongs in the ditch where it is right now imo

DacoTaco,
@DacoTaco@lemmy.world avatar

If it has that bad of a cpu affinity, and barely using 4 threads, i wonder why its hitting 100% on my 4 core 4th gen i5 and it has 47 threads… :')

DacoTaco,
@DacoTaco@lemmy.world avatar

Why should it? It runs 60fps at ease with a better system And no, not a typo (Trying to add a screenshot, but liftoff is acting weird)

DacoTaco, (edited )
@DacoTaco@lemmy.world avatar

Im a developer, and ive written a thread scheduler for an os, i know what threads are :‘)
The game has 47 threads, which you can verify in task manager. What you are thinking of is how many threads the cpu can process in parallel, which is indeed 4 on my cpu and nowhere before was it said you were talking about cpu “cores” ( or cpu threads like you call them )

However, like i said, the game runs perfectly on my system and my friends’ so the engine and windows seem to balance the priority and timings of those 47 threads just nicely here, even past act 2, and i dont see why it would need to use more cpu cores to process… Nothing. Adding more threads and using more cpu cores does not always mean faster processing of data…

DacoTaco, (edited )
@DacoTaco@lemmy.world avatar

Look, this is the last time ill reply to you because weve deviated far from the original topic.

There is only 1 definition of a thread. A thread is a piece of code that is executed on a processor, and which contains the state of a processor and its registers ( where in memory it was executing, memory locations, stack, state of the function it was executing,… ). Which thread gets executed is for the operating system to decide depending on several things ( priority or affinity as its called in windows , type of thread, what layer of the os requests time etc etc ).

Source : en.wikipedia.org/wiki/Thread_(computing)

There is , at its core, no such thing as a “cpu thread”. This is marketting speak to indicate how much threads a cpu can processes at the same time. Depending on the operating system’s scheduler, the processor and the type of instruction it needs to process, a cpu could processes 16 threads at the same time on a 8 core/16thread cpu so its constantly using everything of a cpu. However, if 2 or more threads are doing similar instructions it is possible a thread has to wait for the other to process despite them not having anything to do with each other. Thats on the processor’s scheduler to decide btw.

Source : en.wikipedia.org/wiki/Hyper-threading

Adding more threads to the os’ thread queue isnt magically going to make things faster. Take a look at dolphin’s thread and core usage. They have ( used to?) be against adding more threads to the emulator because it made 0 sense to do so, despite some games running slow. This resulted in dolphin at one point using 2 cores 100% on a quad core cpu, while 2 were doing nothing. Just because adding threads that would 90% of the time do nothing was a waste of resources and processing time.

Source : …dolphin-emu.org/Thread-multi-thread-explanation

I have a feeling you dont understand how this stuff works, as you have given me nothing of proof, details or anything of how any of this works. Have you profiled the game? Checked gpu busy vs cpu busy? Looked beyond the cpu % usage? Checked on different hardware?

DacoTaco,
@DacoTaco@lemmy.world avatar

No, i claimed the game’s process has 47 threads.

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